Difference between revisions of "Modding:Migrate to Stardew Valley 1.6.9"

From Stardew Valley Wiki
Jump to navigation Jump to search
(→‎Changes for all mods: + fish pond data changes)
 
(35 intermediate revisions by 4 users not shown)
Line 32: Line 32:
  
 
==Changes for all mods==
 
==Changes for all mods==
===Full list of changes===
 
'''See the {{version|1.6.9|1.6.9 release notes}} for a full list of technical changes.''' This page focuses on documentation for larger changes which may affect mods or mod authors.
 
 
 
===[[Modding:Dialogue|Dialogue]] changes===
 
===[[Modding:Dialogue|Dialogue]] changes===
 
<ul>
 
<ul>
Line 110: Line 107:
  
 
===[[Modding:Console commands|Debug command]] changes===
 
===[[Modding:Console commands|Debug command]] changes===
1.6.9 adds some new debug command:
+
<ul>
 
+
<li>All debug commands now validate their arguments.</li>
 +
<li>Improved error-handling in many cases.</li>
 +
<li>1.6.9 adds some new debug command:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 122: Line 121:
 
| <samp>logWallAndFloorWarnings</samp>
 
| <samp>logWallAndFloorWarnings</samp>
 
| Enable debug logs when applying wallpaper and flooring to a farmhouse (or other decoratable location) to help troubleshoot cases where they don't work with a custom map. You'd usually enable this before loading the save.
 
| Enable debug logs when applying wallpaper and flooring to a farmhouse (or other decoratable location) to help troubleshoot cases where they don't work with a custom map. You'd usually enable this before loading the save.
 +
|-
 +
| <samp>whereIsItem</samp>,<br /><samp>whereItem</samp>
 +
| List all items matching the given item ID or name in the save.
 +
 +
For example:
 +
<pre>
 +
> debug whereItem "Watering Can"
 +
 +
Found 1 item matching name 'Watering Can':
 +
- Farm > Shed at 50, 14 > Shed149bae63-2add-4ab6-a5aa-b3bd76372004 > Chest at 4, 4 > Watering Can ((T)CopperWateringCan)
 +
</pre>
 
|-
 
|-
 
| <samp>worldMapPosition {{o|includeLog}}</samp>
 
| <samp>worldMapPosition {{o|includeLog}}</samp>
 
| Show detailed info to help troubleshoot [[Modding:World map|world map positioning data]]. If {{o|includeLog}} is <samp>true</samp>, it will print a detailed log of how the current position was determined based on the <samp>Data/WorldMap</samp> entries.
 
| Show detailed info to help troubleshoot [[Modding:World map|world map positioning data]]. If {{o|includeLog}} is <samp>true</samp>, it will print a detailed log of how the current position was determined based on the <samp>Data/WorldMap</samp> entries.
|}
+
|}</li>
 
+
<li>These have been removed:
These have been removed:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 135: Line 144:
 
| <samp>buildCoop</samp>
 
| <samp>buildCoop</samp>
 
| Replaced by <samp>debug build coop</samp>.
 
| Replaced by <samp>debug build coop</samp>.
|}
+
|}</li>
 
+
<li>These have been improved:
And other debug command changes:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 151: Line 159:
 
| <samp>furniture</samp>
 
| <samp>furniture</samp>
 
| Now allows non-numeric furniture IDs.
 
| Now allows non-numeric furniture IDs.
 +
|-
 +
| <samp>growCrops</samp>
 +
| Now affects crops in garden pots.
 +
|-
 +
| <samp>holdItem</samp>
 +
| Added an optional {{o|showMessage}} boolean argument to show the item-received message after playing the hold-item animation.
 
|-
 
|-
 
| <samp>item</samp>
 
| <samp>item</samp>
Line 160: Line 174:
 
| <samp>setUpFarm</samp>
 
| <samp>setUpFarm</samp>
 
| The <samp>clearMore</samp> argument no longer treats any value as true.
 
| The <samp>clearMore</samp> argument no longer treats any value as true.
 +
|-
 +
| <samp>spreadSeeds</samp>
 +
| Now affects crops in garden pots.
 
|-
 
|-
 
| <samp>warpCharacterTo</samp>
 
| <samp>warpCharacterTo</samp>
 
| Added a separate argument for the NPC's facing direction, instead of using the Y argument.
 
| Added a separate argument for the NPC's facing direction, instead of using the Y argument.
 
|-
 
|-
| ''various''
+
| <samp>water</samp>
| Fixed debug commands for crops not affecting those in garden pots. This affects debug growCrops, spreadSeeds, and water.
+
| Now affects crops in garden pots.
|}
+
|}</li>
 +
</ul>
  
 
===Translation changes===
 
===Translation changes===
Line 195: Line 213:
  
 
===[[Modding:Fish Pond data|Fish pond data]] changes===
 
===[[Modding:Fish Pond data|Fish pond data]] changes===
1.6.9 adds support for [[Modding:Common data field types#Item query|item spawn fields]] and [[Modding:Common data field types#Game state query|conditions]]:
+
Added new fields:
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 202: Line 220:
 
! effect
 
! effect
 
|-
 
|-
| ''common fields''
+
| <samp>MaxPopulation</samp>
| See [[Modding:Item queries#Item spawn fields|item spawn fields]] for the generic item fields supported by fish pond rewards.
+
| ''(Optional)'' The maximum number of fish that can live in this pond, whether added manually or through population growth. This can't exceed the hardcoded maximum of 10. If omitted, defaults to the maximum based on <samp>PopulationGates</samp>.
 +
|-
 +
| <samp>WaterColor</samp>
 +
| ''(Optional)'' The color tint to apply to the water when this entry applies. If multiple are specified, the first matching entry is applied. If none match, the default water color is used.
  
Notes:
+
This consists of a list of models with these fields:
* If <samp>ItemId</samp> or <samp>RandomItemId</samp> is set to an [[Modding:Item queries|item query]] which returns multiple items, one item will be selected at random.
 
* If <samp>ItemId</samp> and <samp>RandomItemId</samp> is set to the exact string <code>(O)812</code> ([[roe]]), it will produce roe for the current fish.
 
|}
 
 
 
The former <samp>MinQuantity</samp>/<samp>MaxQuantity</samp> fields are now obsolete, and replaced by the standard <samp>MinStack</samp>/<samp>MaxStack</samp> item spawn fields. For content packs which set the old fields, the value will be applied to the new ones automatically instead.
 
  
===[[Modding:Items|Item data]] changes===
 
1.6.9 adds a new field in <samp>Data/Objects</samp>:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 219: Line 233:
 
! effect
 
! effect
 
|-
 
|-
| <samp>ColorOverlayFromNextIndex</samp>
+
| <samp>Id</samp>
| ''(Optional)'' When drawn as a colored object, whether to apply the color to the next sprite in the spritesheet and draw that over the main sprite. If false, the color is applied to the main sprite instead. Default false.
+
| The [[Modding:Common data field types#Unique string ID|unique string ID]] for this entry.
 +
|-
 +
| <samp>Color</samp>
 +
| ''(Optional)'' The water color to apply. This can be [[Modding:Common data field types#Color|a standard color value]], or <samp>CopyFromInput</samp> (to use the item color from the fish item data). Default none.
 +
|-
 +
| <samp>MinPopulation</samp>
 +
| ''(Optional)'' The minimum number of fish in the pond before this color applies. Default 1.
 +
|-
 +
| <samp>MinUnlockedPopulationGate</samp>
 +
| ''(Optional)'' The minimum population for the last population gate that was unlocked, or 0 for any value. Default 0.
 +
|-
 +
| <samp>Condition</samp>
 +
| ''(Optional)'' A [[Modding:Game state queries|game state query]] which indicates whether this entry should be applied. Defaults to always true.
 
|}
 
|}
 
+
|-
And for all [[Modding:Item queries#Item spawn fields|item spawn fields]]:
+
| <samp>Rewards</samp>
 +
| This field already existed, but now has [[Modding:Common data field types#Item query|item spawn fields]], [[Modding:Common data field types#Game state query|conditions]], and <samp>Id</samp>:
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! field
 
! field
 
! effect
 
! effect
 
|-
 
|-
| <samp>Color</samp>
+
| <samp>Id</samp>
| ''(Optional)'' The tint color to apply to the produced item. Default none.
+
| The [[Modding:Common data field types#Unique string ID|unique string ID]] for this entry.
 +
|-
 +
| ''common fields''
 +
| See [[Modding:Item queries#Item spawn fields|item spawn fields]] for the generic item fields supported by fish pond rewards.
 +
 
 +
Notes:
 +
* If <samp>ItemId</samp> or <samp>RandomItemId</samp> is set to an [[Modding:Item queries|item query]] which returns multiple items, one item will be selected at random.
 +
* If <samp>ItemId</samp> and <samp>RandomItemId</samp> is set to the exact string <code>(O)812</code> ([[roe]]), it will produce roe for the current fish.
 +
* For the <samp>Condition</samp> field, the input item matches the fish living in the pond.
 +
|}
 
|}
 
|}
  
===[[Modding:Machines|Machine data]] changes===
+
The former <samp>MinQuantity</samp>/<samp>MaxQuantity</samp> fields are now obsolete, and replaced by the standard <samp>MinStack</samp>/<samp>MaxStack</samp> item spawn fields. For content packs which set the old fields, the value will be applied to the new ones automatically instead.
1.6.9 fixes some issues with <samp>Data/Machines</samp>:
 
* The <samp>PreserveId</samp> field now supports the <samp>DROP_IN_PRESERVE</samp> token.
 
* The <samp>CopyColor</samp> field now works for any input item, even if it's not a <samp>ColoredObject</samp> (in which case it uses the color from its context tags).
 
* The <samp>CopyQuality</samp> field no longer disables <samp>QualityModifiers</samp>; those are now applied to the result of the copy.
 
  
===[[Modding:Pets|Pet data]] changes===
+
===[[Modding:Items|Item data]] changes===
In <samp>Data/Pets</samp>, the <samp>Gifts</samp> field now uses [[Modding:Item queries#Item spawn fields|item spawn fields]] (including conditions and item quality/color/name/etc). The previous <samp>QualifiedItemID</samp> and <samp>Stack</samp> fields are now deprecated, but content packs which set them should still work.
+
====In Data/Objects====
 
+
<ul>
===[[Modding:Items#Tools|Tool data]] changes===
+
<li>Added a new field</samp>:
In <samp>Data/Tools</samp>, the <samp>ApplyUpgradeLevelToDisplayName</samp> field no longer exists. Every tool now has its own name instead (see ''[[#Translation changes|translation changes]]'').
+
{| class="wikitable"
 +
|-
 +
! field
 +
! effect
 +
|-
 +
| <samp>ColorOverlayFromNextIndex</samp>
 +
| ''(Optional)'' When drawn as a colored object, whether to apply the color to the next sprite in the spritesheet and draw that over the main sprite. If false, the color is applied to the main sprite instead. Default false.
 +
|}</li>
 +
<li>Object buffs can now also set these buff attributes: <samp>CombatLevel</samp>, <samp>AttackMultiplier</samp>, <samp>CriticalChanceMultiplier</samp>, <samp>CriticalPowerMultiplier</samp>, <samp>Immunity</samp>, <samp>KnockbackMultiplier</samp>, <samp>WeaponPrecisionMultiplier</samp>, and <samp>WeaponSpeedMultiplier</samp>.</li>
 +
<li>Flavor name translations like <code>Wine_Flavored_Name</code> can use a new <samp>{1}</samp> token for the lowercase name.</li>
 +
<li>You can now customize the display name for specific flavor items. For example, the <code>Wine_Flavored_(O)282_Name</code> translation ("Cranberry Wine") overrides <code>Wine_Flavored_Name</code> ("{0} Wine").</li>
 +
</ul>
  
===[[Modding:Trigger actions|Trigger action]] changes===
+
====Item spawn fields====
1.6.9 adds a new field in <samp>Data/TriggerActions</samp>:
+
1.6.9 adds a new field for all [[Modding:Item queries#Item spawn fields|item spawn fields]]:
 
{| class="wikitable"
 
{| class="wikitable"
|-
 
 
! field
 
! field
 
! effect
 
! effect
 
|-
 
|-
| <samp>SkipPermanentlyCondition</samp>
+
| <samp>Color</samp>
| ''(Optional)'' If set, a [[Modding:Game state queries|game state query]] which indicates that the action should be marked applied when this condition matches. This happens before <samp>Condition</samp>, <samp>Action</samp>, and <samp>Actions</samp> are applied.
+
| ''(Optional)'' The tint color to apply to the produced item. Default none.
 +
|}
  
This mainly allows optimizing cases where the action will never be applied, to avoid parsing the <samp>Condition</samp> each time.
+
====Other====
|}
+
* For C# mods, the <samp>Object.displayNameFormat</samp> field can now use two new tokens: <samp>%DISPLAY_NAME_LOWERCASE</samp> and <samp>%PRESERVED_DISPLAY_NAME_LOWERCASE</samp>.
  
==Changes for C# mods==
+
===[[Modding:Machines|Machine data]] changes===
===Player changes===
+
1.6.9 fixes some issues with <samp>Data/Machines</samp>:
<ul>
+
* The <samp>PreserveId</samp> field now supports the <samp>DROP_IN_PRESERVE</samp> token.
<li>
+
* The <samp>CopyColor</samp> field now works for any input item, even if it's not a <samp>ColoredObject</samp> (in which case it uses the color from its context tags).
The <samp>Game1.getFarmer</samp> and <samp>Game1.getFarmerMaybeOffline</samp> methods are now obsolete and should no longer be used. They've been replaced by a unified <samp>Game1.GetPlayer</samp> method.
+
* The <samp>CopyQuality</samp> field no longer disables <samp>QualityModifiers</samp>; those are now applied to the result of the copy.
  
The old methods have inconsistent and sometimes counterintuitive behavior. For example, <samp>getFarmer(id)</samp> returns the main player if the target player is offline, which usually isn't the expected result. <samp>getFarmer</samp> also returns the main player given an invalid player ID, while <samp>getFarmerMaybeOffline</samp> returns null in that case. The new method matches offline players by default, returns null if the ID isn't found (so you can choose the best fallback behavior), and has full code docs and nullability annotations.
+
===[[Modding:Maps|Map]] property changes===
 +
1.6.9 adds new map properties:
  
To migrate existing code:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! old code
+
! property
! migration
+
! explanation
 +
|-
 +
| <samp>AllowBeds {{t|allowed}}</samp><br /><samp>AllowMiniFridges {{t|allowed}}</samp>
 +
| Whether [[Furniture#Beds|beds]] or [[Mini-Fridge|mini-fridges]] can be placed in this location. This can be <samp>true</samp> or <samp>false</samp>. If specified, this bypasses the usual specific requirements (e.g. farmhouse upgrade level), though general furniture restrictions still apply (e.g. the 'placement restriction' field in <samp>Data/Furniture</samp>).
 +
|}
 +
 
 +
===[[Modding:Pets|Pet data]] changes===
 +
In <samp>Data/Pets</samp>, the <samp>Gifts</samp> field now uses [[Modding:Item queries#Item spawn fields|item spawn fields]] (including conditions and item quality/color/name/etc). The previous <samp>QualifiedItemID</samp> and <samp>Stack</samp> fields are now deprecated, but content packs which set them should still work.
 +
 
 +
===[[Modding:Tokenizable strings|Tokenizable string]] changes===
 +
<ul>
 +
<li>Added new tokens:
 +
{| class="wikitable"
 +
|-
 +
! token format
 +
! output
 
|-
 
|-
| <syntaxhighlight lang="c#">Farmer player = Game1.getFarmer(id);</syntaxhighlight>
+
| <samp>[CapitalizeFirstLetter {{t|text}}]</samp>
| The exact equivalent is:
+
| The input text, with the first letter capitalized.
<syntaxhighlight lang="c#">Farmer player = Game1.GetPlayer(id, onlineOnly: true) ?? Game1.MasterPlayer;</syntaxhighlight>
 
However, most mods probably didn't expect it to work that way. Consider whether you meant this instead:
 
<syntaxhighlight lang="c#">Farmer? player = Game1.GetPlayer(id);</syntaxhighlight>
 
 
|-
 
|-
| <syntaxhighlight lang="c#">Farmer? player = Game1.getFarmerMaybeOffline(id);</syntaxhighlight>
+
| <samp>[ItemNameWithFlavor {{t|flavor type}} {{t|flavor ID}}]</samp>
| This is directly equivalent to:
+
| The translated display name for a flavored item name, where...
<syntaxhighlight lang="c#">Farmer? player = Game1.GetPlayer(id);</syntaxhighlight>
+
* {{t|flavor type}} is one of <samp>AgedRoe</samp>, <samp>Bait</samp>, <samp>DriedFruit</samp>, <samp>DriedMushroom</samp>, <samp>Honey</samp>, <samp>Jelly</samp>, <samp>Juice</samp>, <samp>Pickle</samp>, <samp>Roe</samp>, <samp>SmokedFish</samp>, or <samp>Wine</samp>;
|}
+
* {{t|flavor ID}} is the [[Modding:Common data field types#Item ID|qualified or qualified item ID]] for the flavor (e.g. the blueberry in blueberry wine).
</li>
+
|}</li>
<li>The <samp>Game1.player</samp> setter is now internal. Setting it causes side-effects that are typically unexpected by mod authors, which led to frequent errors and crashes. These are explained in its new code docs. Mods can still set it via reflection if they really want to.</li>
+
<li>For C# mods with custom tokens, parsers now receive argument values with any escape characters from <samp>[EscapedText]</samp> stripped back out.</li>
 
</ul>
 
</ul>
  
===Screen reader changes===
+
===[[Modding:Items#Tools|Tool data]] changes===
1.6.9 adds fields to support [https://www.afb.org/blindness-and-low-vision/using-technology/assistive-technology-products/screen-readers screen reader] mods. These let mods with custom UI elements add information which can be shown to blind players, without requiring an integration with each screen reader mod.
+
In <samp>Data/Tools</samp>, the <samp>ApplyUpgradeLevelToDisplayName</samp> field no longer exists. Every tool now has its own name instead (see ''[[#Translation changes|translation changes]]'').
  
The main change is a new interface:
+
===[[Modding:Trigger actions|Trigger action]] changes===
<syntaxhighlight lang="c#>
+
1.6.9 adds a new field in <samp>Data/TriggerActions</samp>:
/// <summary>A UI element that provides information for screen readers.</summary>
+
{| class="wikitable"
/// <remarks>These values aren't displayed by the game; they're provided to allow for implementing screen reader mods.</remarks>
+
|-
public interface IScreenReadable
+
! field
{
+
! effect
    /// <summary>If set, the translated text which represents this component for a screen reader. This may be the displayed text (for a text component), or an equivalent representation (e.g. "exit" for an 'X' button).</summary>
+
|-
    string ScreenReaderText { get; }
+
| <samp>SkipPermanentlyCondition</samp>
 +
| ''(Optional)'' If set, a [[Modding:Game state queries|game state query]] which indicates that the action should be marked applied when this condition matches. This happens before <samp>Condition</samp>, <samp>Action</samp>, and <samp>Actions</samp> are applied.
  
    /// <summary>If set, a translated tooltip-like description for this component which can be displayed by screen readers, in addition to the <see cref="ScreenReaderText"/>.</summary>
+
This mainly allows optimizing cases where the action will never be applied, to avoid parsing the <samp>Condition</samp> each time.
    string ScreenReaderDescription { get; }
+
|}
  
    /// <summary>Whether this is a purely visual component which should be ignored by screen readers.</summary>
+
==Changes for C# mods==
    bool ScreenReaderIgnore { get; }
+
===Player changes===
}
+
<ul>
</syntaxhighlight>
+
<li>
 +
The <samp>Game1.getFarmer</samp> and <samp>Game1.getFarmerMaybeOffline</samp> methods are now obsolete and should no longer be used. They've been replaced by a unified <samp>Game1.GetPlayer</samp> method.
  
This is implemented by <samp>ClickableComponent</samp> and <samp>OptionsElement</samp>, so you can add screen reader data to most UI elements out of the box.
+
The old methods have inconsistent and sometimes counterintuitive behavior. For example, <samp>getFarmer(id)</samp> returns the main player if the target player is offline, which usually isn't the expected result. <samp>getFarmer</samp> also returns the main player given an invalid player ID, while <samp>getFarmerMaybeOffline</samp> returns null in that case. The new method matches offline players by default, returns null if the ID isn't found (so you can choose the best fallback behavior), and has full code docs and nullability annotations.
  
===Light source revamp===
+
To migrate existing code:
1.6.9 revamps how light sources are tracked:
+
{| class="wikitable"
* <samp>LightSource</samp> now has a required string ID (<samp>LightSource.Id</samp>), instead of the former optional numeric ID (<samp>LightSource.Identifier</samp>).
+
|-
* <samp>Game1.currentLightSources</samp> is now a dictionary by ID. (You can still write <samp>Game1.currentLightSources.Add(light)</samp> like before if you add <samp>using StardewValley.Extensions</samp>.)
+
! old code
* Added unique IDs for every vanilla light source.
+
! migration
* Added validation warnings and auto-recovery for some issues.
 
* Added null handling in related helpers. For example, you can replace logic like <code>if (light != null) Utility.repositionLightSource(light.Id, position)</code> with <code>Utility.repositionLightSource(light?.Id, position)</code>.
 
* Added optional <samp>LightSource.onlyLocation</samp> field, which ensures that the light is only shown when viewing that location.
 
* Added code docs.
 
* Removed the <samp>TemporaryAnimatedSprite.light</samp> boolean field; the light is now enabled by setting the <samp>lightId</samp> field.
 
 
 
===New extension methods===
 
The game has [https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/extension-methods extension methods] in the <samp>StardewValley.Extensions</samp> namespace. These add utility methods to more general types like strings.
 
 
 
1.6.9 adds some new extension methods:
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! type
+
| <syntaxhighlight lang="c#">Farmer player = Game1.getFarmer(id);</syntaxhighlight>
! method
+
| The exact equivalent is:
! usage
+
<syntaxhighlight lang="c#">Farmer player = Game1.GetPlayer(id, onlineOnly: true) ?? Game1.MasterPlayer;</syntaxhighlight>
 +
However, most mods probably didn't expect it to work that way. Consider whether you meant this instead:
 +
<syntaxhighlight lang="c#">Farmer? player = Game1.GetPlayer(id);</syntaxhighlight>
 
|-
 
|-
| <samp>Dictionary&lt;TKey, TValue&gt;</samp>
+
| <syntaxhighlight lang="c#">Farmer? player = Game1.getFarmerMaybeOffline(id);</syntaxhighlight>
| <samp>TryAddMany</samp>
+
| This is directly equivalent to:
| Add all the key/value pairs from another dictionary to this one, except for keys that already exist.
+
<syntaxhighlight lang="c#">Farmer? player = Game1.GetPlayer(id);</syntaxhighlight>
 
+
|}
For example:
+
</li>
<syntaxhighlight lang="c#">
+
<li>The <samp>Game1.player</samp> setter is now internal. Setting it causes side-effects that are typically unexpected by mod authors, which led to frequent errors and crashes. These are explained in its new code docs. Mods can still set it via reflection if they really want to.</li>
// before 1.6.9
+
</ul>
Dictionary<string, string> fields = new();
+
 
if (obj.customFields != null)
+
===Screen reader changes===
 +
1.6.9 adds fields to support [https://www.afb.org/blindness-and-low-vision/using-technology/assistive-technology-products/screen-readers screen reader] mods. These let mods with custom UI elements add information which can be shown to blind players, without requiring an integration with each screen reader mod.
 +
 
 +
The main change is a new interface:
 +
<syntaxhighlight lang="c#>
 +
/// <summary>A UI element that provides information for screen readers.</summary>
 +
/// <remarks>These values aren't displayed by the game; they're provided to allow for implementing screen reader mods.</remarks>
 +
public interface IScreenReadable
 
{
 
{
     foreach ((string key, string value) in obj.customFields)
+
     /// <summary>If set, the translated text which represents this component for a screen reader. This may be the displayed text (for a text component), or an equivalent representation (e.g. "exit" for an 'X' button).</summary>
        fields.TryAdd(key, value);
+
    string ScreenReaderText { get; }
}
 
  
// after 1.6.9
+
    /// <summary>If set, a translated tooltip-like description for this component which can be displayed by screen readers, in addition to the <see cref="ScreenReaderText"/>.</summary>
Dictionary<string, string> fields = new();
+
    string ScreenReaderDescription { get; }
fields.TryAddMany(obj.customFields);
 
</syntaxhighlight>
 
|-
 
| <samp>string</samp>
 
| <samp>ContainsIgnoreCase</samp><br /><samp>EqualsIgnoreCase</samp><br /><samp>IndexOfIgnoreCase</samp><br /><samp>StartsWithIgnoreCase</samp><br /><samp>EndsWithIgnoreCase</samp>
 
| Compare two strings case-insensitively.
 
  
For example:
+
    /// <summary>Whether this is a purely visual component which should be ignored by screen readers.</summary>
<syntaxhighlight lang="c#">
+
    bool ScreenReaderIgnore { get; }
// before 1.6.9
+
}
if (string.Equals(left, right, StringComparison.OrdinalIgnoreCase))
 
  ...
 
 
 
// after 1.6.9
 
if (left.EqualsIgnoreCase(right))
 
  ...
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
The new methods also handle null as you'd expect. For example, <samp>left.EqualsIgnoreCase(right)</samp> will be true if both are null.
+
This is implemented by <samp>ClickableComponent</samp> and <samp>OptionsElement</samp>, so you can add screen reader data to most UI elements out of the box.
|}
 
  
===SyntaxAbstractor===
+
===Light source revamp===
'''⚠ This is highly specialized.''' It's meant for vanilla unit tests, so it may not handle non-vanilla text correctly and may change at any time.
+
1.6.9 revamps how light sources are tracked:
 
+
* <samp>LightSource</samp> now has a required string ID (<samp>LightSource.Id</samp>), instead of the former optional numeric ID (<samp>LightSource.Identifier</samp>).
The new <samp>SyntaxAbstractor</samp> class converts arbitrary text from content assets into language-independent syntax representations. These representations can be compared between languages to make sure they have the same sequence of commands, portraits, unlocalized metadata and delimiters, etc. This supports dialogue, event/festival, mail, and specific data formats.
+
* <samp>Game1.currentLightSources</samp> is now a dictionary by ID. (You can still write <samp>Game1.currentLightSources.Add(light)</samp> like before if you add <samp>using StardewValley.Extensions</samp>.)
 
+
* Added unique IDs for every vanilla light source.
For example:
+
* Added validation warnings and auto-recovery for some issues.
<syntaxhighlight lang="c#">
+
* Added null handling in related helpers. For example, you can replace logic like <code>if (light != null) Utility.repositionLightSource(light.Id, position)</code> with <code>Utility.repositionLightSource(light?.Id, position)</code>.
SyntaxAbstractor abstractor = new();
+
* Added optional <samp>LightSource.onlyLocation</samp> field, which ensures that the light is only shown when viewing that location.
 +
* Added code docs.
 +
* Removed the <samp>TemporaryAnimatedSprite.light</samp> boolean field; the light is now enabled by setting the <samp>lightId</samp> field.
  
// for an asset
+
===Quest event revamp===
string syntax = abstractor.ExtractSyntaxFor("Characters/Dialogue/Abigail", "Sun_old", "$p 17#I guess you think nothing would happen, right?$u|Maybe a wicked ghost would appear!"); // $p 17#text$u|text
+
Previously, the game would call <samp>Game1.player.checkForQuestComplete</samp> with various arguments like <code>string str</code> and <code>int number2</code>, which had different behavior depending on the quest type.
  
// for a format
+
These have been replaced with more specific methods like <samp>Quest.OnMonsterSlain</samp>, which...
string syntax = abstractor.ExtractMailSyntax("Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^  -Robin %item id (O)388 50 %%[#]A Gift From Robin"); // text%item id (O)388 50%%[#]text
+
* are more intuitive to use;
 +
* receive more detailed info (e.g. the damage type when a monster is slain);
 +
* and let custom quests handle multiple event types (e.g. both item crafted and item received).
  
// for arbitrary delimited data
+
The <samp>Farmer</samp> method has been replaced with a single <samp>NotifyQuests</samp> method, which performs an action on each quest and returns whether any quest was updated.
string customData = "SomeKey/Example Title/An example description./Robin (O)788 Forest 110 81/-1/true/Hey, nice to see you!$h";
 
int[] textFields = [1, 2];
 
int[] dialogueFields = [6];
 
string syntax = abstractor.ExtractDelimitedDataSyntax(customData, '/', textFields, dialogueFields); // SomeKey/text/text/Robin (O)788 Forest 110 81/-1/true/text$h
 
</syntaxhighlight>
 
  
This is meant for unit tests that compare translations with the base text to make sure the basic format is the same. For unit tests, you'd usually use this through the [[#TranslationValidator|<samp>TranslationValidator</samp>]] instead of directly.
+
Here's how the old <samp>Quest</samp> methods map to the new ones. (The <samp>Farmer</samp> methods are the same thing, but just add <samp>Game1.player.NotifyQuests(quest => ...)</samp> around them.)
 +
{| class="wikitable"
 +
|-
 +
! old code
 +
! new code
 +
|-
 +
| <syntaxhighlight lang="c#">quest.checkForQuestComplete(n, -1, -1, null, null, Quests.Quest.type_socialize)</syntaxhighlight>
 +
| <syntaxhighlight lang="c#">quest.OnNpcSocialized(npc)</syntaxhighlight>
 +
|-
 +
| <syntaxhighlight lang="c#">quest.checkForQuestComplete(null, -1, -1, null, buildingType, Quests.Quest.type_building)</syntaxhighlight>
 +
| <syntaxhighlight lang="c#">quest.OnBuildingFirstConstructed(buildingType)</syntaxhighlight>
 +
|-
 +
| <syntaxhighlight lang="c#">quest.checkForQuestComplete(null, -1, numberCaught, null, itemId, Quest.type_fishing)</syntaxhighlight>
 +
| <syntaxhighlight lang="c#">quest.OnFishCaught(itemId, numberCaught, size)</syntaxhighlight>
 +
|-
 +
| <syntaxhighlight lang="c#">quest.checkForQuestComplete(null, -1, countAdded, item, null, Quest.type_harvest)
 +
quest.checkForQuestComplete(null, -1, countAdded, actualItem, null, Quest.type_resource)</syntaxhighlight>
 +
| <syntaxhighlight lang="c#">quest.OnItemReceived(item, countAdded)</syntaxhighlight>
 +
|-
 +
| <syntaxhighlight lang="c#">quest.checkForQuestComplete(npc, -1, -1, item, "", Quests.Quest.type_harvest, Quests.Quest.type_itemDelivery)</syntaxhighlight>
 +
| <syntaxhighlight lang="c#">quest.OnItemOfferedToNpc(npc, item)</syntaxhighlight>
 +
|-
 +
| <syntaxhighlight lang="c#">quest.checkForQuestComplete(null, 1, 1, null, monster.Name, Quests.Quest.type_monster)</syntaxhighlight>
 +
| <syntaxhighlight lang="c#">quest.OnMonsterSlain(location, monster, killedByBomb, isHutchSlime)</syntaxhighlight>
 +
|-
 +
| <syntaxhighlight lang="c#">quest.checkForQuestComplete(null, -1, -1, crafted, null, Quests.Quest.type_crafting)</syntaxhighlight>
 +
| <syntaxhighlight lang="c#">quest.OnRecipeCrafted(recipe, crafted)</syntaxhighlight>
 +
|-
 +
| <syntaxhighlight lang="c#">quest.checkIfComplete(null, -1, -2, null, location.name)</syntaxhighlight>
 +
| <syntaxhighlight lang="c#">quest.OnWarped(location)</syntaxhighlight>
 +
|}
  
===TranslationValidator===
+
===New extension methods===
The new <samp>TranslationValidator</samp> class compares translations to the original data, and returns a list of detected issues like missing or unknown keys, [[#SyntaxAbstractor|mismatched syntax]], or malformed syntax (e.g. invalid gender-switch blocks).
+
The game has [https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/extension-methods extension methods] in the <samp>StardewValley.Extensions</samp> namespace. These add utility methods to more general types like strings.
  
For example, to validate a C# mod's translations:
+
1.6.9 adds some new extension methods:
<syntaxhighlight lang="c#">
 
// get translations
 
var translatedData = helper.Translation.GetTranslations().ToDictionary(p => p.Key);
 
 
 
// get base text
 
var baseData = new Dictionary<string, Translation>();
 
foreach (string key in translatedData.Keys)
 
{
 
    if (helper.Translation.GetInAllLocales(key).TryGetValue("default", out Translation? baseText))
 
        baseData[key] = baseText;
 
}
 
  
// assert all tests succeed
 
SyntaxAbstractor abstractor = new();
 
foreach (var issue in TranslationValidator.Compare(baseData, translatedData, element => element.Value, (key, value) => abstractor.ExtractDialogueSyntax(value)))
 
    Assert.Fail($"Validation failed for '{issue.Key}': {issue.SuggestedError}.");
 
</syntaxhighlight>
 
 
===New utility fields & methods===
 
1.6.9 adds many new utility methods and fields. For example:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! member
+
! type
 +
! method
 
! usage
 
! usage
 
|-
 
|-
| ''object dictionaries'' → <samp>GetValueOrDefault(…)</samp>
+
| <samp>Dictionary&lt;TKey, TValue&gt;</samp>
| Object dictionaries (like <samp>GameLocation.objects</samp>) now implement the .NET <samp>GetValueOrDefault</samp> method, which lets you simplify common code:
+
| <samp>TryAddMany</samp>
 +
| Add all the key/value pairs from another dictionary to this one, except for keys that already exist.
 +
 
 +
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
 
// before 1.6.9
 
// before 1.6.9
string? itemId = location.objects.TryGetValue(tile, out Object? obj)
+
Dictionary<string, string> fields = new();
     ? obj.ItemId
+
if (obj.customFields != null)
    : null;
+
{
 +
     foreach ((string key, string value) in obj.customFields)
 +
        fields.TryAdd(key, value);
 +
}
  
 
// after 1.6.9
 
// after 1.6.9
string? itemId = location.objects.GetValueOrDefault(tile)?.ItemId;
+
Dictionary<string, string> fields = new();
 +
fields.TryAddMany(obj.customFields);
 
</syntaxhighlight>
 
</syntaxhighlight>
 
|-
 
|-
| <samp>Buff.customFields</samp>
+
| <samp>string</samp>
| The custom fields from the <samp>Data/Buffs</samp> and/or <samp>Data/Objects</samp> entry used to create the buff, if any.
+
| <samp>ContainsIgnoreCase</samp><br /><samp>EqualsIgnoreCase</samp><br /><samp>IndexOfIgnoreCase</samp><br /><samp>StartsWithIgnoreCase</samp><br /><samp>EndsWithIgnoreCase</samp>
|-
+
| Compare two strings case-insensitively.
| <samp>Bush.readyForHarvest()</samp>
 
| Get whether this bush has berries or fruit to harvest.
 
|-
 
| <samp>ClickableTextureComponent.drawLabel</samp>
 
| Set whether the label should be drawn. This lets you add a label that's not rendered automatically.
 
|-
 
| <samp>ColoredObject.TrySetColor(…)</samp>
 
| Apply a tint color to an arbitrary item. This will change the input item directly if it's a <samp>ColoredObject</samp>, otherwise it'll create a new <samp>ColoredObject</samp> instance.
 
  
 
For example:
 
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
Item inputItem = ItemRegistry.Create("(O)128"); // pufferfish
+
// before 1.6.9
if (ColoredObject.TrySetColor(inputItem, Color.Red, out ColoredObject? coloredObj)) // coloredObj = red pufferfish
+
if (string.Equals(left, right, StringComparison.OrdinalIgnoreCase))
   ...;
+
  ...
 +
 
 +
// after 1.6.9
 +
if (left.EqualsIgnoreCase(right))
 +
   ...
 
</syntaxhighlight>
 
</syntaxhighlight>
|-
+
 
| <samp>CrabPot.NeedsBait(player)</samp>
+
The new methods also handle null as you'd expect. For example, <samp>left.EqualsIgnoreCase(right)</samp> will be true if both are null.
| Get whether the [[Crab Pot|crab pot]] doesn't have bait, and bait is needed before it can catch anything based on the player's professions.
+
|}
|-
+
 
| <samp>Crop.replaceWithObjectOnFullGrown</samp>
+
===SyntaxAbstractor===
| If set, the qualified object ID to spawn on the crop's tile when it's full-grown. The crop will be removed when the object is spawned.
+
'''⚠ This is highly specialized.''' It's meant for vanilla unit tests, so it may not handle non-vanilla text correctly and may change at any time.
|-
+
 
| <samp>Event.TryResolveCommandName(…)</samp>
+
The new <samp>SyntaxAbstractor</samp> class converts arbitrary text from content assets into language-independent syntax representations. These representations can be compared between languages to make sure they have the same sequence of commands, portraits, unlocalized metadata and delimiters, etc. This supports dialogue, event/festival, mail, and specific data formats.
| Get the actual event command name which matches an input command or alias name. This can be used to resolve an alias (like <samp>mailReceived</samp> → <samp>AddMailReceived</samp>) or normalize the capitalization (like <samp>itemnamed</samp> → <samp>ItemNamed</samp>).
 
  
 
For example:
 
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
if (Event.TryResolveCommandName("mailRECEIVED", out string commandName))
+
SyntaxAbstractor abstractor = new();
    ...; // commandName = AddMailReceived
+
 
</syntaxhighlight>
+
// for an asset
|-
+
string syntax = abstractor.ExtractSyntaxFor("Characters/Dialogue/Abigail", "Sun_old", "$p 17#I guess you think nothing would happen, right?$u|Maybe a wicked ghost would appear!"); // $p 17#text$u|text
| <samp>Game1.IsHudDrawn</samp>
+
 
| Whether HUD elements like the toolbar are currently visible.
+
// for a format
|-
+
string syntax = abstractor.ExtractMailSyntax("Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^  -Robin %item id (O)388 50 %%[#]A Gift From Robin"); // text%item id (O)388 50%%[#]text
| <samp>Game1.locationData</samp>
 
| A cached view of the <samp>Data/Locations</samp> asset.
 
|-
 
| <samp>GameLocation.CanWakeUpHere()</samp>
 
| Get whether a player can wake up in this location, instead of being warped home.
 
|-
 
| <samp>GameLocation.ForEachDirt()</samp>
 
| Perform an action for every tilled dirt in the location. You can optionally exclude dirt in [[Garden Pot|garden pots]].
 
  
For example:
+
// for arbitrary delimited data
<syntaxhighlight lang="c#">
+
string customData = "SomeKey/Example Title/An example description./Robin (O)788 Forest 110 81/-1/true/Hey, nice to see you!$h";
Game1.currentLocation.ForEachDirt(dirt =>
+
int[] textFields = [1, 2];
{
+
int[] dialogueFields = [6];
    dirt.Pot?.Water();
+
string syntax = abstractor.ExtractDelimitedDataSyntax(customData, '/', textFields, dialogueFields); // SomeKey/text/text/Robin (O)788 Forest 110 81/-1/true/text$h
    dirt.state.Value = HoeDirt.watered;
 
    return true;
 
});
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
This is meant for unit tests that compare translations with the base text to make sure the basic format is the same. For unit tests, you'd usually use this through the [[#TranslationValidator|<samp>TranslationValidator</samp>]] instead of directly.
 +
 +
===TranslationValidator===
 +
The new <samp>TranslationValidator</samp> class compares translations to the original data, and returns a list of detected issues like missing or unknown keys, [[#SyntaxAbstractor|mismatched syntax]], or malformed syntax (e.g. invalid gender-switch blocks).
 +
 +
For example, to validate a C# mod's translations:
 +
<syntaxhighlight lang="c#">
 +
// get translations
 +
var translatedData = helper.Translation.GetTranslations().ToDictionary(p => p.Key);
 +
 +
// get base text
 +
var baseData = new Dictionary<string, Translation>();
 +
foreach (string key in translatedData.Keys)
 +
{
 +
    if (helper.Translation.GetInAllLocales(key).TryGetValue("default", out Translation? baseText))
 +
        baseData[key] = baseText;
 +
}
 +
 +
// assert all tests succeed
 +
SyntaxAbstractor abstractor = new();
 +
foreach (var issue in TranslationValidator.Compare(baseData, translatedData, element => element.Value, (key, value) => abstractor.ExtractDialogueSyntax(value)))
 +
    Assert.Fail($"Validation failed for '{issue.Key}': {issue.SuggestedError}.");
 +
</syntaxhighlight>
 +
 +
===New utility fields & methods===
 +
1.6.9 adds many new utility methods and fields. For example:
 +
{| class="wikitable"
 
|-
 
|-
| <samp>GameLocation.GetHarvestSpawnedObjectQuality(…)</samp>
+
! member
| Get the quality to set when harvesting a spawned object like forage.
+
! usage
 
|-
 
|-
| <samp>GameLocation.OnHarvestedForage(…)</samp>
+
| ''object dictionaries'' → <samp>GetValueOrDefault(…)</samp>
| Grant foraging or farming XP when the player harvests forage, and any other behavior defined by mods.
+
| Object dictionaries (like <samp>GameLocation.objects</samp>) now implement the .NET <samp>GetValueOrDefault</samp> method, which lets you simplify common code:
 +
<syntaxhighlight lang="c#">
 +
// before 1.6.9
 +
string? itemId = location.objects.TryGetValue(tile, out Object? obj)
 +
    ? obj.ItemId
 +
    : null;
 +
 
 +
// after 1.6.9
 +
string? itemId = location.objects.GetValueOrDefault(tile)?.ItemId;
 +
</syntaxhighlight>
 
|-
 
|-
| <samp>HoeDirt.Pot</samp>
+
| <samp>Buff.customFields</samp>
| The [[Garden Pot|garden pot]] which holds the dirt, if applicable. This is set automatically by the game.
+
| The custom fields from the <samp>Data/Buffs</samp> and/or <samp>Data/Objects</samp> entry used to create the buff, if any.
 
|-
 
|-
| <samp>Item.BaseName</samp>
+
| <samp>Bush.readyForHarvest()</samp>
| If the item's <samp>Name</samp> contains temporary dynamic changes like the " Recipe" suffix for a recipe, the item name without those changes.
+
| Get whether this bush has berries or fruit to harvest.
 
|-
 
|-
| <samp>Item.canBeShipped()</samp>
+
| <samp>ClickableTextureComponent.drawLabel</samp>
| Get whether this item can be put in the shipping bin. This replaces the former <samp>Object.canBeShipped()</samp>, and returning true now works with any item type.
+
| Set whether the label should be drawn. This lets you add a label that's not rendered automatically.
 
|-
 
|-
| <samp>Item.CopyFieldsFrom(otherItem)</samp>
+
| <samp>ColoredObject.TrySetColor()</samp>
| Copy all fields from another item into the current one. This is equivalent to <samp>item.getOne()</samp>, except that you update an existing item instead.
+
| Apply a tint color to an arbitrary item. This will change the input item directly if it's a <samp>ColoredObject</samp>, otherwise it'll create a new <samp>ColoredObject</samp> instance.
|-
+
 
| <samp>Item.LearnRecipe()</samp>
+
For example:
| Learn the recipe for this item (regardless of whether the recipe is in <samp>Data/CookingRecipes</samp> or <samp>Data/CraftingRecipes</samp>).
 
|-
 
| <samp>MineShaft.IsGeneratedLevel(…)</samp><br /><samp>VolcanoDungeon.IsGeneratedLevel(…)</samp>
 
| These methods already existed before 1.6.9, but they now have overloads without the <samp>out</samp> parameters to simplify common logic. For example:
 
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
if (MineShaft.IsGeneratedLevel(location))
+
Item inputItem = ItemRegistry.Create("(O)128"); // pufferfish
 +
if (ColoredObject.TrySetColor(inputItem, Color.Red, out ColoredObject? coloredObj)) // coloredObj = red pufferfish
 
   ...;
 
   ...;
 
</syntaxhighlight>
 
</syntaxhighlight>
 
|-
 
|-
| <samp>NPC.CanSocializePerData()</samp>
+
| <samp>CrabPot.NeedsBait(player)</samp>
| Get whether social features (like birthdays, gift giving, friendship, and an entry in the social tab) should be enabled for an NPC, based on their entry in <samp>Data/Characters</samp>. This is equivalent to <samp>npc.CanSocialize</samp>, but doesn't need an instance of the NPC.
+
| Get whether the [[Crab Pot|crab pot]] doesn't have bait, and bait is needed before it can catch anything based on the player's professions.
 
|-
 
|-
| <samp>Object.GetPreservedItemId()</samp>
+
| <samp>Crop.replaceWithObjectOnFullGrown</samp>
| Get the item ID which was preserved as part of this item (e.g. the tulip ID for tulip honey), if applicable. This is equivalent to <samp>item.preservedParentSheetIndex</samp>, except in special cases like wild honey where <samp>preservedParentSheetIndex</samp> is set to a non-item value like <samp>-1</samp>.
+
| If set, the qualified object ID to spawn on the crop's tile when it's full-grown. The crop will be removed when the object is spawned.
 
|-
 
|-
| <samp>Raccoon.GetBundle()</samp><br /><samp>Raccoon.GetBundle(timesFed)</samp>
+
| <samp>Dialogue.GetFallbackForError(npc)</samp><br /><samp>Dialogue.GetFallbackTextForError()</samp>
| Get the [[Giant Stump|raccoon bundle]] that will be shown currently, or after completing a given number of bundles.
+
| Get a translated default "..." dialogue, which is shown in cases where a valid dialogue couldn't be loaded.
 
|-
 
|-
| <samp>Utility.fuzzySearchAll(…)</samp>
+
| <samp>Event.TryResolveCommandName(…)</samp>
| Find all matches for a search term based on fuzzy compare rules.
+
| Get the actual event command name which matches an input command or alias name. This can be used to resolve an alias (like <samp>mailReceived</samp> → <samp>AddMailReceived</samp>) or normalize the capitalization (like <samp>itemnamed</samp> → <samp>ItemNamed</samp>).
  
 
For example:
 
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
IEnumerable<string> coopNames = Utility.FuzzySearchAll("coop", Game1.buildingData.Keys); // [ "Coop", "Big Coop", "Deluxe Coop" ]
+
if (Event.TryResolveCommandName("mailRECEIVED", out string commandName))
 +
    ...; // commandName = AddMailReceived
 
</syntaxhighlight>
 
</syntaxhighlight>
 
|-
 
|-
| <samp>WorldDate.GetDaysPlayed()</samp>
+
| <samp>FarmHouse.GetFridgePositionFromMap()</samp>
| Get the total days for a given date from the start of the game, to allow for efficient date comparisons.
+
| Get the position of the map fridge by scanning the map tiles. (Most code should use the cached <samp>fridgePosition</samp> field instead.)
 
+
|-
 +
| <samp>Game1.IsHudDrawn</samp>
 +
| Whether HUD elements like the toolbar are currently visible.
 +
|-
 +
| <samp>Game1.locationData</samp>
 +
| A cached view of the <samp>Data/Locations</samp> asset.
 +
|-
 +
| <samp>GameLocation.CanWakeUpHere()</samp>
 +
| Get whether a player can wake up in this location, instead of being warped home.
 +
|-
 +
| <samp>GameLocation.ForEachDirt(…)</samp>
 +
| Perform an action for every tilled dirt in the location. You can optionally exclude dirt in [[Garden Pot|garden pots]].
 +
 
 
For example:
 
For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
int minDaysPlayed = WorldDate.GetDaysPlayed(year, season, dayOfMonth);
+
Game1.currentLocation.ForEachDirt(dirt =>
int actualDaysPlayed = Game1.Date.TotalDays;
+
{
if (actualDaysPlayed >= minDaysPlayed)
+
    dirt.Pot?.Water();
  ...;
+
    dirt.state.Value = HoeDirt.watered;
 +
    return true;
 +
});
 
</syntaxhighlight>
 
</syntaxhighlight>
|}
 
 
===New constants===
 
1.6.9 adds new constants:
 
{| class="wikitable"
 
 
|-
 
|-
! constant
+
| <samp>GameLocation.GetHarvestSpawnedObjectQuality(…)</samp>
! usage
+
| Get the quality to set when harvesting a spawned object like forage.
 
|-
 
|-
| <samp>AchievementIds.*</samp>
+
| <samp>GameLocation.OnHarvestedForage(…)</samp>
| The IDs for achievements in <samp>Data/Achievements</samp>. For example:
+
| Grant foraging or farming XP when the player harvests forage, and any other behavior defined by mods.
 
+
|-
 +
| <samp>GameLocation.ParentBuilding</samp>
 +
| The building which contains this location, if applicable. This replaces the former <samp>GetContainingBuilding()</samp> method, to avoid iterating the parent location's building list each time.
 +
|-
 +
| <samp>HoeDirt.Pot</samp>
 +
| The [[Garden Pot|garden pot]] which holds the dirt, if applicable. This is set automatically by the game.
 +
|-
 +
| <samp>Item.BaseName</samp>
 +
| If the item's <samp>Name</samp> contains temporary dynamic changes like the " Recipe" suffix for a recipe, the item name without those changes.
 +
|-
 +
| <samp>Item.canBeShipped()</samp>
 +
| Get whether this item can be put in the shipping bin. This replaces the former <samp>Object.canBeShipped()</samp>, and returning true now works with any item type.
 +
|-
 +
| <samp>Item.CopyFieldsFrom(otherItem)</samp>
 +
| Copy all fields from another item into the current one. This is equivalent to <samp>item.getOne()</samp>, except that you update an existing item instead.
 +
|-
 +
| <samp>LocalizedContentManager.LoadStringReturnNullIfNotFound(…)</samp>
 +
| This method already existed, but now has optional substitution arguments and an optional <samp>localeFallback</samp> argument.
 +
|-
 +
| <samp>LocalizedContentManager.LoadBaseStringOrNull(…)</samp>
 +
| Get the default English text for a translation path, or <samp>null</samp> if it's not found.
 +
|-
 +
| <samp>Item.LearnRecipe()</samp>
 +
| Learn the recipe for this item (regardless of whether the recipe is in <samp>Data/CookingRecipes</samp> or <samp>Data/CraftingRecipes</samp>).
 +
|-
 +
| <samp>MineShaft.IsGeneratedLevel(…)</samp><br /><samp>VolcanoDungeon.IsGeneratedLevel(…)</samp>
 +
| These methods already existed before 1.6.9, but they now have overloads without the <samp>out</samp> parameters to simplify common logic. For example:
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
// before 1.6.9
+
if (MineShaft.IsGeneratedLevel(location))
if (player.achievements.Contains(34))
 
  ...;
 
 
 
// after 1.6.9
 
if (player.achievements.Contains(AchievementIds.FullShipment))
 
 
   ...;
 
   ...;
 
</syntaxhighlight>
 
</syntaxhighlight>
 
|-
 
|-
| <samp>Item.ErrorItemName</samp>
+
| <samp>NPC.CanSocializePerData(…)</samp>
| The "Error Item" name shown for invalid items.
+
| Get whether social features (like birthdays, gift giving, friendship, and an entry in the social tab) should be enabled for an NPC, based on their entry in <samp>Data/Characters</samp>. This is equivalent to <samp>npc.CanSocialize</samp>, but doesn't need an instance of the NPC.
 +
|-
 +
| <samp>Object.GetPreservedItemId()</samp>
 +
| Get the item ID which was preserved as part of this item (e.g. the tulip ID for tulip honey), if applicable. This is equivalent to <samp>item.preservedParentSheetIndex</samp>, except in special cases like wild honey where <samp>preservedParentSheetIndex</samp> is set to a non-item value like <samp>-1</samp>.
 +
|-
 +
| <samp>Object.IsTextSign()</samp>
 +
| Get whether the object can have editable text which is shown on hover like a [[Text Sign|text sign]].
 +
|-
 +
| <samp>Object.GetObjectDisplayName(…)</samp>
 +
| Get the display name which would be set for an object, without needing to create an object instance.
 +
|-
 +
| <samp>Raccoon.GetBundle()</samp><br /><samp>Raccoon.GetBundle(timesFed)</samp>
 +
| Get the [[Giant Stump|raccoon bundle]] that will be shown currently, or after completing a given number of bundles.
 
|-
 
|-
| <samp>SpecialCurrencyDisplay.currency_qiGems</samp><br /><samp>SpecialCurrencyDisplay.currency_walnuts</samp>
+
| <samp>Utility.fuzzySearchAll(…)</samp>
| The currency types supported by the special currency display (shown in the top-left corner when you find a [[Qi Gem|Qi gem]] or [[Golden Walnut|golden walnut]]).
+
| Find all matches for a search term based on fuzzy compare rules.
|}
 
  
===<samp>OutputMethod</samp> changes in <samp>Data/Machines</samp>===
+
For example:
If you have custom C# methods which are used in the <samp>OutputMethod</samp> field in [[Modding:Machines|<samp>Data/Machines</samp>]], the method signature has changed in 1.6.9. You'll need to add the new <samp>Farmer player</samp> argument to your methods:
 
 
<syntaxhighlight lang="c#">
 
<syntaxhighlight lang="c#">
/// <summary>The method signature for a custom <see cref="MachineItemOutput.OutputMethod"/> method.</summary>
+
IEnumerable<string> coopNames = Utility.FuzzySearchAll("coop", Game1.buildingData.Keys); // [ "Coop", "Big Coop", "Deluxe Coop" ]
/// <param name="machine">The machine instance for which to produce output.</param>
 
/// <param name="inputItem">The item being dropped into the machine, if applicable.</param>
 
/// <param name="probe">Whether the machine is only checking the output that would be produced. If so, the input/machine shouldn't be changed and no animations/sounds should play.</param>
 
/// <param name="outputData">The item output data from <c>Data/Machines</c> for which output is being created, if applicable.</param>
 
/// <param name="player">The player interacting with the machine, if any.</param>
 
/// <param name="overrideMinutesUntilReady">The in-game minutes until the item will be ready to collect, if set. This overrides the equivalent fields in the machine data if set.</param>
 
/// <returns>Returns the item to produce, or <c>null</c> if none should be produced.</returns>
 
public delegate Item MachineOutputDelegate(Object machine, Item inputItem, bool probe, MachineItemOutput outputData, Farmer player, out int? overrideMinutesUntilReady);
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
|-
 +
| <samp>WorldDate.GetDaysPlayed(…)</samp>
 +
| Get the total days for a given date from the start of the game, to allow for efficient date comparisons.
  
==Changes for SMAPI and external tools==
+
For example:
===Content hashes===
+
<syntaxhighlight lang="c#">
The game now has a <samp>Content/ContentHashes.json</samp> file, which contains the MD5 hash for every vanilla content asset. This lets SMAPI, mod managers, and other tools auto-detect content files that are outdated, broken, missing, or replaced by [[Modding:Using XNB mods|XNB mods]].
+
int minDaysPlayed = WorldDate.GetDaysPlayed(year, season, dayOfMonth);
 +
int actualDaysPlayed = Game1.Date.TotalDays;
 +
if (actualDaysPlayed >= minDaysPlayed)
 +
  ...;
 +
</syntaxhighlight>
 +
|}
  
==Name translation changes for wiki maintainers==
+
===New constants===
Some in-game item or monster names were retranslated in some languages for clarity or correctness.
+
1.6.9 adds new constants:
 +
{| class="wikitable"
 +
|-
 +
! constant
 +
! usage
 +
|-
 +
| <samp>AchievementIds.*</samp>
 +
| The IDs for achievements in <samp>Data/Achievements</samp>. For example:
  
This list is mostly provided to help wiki maintainers update pages, so it doesn't include names which only changed capitalization, changed <code>'</code> (straight apostrophe) to <code>’</code> (curly) in French, or aren't visible to vanilla players (like mine rocks).
+
<syntaxhighlight lang="c#">
 +
// before 1.6.9
 +
if (player.achievements.Contains(34))
 +
  ...;
  
===Objects===
+
// after 1.6.9
; French
+
if (player.achievements.Contains(AchievementIds.FullShipment))
: {| class="wikitable"
+
  ...;
 +
</syntaxhighlight>
 
|-
 
|-
! item
+
| <samp>Item.ErrorItemName</samp>
! old name
+
| The "Error Item" name shown for invalid items.
! new name
 
 
|-
 
|-
| [[Aerinite]]
+
| <samp>SpecialCurrencyDisplay.currency_qiGems</samp><br /><samp>SpecialCurrencyDisplay.currency_walnuts</samp>
| ''Aerinite''
+
| The currency types supported by the special currency display (shown in the top-left corner when you find a [[Qi Gem|Qi gem]] or [[Golden Walnut|golden walnut]]).
| ''Aérinite''
+
|}
|-
+
 
| [[Blobfish]]
+
===<samp>ForEachItem</samp> changes===
| ''Blobfish''
+
The <samp>ForEachItem</samp> methods changed a bit in 1.6.9. (These methods iterate through every item in the world, and optionally remove/replace instances.)
| ''Poisson-blob''
+
 
|-
+
'''Most mods aren't affected.''' This affects mods which use the advanced <samp>ForEachItem</samp> form (like <code>Utility.ForEachItem((item, remove, replaceWith) => ...)</code>), or which implement custom item types which can contain other items. Mods which use the simple form (like <code>Utility.ForEachItem(item => ...)</code>) don't need any changes.
| [[Bone Mill]]
+
 
| ''Bone Moulin''
+
The main changes are:
| ''Moulin à os''
+
<ul>
|-
+
<li>The advanced forms now use a context object, which also provides the 'path' to the item. For example, an item inside a chest would have a path consisting of the location and chest:
| [[Cave Jelly]]
+
<syntaxhighlight lang="c#">
| ''Méduse des cavernes''
+
Utility.ForEachItemContext(delegate(in ForEachItemContext context)
| ''Gelée des cavernes''
+
{
|-
+
    // remove pufferfish inside chests
| [[Cookie]]
+
    if (context.Item.QualifiedItemId == "(O)128" && context.GetPath().Last() is Chest)
| ''Cookie''
+
        context.RemoveItem();
| ''Biscuit''
+
    return true;
|-
+
});
| [[Dinosaur Mayonnaise]]
+
</syntaxhighlight>
| ''Mayonnaise dinosaure''
+
 
| ''Mayonnaise de dinosaure''
+
The context must be passed by reference using the <samp>in</samp> keyword. This doesn't work with lambdas, so you'll need to adjust the format:
|-
+
<syntaxhighlight lang="c#">
| [[Fairy Rose]]
+
// ✘ lambda can't use 'in'
| ''Rose Féerie''
+
Utility.ForEachItemContext(in context =>
| ''Rose de fée''
+
{
|-
+
    context.RemoveItem();
| [[Fairy Seeds]]
+
    return true;
| ''Graines de rose Féerie''
+
});
| ''Graines de rose de fée''
+
 
|-
+
// ✓ use method or local function
| [[Fiddlehead Fern]]
+
bool HandleItem(in ForEachItemContext context)
| ''Fougères de Fern''
+
{
| ''Crosse de fougère''
+
    context.RemoveItem();
|-
+
    return true;
| [[Fiddlehead Risotto]]
+
}
| ''Risotto aux fougères''
+
Utility.ForEachItemContext(HandleItem);
| ''Risotto aux crosses de fougère''
+
 
|-
+
// ✓ use delegate
| [[Granite]]
+
Utility.ForEachItemContext(delegate(in ForEachItemContext context)
| ''Granite''
+
{
| ''Granit''
+
    context.RemoveItem();
 +
    return true;
 +
});
 +
</syntaxhighlight></li>
 +
<li>For custom items which override <samp>Item.ForEachItem</samp>, the method signature has changed from this:
 +
<syntaxhighlight lang="c#">
 +
/// <summary>Perform an action for each item contained within this item (e.g. items stored within a chest, item placed on a table, etc). This doesn't include the item itself.</summary>
 +
/// <param name="handler">The action to perform for each item.</param>
 +
/// <returns>Returns whether to continue iterating.</returns>
 +
bool ForEachItem(ForEachItemDelegate handler);
 +
</syntaxhighlight>
 +
 
 +
To this:
 +
<syntaxhighlight lang="c#">
 +
/// <summary>Perform an action for each item contained within this item (e.g. items stored within a chest, item placed on a table, etc). This doesn't include the item itself.</summary>
 +
/// <param name="handler">The action to perform for each item.</param>
 +
/// <param name="getPath">The contextual path leading to this item (including the item), or <c>null</c> to treat this as the root.</param>
 +
/// <returns>Returns whether to continue iterating.</returns>
 +
bool ForEachItem(ForEachItemDelegate handler, GetForEachItemPathDelegate getPath);
 +
</syntaxhighlight>
 +
 
 +
You should pass the <samp>getPath</samp> value to <samp>ForEachItemHelper</samp> methods.</li>
 +
</ul>
 +
 
 +
===<samp>OutputMethod</samp> changes in <samp>Data/Machines</samp>===
 +
If you have custom C# methods which are used in the <samp>OutputMethod</samp> field in [[Modding:Machines|<samp>Data/Machines</samp>]], the method signature has changed in 1.6.9. You'll need to add the new <samp>Farmer player</samp> argument to your methods:
 +
<syntaxhighlight lang="c#">
 +
/// <summary>The method signature for a custom <see cref="MachineItemOutput.OutputMethod"/> method.</summary>
 +
/// <param name="machine">The machine instance for which to produce output.</param>
 +
/// <param name="inputItem">The item being dropped into the machine, if applicable.</param>
 +
/// <param name="probe">Whether the machine is only checking the output that would be produced. If so, the input/machine shouldn't be changed and no animations/sounds should play.</param>
 +
/// <param name="outputData">The item output data from <c>Data/Machines</c> for which output is being created, if applicable.</param>
 +
/// <param name="player">The player interacting with the machine, if any.</param>
 +
/// <param name="overrideMinutesUntilReady">The in-game minutes until the item will be ready to collect, if set. This overrides the equivalent fields in the machine data if set.</param>
 +
/// <returns>Returns the item to produce, or <c>null</c> if none should be produced.</returns>
 +
public delegate Item MachineOutputDelegate(Object machine, Item inputItem, bool probe, MachineItemOutput outputData, Farmer player, out int? overrideMinutesUntilReady);
 +
</syntaxhighlight>
 +
 
 +
==Changes for SMAPI and external tools==
 +
===Content hashes===
 +
The game now has a <samp>Content/ContentHashes.json</samp> file, which contains the MD5 hash for every vanilla content asset. This lets SMAPI, mod managers, and other tools auto-detect content files that are outdated, broken, missing, or replaced by [[Modding:Using XNB mods|XNB mods]].
 +
 
 +
==Name translation changes for wiki maintainers==
 +
Some in-game item or monster names were retranslated in some languages for clarity or correctness.
 +
 
 +
This list is mostly provided to help wiki maintainers update pages, so it doesn't include names which only changed capitalization, changed <code>'</code> (straight apostrophe) to <code>’</code> (curly) in French, or aren't visible to vanilla players (like mine rocks).
 +
 
 +
===Objects===
 +
; English
 +
: {| class="wikitable"
 
|-
 
|-
| Haley's Lost Bracelet
+
! item
| ''Haley's Lost Bracelet''
+
! old name
| ''Bracelet perdu de Haley''
+
! new name
 
|-
 
|-
| Item Pedestal
+
| [[Jellies and Pickles|Jelly]]
| ''Item Pedestal''
+
| ''Cranberries Jelly''
| ''Piédestal''
+
| ''Cranberry Jelly''
 
|-
 
|-
| [[Maple Bar]]
+
| [[Juice]]
| ''Gâteau à l'érable''
+
| ''Cranberries Juice''
| ''Gâteau d’érable''
+
| ''Cranberry Juice''
 
|-
 
|-
| [[Midnight Squid]]
+
| [[Wine]]
| ''Calmar de minuit''
+
| ''Cranberries Wine''
| ''Calamar de minuit''
+
| ''Cranberry Wine''
 +
|}
 +
 
 +
; French
 +
: {| class="wikitable"
 
|-
 
|-
| [[Qi Bean]]
+
! item
| ''Haricot Qi''
+
! old name
| ''Haricot de Qi''
+
! new name
 
|-
 
|-
| [[Qi Fruit]]
+
| [[Aerinite]]
| ''Fruit Qi''
+
| ''Aerinite''
| ''Fruit de Qi''
+
| ''Aérinite''
 
|-
 
|-
| [[Qi Gem]]
+
| [[Blobfish]]
| ''Gemme Qi''
+
| ''Blobfish''
| ''Gemmes de Qi''
+
| ''Poisson-blob''
 
|-
 
|-
| [[River Jelly]]
+
| [[Bone Mill]]
| ''Méduse d’eau douce''
+
| ''Bone Moulin''
| ''Gelée de rivière''
+
| ''Moulin à os''
 
|-
 
|-
| [[Sea Jelly]]
+
| [[Cave Jelly]]
| ''Méduse de l’océan.''
+
| ''Méduse des cavernes''
| ''Gelée de mer''
+
| ''Gelée des cavernes''
 
|-
 
|-
| [[Squid]]
+
| [[Cookie]]
| ''Calmar''
+
| ''Cookie''
| ''Calamar''
+
| ''Biscuit''
 
|-
 
|-
| [[Sweet Gem Berry]]
+
| [[Dinosaur Mayonnaise]]
| ''Baie gemme sucrée''
+
| ''Mayonnaise dinosaure''
| ''Baie de gemme sucrée''
+
| ''Mayonnaise de dinosaure''
|}
 
 
 
; German
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
|rowspan="3"| [[Dried Fruit]]
! old name
+
| ''Un morceau séché de abricot''
! new name
+
| ''Un morceau séché d’abricot''
 
|-
 
|-
| [[Artifact Trove]]
+
| ''Un morceau séché de ananas''
| ''Artefakt Fund''
+
| ''Un morceau séché d’ananas''
| ''Artefaktfund''
 
 
|-
 
|-
| [[Calico Egg]]
+
| ''Un morceau séché de orange''
| ''Calico Ei''
+
| ''Un morceau séché d’orange''
| ''Calico-Ei''
 
 
|-
 
|-
| [[Combat Quarterly]]
+
| [[Fairy Rose]]
| ''Kampf-Vierteljahresschrift''
+
| ''Rose Féerie''
| ''Kampf-Quartalsheft''
+
| ''Rose de fée''
 
|-
 
|-
| [[Curiosity Lure]]
+
| [[Fairy Seeds]]
| ''Neugierde Köder''
+
| ''Graines de rose Féerie''
| ''Neugierköder''
+
| ''Graines de rose de fée''
 
|-
 
|-
| [[Deluxe Worm Bin]]
+
| [[Fiddlehead Fern]]
| ''Luxus-Wurmbehälter''
+
| ''Fougères de Fern''
| ''Luxus-Wurmeimer''
+
| ''Crosse de fougère''
 
|-
 
|-
| [[Dressed Spinner]]
+
| [[Fiddlehead Risotto]]
| ''Verkleideter Dreher''
+
| ''Risotto aux fougères''
| ''Verkleideter Spinner''
+
| ''Risotto aux crosses de fougère''
 
|-
 
|-
| [[Farm Computer]]
+
| [[Granite]]
| ''Hof Rechner''
+
| ''Granite''
| ''Hof-Rechner''
+
| ''Granit''
 
|-
 
|-
| [[Fireworks]]
+
| Haley's Lost Bracelet
| ''Fireworks (Grün)''
+
| ''Haley's Lost Bracelet''
| ''Feuerwerk (Grün)''
+
| ''Bracelet perdu de Haley''
|-
 
| [[Goby]]
 
| ''Goby''
 
| ''Grundeln''
 
|-
 
| [[Hot Java Ring]]
 
| ''Heißer Java Ring''
 
| ''Heißer Java-Ring''
 
 
|-
 
|-
 
| Item Pedestal
 
| Item Pedestal
 
| ''Item Pedestal''
 
| ''Item Pedestal''
| ''Gegenstand Podest''
+
| ''Piédestal''
 +
|-
 +
|rowspan="3"| [[Jellies and Pickles|Jelly]]
 +
| ''Gelée de abricot''
 +
| ''Gelée d’abricot''
 
|-
 
|-
| [[Magma Cap]]
+
| ''Gelée de ananas''
| ''Magma Hut''
+
| ''Gelée d’ananas''
| ''Magmahut''
 
 
|-
 
|-
| [[Mango Sticky Rice]]
+
| ''Gelée de orange''
| ''Mango Klebreis''
+
| ''Gelée d’orange''
| ''Mango-Klebreis''
 
 
|-
 
|-
| [[Monster Compendium]]
+
|rowspan="5"| [[Juice]]
| ''Monster Kompendium''
+
| ''Jus de Ail''
| ''Monster-Kompendium''
+
| ''Jus d’ail''
 
|-
 
|-
| [[Movie Ticket]]
+
| ''Jus de Amarante''
| ''Kino Ticket''
+
| ''Jus d’amarante''
| ''Kinoticket''
 
 
|-
 
|-
| [[Qi Fruit]]
+
| ''Jus de Artichaut''
| ''Qi Frucht''
+
| ''Jus d’artichaut''
| ''Qi-Frucht''
 
 
|-
 
|-
| [[Qi Gem]]
+
| ''Jus de Aubergine''
| ''Qi Edelstein''
+
| ''Jus d’aubergine''
| ''Qi-Edelstein''
 
 
|-
 
|-
| [[Raccoon Journal]]
+
| ''Jus de Igname''
| ''Waschbär Tagebuch''
+
| ''Jus d’igname''
| ''Waschbär-Tagebuch''
 
 
|-
 
|-
| [[Sonar Bobber]]
+
| [[Maple Bar]]
| ''Sonar Köder''
+
| ''Gâteau à l'érable''
| ''Sonarköder''
+
| ''Gâteau d’érable''
 
|-
 
|-
| [[Spinner]]
+
| [[Midnight Squid]]
| ''Dreher''
+
| ''Calmar de minuit''
| ''Spinner''
+
| ''Calamar de minuit''
 
|-
 
|-
| [[Stardew Valley Almanac]]
+
| [[Qi Bean]]
| ''Stardew Valley Almanach''
+
| ''Haricot Qi''
| ''Sternentautaler Almanach''
+
| ''Haricot de Qi''
 
|-
 
|-
| [[Stardew Valley Rose]]
+
| [[Qi Fruit]]
| ''Stardew Valley Rose''
+
| ''Fruit Qi''
| ''Sternentautaler Rose''
+
| ''Fruit de Qi''
 
|-
 
|-
| [[Stardrop Tea]]
+
| [[Qi Gem]]
| ''Sternentropfen-Tee''
+
| ''Gemme Qi''
| ''Sternenfall-Tee''
+
| ''Gemmes de Qi''
 +
|-
 +
| [[River Jelly]]
 +
| ''Méduse d’eau douce''
 +
| ''Gelée de rivière''
 +
|-
 +
| [[Sea Jelly]]
 +
| ''Méduse de l’océan.''
 +
| ''Gelée de mer''
 
|-
 
|-
| [[Tea Leaves]]
+
| [[Squid]]
| ''Tee Blätter''
+
| ''Calmar''
| ''Teeblätter''
+
| ''Calamar''
 
|-
 
|-
| [[Tent Kit]]
+
| [[Sweet Gem Berry]]
| ''Zelt Bausatz''
+
| ''Baie gemme sucrée''
| ''Zelt-Bausatz''
+
| ''Baie de gemme sucrée''
 
|-
 
|-
| [[Treasure Totem]]
+
| rowspan="10"| [[Targeted Bait]]
| ''Schatz Totem''
+
| ''Appât de Achigan à grande bouche''
| ''Schatz-Totem''
+
| ''Appât d’achigan à grande bouche''
 
|-
 
|-
| [[Warp Totem: Desert]]
+
| ''Appât de Achigan à petite bouche''
| ''Teleport Totem: Wüste''
+
| ''Appât d’achigan à petite bouche''
| ''Teleport-Totem: Wüste''
+
|-
|}
+
| ''Appât de Albacore''
 
+
| ''Appât d’albacore''
; Hungarian
+
|-
: {| class="wikitable"
+
| ''Appât de Alose''
 +
| ''Appât d’alose''
 +
|-
 +
| ''Appât de Anchois''
 +
| ''Appât d’anchois''
 +
|-
 +
| ''Appât de Anguille''
 +
| ''Appât d’anguille''
 +
|-
 +
| ''Appât de Anguille de lave''
 +
| ''Appât d’anguille de lave''
 +
|-
 +
| ''Appât de Écrevisse''
 +
| ''Appât d’écrevisse''
 +
|-
 +
| ''Appât de Escargot''
 +
| ''Appât d’escargot''
 
|-
 
|-
! item
+
| ''Appât de Esturgeon''
! old name
+
| ''Appât d’esturgeon''
! new name
 
 
|-
 
|-
| [[Cave Jelly]]
+
|rowspan="3"| [[Wine]]
| ''Barlangi medúza''
+
| ''Vin de abricot''
| ''Barlangi zselé''
+
| ''Vin d’abricot''
 
|-
 
|-
| [[River Jelly]]
+
| ''Vin de ananas''
| ''Folyami medúza''
+
| ''Vin d’ananas''
| ''Folyami zselé''
 
 
|-
 
|-
| [[Sea Jelly]]
+
| ''Vin de orange''
| ''Tengeri medúza''
+
| ''Vin d’orange''
| ''Tengeri zselé''
 
 
|}
 
|}
  
; Italian
+
; German
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 834: Line 1,020:
 
! new name
 
! new name
 
|-
 
|-
| [[Cave Jelly]]
+
| [[Artifact Trove]]
| ''Medusa di grotta''
+
| ''Artefakt Fund''
| ''Gelatina di grotta''
+
| ''Artefaktfund''
 
|-
 
|-
| [[Ginger Ale]]
+
| [[Calico Egg]]
| ''Ginger ale''
+
| ''Calico Ei''
| ''Liquore allo zenzero''
+
| ''Calico-Ei''
 
|-
 
|-
| Haley's Lost Bracelet
+
| [[Combat Quarterly]]
| ''Haley's Lost Bracelet''
+
| ''Kampf-Vierteljahresschrift''
| ''Braccialetto perduto di Haley''
+
| ''Kampf-Quartalsheft''
 
|-
 
|-
| Item Pedestal
+
| [[Curiosity Lure]]
| ''Item Pedestal''
+
| ''Neugierde Köder''
| ''Piedistallo per oggetto''
+
| ''Neugierköder''
 
|-
 
|-
| [[Rice Shoot]]
+
| [[Deluxe Worm Bin]]
| ''Spara di riso''
+
| ''Luxus-Wurmbehälter''
| ''Germoglio di riso''
+
| ''Luxus-Wurmeimer''
 
|-
 
|-
| [[River Jelly]]
+
| [[Dressed Spinner]]
| ''Medusa fluviale''
+
| ''Verkleideter Dreher''
| ''Gelatina fluviale''
+
| ''Verkleideter Spinner''
 
|-
 
|-
| [[Sea Jelly]]
+
| [[Farm Computer]]
| ''Medusa marina''
+
| ''Hof Rechner''
| ''Gelatina marina''
+
| ''Hof-Rechner''
|}
 
 
 
; Japanese
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Fireworks]]
! old name
+
| ''Fireworks (Grün)''
! new name
+
| ''Feuerwerk (Grün)''
 
|-
 
|-
| [[Bone Mill]]
+
| [[Goby]]
| ''クリスタルチェア''
+
| ''Goby''
| ''骨粉砕機''
+
| ''Grundeln''
 
|-
 
|-
| [[Cave Jelly]]
+
| [[Hot Java Ring]]
| ''洞窟クラゲ''
+
| ''Heißer Java Ring''
| ''洞窟ゼリー''
+
| ''Heißer Java-Ring''
 
|-
 
|-
| Haley's Lost Bracelet
+
| Item Pedestal
| ''Haley's Lost Bracelet''
+
| ''Item Pedestal''
| ''ヘイリーがなくしたブレスレット''
+
| ''Gegenstand Podest''
 
|-
 
|-
| [[Heavy Tapper]]
+
| [[Magma Cap]]
| ''Heavy Tapper''
+
| ''Magma Hut''
| ''大型樹液採取器''
+
| ''Magmahut''
 
|-
 
|-
| Item Pedestal
+
| [[Mango Sticky Rice]]
| ''Item Pedestal''
+
| ''Mango Klebreis''
| ''アイテム用の台座''
+
| ''Mango-Klebreis''
 
|-
 
|-
| [[River Jelly]]
+
| [[Monster Compendium]]
| ''川クラゲ''
+
| ''Monster Kompendium''
| ''川ゼリー''
+
| ''Monster-Kompendium''
 
|-
 
|-
| [[Roe]]
+
| [[Movie Ticket]]
| ''明太子''
+
| ''Kino Ticket''
| ''魚卵''
+
| ''Kinoticket''
 
|-
 
|-
| [[Sea Jelly]]
+
| [[Qi Fruit]]
| ''海クラゲ''
+
| ''Qi Frucht''
| ''海ゼリー''
+
| ''Qi-Frucht''
 
|-
 
|-
| [[Stone Cairn]]
+
| [[Qi Gem]]
| ''石のカイム''
+
| ''Qi Edelstein''
| ''石のケアン''
+
| ''Qi-Edelstein''
|}
+
|-
 
+
| [[Raccoon Journal]]
; Korean
+
| ''Waschbär Tagebuch''
: {| class="wikitable"
+
| ''Waschbär-Tagebuch''
 
|-
 
|-
! item
+
| [[Sonar Bobber]]
! old name
+
| ''Sonar Köder''
! new name
+
| ''Sonarköder''
 
|-
 
|-
| Haley's Lost Bracelet
+
| [[Spinner]]
| ''Haley's Lost Bracelet''
+
| ''Dreher''
| ''헤일리의 잃어버린 팔찌''
+
| ''Spinner''
 
|-
 
|-
| [[Sunfish]]
+
| [[Stardew Valley Almanac]]
| ''개복치''
+
| ''Stardew Valley Almanach''
| ''선피쉬''
+
| ''Sternentautaler Almanach''
 
+
|-
 +
| [[Stardew Valley Rose]]
 +
| ''Stardew Valley Rose''
 +
| ''Sternentautaler Rose''
 +
|-
 +
| [[Stardrop Tea]]
 +
| ''Sternentropfen-Tee''
 +
| ''Sternenfall-Tee''
 +
|-
 +
| [[Tea Leaves]]
 +
| ''Tee Blätter''
 +
| ''Teeblätter''
 +
|-
 +
| [[Tent Kit]]
 +
| ''Zelt Bausatz''
 +
| ''Zelt-Bausatz''
 +
|-
 +
| [[Treasure Totem]]
 +
| ''Schatz Totem''
 +
| ''Schatz-Totem''
 +
|-
 +
| [[Warp Totem: Desert]]
 +
| ''Teleport Totem: Wüste''
 +
| ''Teleport-Totem: Wüste''
 
|}
 
|}
  
; Russian
+
; Hungarian
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 931: Line 1,136:
 
! new name
 
! new name
 
|-
 
|-
| [[Big Green Cane]]
+
| [[Cave Jelly]]
| ''Большой зеленый тростник''
+
| ''Barlangi medúza''
| ''Большая зеленая трость''
+
| ''Barlangi zselé''
 
|-
 
|-
| [[Big Red Cane]]
+
| [[River Jelly]]
| ''Большой красный тростник''
+
| ''Folyami medúza''
| ''Большая красная трость''
+
| ''Folyami zselé''
 
|-
 
|-
| [[Bok Choy Seeds]]
+
| [[Sea Jelly]]
| ''Семена бок-чой''
+
| ''Tengeri medúza''
| ''Семена бок-чоя''
+
| ''Tengeri zselé''
 +
|}
 +
 
 +
; Italian
 +
: {| class="wikitable"
 
|-
 
|-
| [[Crimsonfish]]
+
! item
| ''Кримзонфиш''
+
! old name
| ''Багрянник''
+
! new name
 
|-
 
|-
| [[Far Away Stone]]
+
| [[Cave Jelly]]
| ''Камень издалека''
+
| ''Medusa di grotta''
| ''Камень из далеких земель''
+
| ''Gelatina di grotta''
 
|-
 
|-
| [[Fish Taco]]
+
| [[Ginger Ale]]
| ''Рыбный тако''
+
| ''Ginger ale''
| ''Рыбное тако''
+
| ''Liquore allo zenzero''
 
|-
 
|-
| [[Glacierfish Jr.]]
+
| Haley's Lost Bracelet
| ''Ледорыб Мл.''
+
| ''Haley's Lost Bracelet''
| ''Ледорыб Младший''
+
| ''Braccialetto perduto di Haley''
 
|-
 
|-
| [[Green Canes]]
+
| Item Pedestal
| ''Зеленый тростник''
+
| ''Item Pedestal''
| ''Зеленые тросточки''
+
| ''Piedistallo per oggetto''
 
|-
 
|-
| [[Mixed Cane]]
+
| [[Rice Shoot]]
| ''Смешанный тростник''
+
| ''Spara di riso''
| ''Смешанные тросточки''
+
| ''Germoglio di riso''
 
|-
 
|-
| [[Oil of Garlic]]
+
| [[River Jelly]]
| ''Масло Чеснока''
+
| ''Medusa fluviale''
| ''Чесночное масло''
+
| ''Gelatina fluviale''
 
|-
 
|-
| [[Son of Crimsonfish]]
+
| [[Sea Jelly]]
| ''Сын Кримзонфиш''
+
| ''Medusa marina''
| ''Малек Багрянника''
+
| ''Gelatina marina''
|-
 
| [[Statue of Endless Fortune]]
 
| ''Статуя Вечной Удачи''
 
| ''Статуя бесконечной удачи''
 
|-
 
| [[Stonefish]]
 
| ''Камень-рыба''
 
| ''Рыба-камень''
 
|-
 
| Tall Torch
 
| ''Стоячий факел''
 
| ''Длинный факел''
 
|-
 
| [[The Art O' Crabbing]]
 
| ''Искусство крабства''
 
| ''Краболовное искусство''
 
|-
 
| [[Way Of The Wind pt. 1]]
 
| ''Путь Ветра, ч. 1''
 
| ''Путь Ветра, том 1''
 
|-
 
| [[Way Of The Wind pt. 2]]
 
| ''Путь Ветра, ч. 2''
 
| ''Путь Ветра, том 2''
 
 
|}
 
|}
  
; Spanish
+
; Japanese
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,006: Line 1,191:
 
! old name
 
! old name
 
! new name
 
! new name
 +
|-
 +
| [[Bone Mill]]
 +
| ''クリスタルチェア''
 +
| ''骨粉砕機''
 +
|-
 +
| [[Cave Jelly]]
 +
| ''洞窟クラゲ''
 +
| ''洞窟ゼリー''
 
|-
 
|-
 
| Haley's Lost Bracelet
 
| Haley's Lost Bracelet
 
| ''Haley's Lost Bracelet''
 
| ''Haley's Lost Bracelet''
| ''El brazalete perdido de Haley''
+
| ''ヘイリーがなくしたブレスレット''
 +
|-
 +
| [[Heavy Tapper]]
 +
| ''Heavy Tapper''
 +
| ''大型樹液採取器''
 
|-
 
|-
 
| Item Pedestal
 
| Item Pedestal
 
| ''Item Pedestal''
 
| ''Item Pedestal''
| ''Pedestal para objetos''
+
| ''アイテム用の台座''
|}
 
 
 
; Turkish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[River Jelly]]
! old name
+
| ''川クラゲ''
! new name
+
| ''川ゼリー''
 
|-
 
|-
| [[Algae Soup]]
+
| [[Roe]]
| ''Yosun Çorbası''
+
| ''明太子''
| ''Su Yosunu Çorbası''
+
| ''魚卵''
 
|-
 
|-
| [[Big Green Cane]]
+
| [[Sea Jelly]]
| ''Büyük Yeşil Şekerkamışı''
+
| ''海クラゲ''
| ''Büyük Yeşil Şeker Kamışı''
+
| ''海ゼリー''
 
|-
 
|-
| [[Big Red Cane]]
+
| [[Stone Cairn]]
| ''Büyük Kırmızı Şekerkamışı''
+
| ''石のカイム''
| ''Büyük Kırmızı Şeker Kamışı''
+
| ''石のケアン''
 +
|}
 +
 
 +
; Korean
 +
: {| class="wikitable"
 
|-
 
|-
| [[Blueberry]]
+
! item
| ''Yabanmersini''
+
! old name
| ''Yaban Mersini''
+
! new name
 
|-
 
|-
| [[Blueberry Seeds]]
+
| Haley's Lost Bracelet
| ''Yabanmersini Tohumu''
+
| ''Haley's Lost Bracelet''
| ''Yaban Mersini Tohumu''
+
| ''헤일리의 잃어버린 팔찌''
 
|-
 
|-
| [[Blueberry Tart]]
+
| [[Sunfish]]
| ''Yabanmersinli Turta''
+
| ''개복치''
| ''Yaban Mersinli Turta''
+
| ''선피쉬''
 +
 
 +
|}
 +
 
 +
; Russian
 +
: {| class="wikitable"
 
|-
 
|-
| [[Broccoli Seeds]]
+
! item
| ''Brokoli Tohumları''
+
! old name
| ''Brokoli Tohumu''
+
! new name
 
|-
 
|-
| [[Carrot Seeds]]
+
| [[Big Green Cane]]
| ''Havuç Tohumları''
+
| ''Большой зеленый тростник''
| ''Havuç Tohumu''
+
| ''Большая зеленая трость''
 
|-
 
|-
| [[Cask]]
+
| [[Big Red Cane]]
| ''Fıçı''
+
| ''Большой красный тростник''
| ''Varil''
+
| ''Большая красная трость''
 
|-
 
|-
| [[Caviar]]
+
| [[Bok Choy Seeds]]
| ''Hayvar''
+
| ''Семена бок-чой''
| ''Havyar''
+
| ''Семена бок-чоя''
 +
|-
 +
| [[Chicken Decal]]
 +
| ''Наклейка «Курица»''
 +
| ''Наклейка «Курицы»''
 
|-
 
|-
| [[Coleslaw]]
+
| [[Crimsonfish]]
| ''Lahana Salatası''
+
| ''Кримзонфиш''
| ''Kırmızı Lahana Salatası''
+
| ''Багрянник''
 
|-
 
|-
| [[Dark Sign]]
+
|rowspan="20"| [[Dried Fruit]]
| ''Kara İşaret''
+
| ''{{t|item name}} (засушено)''
| ''Kara Tabela''
+
| ''Сушен. {{t|item name}}''
 
|-
 
|-
| [[Dried Sunflowers]]
+
| ''Сморчок (засушено)''
| ''Kurumuş Ayçicekleri''
+
| ''Сушен. сморчки''
| ''Kurumuş Ayçiçekleri''
 
 
|-
 
|-
| [[Fiddlehead Fern]]
+
| ''Лисичка (засушено)''
| ''Eğreltiotu''
+
| ''Сушен. лисички''
| ''Eğrelti Otu''
 
 
|-
 
|-
| [[Fiddlehead Risotto]]
+
| ''Острая ягода (засушено)''
| ''Eğreltiotlu Pilav''
+
| ''Сушен. острые ягоды''
| ''Eğrelti Otlu Pilav''
 
 
|-
 
|-
| Haley's Lost Bracelet
+
| ''Шампиньон (засушено)''
| ''Haley's Lost Bracelet''
+
| ''Сушен. шампиньоны''
| ''Haley'nin Kayıp Bileziği''
 
 
|-
 
|-
| [[Goby]]
+
| ''Черная слива (засушено)''
| ''Kayabalığı''
+
| ''Сушен. дикие сливы''
| ''Taşbalığı''
 
 
|-
 
|-
| [[Golden Pumpkin]]
+
| ''Кристальный фрукт (засушено)''
| ''Altın Balkabağı''
+
| ''Сушен. кристальные фрукты''
| ''Altın Bal Kabağı''
 
 
|-
 
|-
| [[Green Canes]]
+
| ''Фиолетовый гриб (засушено)''
| ''Yeşil Şekerkamışları''
+
| ''Сушен. фиолетовые грибы''
| ''Yeşil Şeker Kamışları''
 
 
|-
 
|-
| [[Hops]]
+
| ''Древний плод (засушено)''
| ''Şerbetçiotu''
+
| ''Сушен. древние фрукты''
| ''Şerbetçi Otu''
 
 
|-
 
|-
| [[Hops Starter]]
+
| ''Яблоко (засушено)''
| ''Şerbetçiotu Yetiştirici''
+
| ''Сушен. яблоки''
| ''Şerbetçi Otu Yetiştirici''
 
 
|-
 
|-
| [[Jelly]]
+
| ''Абрикос (засушено)''
| ''Marmelat''
+
| ''Сушен. абрикосы''
| ''Reçel''
 
 
|-
 
|-
| [[Loom]]
+
| ''Апельсин (засушено)''
| ''Dokuma Tezgahı''
+
| ''Сушен. апельсины''
| ''Dokuma Tezgâhı''
 
 
|-
 
|-
| [[Magma Cap]]
+
| ''Персик (засушено)''
| ''Mağma Mantarı''
+
| ''Сушен. персики''
| ''Magma Mantarı''
 
 
|-
 
|-
| [[Mixed Cane]]
+
| ''Гранат (засушено)''
| ''Renkli Şekerkamışları''
+
| ''Сушен. гранаты''
| ''Renkli Şeker Kamışları''
 
 
|-
 
|-
| [[Ostrich Egg]]
+
| ''Ананас (засушено)''
| ''Devekuşu Yumurtası''
+
| ''Сушен. ананасы''
| ''Deve Kuşu Yumurtası''
 
 
|-
 
|-
| [[Ostrich Incubator]]
+
| ''Магмовый гриб (засушено)''
| ''Devekuşu Kuluçka Makinesi''
+
| ''Сушен. магмовые грибы''
| ''Deve Kuşu Kuluçka Makinesi''
 
 
|-
 
|-
| [[Poppyseed Muffin]]
+
| ''Фрукт Ки (засушено)''
| ''Haşhaşlı Börek''
+
| ''Сушен. фрукты Ки''
| ''Haşhaşlı Kek''
 
 
|-
 
|-
| [[Powdermelon Seeds]]
+
| ''Кокос (засушено)''
| ''Kış Kavunu Tohumları''
+
| ''Сушен. кокосы''
| ''Kış Kavunu Tohumu''
 
 
|-
 
|-
| [[Plush Bunny]]
+
| ''Плод кактуса (засушено)''
| ''Peluş Tavşan''
+
| ''Сушен. плоды кактуса''
| ''Pelüş Tavşan''
+
|-
 +
| ''Банан (засушено)''
 +
| ''Сушен. бананы''
 
|-
 
|-
| [[Pumpkin]]
+
| [[Far Away Stone]]
| ''Balkabağı''
+
| ''Камень издалека''
| ''Bal Kabağı''
+
| ''Камень из далеких земель''
 
|-
 
|-
| [[Pumpkin Seeds]]
+
| [[Fish Taco]]
| ''Balkabağı Tohumu''
+
| ''Рыбный тако''
| ''Bal Kabağı Tohumu''
+
| ''Рыбное тако''
 
|-
 
|-
| [[Queen Of Sauce Cookbook]]
+
| [[Glacierfish Jr.]]
| ''Sosun Kraliçesi Yemek Kitabı''
+
| ''Ледорыб Мл.''
| ''Soslar Kraliçesi Yemek Kitabı''
+
| ''Ледорыб Младший''
 
|-
 
|-
| [[Scarecrow#Rarecrows|Rarecrows]]
+
| [[Green Canes]]
| ''Hepsini bul! (1''
+
| ''Зеленый тростник''
| ''Hepsini bul! (X/8)''<br /><small>(where X is the rarecrow number)</small>
+
| ''Зеленые тросточки''
 
|-
 
|-
| [[Red Canes]]
+
| [[Juice|Tomato Juice]]
| ''Kırmızı Şekerkamışları''
+
| ''Сок (Помидор)''
| ''Kırmızı Şeker Kamışları''
+
| ''Сок (Томат)''
 
|-
 
|-
| [[Sloth Skeleton L]]
+
| [[Mini-Shipping Bin]]
| ''Tembel Hayvan İskeleti''
+
| ''Мини-ящик для отгрузок''
| ''Tembel Hayvan İskeleti (Sol)''
+
| ''Мини-ящик для отгрузки''
 +
|-
 +
| [[Mixed Cane]]
 +
| ''Смешанный тростник''
 +
| ''Смешанные тросточки''
 +
|-
 +
| [[Oil of Garlic]]
 +
| ''Масло Чеснока''
 +
| ''Чесночное масло''
 +
|-
 +
| rowspan="5"| [[Jellies and Pickles|Pickles]]
 +
| ''Маринованные консервы: {{t|item name}}''
 +
| ''Маринов. {{t|item name}}''
 +
|-
 +
| ''Маринованные консервы: Помидор''
 +
| ''Маринов. помидоры''
 
|-
 
|-
| [[Sloth Skeleton M]]
+
| ''Маринованные консервы: Съедобный папоротник''
| ''Tembel Hayvan İskeleti''
+
| ''Маринов. папоротник''
| ''Tembel Hayvan İskeleti (Orta)''
 
 
|-
 
|-
| [[Sloth Skeleton R]]
+
| ''Маринованные консервы: Неизмельченный рис''
| ''Tembel Hayvan İskeleti''
+
| ''Маринов. рис''
| ''Tembel Hayvan İskeleti (Sağ)''
 
 
|-
 
|-
| [[Stardew Valley Almanac]]
+
| ''Маринованные консервы: Баклажан''
| ''Stardew Valley Yıllığı''
+
| ''Маринов. баклажаны''
| ''Yıldızçiyi Vadisi Yıllığı''
 
 
|-
 
|-
| [[Stuffing]]
+
|rowspan="25"| [[Smoked Fish]]
| ''İç''
+
| ''{{t|item name}} (закопчено)''
| ''Doldurma''
+
| ''Копченый {{t|item name}}''
 
|-
 
|-
| [[Summer Squash Seeds]]
+
| ''Рыба-еж (закопчено)''
| ''Yaz Kabak Tohumları''
+
| ''Копченая рыба-еж''
| ''Yaz Kabağı Tohumu''
 
 
|-
 
|-
| [[Workbench]]
+
| ''Сардина (закопчено)''
| ''Çalışma Tezgahı''
+
| ''Копченая сардина''
| ''Çalışma Tezgâhı''
+
|-
|}
+
| ''Радужная форель (закопчено)''
 
+
| ''Копченая радужная форель''
===Furniture===
+
|-
; French
+
| ''Щука (закопчено)''
: {| class="wikitable"
+
| ''Копченая щука''
 +
|-
 +
| ''Барабулька (закопчено)''
 +
| ''Копченая барабулька''
 
|-
 
|-
! item
+
| ''Сельдь (закопчено)''
! old name
+
| ''Копченая сельдь''
! new name
 
 
|-
 
|-
| [[Book Stack]]
+
| ''Рыба-камень (закопчено)''
| ''Pile de livres''
+
| ''Копченая рыба-камень''
| ''Tas de livres''
 
 
|-
 
|-
| [[J. Cola Light]]
+
| ''Багрянник (закопчено)''
| ''"J. Cola Light"''
+
| ''Копченый Багрянник''
| ''Enseigne murale lumineuse J.Cola''
 
 
|-
 
|-
| [[Large Book Stack]]
+
| ''Морской черт (закопчено)''
| ''Grande pile de livres''
+
| ''Копченый Морской черт''
| ''Grand tas de livres''
 
 
|-
 
|-
| [[Midnight Beach Bed]]
+
| ''Легенда (закопчено)''
| ''Lit''
+
| ''Копченая Легенда''
| ''Lit de plage nocturne''
 
 
|-
 
|-
| [[Midnight Beach Double Bed]]
+
| ''Мелкая камбала (закопчено)''
| ''Lit''
+
| ''Копченая мелкая камбала''
| ''Lit double de plage nocturne''
 
 
|-
 
|-
| [[Small Book Stack]]
+
| ''Карп-мутант (закопчено)''
| ''Petite pile de livres''
+
| ''Копченый Карп-мутант''
| ''Petit tas de livres''
 
 
|-
 
|-
| [[Wizard Bookshelf]]
+
| ''Тигровая форель (закопчено)''
| ''Bibliothèque de sorcier''
+
| ''Копченая тигровая форель''
| ''Étagère de sorcier''
 
|}
 
 
 
; Hungarian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| ''Тиляпия (закопчено)''
! old name
+
| ''Копченая тиляпия''
! new name
 
 
|-
 
|-
| [[Midnight Beach Bed]]
+
| ''Дорада (закопчено)''
| ''Ágy''
+
| ''Копченая дорада''
| ''Éjféli strand ágy''
 
 
|-
 
|-
| [[Midnight Beach Double Bed]]
+
| ''Камбала (закопчено)''
| ''Dupla ágy''
+
| ''Копченая камбала''
| ''Éjféli strand dupla ágy''
 
|}
 
 
 
; Italian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| ''Ледорыб (закопчено)''
! old name
+
| ''Копченый Ледорыб''
! new name
 
 
|-
 
|-
| [[Large Green Rug]]
+
| ''Жуть-рыба (закопчено)''
| ''Tappeto verde gande''
+
| ''Копченая жуть-рыба''
| ''Tappeto verde grande''
 
|}
 
 
 
; Russian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| ''Рыба-пузырь (закопчено)''
! old name
+
| ''Копченая рыба-пузырь''
! new name
 
 
|-
 
|-
| [[Birch Lamp End Table]]
+
| ''Малек Багрянника (закопчено)''
| ''Березовый приставной столик''
+
| ''Копченый Малек Багрянника''
| ''Березовый приставной столик с лампой''
 
 
|-
 
|-
| [[Blossom Rug]]
+
| ''Мисс Морской черт (закопчено)''
| ''Цветочный коврик''
+
| ''Копченая Мисс Морской черт''
| ''Цветочный ковер''
 
 
|-
 
|-
| [[Book Pile]]
+
| ''Легенда II (закопчено)''
| ''Куча книг''
+
| ''Копченая Легенда II''
| ''Стопка книг''
 
 
|-
 
|-
| [[Bountiful Dining Table]]
+
| ''Радиоактивный карп (закопчено)''
| ''Изобильный обеденный стол''
+
| ''Копченый Радиоактивный карп''
| ''Обеденный стол «Изобилие»''
 
 
|-
 
|-
| [[Circular Junimo Rug]]
+
| ''Ледорыб Младший (закопчено)''
| ''Круглый коврик Джунимо''
+
| ''Копченый Ледорыб Младший''
| ''Круглый ковер Джунимо''
 
 
|-
 
|-
| [['Community Center']]
+
| [[Son of Crimsonfish]]
| ''«Общественный центр»''
+
| ''Сын Кримзонфиш''
| ''«Клуб»''
+
| ''Малек Багрянника''
 
|-
 
|-
| [[Dark Rug]]
+
| [[Statue of Endless Fortune]]
| ''Темный Коврик''
+
| ''Статуя Вечной Удачи''
| ''Темный ковер''
+
| ''Статуя бесконечной удачи''
 
|-
 
|-
| [[Deluxe Red Double Bed]]
+
| [[Stonefish]]
| ''Элитная двуспальная кровать''
+
| ''Камень-рыба''
| ''Элитная красная двуспальная кровать''
+
| ''Рыба-камень''
 
|-
 
|-
| [[Funky Rug]]
+
| Tall Torch
| ''Модный коврик''
+
| ''Стоячий факел''
| ''Модный ковер''
+
| ''Длинный факел''
 
|-
 
|-
| [[Green Plush Seat]]
+
| [[The Art O' Crabbing]]
| ''Зеленое плюшевое сидение''
+
| ''Искусство крабства''
| ''Зеленое плюшевое сиденье''
+
| ''Краболовное искусство''
 
|-
 
|-
| [[Harvey Portrait]]
+
| [[Unmilled Rice]]
| ''Портрет Хэйли''
+
| ''Неизмельченный рис''
| ''Портрет Харви''
+
| ''Неочищенный рис''
 
|-
 
|-
| [[Icy Rug]]
+
| [[Way Of The Wind pt. 1]]
| ''Ледяной коврик''
+
| ''Путь Ветра, ч. 1''
| ''Ледяной ковер''
+
| ''Путь Ветра, том 1''
 
|-
 
|-
| [[Indoor Hanging Basket]]
+
| [[Way Of The Wind pt. 2]]
| ''Комнатная висячая корзина''
+
| ''Путь Ветра, ч. 2''
| ''Комнатная подвесная корзина''
+
| ''Путь Ветра, том 2''
 
|-
 
|-
| J
+
| [[Wild Plum]]
| ''Джей''
+
| ''Черная слива''
| ''Буква «J»''
+
| ''Дикая слива''
 +
|}
 +
 
 +
; Spanish
 +
: {| class="wikitable"
 
|-
 
|-
| [[Joja Cola Tea Table]]
+
! item
| ''Чайный столик Джоджа-кола''
+
! old name
| ''Чайный столик «Джоджа-кола»''
+
! new name
 
|-
 
|-
| [['Journey Of The Prairie King: The Motion Picture']]
+
| [[Glacierfish Jr.]]
| ''«Путешествие Короля Прерий: Фильм»''
+
| ''Pez glacial jóven''
| ''«Путешествие Короля прерий: Худ. фильм»''
+
| ''Pez glacial joven''
 
|-
 
|-
| [[Junimo Mat]]
+
| Haley's Lost Bracelet
| ''Мат Джунимо''
+
| ''Haley's Lost Bracelet''
| ''Коврик Джунимо''
+
| ''El brazalete perdido de Haley''
 
|-
 
|-
| [[Junimo Rug]]
+
| Item Pedestal
| ''Коврик Джунимо''
+
| ''Item Pedestal''
| ''Ковер Джунимо''
+
| ''Pedestal para objetos''
 
|-
 
|-
| [[Large Cottage Rug]]
+
| [[Stardrop Tea]]
| ''Большой домашний коврик''
+
| ''Té de fruta estelar.''
| ''Большой деревенский ковер''
+
| ''Té de fruta estelar''
 
|-
 
|-
| [[Large Green Rug]]
+
| [[Tent Kit]]
| ''Большой зеленый коврик''
+
| ''Kit de tienda de campaña.''
| ''Большой зеленый ковер''
+
| ''Kit de tienda de campaña''
 
|-
 
|-
| [[Large Joja Rug]]
+
| [[Treasure Totem]]
| ''Большой коврик Джоджа''
+
| ''Totem del tesoro''
| ''Большой ковер Джоджа''
+
| ''Tótem del tesoro''
 
|-
 
|-
| [[Large Red Rug]]
+
| [[Warp Totem: Island]]
| ''Большой красный коврик''
+
| ''Totem de teletransporte: Isla''
| ''Большой красный ковер''
+
| ''Tótem de teletransporte: Isla''
 +
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 
|-
 
|-
| [[Large Retro Rug]]
+
! item
| ''Большой коврик «Ретро»''
+
! old name
| ''Большой ковер «Ретро»''
+
! new name
 
|-
 
|-
| [[Light Green Rug]]
+
| [[Algae Soup]]
| ''Коврик «Зеленые листья»''
+
| ''Yosun Çorbası''
| ''Ковер «Зеленые листья»''
+
| ''Su Yosunu Çorbası''
 
|-
 
|-
| [[Mahogany Lamp End Table]]
+
| [[Big Green Cane]]
| ''Приставной столик из красного дерева''
+
| ''Büyük Yeşil Şekerkamışı''
| ''Приставной столик из красного дерева с лампой''
+
| ''Büyük Yeşil Şeker Kamışı''
 
|-
 
|-
| [[Midnight Beach Bed]]
+
| [[Big Red Cane]]
| ''Кровать''
+
| ''Büyük Kırmızı Şekerkamışı''
| ''Кровать «Полночь на пляже»''
+
| ''Büyük Kırmızı Şeker Kamışı''
 
|-
 
|-
| [[Midnight Beach Double Bed]]
+
| [[Blueberry]]
| ''Двуспальная кровать''
+
| ''Yabanmersini''
| ''Двуспальная кровать «Полночь на пляже»''
+
| ''Yaban Mersini''
 
|-
 
|-
| [[Modern Fish Tank]]
+
| [[Blueberry Seeds]]
| ''Современный аквариум''
+
| ''Yabanmersini Tohumu''
| ''Аквариум «Модерн»''
+
| ''Yaban Mersini Tohumu''
 
|-
 
|-
| [[Modern Rug]]
+
| [[Blueberry Tart]]
| ''Современный коврик''
+
| ''Yabanmersinli Turta''
| ''Ковер «Модерн»''
+
| ''Yaban Mersinli Turta''
 
|-
 
|-
| [[Oak Lamp End Table]]
+
| [[Broccoli Seeds]]
| ''Дубовый приставной столик''
+
| ''Brokoli Tohumları''
| ''Дубовый приставной столик с лампой''
+
| ''Brokoli Tohumu''
 
|-
 
|-
| [[Old World Rug]]
+
| [[Carrot Seeds]]
| ''Старый протертый коврик''
+
| ''Havuç Tohumları''
| ''Старый протертый ковер''
+
| ''Havuç Tohumu''
 
|-
 
|-
| [[Patchwork Rug]]
+
| [[Cask]]
| ''Лоскутный коврик''
+
| ''Fıçı''
| ''Лоскутный ковер''
+
| ''Varil''
 
|-
 
|-
| [[Pink Plush Seat]]
+
| [[Caviar]]
| ''Розовое плюшевое сидение''
+
| ''Hayvar''
| ''Розовое плюшевое сиденье''
+
| ''Havyar''
 
|-
 
|-
| [[Retro Mat]]
+
| [[Coleslaw]]
| ''Мат «Ретро»''
+
| ''Lahana Salatası''
| ''Коврик «Ретро»''
+
| ''Kırmızı Lahana Salatası''
 
|-
 
|-
| [[Small Book Pile]]
+
| [[Dark Sign]]
| ''Кучка книг''
+
| ''Kara İşaret''
| ''Небольшая стопка книг''
+
| ''Kara Tabela''
 
|-
 
|-
| [[Small Junimo Mat]]
+
| [[Dried Sunflowers]]
| ''Маленький мат Джунимо''
+
| ''Kurumuş Ayçicekleri''
| ''Маленький коврик Джунимо''
+
| ''Kurumuş Ayçiçekleri''
 
|-
 
|-
| [[Standing Geode]]
+
| [[Fiddlehead Fern]]
| ''Стоячая жеода''
+
| ''Eğreltiotu''
| ''Жеода на подставке''
+
| ''Eğrelti Otu''
 
|-
 
|-
| [[Starry Double Bed]]
+
| [[Fiddlehead Risotto]]
| ''Звездная двуспальная кровать''
+
| ''Eğreltiotlu Pilav''
| ''Звездчатая двуспальная кровать''
+
| ''Eğrelti Otlu Pilav''
 
|-
 
|-
| [[Starry Moon Rug]]
+
| Haley's Lost Bracelet
| ''Коврик со звездной ночью''
+
| ''Haley's Lost Bracelet''
| ''Ковер «Звездная ночь»''
+
| ''Haley'nin Kayıp Bileziği''
 
|-
 
|-
| 'Sun #44'
+
| [[Goby]]
| ''«Солнце №44»''
+
| ''Kayabalığı''
| ''«Солнце № 44»''
+
| ''Taşbalığı''
 
|-
 
|-
| 'Sun #45'
+
| [[Golden Pumpkin]]
| ''«Солнце №45»''
+
| ''Altın Balkabağı''
| ''«Солнце № 45»''
+
| ''Altın Bal Kabağı''
 
|-
 
|-
| [['VGA Paradise']]
+
| [[Green Canes]]
| ''«VGA-рай»''
+
| ''Yeşil Şekerkamışları''
| ''«Рай VGA»''
+
| ''Yeşil Şeker Kamışları''
 
|-
 
|-
| [[Wallflower Pal]]
+
| [[Hops]]
| ''Дружок у стенки''
+
| ''Şerbetçiotu''
| ''Настенный дружок''
+
| ''Şerbetçi Otu''
 
|-
 
|-
| [[Wall Sconce]]
+
| [[Hops Starter]]
| ''Настенный канделябр''
+
| ''Şerbetçiotu Yetiştirici''
| ''Настенный светильник''
+
| ''Şerbetçi Otu Yetiştirici''
 
|-
 
|-
| [[Walnut Lamp End Table]]
+
| [[Jellies and Pickles|Jelly]]
| ''Ореховый приставной столик''
+
| ''Marmelat''
| ''Ореховый приставной столик с лампой''
+
| ''Reçel''
 
|-
 
|-
| [[Witch's Broom]]
+
| [[Loom]]
| ''Метла ведьмы''
+
| ''Dokuma Tezgahı''
| ''Ведьминская метла''
+
| ''Dokuma Tezgâhı''
|}
 
 
 
; Spanish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Magma Cap]]
! old name
+
| ''Mağma Mantarı''
! new name
+
| ''Magma Mantarı''
 
|-
 
|-
| [[Modern Fish Tank]]
+
| [[Mixed Cane]]
| ''Pecera mdoerna''
+
| ''Renkli Şekerkamışları''
| ''Pecera moderna''
+
| ''Renkli Şeker Kamışları''
|}
 
 
 
; Turkish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Ostrich Egg]]
! old name
+
| ''Devekuşu Yumurtası''
! new name
+
| ''Deve Kuşu Yumurtası''
 
|-
 
|-
| [[Aquamarine Crystal Ball]]
+
| [[Ostrich Incubator]]
| ''Deniz Yeşili Kristal Küre''
+
| ''Devekuşu Kuluçka Makinesi''
| ''Gök Zümrüdü Kristal Küre''
+
| ''Deve Kuşu Kuluçka Makinesi''
 
|-
 
|-
| [[Birch Dresser]]
+
| [[Poppyseed Muffin]]
| ''Huş Şifoniyer''
+
| ''Haşhaşlı Börek''
| ''Huş Şifonyer''
+
| ''Haşhaşlı Kek''
 
|-
 
|-
| [[Book Pile]]
+
| [[Powdermelon Seeds]]
| ''Kitap Yığını''
+
| ''Kış Kavunu Tohumları''
| ''Yığılmış Kitaplar''
+
| ''Kış Kavunu Tohumu''
 
|-
 
|-
| [[Green Cottage Rug]]
+
| [[Plush Bunny]]
| ''Yeşil Baraka''
+
| ''Peluş Tavşan''
| ''Yeşil Baraka Kilimi''
+
| ''Pelüş Tavşan''
 
|-
 
|-
| [[J. Cola Light]]
+
| [[Pumpkin]]
| ''Diyet J. Kola''
+
| ''Balkabağı''
| ''J. Kola Işığı''
+
| ''Bal Kabağı''
 
|-
 
|-
| [[Joja Crate]]
+
| [[Pumpkin Seeds]]
| ''Joja Sandığı''
+
| ''Balkabağı Tohumu''
| ''Joja Kutusu''
+
| ''Bal Kabağı Tohumu''
 
|-
 
|-
| [[Journey Of The Prairie King: The Motion Picture]]
+
| [[Queen Of Sauce Cookbook]]
| ''&apos;Çayır Kralı'nın Yolculuğu&apos;''
+
| ''Sosun Kraliçesi Yemek Kitabı''
| ''&apos;Çayır Kralı'nın Yolculuğu: Sinema Filmi&apos;''
+
| ''Soslar Kraliçesi Yemek Kitabı''
 
|-
 
|-
| [[Junimo Plush]]
+
| [[Scarecrow#Rarecrows|Rarecrows]]
| ''Peluş Junimo''
+
| ''Hepsini bul! (1''
| ''Pelüş Junimo''
+
| ''Hepsini bul! (X/8)''<br /><small>(where X is the rarecrow number)</small>
 
|-
 
|-
| [[Krobus Portrait]]
+
| [[Red Canes]]
| ''Krobus'in Portresi''
+
| ''Kırmızı Şekerkamışları''
| ''Krobus'un Portresi''
+
| ''Kırmızı Şeker Kamışları''
 
|-
 
|-
| [[Large Book Pile]]
+
| [[Sloth Skeleton L]]
| ''Büyük Kitap Yığını''
+
| ''Tembel Hayvan İskeleti''
| ''Büyük Yığılmış Kitaplar''
+
| ''Tembel Hayvan İskeleti (Sol)''
 
|-
 
|-
| [[Large Joja Crate]]
+
| [[Sloth Skeleton M]]
| ''Büyük Joja Sandığı''
+
| ''Tembel Hayvan İskeleti''
| ''Büyük Joja Kutusu''
+
| ''Tembel Hayvan İskeleti (Orta)''
 
|-
 
|-
| [[Leah Portrait]]
+
| [[Sloth Skeleton R]]
| ''Leah'ın Portresi''
+
| ''Tembel Hayvan İskeleti''
| ''Leah'nın Portresi''
+
| ''Tembel Hayvan İskeleti (Sağ)''
 
|-
 
|-
| [[Leah's Sculpture]]
+
| [[Stardew Valley Almanac]]
| ''Leah'ın Heykeli''
+
| ''Stardew Valley Yıllığı''
| ''Leah'nın Heykeli''
+
| ''Yıldızçiyi Vadisi Yıllığı''
 
|-
 
|-
| [[Mahogany Bench]]
+
| [[Stuffing]]
| ''Mahun Oturak''
+
| ''İç''
| ''Maun Oturak''
+
| ''Doldurma''
 
|-
 
|-
| [[Mahogany Chair]]
+
| [[Summer Squash Seeds]]
| ''Mahun Sandalye''
+
| ''Yaz Kabak Tohumları''
| ''Maun Sandalye''
+
| ''Yaz Kabağı Tohumu''
 
|-
 
|-
| [[Mahogany Dining Table]]
+
| [[Workbench]]
| ''Mahun Yemek Masası''
+
| ''Çalışma Tezgahı''
| ''Maun Yemek Masası''
+
| ''Çalışma Tezgâhı''
 +
|}
 +
 
 +
===Furniture===
 +
; French
 +
: {| class="wikitable"
 
|-
 
|-
| [[Mahogany Dresser]]
+
! item
| ''Mahun Şifoniyer''
+
! old name
| ''Maun Şifonyer''
+
! new name
 
|-
 
|-
| [[Mahogany End Table]]
+
| [[Book Stack]]
| ''Mahun Komodin''
+
| ''Pile de livres''
| ''Maun Komodin''
+
| ''Tas de livres''
 
|-
 
|-
| [[Mahogany Table]]
+
| [[J. Cola Light]]
| ''Mahun Masa''
+
| ''"J. Cola Light"''
| ''Maun Masa''
+
| ''Enseigne murale lumineuse J.Cola''
 
|-
 
|-
| [[Mahogany Tea-Table]]
+
| [[Large Book Stack]]
| ''Mahun Sehpa''
+
| ''Grande pile de livres''
| ''Maun Sehpa''
+
| ''Grand tas de livres''
 
|-
 
|-
 
| [[Midnight Beach Bed]]
 
| [[Midnight Beach Bed]]
| ''Yatak''
+
| ''Lit''
| ''Gece Yarısı Kumsallı Yatak''
+
| ''Lit de plage nocturne''
 
|-
 
|-
 
| [[Midnight Beach Double Bed]]
 
| [[Midnight Beach Double Bed]]
| ''Çift Kişilik Yatak''
+
| ''Lit''
| ''Gece Yarısı Kumsallı Çift Kişilik Yatak''
+
| ''Lit double de plage nocturne''
 
|-
 
|-
| [[Modern Rug]]
+
| [[Small Book Stack]]
| ''Modern Kilim''
+
| ''Petite pile de livres''
| ''Modern Halı''
+
| ''Petit tas de livres''
 
|-
 
|-
| [[Oak Dresser]]
+
| [[Wizard Bookshelf]]
| ''Meşe Şifoniyer''
+
| ''Bibliothèque de sorcier''
| ''Meşe Şifonyer''
+
| ''Étagère de sorcier''
 +
|}
 +
 
 +
; Hungarian
 +
: {| class="wikitable"
 
|-
 
|-
| [[Pierre's Sign]]
+
! item
| ''Pierre'nin Tabelası''
+
! old name
| ''Pierre'in Tabelası''
+
! new name
 
|-
 
|-
| [[Red Cottage Rug]]
+
| [[Midnight Beach Bed]]
| ''Kırmızı Baraka''
+
| ''Ágy''
| ''Kırmızı Baraka Kilimi''
+
| ''Éjféli strand ágy''
 
|-
 
|-
| [[Short Wizard Bookcase]]
+
| [[Midnight Beach Double Bed]]
| ''Küçük Büyücü Kitaplığı''
+
| ''Dupla ágy''
| ''Kısa Büyücü Kitaplığı''
+
| ''Éjféli strand dupla ágy''
 +
|}
 +
 
 +
; Italian
 +
: {| class="wikitable"
 
|-
 
|-
| [[Small Book Pile]]
+
! item
| ''Küçük Kitap Yığını''
+
! old name
| ''Küçük Yığılmış Kitaplar''
+
! new name
 
|-
 
|-
| [[Small Junimo Plush]]
+
| [[Large Green Rug]]
| ''Küçük Junimo Peluşu''
+
| ''Tappeto verde gande''
| ''Küçük Junimo Pelüşü''
+
| ''Tappeto verde grande''
|-
 
| [[Walnut Dresser]]
 
| ''Ceviz Şifoniyer''
 
| ''Ceviz Şifonyer''
 
|-
 
| [[Wizard Bookshelf]]
 
| ''Büyücü Kitaplığı''
 
| ''Büyücü Rafı''
 
 
|}
 
|}
  
===Hats===
+
; Russian
; French
 
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,601: Line 1,779:
 
! new name
 
! new name
 
|-
 
|-
| [[blue Bow]]
+
| [[Birch Lamp End Table]]
| ''Ruban bleu''
+
| ''Березовый приставной столик''
| ''Noeud ruban bleu''
+
| ''Березовый приставной столик с лампой''
 
|-
 
|-
| [[Fedora]]
+
| [[Blossom Rug]]
| ''Fedora''
+
| ''Цветочный коврик''
| ''Fédora''
+
| ''Цветочный ковер''
|}
 
 
 
; German
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Bountiful Dining Table]]
! old name
+
| ''Изобильный обеденный стол''
! new name
+
| ''Обеденный стол «Изобилие»''
 
|-
 
|-
| [[Bucket Hat]]
+
| [[Circular Junimo Rug]]
| ''Fischerhut''
+
| ''Круглый коврик Джунимо''
| ''Bucket-Hut''
+
| ''Круглый ковер Джунимо''
 
|-
 
|-
| [[Panda Hat]]
+
| [['Community Center']]
| ''Panda Hat''
+
| ''«Общественный центр»''
| ''Panda-Hut''
+
| ''«Клуб»''
|}
 
 
 
; Russian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Curly Tree]]
! old name
+
| ''Изогнутое дерево''
! new name
+
| ''Кудрявое дерево''
 
|-
 
|-
| [[Arcane Hat]]
+
| [[Dark Leafy Wall Panel]]
| ''Загадочная шляпа''
+
| ''Темная панель «Листва»''
| ''Таинственная шляпа''
+
| ''Средняя панель «Листва»''
 
|-
 
|-
| [[Flat Topped Hat]]
+
| [[Dark Rug]]
| ''Канотье''
+
| ''Темный Коврик''
| ''Капотен''
+
| ''Темный ковер''
|}
 
 
 
; Spanish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Decorative Trash Can]]
! old name
+
| ''Декоративная мусорка''
! new name
+
| ''Декоративный мусорный бак''
 
|-
 
|-
| [[Gold Pan]]
+
| [[Deluxe Tree]]
| ''Sartén de Oro''
+
| ''Элитное дерево''
| ''Cacerola de Oro''
+
| ''Изысканное дерево''
 
|-
 
|-
| [[Iridium Pan]]
+
| [[Elixir Shelf]]
| ''Sartén de Iridio''
+
| ''Полка для эликсиров''
| ''Cacerola de Iridio''
+
| ''Полка с эликсирами''
 
|-
 
|-
| [[Steel Pan]]
+
| [[Elixir Table]]
| ''Sartén de Acero''
+
| ''Стол для эликсиров''
| ''Cacerola de Acero''
+
| ''Стол с эликсирами''
|}
+
|-
 
+
| [[Funky Rug]]
; Turkish
+
| ''Модный коврик''
: {| class="wikitable"
+
| ''Модный ковер''
 
|-
 
|-
! item
+
| [[Green Plush Seat]]
! old name
+
| ''Зеленое плюшевое сидение''
! new name
+
| ''Зеленое плюшевое сиденье''
 
|-
 
|-
| [[Arcane Hat]]
+
| [['Groovy']]
| ''Gizemli Şapka''
+
| ''«Клево»''
| ''Büyücü Şapkası''
+
| ''«Волнистые линии»''
 
|-
 
|-
| [[Copper Pan]]
+
| [[Harvey Portrait]]
| ''Bakır Tava''
+
| ''Портрет Хэйли''
| ''Bakır Eleme Tavası''
+
| ''Портрет Харви''
 
|-
 
|-
| [[Flat Topped Hat]]
+
| [[Icy Rug]]
| ''Fötr Şapka''
+
| ''Ледяной коврик''
| ''Seyyah Şapkası''
+
| ''Ледяной ковер''
|}
 
 
 
===Pants===
 
; German
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Indoor Hanging Basket]]
! old name
+
| ''Комнатная висячая корзина''
! new name
+
| ''Комнатная подвесная корзина''
 
|-
 
|-
| Island Bikini
+
| J
| ''Island Bikini''
+
| ''Джей''
| ''Insel Bikini''
+
| ''Буква «J»''
 
|-
 
|-
| Prismatic Pants
+
| [['Jade Hills Extended']]
| ''Prismatic Pants''
+
| ''«Нефритовые холмы» (расширенная версия)''
| ''Prisma Hose''
+
| ''«Нефритовые холмы» (широкая версия)''
|}
 
 
 
===Shirts===
 
; French
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Joja Cola Tea Table]]
! old name
+
| ''Чайный столик Джоджа-кола''
! new name
+
| ''Чайный столик «Джоджа-кола»''
 +
|-
 +
| [['Journey Of The Prairie King: The Motion Picture']]
 +
| ''«Путешествие Короля Прерий: Фильм»''
 +
| ''«Путешествие Короля прерий: Худ. фильм»''
 
|-
 
|-
| ''gender-variant shirts''
+
| [[Junimo Bag]]
| "(M)" suffix
+
| ''Сумка Джунимо''
| "(H)" suffix
+
| ''Мешочек Джунимо''
 
|-
 
|-
 +
| [[Junimo Bundle]]
 +
| ''Сверток Джунимо''
 +
| ''Узелок Джунимо''
 
|-
 
|-
| Island Bikini
+
| [[Junimo Mat]]
| ''Island Bikini''
+
| ''Мат Джунимо''
| ''Bikini des îles''
+
| ''Коврик Джунимо''
|}
 
 
 
; German
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Junimo Plaque]]
! old name
+
| ''Табличка Джунимо''
! new name
+
| ''Пластина Джунимо''
 
|-
 
|-
 +
| [[Junimo Rug]]
 +
| ''Коврик Джунимо''
 +
| ''Ковер Джунимо''
 
|-
 
|-
| Hot Pink Shirt
+
| [[Junimo Wall Plaque]]
| ''Hot Pink Shirt''
+
| ''Настенная табличка Джунимо''
| ''Pinkes Hemd''
+
| ''Настенная пластина Джунимо''
|}
 
 
 
; Italian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Large Cottage Rug]]
! old name
+
| ''Большой домашний коврик''
! new name
+
| ''Большой деревенский ковер''
 
|-
 
|-
| Island Bikini
+
| [[Large Green Rug]]
| ''Island Bikini''
+
| ''Большой зеленый коврик''
| ''Bikini delle isole''
+
| ''Большой зеленый ковер''
|}
 
 
 
; Japanese
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Large Joja Rug]]
! old name
+
| ''Большой коврик Джоджа''
! new name
+
| ''Большой ковер Джоджа''
 
|-
 
|-
| ''gender-variant shirts''
+
| [[Large Red Rug]]
| " (F)" and " (M)" suffixes
+
| ''Большой красный коврик''
| "(女)" and "(男)" suffixes
+
| ''Большой красный ковер''
 
|-
 
|-
| Island Bikini
+
| [[Large Retro Rug]]
| ''Island Bikini''
+
| ''Большой коврик «Ретро»''
| ''アイランドビキニ''
+
| ''Большой ковер «Ретро»''
|}
 
 
 
; Korean
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Light Green Rug]]
! old name
+
| ''Коврик «Зеленые листья»''
! new name
+
| ''Ковер «Зеленые листья»''
 
|-
 
|-
| ''gender-variant shirts''
+
| [[Light Leafy Wall Panel]]
| "(F)" and "(M)" suffixes
+
| ''Светлая панель «Листва»''
| "(여)" and "(남)" suffixes
+
| ''Короткая панель «Листва»''
 
|-
 
|-
| Island Bikini
+
| [[Log Panel]]
| ''Island Bikini''
+
| ''Панель «Бревно»''
| ''섬 비키니''
+
| ''Бревенчатая панель''
|}
 
 
 
; Russian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Long Elixir Table]]
! old name
+
| ''Длинный стол для эликсиров''
! new name
+
| ''Длинный стол с эликсирами''
 
|-
 
|-
| Midnight Dog Jacket
+
| [[Mahogany Lamp End Table]]
| ''Куртка полночного пса''
+
| ''Приставной столик из красного дерева''
| ''Куртка полуночного пса''
+
| ''Приставной столик из красного дерева с лампой''
 +
|-
 +
| [[Midnight Beach Bed]]
 +
| ''Кровать''
 +
| ''Кровать «Полночь на пляже»''
 
|-
 
|-
| Mineral Dog Jacket
+
| [[Midnight Beach Double Bed]]
| ''Минеральная куртка для собаки''
+
| ''Двуспальная кровать''
| ''Куртка минерального пса''
+
| ''Двуспальная кровать «Полночь на пляже»''
 
|-
 
|-
| Prismatic Shirt
+
| [[Modern Fish Tank]]
| ''Призматичная рубашка''
+
| ''Современный аквариум''
| ''Радужная рубашка''
+
| ''Аквариум «Модерн»''
|}
 
 
 
; Spanish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Modern Rug]]
! old name
+
| ''Современный коврик''
! new name
+
| ''Ковер «Модерн»''
 
|-
 
|-
| Island Bikini
+
| [[Oak Lamp End Table]]
| ''Island Bikini''
+
| ''Дубовый приставной столик''
| ''Bikini isleño''
+
| ''Дубовый приставной столик с лампой''
|}
 
 
 
; Turkish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Old World Rug]]
! old name
+
| ''Старый протертый коврик''
! new name
+
| ''Старый протертый ковер''
 
|-
 
|-
| ''gender-variant shirts''
+
| [[Patchwork Rug]]
| "(F)" and "(M)" suffixes
+
| ''Лоскутный коврик''
| "(K)" and "(E)" suffixes
+
| ''Лоскутный ковер''
 
|-
 
|-
| Aquamarine Shirt
+
| [[Pink Plush Seat]]
| ''Deniz Yeşili Tişört''
+
| ''Розовое плюшевое сидение''
| ''Gök Zümrüdü Tişört''
+
| ''Розовое плюшевое сиденье''
 
|-
 
|-
| Midnight Dog Jacket
+
| [[Retro Banner]]
| ''Geceyarısı Ceketi''
+
| ''Плакат «Ретро»''
| ''Gece Yarısı Ceketi''
+
| ''Баннер «Ретро»''
 
|-
 
|-
| Tan Striped Shirt
+
| [[Retro Mat]]
| ''Çizgili Tenrengi Tişört''
+
| ''Мат «Ретро»''
| ''Çizgili Ten Rengi Tişört''
+
| ''Маленький коврик «Ретро»''
|}
 
 
 
===Tools===
 
; German
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Retro Rug]]
! old name
+
| ''Коврик «Ретро»''
! new name
+
| ''Ковер «Ретро»''
 
|-
 
|-
| ''upgradeable tools''
+
| [[Small Book Pile]]
| ''{{t|level}} {{t|tool}}'' (like ''Stahl-Axt'')
+
| ''Кучка книг''
| ''{{t|level}}{{t|tool}}'' (like ''StahlAxt'')
+
| ''Несколько книг''
|}
 
 
 
; Hungarian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Small Book Stack]]
! old name
+
| ''Стопочка книг''
! new name
+
| ''Малая стопка книг''
 
|-
 
|-
| ''upgradeable tools''
+
| [[Small Elixir Shelf]]
| ''{{t|level}} {{t|tool}}'' (like ''Acél Balta'')
+
| ''Полочка для эликсиров''
| ''{{t|level}}{{t|tool}}'' (like ''Acélbalta'')
+
| ''Узкая полка с эликсирами''
|}
 
 
 
; Japanese
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Small Junimo Mat]]
! old name
+
| ''Маленький мат Джунимо''
! new name
+
| ''Маленький коврик Джунимо''
 
|-
 
|-
| ''upgradeable tools''
+
| [[Small Stacked Elixir Shelf]]
| ''{{t|level}} {{t|tool}}'' (like ''鋼 オノ'')
+
| ''Заставленная эликсирами полочка''
| ''{{t|level}}の{{t|tool}}'' (like ''鋼のオノ'')
+
| ''Двойная узкая полка с эликсирами''
|}
 
 
 
; Korean
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Stacked Elixir Shelf]]
! old name
+
| ''Заставленная эликсирами полка''
! new name
+
| ''Двойная полка с эликсирами''
 
|-
 
|-
| [[Bamboo Pole]]
+
| [[Stacked Joja Boxes]]
| ''대나무 막대''
+
| ''Куча коробок Джоджа''
| ''대나무 낚싯대''
+
| ''Стопка коробок Джоджа''
|}
 
 
 
; Russian
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Standing Geode]]
! old name
+
| ''Стоячая жеода''
! new name
+
| ''Жеода на подставке''
 
|-
 
|-
| ''upgradeable tools''
+
| [[Starry Double Bed]]
| ''{{t|tool}} ({{t|level}})'' (like ''Топор (Медь)'')
+
| ''Звездная двуспальная кровать''
| ''{{t|level}} {{t|tool}}'' (like ''Медный топор'')
+
| ''Звездчатая двуспальная кровать''
|}
 
 
 
; Turkish
 
: {| class="wikitable"
 
 
|-
 
|-
! item
+
| [[Starry Moon Rug]]
! old name
+
| ''Коврик со звездной ночью''
! new name
+
| ''Ковер «Звездная ночь»''
 
|-
 
|-
| [[Advanced Iridium Rod]]
+
| 'Sun #44'
| ''Gelişmiş İridyum Oltası''
+
| ''«Солнце №44»''
| ''Gelişmiş İridyum Olta''
+
| ''«Солнце № 44»''
 
|-
 
|-
| [[Bamboo Pole]]
+
| 'Sun #45'
| ''Bambu Oltası''
+
| ''«Солнце №45»''
| ''Bambu Olta''
+
| ''«Солнце № 45»''
 
|-
 
|-
| [[Fiberglass Rod]]
+
| [[Swirl Rug]]
| ''Camyünü Oltası''
+
| ''Коврик с завихрениями''
| ''Camyünü Olta''
+
| ''Ковер с завихрениями''
 
|-
 
|-
| [[Iridium Rod]]
+
| [['VGA Paradise']]
| ''İridyum Oltası''
+
| ''«VGA-рай»''
| ''İridyum Olta''
+
| ''«Рай VGA»''
 +
|-
 +
| [[Wallflower Pal]]
 +
| ''Дружок у стенки''
 +
| ''Настенный дружок''
 +
|-
 +
| [[Wall Sconce]]
 +
| ''Настенный канделябр''
 +
| ''Настенный светильник''
 +
|-
 +
| [[Walnut Lamp End Table]]
 +
| ''Ореховый приставной столик''
 +
| ''Ореховый приставной столик с лампой''
 +
|-
 +
| [[Winter Tree Decal]]
 +
| ''Наклейка «Зимнее дерево»''
 +
| ''Наклейка «Зимняя ель»''
 +
|-
 +
| [[Witch's Broom]]
 +
| ''Метла ведьмы''
 +
| ''Ведьмина метла''
 +
|-
 +
| [[Wood Panel]]
 +
| ''Панель «Дерево»''
 +
| ''Дощатая панель''
 
|}
 
|}
  
===Weapons===
+
; Spanish
; Japanese
 
 
: {| class="wikitable"
 
: {| class="wikitable"
 
|-
 
|-
Line 1,923: Line 2,063:
 
! new name
 
! new name
 
|-
 
|-
| [[Galaxy Hammer]]
+
| [[Modern Fish Tank]]
| ''Galaxy Hammer''
+
| ''Pecera mdoerna''
| ''ギャラクシーハンマー''
+
| ''Pecera moderna''
 
|}
 
|}
  
Line 1,935: Line 2,075:
 
! new name
 
! new name
 
|-
 
|-
| [[Elliott's Pencil]]
+
| [[Aquamarine Crystal Ball]]
| ''Elliot'ın Kalemi''
+
| ''Deniz Yeşili Kristal Küre''
| ''Elliott'ın Kalemi''
+
| ''Gök Zümrüdü Kristal Küre''
|}
 
 
 
===Monsters===
 
; French
 
: {| class="wikitable"
 
 
|-
 
|-
! monster
+
| [[Birch Dresser]]
! old name
+
| ''Huş Şifoniyer''
! new name
+
| ''Huş Şifonyer''
 
|-
 
|-
| [[Pepper Rex]]
+
| [[Book Pile]]
| ''Poivron Rex''
+
| ''Kitap Yığını''
| ''Poivrosaure''
+
| ''Yığılmış Kitaplar''
 
|-
 
|-
| [[Squid Kid]]
+
| [[Green Cottage Rug]]
| ''Jeune calmar''
+
| ''Yeşil Baraka''
| ''Tête flottante''
+
| ''Yeşil Baraka Kilimi''
|}
 
 
 
; German
 
: {| class="wikitable"
 
 
|-
 
|-
! monster
+
| [[J. Cola Light]]
! old name
+
| ''Diyet J. Kola''
! new name
+
| ''J. Kola Işığı''
 +
|-
 +
| [[Joja Crate]]
 +
| ''Joja Sandığı''
 +
| ''Joja Kutusu''
 
|-
 
|-
| [[Magma Duggy]]
+
| [[Journey Of The Prairie King: The Motion Picture]]
| ''Magma Schwenker''
+
| ''&apos;Çayır Kralı'nın Yolculuğu&apos;''
| ''Magma-Schwenker''
+
| ''&apos;Çayır Kralı'nın Yolculuğu: Sinema Filmi&apos;''
 
|-
 
|-
| [[Magma Sparker]]
+
| [[Junimo Plush]]
| ''Magma Sprenger''
+
| ''Peluş Junimo''
| ''Magma-Sprenger''
+
| ''Pelüş Junimo''
 
|-
 
|-
| [[Magma Sprite]]
+
| [[Krobus Portrait]]
| ''Magma Wicht''
+
| ''Krobus'in Portresi''
| ''Magma-Wicht''
+
| ''Krobus'un Portresi''
 
|-
 
|-
| [[Wilderness Golem]]
+
| [[Large Book Pile]]
| ''Golem der Wildnis''
+
| ''Büyük Kitap Yığını''
| ''Wildnis-Golem''
+
| ''Büyük Yığılmış Kitaplar''
|}
 
 
 
; Hungarian
 
: {| class="wikitable"
 
 
|-
 
|-
! monster
+
| [[Large Joja Crate]]
! old name
+
| ''Büyük Joja Sandığı''
! new name
+
| ''Büyük Joja Kutusu''
 
|-
 
|-
| [[Carbon Ghost]]
+
| [[Leah Portrait]]
| ''Szén szellem''
+
| ''Leah'ın Portresi''
| ''Szénszellem''
+
| ''Leah'nın Portresi''
 
|-
 
|-
| [[Iridium Bat]]
+
| [[Leah's Sculpture]]
| ''Irídium denevér''
+
| ''Leah'ın Heykeli''
| ''Irídiumdenevér''
+
| ''Leah'nın Heykeli''
 
|-
 
|-
| [[Iridium Crab]]
+
| [[Mahogany Bench]]
| ''Irídium rák''
+
| ''Mahun Oturak''
| ''Irídiumrák''
+
| ''Maun Oturak''
 
|-
 
|-
| [[Iridium Golem]]
+
| [[Mahogany Chair]]
| ''Wilderness Golem''
+
| ''Mahun Sandalye''
| ''Vad gólem''
+
| ''Maun Sandalye''
 
|-
 
|-
| [[Lava Bat]]
+
| [[Mahogany Dining Table]]
| ''Láva denevér''
+
| ''Mahun Yemek Masası''
| ''Lávadenevér''
+
| ''Maun Yemek Masası''
 
|-
 
|-
| [[Lava Crab]]
+
| [[Mahogany Dresser]]
| ''Láva rák''
+
| ''Mahun Şifoniyer''
| ''Lávarák''
+
| ''Maun Şifonyer''
 
|-
 
|-
| [[Rock Crab]]
+
| [[Mahogany End Table]]
| ''Kő rák''
+
| ''Mahun Komodin''
| ''Kőrák''
+
| ''Maun Komodin''
 
|-
 
|-
| [[Shadow Brute]]
+
| [[Mahogany Table]]
| ''Árnyék állat''
+
| ''Mahun Masa''
| ''Árnyékállat''
+
| ''Maun Masa''
 
|-
 
|-
| [[Shadow Shaman]]
+
| [[Mahogany Tea-Table]]
| ''Árnyék sámán''
+
| ''Mahun Sehpa''
| ''Árnyéksámán''
+
| ''Maun Sehpa''
 
|-
 
|-
| Tiger Slime
+
| [[Midnight Beach Bed]]
| ''Tigris ragacs''
+
| ''Yatak''
| ''Tigrisragacs''
+
| ''Gece Yarısı Kumsallı Yatak''
 
|-
 
|-
| [[Truffle Crab]]
+
| [[Midnight Beach Double Bed]]
| ''Rock Crab''
+
| ''Çift Kişilik Yatak''
| ''Kőrák''
+
| ''Gece Yarısı Kumsallı Çift Kişilik Yatak''
|}
 
 
 
; Portuguese
 
: {| class="wikitable"
 
 
|-
 
|-
! monster
+
| [[Modern Rug]]
! old name
+
| ''Modern Kilim''
! new name
+
| ''Modern Halı''
 
|-
 
|-
| [[Frost Jelly]]
+
| [[Oak Dresser]]
| ''Geleia congelada''
+
| ''Meşe Şifoniyer''
 +
| ''Meşe Şifonyer''
 +
|-
 +
| [[Pierre's Sign]]
 +
| ''Pierre'nin Tabelası''
 +
| ''Pierre'in Tabelası''
 +
|-
 +
| [[Red Cottage Rug]]
 +
| ''Kırmızı Baraka''
 +
| ''Kırmızı Baraka Kilimi''
 +
|-
 +
| [[Short Wizard Bookcase]]
 +
| ''Küçük Büyücü Kitaplığı''
 +
| ''Kısa Büyücü Kitaplığı''
 +
|-
 +
| [[Small Book Pile]]
 +
| ''Küçük Kitap Yığını''
 +
| ''Küçük Yığılmış Kitaplar''
 +
|-
 +
| [[Small Junimo Plush]]
 +
| ''Küçük Junimo Peluşu''
 +
| ''Küçük Junimo Pelüşü''
 +
|-
 +
| [[Walnut Dresser]]
 +
| ''Ceviz Şifoniyer''
 +
| ''Ceviz Şifonyer''
 +
|-
 +
| [[Wizard Bookshelf]]
 +
| ''Büyücü Kitaplığı''
 +
| ''Büyücü Rafı''
 +
|}
 +
 
 +
===Hats===
 +
; French
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[blue Bow]]
 +
| ''Ruban bleu''
 +
| ''Noeud ruban bleu''
 +
|-
 +
| [[Fedora]]
 +
| ''Fedora''
 +
| ''Fédora''
 +
|}
 +
 
 +
; German
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Bucket Hat]]
 +
| ''Fischerhut''
 +
| ''Bucket-Hut''
 +
|-
 +
| [[Panda Hat]]
 +
| ''Panda Hat''
 +
| ''Panda-Hut''
 +
|}
 +
 
 +
; Russian
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Arcane Hat]]
 +
| ''Загадочная шляпа''
 +
| ''Таинственная шляпа''
 +
|-
 +
| [[Flat Topped Hat]]
 +
| ''Канотье''
 +
| ''Капотен''
 +
|}
 +
 
 +
; Spanish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Gold Pan]]
 +
| ''Sartén de Oro''
 +
| ''Cacerola de Oro''
 +
|-
 +
| [[Iridium Pan]]
 +
| ''Sartén de Iridio''
 +
| ''Cacerola de Iridio''
 +
|-
 +
| [[Steel Pan]]
 +
| ''Sartén de Acero''
 +
| ''Cacerola de Acero''
 +
|-
 +
| [[Totem Mask]]
 +
| ''Máscara totem''
 +
| ''Máscara tótem''
 +
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Arcane Hat]]
 +
| ''Gizemli Şapka''
 +
| ''Büyücü Şapkası''
 +
|-
 +
| [[Copper Pan]]
 +
| ''Bakır Tava''
 +
| ''Bakır Eleme Tavası''
 +
|-
 +
| [[Flat Topped Hat]]
 +
| ''Fötr Şapka''
 +
| ''Seyyah Şapkası''
 +
|}
 +
 
 +
===Pants===
 +
; German
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| Island Bikini
 +
| ''Island Bikini''
 +
| ''Insel Bikini''
 +
|-
 +
| Prismatic Pants
 +
| ''Prismatic Pants''
 +
| ''Prisma Hose''
 +
|}
 +
 
 +
===Shirts===
 +
; French
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| ''gender-variant shirts''
 +
| "(M)" suffix
 +
| "(H)" suffix
 +
|-
 +
|-
 +
| Island Bikini
 +
| ''Island Bikini''
 +
| ''Bikini des îles''
 +
|}
 +
 
 +
; German
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
|-
 +
| Hot Pink Shirt
 +
| ''Hot Pink Shirt''
 +
| ''Pinkes Hemd''
 +
|}
 +
 
 +
; Italian
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| Island Bikini
 +
| ''Island Bikini''
 +
| ''Bikini delle isole''
 +
|}
 +
 
 +
; Japanese
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| ''gender-variant shirts''
 +
| " (F)" and " (M)" suffixes
 +
| "(女)" and "(男)" suffixes
 +
|-
 +
| Island Bikini
 +
| ''Island Bikini''
 +
| ''アイランドビキニ''
 +
|}
 +
 
 +
; Korean
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| ''gender-variant shirts''
 +
| "(F)" and "(M)" suffixes
 +
| "(여)" and "(남)" suffixes
 +
|-
 +
| Island Bikini
 +
| ''Island Bikini''
 +
| ''섬 비키니''
 +
|}
 +
 
 +
; Russian
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| Midnight Dog Jacket
 +
| ''Куртка полночного пса''
 +
| ''Куртка полуночного пса''
 +
|-
 +
| Mineral Dog Jacket
 +
| ''Минеральная куртка для собаки''
 +
| ''Куртка минерального пса''
 +
|-
 +
| Prismatic Shirt
 +
| ''Призматичная рубашка''
 +
| ''Радужная рубашка''
 +
|}
 +
 
 +
; Spanish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| Island Bikini
 +
| ''Island Bikini''
 +
| ''Bikini isleño''
 +
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| ''gender-variant shirts''
 +
| "(F)" and "(M)" suffixes
 +
| "(K)" and "(E)" suffixes
 +
|-
 +
| Aquamarine Shirt
 +
| ''Deniz Yeşili Tişört''
 +
| ''Gök Zümrüdü Tişört''
 +
|-
 +
| Midnight Dog Jacket
 +
| ''Geceyarısı Ceketi''
 +
| ''Gece Yarısı Ceketi''
 +
|-
 +
| Tan Striped Shirt
 +
| ''Çizgili Tenrengi Tişört''
 +
| ''Çizgili Ten Rengi Tişört''
 +
|}
 +
 
 +
===Tools===
 +
; German
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| ''upgradeable tools''
 +
| ''{{t|level}} {{t|tool}}'' (like ''Stahl-Axt'')
 +
| ''{{t|level}}{{t|tool}}'' (like ''StahlAxt'')
 +
|}
 +
 
 +
; Hungarian
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| ''upgradeable tools''
 +
| ''{{t|level}} {{t|tool}}'' (like ''Acél Balta'')
 +
| ''{{t|level}}{{t|tool}}'' (like ''Acélbalta'')
 +
|}
 +
 
 +
; Japanese
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| ''upgradeable tools''
 +
| ''{{t|level}} {{t|tool}}'' (like ''鋼 オノ'')
 +
| ''{{t|level}}の{{t|tool}}'' (like ''鋼のオノ'')
 +
|}
 +
 
 +
; Korean
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Bamboo Pole]]
 +
| ''대나무 막대''
 +
| ''대나무 낚싯대''
 +
|}
 +
 
 +
; Russian
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| ''upgradeable tools''
 +
| ''{{t|tool}} ({{t|level}})'' (like ''Топор (Медь)'')
 +
| ''{{t|level}} {{t|tool}}'' (like ''Медный топор'')
 +
|}
 +
 
 +
; Spanish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Advanced Iridium Rod]]
 +
| ''Barra de Iridio Avanzada''
 +
| ''Caña de Iridio Avanzada''
 +
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Advanced Iridium Rod]]
 +
| ''Gelişmiş İridyum Oltası''
 +
| ''Gelişmiş İridyum Olta''
 +
|-
 +
| [[Bamboo Pole]]
 +
| ''Bambu Oltası''
 +
| ''Bambu Olta''
 +
|-
 +
| [[Fiberglass Rod]]
 +
| ''Camyünü Oltası''
 +
| ''Camyünü Olta''
 +
|-
 +
| [[Iridium Rod]]
 +
| ''İridyum Oltası''
 +
| ''İridyum Olta''
 +
|}
 +
 
 +
===Weapons===
 +
; Japanese
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Galaxy Hammer]]
 +
| ''Galaxy Hammer''
 +
| ''ギャラクシーハンマー''
 +
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 +
|-
 +
! item
 +
! old name
 +
! new name
 +
|-
 +
| [[Elliott's Pencil]]
 +
| ''Elliot'ın Kalemi''
 +
| ''Elliott'ın Kalemi''
 +
|}
 +
 
 +
===Monsters===
 +
; French
 +
: {| class="wikitable"
 +
|-
 +
! monster
 +
! old name
 +
! new name
 +
|-
 +
| [[Pepper Rex]]
 +
| ''Poivron Rex''
 +
| ''Poivrosaure''
 +
|-
 +
| [[Squid Kid]]
 +
| ''Jeune calmar''
 +
| ''Tête flottante''
 +
|}
 +
 
 +
; German
 +
: {| class="wikitable"
 +
|-
 +
! monster
 +
! old name
 +
! new name
 +
|-
 +
| [[Magma Duggy]]
 +
| ''Magma Schwenker''
 +
| ''Magma-Schwenker''
 +
|-
 +
| [[Magma Sparker]]
 +
| ''Magma Sprenger''
 +
| ''Magma-Sprenger''
 +
|-
 +
| [[Magma Sprite]]
 +
| ''Magma Wicht''
 +
| ''Magma-Wicht''
 +
|-
 +
| [[Wilderness Golem]]
 +
| ''Golem der Wildnis''
 +
| ''Wildnis-Golem''
 +
|}
 +
 
 +
; Hungarian
 +
: {| class="wikitable"
 +
|-
 +
! monster
 +
! old name
 +
! new name
 +
|-
 +
| [[Carbon Ghost]]
 +
| ''Szén szellem''
 +
| ''Szénszellem''
 +
|-
 +
| [[Iridium Bat]]
 +
| ''Irídium denevér''
 +
| ''Irídiumdenevér''
 +
|-
 +
| [[Iridium Crab]]
 +
| ''Irídium rák''
 +
| ''Irídiumrák''
 +
|-
 +
| [[Iridium Golem]]
 +
| ''Wilderness Golem''
 +
| ''Vad gólem''
 +
|-
 +
| [[Lava Bat]]
 +
| ''Láva denevér''
 +
| ''Lávadenevér''
 +
|-
 +
| [[Lava Crab]]
 +
| ''Láva rák''
 +
| ''Lávarák''
 +
|-
 +
| [[Rock Crab]]
 +
| ''Kő rák''
 +
| ''Kőrák''
 +
|-
 +
| [[Shadow Brute]]
 +
| ''Árnyék állat''
 +
| ''Árnyékállat''
 +
|-
 +
| [[Shadow Shaman]]
 +
| ''Árnyék sámán''
 +
| ''Árnyéksámán''
 +
|-
 +
| Tiger Slime
 +
| ''Tigris ragacs''
 +
| ''Tigrisragacs''
 +
|-
 +
| [[Truffle Crab]]
 +
| ''Rock Crab''
 +
| ''Kőrák''
 +
|}
 +
 
 +
; Portuguese
 +
: {| class="wikitable"
 +
|-
 +
! monster
 +
! old name
 +
! new name
 +
|-
 +
| [[Frost Jelly]]
 +
| ''Geleia congelada''
 
| ''Gosma Congelada''
 
| ''Gosma Congelada''
|-
+
|-
| [[Iridium Golem]]
+
| [[Iridium Golem]]
| ''Wilderness Golem''
+
| ''Wilderness Golem''
| ''Golem Selvagem''
+
| ''Golem Selvagem''
|-
+
|-
| [[Pepper Rex]]
+
| [[Pepper Rex]]
| ''Pimenta Rex''
+
| ''Pimenta Rex''
| ''Rex Pimenta''
+
| ''Rex Pimenta''
|-
+
|-
| Shadow Guy
+
| Shadow Guy
| ''O cara das sombras''
+
| ''O cara das sombras''
| ''Homem das Sombras''
+
| ''Homem das Sombras''
|-
+
|-
| [[Skeleton Mage]]
+
| [[Skeleton Mage]]
| ''Mago esqueleto''
+
| ''Mago esqueleto''
| ''Esqueleto Mago''
+
| ''Esqueleto Mago''
|-
+
|-
| [[Skeleton|Skeleton Warrior]]
+
| [[Skeleton|Skeleton Warrior]]
| ''Guerreiro esqueleto''
+
| ''Guerreiro esqueleto''
| ''Esqueleto Guerreiro''
+
| ''Esqueleto Guerreiro''
 +
|}
 +
 
 +
; Russian
 +
: {| class="wikitable"
 +
|-
 +
! monster
 +
! old name
 +
! new name
 +
|-
 +
| [[Carbon Ghost]]
 +
| ''Углеродный признак''
 +
| ''Углеродный призрак''
 +
|-
 +
| [[Dwarvish Sentry]]
 +
| ''Часовой дварфов''
 +
| ''Дварфийский часовой''
 +
|-
 +
| [[Iridium Golem]]
 +
| ''Wilderness Golem''
 +
| ''Голем из глуши''
 +
|-
 +
| [[Shadow Shaman]]
 +
| ''Шаман теней''
 +
| ''Теневой шаман''
 +
|-
 +
| [[Truffle Crab]]
 +
| ''Rock Crab''
 +
| ''Каменный краб''
 +
|}
 +
 
 +
; Turkish
 +
: {| class="wikitable"
 +
|-
 +
! monster
 +
! old name
 +
! new name
 +
|-
 +
| [[Magma Duggy]]
 +
| ''Mağma Kazılcası''
 +
| ''Magma Kazılcası''
 +
|-
 +
| [[Magma Sprite]]
 +
| ''Mağma Tayfı''
 +
| ''Magma Tayfı''
 
|}
 
|}
  
; Russian
+
==See also==
: {| class="wikitable"
+
* The {{version|1.6.9|1.6.9 release notes}} list many smaller technical changes not covered on this page.
|-
 
! monster
 
! old name
 
! new name
 
|-
 
| [[Carbon Ghost]]
 
| ''Углеродный признак''
 
| ''Углеродный призрак''
 
|-
 
| [[Dwarvish Sentry]]
 
| ''Часовой дварфов''
 
| ''Дварфийский часовой''
 
|-
 
| [[Iridium Golem]]
 
| ''Wilderness Golem''
 
| ''Голем из глуши''
 
|-
 
| [[Shadow Shaman]]
 
| ''Шаман теней''
 
| ''Теневой шаман''
 
|-
 
| [[Truffle Crab]]
 
| ''Rock Crab''
 
| ''Каменный краб''
 
|}
 
  
; Turkish
+
[[tr:Modlama:Stardew Valley 1.6.9'a Aktarım]]
: {| class="wikitable"
 
|-
 
! monster
 
! old name
 
! new name
 
|-
 
| [[Magma Duggy]]
 
| ''Mağma Kazılcası''
 
| ''Magma Kazılcası''
 
|-
 
| [[Magma Sprite]]
 
| ''Mağma Tayfı''
 
| ''Magma Tayfı''
 
|}
 

Latest revision as of 14:45, 24 September 2024

Index

This page is for mod authors. Players: see Modding:Mod compatibility instead.


This page explains how to update your mods for compatibility with Stardew Valley 1.6.9, and documents some of the changes and new functionality. See also Migrate to Stardew Valley 1.6.

FAQs

What's changing?

Stardew Valley 1.6.9 contains many smaller changes for mods after the major 1.6 update.

Is this the modapocalypse?

No. The vast majority of mods should be unaffected by the changes in 1.6.9, and SMAPI will automatically rewrite most mods that are.

How to update your mod

Most mods won't need any changes. Here's a suggested 'quick start' guide to update a mod for Stardew Valley 1.6.9.

For C# mods:
  1. If you haven't already, update the mod for Stardew Valley 1.6.0.
  2. Rebuild the solution.
  3. Fix any build errors. You can search this page for relevant info as needed.
  4. Test to make sure the mod works.
  5. Skim through the changes below, and check any section that might be relevant to the mod.
For Content Patcher packs:
  1. If you haven't already, follow the Content Patcher migration guide until your content pack has "Format": "2.3.0".
    Do not skip this step! Content Patcher will assume your content pack is pre-1.6 if you don't, which can cause confusing errors if you already updated it.
  2. Skim through the changes below, and check any section that might be relevant to the mod.
For content packs which use another framework:
See the documentation for the framework mod. Often you won't need to update the content pack if the framework mod itself was updated.

Changes for all mods

Dialogue changes

  • 1.6.9 adds several new dialogue keys:
    asset key format description
    Characters/Dialogue/<name> AcceptBirthdayGift_<taste>_<context tag> (Optional) Shown when the NPC receives a birthday gift with the specified gift taste and context tag. See AcceptGift_<taste> for valid gift tastes.

    This is checked immediately before the AcceptBirthdayGift_<context tag> key added in 1.6.

    AcceptGift_<taste>_<context tag> (Optional) Shown when the NPC receives a non-birthday gift with the specified gift taste and context tag. See AcceptGift_<taste> for valid gift tastes.

    This is checked immediately before the AcceptGift_<context tag> key added in 1.6.

    AcceptGift_<taste> (Optional) Shown when the NPC receives a gift with the specified gift taste. The <taste> can be a specific taste level (Loved, Liked, Neutral, Disliked, or Hated), Positive (neutral/liked/loved), or Negative (disliked/hated).

    This is checked after all AcceptGift_* keys added in 1.6.

    AcceptGift (Optional) Shown when the NPC receives a non-birthday gift, if no other AcceptGift_* dialogue key was found.
    RejectBouquet_AlreadyAccepted_Engaged
    RejectBouquet_AlreadyAccepted_Married
    RejectBouquet_AlreadyAccepted
    (Optional) Shown when the player gives a bouquet to an NPC who already accepted one from them.
    RejectMermaidPendant_AlreadyAccepted_Engaged
    RejectMermaidPendant_AlreadyAccepted_Married
    RejectMermaidPendant_AlreadyAccepted
    (Optional) Shown when the player gives a mermaid's pendant to an NPC who already accepted one from them.
    RejectRoommateProposal_AlreadyAccepted
    RejectRoommateProposal_NpcWithSomeoneElse
    RejectRoommateProposal_PlayerWithSomeoneElse
    RejectRoommateProposal_LowFriendship
    RejectRoommateProposal_SmallHouse
    (Optional) Shown when the NPC rejects a roommate proposal because the player doesn't meet a specific requirement:
    • AlreadyAccepted: the NPC is already a roommate with this player.
    • NpcWithSomeoneElse: the NPC is already a roommate with another player.
    • PlayerWithSomeoneElse: the player making the proposal already has a roommate.
    • LowFriendship: the player doesn't have 10+ hearts with the NPC.
    • SmallHouse: the player hasn't upgraded their house yet.
    RejectRoommateProposal (Optional) Shown when the NPC rejects a roommate proposal, if a more specific RejectRoommateProposal_* dialogue wasn't found.
  • When using the $y dialogue command, you can now escape asterisks. For example, A*B will split A and B into separate dialogue boxes like before, but A**B will be shown with a single literal asterisk.

Game state query changes

  • 1.6.9 adds some new game state queries:
    Condition effect
    DATE_RANGE <min season> <min day> <min year> [max season] [max day] [max year] Whether the calendar date is within the specified range, inclusively. The max values default to winter (season), 28 (day), and unlimited (year) if omitted.

    For example, between summer 15 and winter 15 in year one:

    DATE_RANGE Summer 15 1 Winter 15 1

    Or fall 15 or later:

    DATE_RANGE Fall 15 1
    PLAYER_BASE_COMBAT_LEVEL
    PLAYER_BASE_FARMING_LEVEL
    PLAYER_BASE_FISHING_LEVEL
    PLAYER_BASE_FORAGING_LEVEL
    PLAYER_BASE_LUCK_LEVEL
    PLAYER_BASE_MINING_LEVEL
    Same as the non-BASE queries, but ignores buffs which change skill levels.
    PLAYER_HAS_TRINKET <player>+ <trinket ID>+ Whether the specified player(s) have one of the listed trinkets equipped. Each ID can be a qualified or unqualified item ID.
  • You can now check multiple values in more queries, like PLAYER_HAS_CAUGHT_FISH Current 128 139 for pufferfish or salmon. This affects PLAYER_HAS_BUFF, PLAYER_HAS_CAUGHT_FISH, PLAYER_HAS_CONVERSATION_TOPIC, PLAYER_HAS_DIALOGUE_ANSWER, PLAYER_HAS_HEARD_SONG, PLAYER_HAS_RUN_TRIGGER_ACTION, PLAYER_HAS_SEEN_EVENT, PLAYER_SPECIAL_ORDER_ACTIVE, PLAYER_SPECIAL_ORDER_RULE_ACTIVE, and PLAYER_SPECIAL_ORDER_COMPLETE.

Debug command changes

  • All debug commands now validate their arguments.
  • Improved error-handling in many cases.
  • 1.6.9 adds some new debug command:
    command description
    listLights Show debug info about all currently active light sources.
    logWallAndFloorWarnings Enable debug logs when applying wallpaper and flooring to a farmhouse (or other decoratable location) to help troubleshoot cases where they don't work with a custom map. You'd usually enable this before loading the save.
    whereIsItem,
    whereItem
    List all items matching the given item ID or name in the save.

    For example:

    > debug whereItem "Watering Can"
    
    Found 1 item matching name 'Watering Can':
    - Farm > Shed at 50, 14 > Shed149bae63-2add-4ab6-a5aa-b3bd76372004 > Chest at 4, 4 > Watering Can ((T)CopperWateringCan)
    
    worldMapPosition [includeLog] Show detailed info to help troubleshoot world map positioning data. If [includeLog] is true, it will print a detailed log of how the current position was determined based on the Data/WorldMap entries.
  • These have been removed:
    command notes
    buildCoop Replaced by debug build coop.
  • These have been improved:
    command changes
    build The building type is now case-insensitive, and will list fuzzy matches if an exact match isn't found.
    event The dontClearEvent option (default false) has been replaced by clearEventsSeen (default true), and no longer treats any value as true.
    furniture Now allows non-numeric furniture IDs.
    growCrops Now affects crops in garden pots.
    holdItem Added an optional [showMessage] boolean argument to show the item-received message after playing the hold-item animation.
    item The item ID argument is now required.
    mineLevel Added an optional [layout] argument, which can be set to the layout number in Content/Maps/Mines. For example, debug mineLevel 101 47 warps to mine level 101 using layout 47.
    setUpFarm The clearMore argument no longer treats any value as true.
    spreadSeeds Now affects crops in garden pots.
    warpCharacterTo Added a separate argument for the NPC's facing direction, instead of using the Y argument.
    water Now affects crops in garden pots.

Translation changes

  • Many of the 1.6 translations were moved from Strings/1_6_Strings into Strings/BigCraftables, Strings/Objects, and Strings/Tools.
  • Tool names/descriptions were moved from Strings/StringsFromCSFiles into a new Strings/Tools asset. Dynamic tool names (like "Gold {0}") have also been replaced by specific names (like "Gold Axe") to allow fixing awkward translations.

Building data changes

1.6.9 adds a new field in Data/Buildings, for indoor item entries:

field effect
ClearTile (Optional) Whether to remove any item on the target tile, except for one matching the indoor item's ItemId. The previous contents of the tile will be moved into the lost and found if applicable. Default true.

Farm animal data changes

1.6.9 adds a new field in Data/FarmAnimals:

field effect
Shadow (Optional) The shadow to draw under the farm animal, if a more specific field like ShadowWhenAdult doesn't apply. Defaults to omitted.

Fish pond data changes

Added new fields:

field effect
MaxPopulation (Optional) The maximum number of fish that can live in this pond, whether added manually or through population growth. This can't exceed the hardcoded maximum of 10. If omitted, defaults to the maximum based on PopulationGates.
WaterColor (Optional) The color tint to apply to the water when this entry applies. If multiple are specified, the first matching entry is applied. If none match, the default water color is used.

This consists of a list of models with these fields:

field effect
Id The unique string ID for this entry.
Color (Optional) The water color to apply. This can be a standard color value, or CopyFromInput (to use the item color from the fish item data). Default none.
MinPopulation (Optional) The minimum number of fish in the pond before this color applies. Default 1.
MinUnlockedPopulationGate (Optional) The minimum population for the last population gate that was unlocked, or 0 for any value. Default 0.
Condition (Optional) A game state query which indicates whether this entry should be applied. Defaults to always true.
Rewards This field already existed, but now has item spawn fields, conditions, and Id:
field effect
Id The unique string ID for this entry.
common fields See item spawn fields for the generic item fields supported by fish pond rewards.

Notes:

  • If ItemId or RandomItemId is set to an item query which returns multiple items, one item will be selected at random.
  • If ItemId and RandomItemId is set to the exact string (O)812 (roe), it will produce roe for the current fish.
  • For the Condition field, the input item matches the fish living in the pond.

The former MinQuantity/MaxQuantity fields are now obsolete, and replaced by the standard MinStack/MaxStack item spawn fields. For content packs which set the old fields, the value will be applied to the new ones automatically instead.

Item data changes

In Data/Objects

  • Added a new field:
    field effect
    ColorOverlayFromNextIndex (Optional) When drawn as a colored object, whether to apply the color to the next sprite in the spritesheet and draw that over the main sprite. If false, the color is applied to the main sprite instead. Default false.
  • Object buffs can now also set these buff attributes: CombatLevel, AttackMultiplier, CriticalChanceMultiplier, CriticalPowerMultiplier, Immunity, KnockbackMultiplier, WeaponPrecisionMultiplier, and WeaponSpeedMultiplier.
  • Flavor name translations like Wine_Flavored_Name can use a new {1} token for the lowercase name.
  • You can now customize the display name for specific flavor items. For example, the Wine_Flavored_(O)282_Name translation ("Cranberry Wine") overrides Wine_Flavored_Name ("{0} Wine").

Item spawn fields

1.6.9 adds a new field for all item spawn fields:

field effect
Color (Optional) The tint color to apply to the produced item. Default none.

Other

  • For C# mods, the Object.displayNameFormat field can now use two new tokens: %DISPLAY_NAME_LOWERCASE and %PRESERVED_DISPLAY_NAME_LOWERCASE.

Machine data changes

1.6.9 fixes some issues with Data/Machines:

  • The PreserveId field now supports the DROP_IN_PRESERVE token.
  • The CopyColor field now works for any input item, even if it's not a ColoredObject (in which case it uses the color from its context tags).
  • The CopyQuality field no longer disables QualityModifiers; those are now applied to the result of the copy.

Map property changes

1.6.9 adds new map properties:

property explanation
AllowBeds <allowed>
AllowMiniFridges <allowed>
Whether beds or mini-fridges can be placed in this location. This can be true or false. If specified, this bypasses the usual specific requirements (e.g. farmhouse upgrade level), though general furniture restrictions still apply (e.g. the 'placement restriction' field in Data/Furniture).

Pet data changes

In Data/Pets, the Gifts field now uses item spawn fields (including conditions and item quality/color/name/etc). The previous QualifiedItemID and Stack fields are now deprecated, but content packs which set them should still work.

Tokenizable string changes

  • Added new tokens:
    token format output
    [CapitalizeFirstLetter <text>] The input text, with the first letter capitalized.
    [ItemNameWithFlavor <flavor type> <flavor ID>] The translated display name for a flavored item name, where...
    • <flavor type> is one of AgedRoe, Bait, DriedFruit, DriedMushroom, Honey, Jelly, Juice, Pickle, Roe, SmokedFish, or Wine;
    • <flavor ID> is the qualified or qualified item ID for the flavor (e.g. the blueberry in blueberry wine).
  • For C# mods with custom tokens, parsers now receive argument values with any escape characters from [EscapedText] stripped back out.

Tool data changes

In Data/Tools, the ApplyUpgradeLevelToDisplayName field no longer exists. Every tool now has its own name instead (see translation changes).

Trigger action changes

1.6.9 adds a new field in Data/TriggerActions:

field effect
SkipPermanentlyCondition (Optional) If set, a game state query which indicates that the action should be marked applied when this condition matches. This happens before Condition, Action, and Actions are applied.

This mainly allows optimizing cases where the action will never be applied, to avoid parsing the Condition each time.

Changes for C# mods

Player changes

  • The Game1.getFarmer and Game1.getFarmerMaybeOffline methods are now obsolete and should no longer be used. They've been replaced by a unified Game1.GetPlayer method. The old methods have inconsistent and sometimes counterintuitive behavior. For example, getFarmer(id) returns the main player if the target player is offline, which usually isn't the expected result. getFarmer also returns the main player given an invalid player ID, while getFarmerMaybeOffline returns null in that case. The new method matches offline players by default, returns null if the ID isn't found (so you can choose the best fallback behavior), and has full code docs and nullability annotations. To migrate existing code:
    old code migration
    Farmer player = Game1.getFarmer(id);
    
    The exact equivalent is:
    Farmer player = Game1.GetPlayer(id, onlineOnly: true) ?? Game1.MasterPlayer;
    

    However, most mods probably didn't expect it to work that way. Consider whether you meant this instead:

    Farmer? player = Game1.GetPlayer(id);
    
    Farmer? player = Game1.getFarmerMaybeOffline(id);
    
    This is directly equivalent to:
    Farmer? player = Game1.GetPlayer(id);
    
  • The Game1.player setter is now internal. Setting it causes side-effects that are typically unexpected by mod authors, which led to frequent errors and crashes. These are explained in its new code docs. Mods can still set it via reflection if they really want to.

Screen reader changes

1.6.9 adds fields to support screen reader mods. These let mods with custom UI elements add information which can be shown to blind players, without requiring an integration with each screen reader mod.

The main change is a new interface:

/// <summary>A UI element that provides information for screen readers.</summary>
/// <remarks>These values aren't displayed by the game; they're provided to allow for implementing screen reader mods.</remarks>
public interface IScreenReadable
{
    /// <summary>If set, the translated text which represents this component for a screen reader. This may be the displayed text (for a text component), or an equivalent representation (e.g. "exit" for an 'X' button).</summary>
    string ScreenReaderText { get; }

    /// <summary>If set, a translated tooltip-like description for this component which can be displayed by screen readers, in addition to the <see cref="ScreenReaderText"/>.</summary>
    string ScreenReaderDescription { get; }

    /// <summary>Whether this is a purely visual component which should be ignored by screen readers.</summary>
    bool ScreenReaderIgnore { get; }
}

This is implemented by ClickableComponent and OptionsElement, so you can add screen reader data to most UI elements out of the box.

Light source revamp

1.6.9 revamps how light sources are tracked:

  • LightSource now has a required string ID (LightSource.Id), instead of the former optional numeric ID (LightSource.Identifier).
  • Game1.currentLightSources is now a dictionary by ID. (You can still write Game1.currentLightSources.Add(light) like before if you add using StardewValley.Extensions.)
  • Added unique IDs for every vanilla light source.
  • Added validation warnings and auto-recovery for some issues.
  • Added null handling in related helpers. For example, you can replace logic like if (light != null) Utility.repositionLightSource(light.Id, position) with Utility.repositionLightSource(light?.Id, position).
  • Added optional LightSource.onlyLocation field, which ensures that the light is only shown when viewing that location.
  • Added code docs.
  • Removed the TemporaryAnimatedSprite.light boolean field; the light is now enabled by setting the lightId field.

Quest event revamp

Previously, the game would call Game1.player.checkForQuestComplete with various arguments like string str and int number2, which had different behavior depending on the quest type.

These have been replaced with more specific methods like Quest.OnMonsterSlain, which...

  • are more intuitive to use;
  • receive more detailed info (e.g. the damage type when a monster is slain);
  • and let custom quests handle multiple event types (e.g. both item crafted and item received).

The Farmer method has been replaced with a single NotifyQuests method, which performs an action on each quest and returns whether any quest was updated.

Here's how the old Quest methods map to the new ones. (The Farmer methods are the same thing, but just add Game1.player.NotifyQuests(quest => ...) around them.)

old code new code
quest.checkForQuestComplete(n, -1, -1, null, null, Quests.Quest.type_socialize)
quest.OnNpcSocialized(npc)
quest.checkForQuestComplete(null, -1, -1, null, buildingType, Quests.Quest.type_building)
quest.OnBuildingFirstConstructed(buildingType)
quest.checkForQuestComplete(null, -1, numberCaught, null, itemId, Quest.type_fishing)
quest.OnFishCaught(itemId, numberCaught, size)
quest.checkForQuestComplete(null, -1, countAdded, item, null, Quest.type_harvest)
quest.checkForQuestComplete(null, -1, countAdded, actualItem, null, Quest.type_resource)
quest.OnItemReceived(item, countAdded)
quest.checkForQuestComplete(npc, -1, -1, item, "", Quests.Quest.type_harvest, Quests.Quest.type_itemDelivery)
quest.OnItemOfferedToNpc(npc, item)
quest.checkForQuestComplete(null, 1, 1, null, monster.Name, Quests.Quest.type_monster)
quest.OnMonsterSlain(location, monster, killedByBomb, isHutchSlime)
quest.checkForQuestComplete(null, -1, -1, crafted, null, Quests.Quest.type_crafting)
quest.OnRecipeCrafted(recipe, crafted)
quest.checkIfComplete(null, -1, -2, null, location.name)
quest.OnWarped(location)

New extension methods

The game has extension methods in the StardewValley.Extensions namespace. These add utility methods to more general types like strings.

1.6.9 adds some new extension methods:

type method usage
Dictionary<TKey, TValue> TryAddMany Add all the key/value pairs from another dictionary to this one, except for keys that already exist.

For example:

// before 1.6.9
Dictionary<string, string> fields = new();
if (obj.customFields != null)
{
    foreach ((string key, string value) in obj.customFields)
        fields.TryAdd(key, value);
}

// after 1.6.9
Dictionary<string, string> fields = new();
fields.TryAddMany(obj.customFields);
string ContainsIgnoreCase
EqualsIgnoreCase
IndexOfIgnoreCase
StartsWithIgnoreCase
EndsWithIgnoreCase
Compare two strings case-insensitively.

For example:

// before 1.6.9
if (string.Equals(left, right, StringComparison.OrdinalIgnoreCase))
   ...

// after 1.6.9
if (left.EqualsIgnoreCase(right))
   ...

The new methods also handle null as you'd expect. For example, left.EqualsIgnoreCase(right) will be true if both are null.

SyntaxAbstractor

⚠ This is highly specialized. It's meant for vanilla unit tests, so it may not handle non-vanilla text correctly and may change at any time.

The new SyntaxAbstractor class converts arbitrary text from content assets into language-independent syntax representations. These representations can be compared between languages to make sure they have the same sequence of commands, portraits, unlocalized metadata and delimiters, etc. This supports dialogue, event/festival, mail, and specific data formats.

For example:

SyntaxAbstractor abstractor = new();

// for an asset
string syntax = abstractor.ExtractSyntaxFor("Characters/Dialogue/Abigail", "Sun_old", "$p 17#I guess you think nothing would happen, right?$u|Maybe a wicked ghost would appear!"); // $p 17#text$u|text

// for a format
string syntax = abstractor.ExtractMailSyntax("Hey there!^I had some extra wood lying around... I thought maybe you could use it. Take care!  ^   -Robin %item id (O)388 50 %%[#]A Gift From Robin"); // text%item id (O)388 50%%[#]text

// for arbitrary delimited data
string customData = "SomeKey/Example Title/An example description./Robin (O)788 Forest 110 81/-1/true/Hey, nice to see you!$h";
int[] textFields = [1, 2];
int[] dialogueFields = [6];
string syntax = abstractor.ExtractDelimitedDataSyntax(customData, '/', textFields, dialogueFields); // SomeKey/text/text/Robin (O)788 Forest 110 81/-1/true/text$h

This is meant for unit tests that compare translations with the base text to make sure the basic format is the same. For unit tests, you'd usually use this through the TranslationValidator instead of directly.

TranslationValidator

The new TranslationValidator class compares translations to the original data, and returns a list of detected issues like missing or unknown keys, mismatched syntax, or malformed syntax (e.g. invalid gender-switch blocks).

For example, to validate a C# mod's translations:

// get translations
var translatedData = helper.Translation.GetTranslations().ToDictionary(p => p.Key);

// get base text
var baseData = new Dictionary<string, Translation>();
foreach (string key in translatedData.Keys)
{
    if (helper.Translation.GetInAllLocales(key).TryGetValue("default", out Translation? baseText))
        baseData[key] = baseText;
}

// assert all tests succeed
SyntaxAbstractor abstractor = new();
foreach (var issue in TranslationValidator.Compare(baseData, translatedData, element => element.Value, (key, value) => abstractor.ExtractDialogueSyntax(value)))
    Assert.Fail($"Validation failed for '{issue.Key}': {issue.SuggestedError}.");

New utility fields & methods

1.6.9 adds many new utility methods and fields. For example:

member usage
object dictionariesGetValueOrDefault(…) Object dictionaries (like GameLocation.objects) now implement the .NET GetValueOrDefault method, which lets you simplify common code:
// before 1.6.9
string? itemId = location.objects.TryGetValue(tile, out Object? obj)
    ? obj.ItemId
    : null;

// after 1.6.9
string? itemId = location.objects.GetValueOrDefault(tile)?.ItemId;
Buff.customFields The custom fields from the Data/Buffs and/or Data/Objects entry used to create the buff, if any.
Bush.readyForHarvest() Get whether this bush has berries or fruit to harvest.
ClickableTextureComponent.drawLabel Set whether the label should be drawn. This lets you add a label that's not rendered automatically.
ColoredObject.TrySetColor(…) Apply a tint color to an arbitrary item. This will change the input item directly if it's a ColoredObject, otherwise it'll create a new ColoredObject instance.

For example:

Item inputItem = ItemRegistry.Create("(O)128"); // pufferfish
if (ColoredObject.TrySetColor(inputItem, Color.Red, out ColoredObject? coloredObj)) // coloredObj = red pufferfish
   ...;
CrabPot.NeedsBait(player) Get whether the crab pot doesn't have bait, and bait is needed before it can catch anything based on the player's professions.
Crop.replaceWithObjectOnFullGrown If set, the qualified object ID to spawn on the crop's tile when it's full-grown. The crop will be removed when the object is spawned.
Dialogue.GetFallbackForError(npc)
Dialogue.GetFallbackTextForError()
Get a translated default "..." dialogue, which is shown in cases where a valid dialogue couldn't be loaded.
Event.TryResolveCommandName(…) Get the actual event command name which matches an input command or alias name. This can be used to resolve an alias (like mailReceivedAddMailReceived) or normalize the capitalization (like itemnamedItemNamed).

For example:

if (Event.TryResolveCommandName("mailRECEIVED", out string commandName))
    ...; // commandName = AddMailReceived
FarmHouse.GetFridgePositionFromMap() Get the position of the map fridge by scanning the map tiles. (Most code should use the cached fridgePosition field instead.)
Game1.IsHudDrawn Whether HUD elements like the toolbar are currently visible.
Game1.locationData A cached view of the Data/Locations asset.
GameLocation.CanWakeUpHere() Get whether a player can wake up in this location, instead of being warped home.
GameLocation.ForEachDirt(…) Perform an action for every tilled dirt in the location. You can optionally exclude dirt in garden pots.

For example:

Game1.currentLocation.ForEachDirt(dirt =>
{
    dirt.Pot?.Water();
    dirt.state.Value = HoeDirt.watered;
    return true;
});
GameLocation.GetHarvestSpawnedObjectQuality(…) Get the quality to set when harvesting a spawned object like forage.
GameLocation.OnHarvestedForage(…) Grant foraging or farming XP when the player harvests forage, and any other behavior defined by mods.
GameLocation.ParentBuilding The building which contains this location, if applicable. This replaces the former GetContainingBuilding() method, to avoid iterating the parent location's building list each time.
HoeDirt.Pot The garden pot which holds the dirt, if applicable. This is set automatically by the game.
Item.BaseName If the item's Name contains temporary dynamic changes like the " Recipe" suffix for a recipe, the item name without those changes.
Item.canBeShipped() Get whether this item can be put in the shipping bin. This replaces the former Object.canBeShipped(), and returning true now works with any item type.
Item.CopyFieldsFrom(otherItem) Copy all fields from another item into the current one. This is equivalent to item.getOne(), except that you update an existing item instead.
LocalizedContentManager.LoadStringReturnNullIfNotFound(…) This method already existed, but now has optional substitution arguments and an optional localeFallback argument.
LocalizedContentManager.LoadBaseStringOrNull(…) Get the default English text for a translation path, or null if it's not found.
Item.LearnRecipe() Learn the recipe for this item (regardless of whether the recipe is in Data/CookingRecipes or Data/CraftingRecipes).
MineShaft.IsGeneratedLevel(…)
VolcanoDungeon.IsGeneratedLevel(…)
These methods already existed before 1.6.9, but they now have overloads without the out parameters to simplify common logic. For example:
if (MineShaft.IsGeneratedLevel(location))
   ...;
NPC.CanSocializePerData(…) Get whether social features (like birthdays, gift giving, friendship, and an entry in the social tab) should be enabled for an NPC, based on their entry in Data/Characters. This is equivalent to npc.CanSocialize, but doesn't need an instance of the NPC.
Object.GetPreservedItemId() Get the item ID which was preserved as part of this item (e.g. the tulip ID for tulip honey), if applicable. This is equivalent to item.preservedParentSheetIndex, except in special cases like wild honey where preservedParentSheetIndex is set to a non-item value like -1.
Object.IsTextSign() Get whether the object can have editable text which is shown on hover like a text sign.
Object.GetObjectDisplayName(…) Get the display name which would be set for an object, without needing to create an object instance.
Raccoon.GetBundle()
Raccoon.GetBundle(timesFed)
Get the raccoon bundle that will be shown currently, or after completing a given number of bundles.
Utility.fuzzySearchAll(…) Find all matches for a search term based on fuzzy compare rules.

For example:

IEnumerable<string> coopNames = Utility.FuzzySearchAll("coop", Game1.buildingData.Keys); // [ "Coop", "Big Coop", "Deluxe Coop" ]
WorldDate.GetDaysPlayed(…) Get the total days for a given date from the start of the game, to allow for efficient date comparisons.

For example:

int minDaysPlayed = WorldDate.GetDaysPlayed(year, season, dayOfMonth);
int actualDaysPlayed = Game1.Date.TotalDays;
if (actualDaysPlayed >= minDaysPlayed)
   ...;

New constants

1.6.9 adds new constants:

constant usage
AchievementIds.* The IDs for achievements in Data/Achievements. For example:
// before 1.6.9
if (player.achievements.Contains(34))
   ...;

// after 1.6.9
if (player.achievements.Contains(AchievementIds.FullShipment))
   ...;
Item.ErrorItemName The "Error Item" name shown for invalid items.
SpecialCurrencyDisplay.currency_qiGems
SpecialCurrencyDisplay.currency_walnuts
The currency types supported by the special currency display (shown in the top-left corner when you find a Qi gem or golden walnut).

ForEachItem changes

The ForEachItem methods changed a bit in 1.6.9. (These methods iterate through every item in the world, and optionally remove/replace instances.)

Most mods aren't affected. This affects mods which use the advanced ForEachItem form (like Utility.ForEachItem((item, remove, replaceWith) => ...)), or which implement custom item types which can contain other items. Mods which use the simple form (like Utility.ForEachItem(item => ...)) don't need any changes.

The main changes are:

  • The advanced forms now use a context object, which also provides the 'path' to the item. For example, an item inside a chest would have a path consisting of the location and chest:
    Utility.ForEachItemContext(delegate(in ForEachItemContext context)
    {
        // remove pufferfish inside chests
         if (context.Item.QualifiedItemId == "(O)128" && context.GetPath().Last() is Chest)
            context.RemoveItem();
        return true;
    });
    

    The context must be passed by reference using the in keyword. This doesn't work with lambdas, so you'll need to adjust the format:

    // ✘ lambda can't use 'in'
    Utility.ForEachItemContext(in context =>
    {
        context.RemoveItem();
        return true;
    });
    
    // ✓ use method or local function
    bool HandleItem(in ForEachItemContext context)
    {
        context.RemoveItem();
        return true;
    }
    Utility.ForEachItemContext(HandleItem);
    
    // ✓ use delegate
    Utility.ForEachItemContext(delegate(in ForEachItemContext context)
    {
        context.RemoveItem();
        return true;
    });
    
  • For custom items which override Item.ForEachItem, the method signature has changed from this:
    /// <summary>Perform an action for each item contained within this item (e.g. items stored within a chest, item placed on a table, etc). This doesn't include the item itself.</summary>
    /// <param name="handler">The action to perform for each item.</param>
    /// <returns>Returns whether to continue iterating.</returns>
    bool ForEachItem(ForEachItemDelegate handler);
    

    To this:

    /// <summary>Perform an action for each item contained within this item (e.g. items stored within a chest, item placed on a table, etc). This doesn't include the item itself.</summary>
    /// <param name="handler">The action to perform for each item.</param>
    /// <param name="getPath">The contextual path leading to this item (including the item), or <c>null</c> to treat this as the root.</param>
    /// <returns>Returns whether to continue iterating.</returns>
    bool ForEachItem(ForEachItemDelegate handler, GetForEachItemPathDelegate getPath);
    
    You should pass the getPath value to ForEachItemHelper methods.

OutputMethod changes in Data/Machines

If you have custom C# methods which are used in the OutputMethod field in Data/Machines, the method signature has changed in 1.6.9. You'll need to add the new Farmer player argument to your methods:

/// <summary>The method signature for a custom <see cref="MachineItemOutput.OutputMethod"/> method.</summary>
/// <param name="machine">The machine instance for which to produce output.</param>
/// <param name="inputItem">The item being dropped into the machine, if applicable.</param>
/// <param name="probe">Whether the machine is only checking the output that would be produced. If so, the input/machine shouldn't be changed and no animations/sounds should play.</param>
/// <param name="outputData">The item output data from <c>Data/Machines</c> for which output is being created, if applicable.</param>
/// <param name="player">The player interacting with the machine, if any.</param>
/// <param name="overrideMinutesUntilReady">The in-game minutes until the item will be ready to collect, if set. This overrides the equivalent fields in the machine data if set.</param>
/// <returns>Returns the item to produce, or <c>null</c> if none should be produced.</returns>
public delegate Item MachineOutputDelegate(Object machine, Item inputItem, bool probe, MachineItemOutput outputData, Farmer player, out int? overrideMinutesUntilReady);

Changes for SMAPI and external tools

Content hashes

The game now has a Content/ContentHashes.json file, which contains the MD5 hash for every vanilla content asset. This lets SMAPI, mod managers, and other tools auto-detect content files that are outdated, broken, missing, or replaced by XNB mods.

Name translation changes for wiki maintainers

Some in-game item or monster names were retranslated in some languages for clarity or correctness.

This list is mostly provided to help wiki maintainers update pages, so it doesn't include names which only changed capitalization, changed ' (straight apostrophe) to (curly) in French, or aren't visible to vanilla players (like mine rocks).

Objects

English
item old name new name
Jelly Cranberries Jelly Cranberry Jelly
Juice Cranberries Juice Cranberry Juice
Wine Cranberries Wine Cranberry Wine
French
item old name new name
Aerinite Aerinite Aérinite
Blobfish Blobfish Poisson-blob
Bone Mill Bone Moulin Moulin à os
Cave Jelly Méduse des cavernes Gelée des cavernes
Cookie Cookie Biscuit
Dinosaur Mayonnaise Mayonnaise dinosaure Mayonnaise de dinosaure
Dried Fruit Un morceau séché de abricot Un morceau séché d’abricot
Un morceau séché de ananas Un morceau séché d’ananas
Un morceau séché de orange Un morceau séché d’orange
Fairy Rose Rose Féerie Rose de fée
Fairy Seeds Graines de rose Féerie Graines de rose de fée
Fiddlehead Fern Fougères de Fern Crosse de fougère
Fiddlehead Risotto Risotto aux fougères Risotto aux crosses de fougère
Granite Granite Granit
Haley's Lost Bracelet Haley's Lost Bracelet Bracelet perdu de Haley
Item Pedestal Item Pedestal Piédestal
Jelly Gelée de abricot Gelée d’abricot
Gelée de ananas Gelée d’ananas
Gelée de orange Gelée d’orange
Juice Jus de Ail Jus d’ail
Jus de Amarante Jus d’amarante
Jus de Artichaut Jus d’artichaut
Jus de Aubergine Jus d’aubergine
Jus de Igname Jus d’igname
Maple Bar Gâteau à l'érable Gâteau d’érable
Midnight Squid Calmar de minuit Calamar de minuit
Qi Bean Haricot Qi Haricot de Qi
Qi Fruit Fruit Qi Fruit de Qi
Qi Gem Gemme Qi Gemmes de Qi
River Jelly Méduse d’eau douce Gelée de rivière
Sea Jelly Méduse de l’océan. Gelée de mer
Squid Calmar Calamar
Sweet Gem Berry Baie gemme sucrée Baie de gemme sucrée
Targeted Bait Appât de Achigan à grande bouche Appât d’achigan à grande bouche
Appât de Achigan à petite bouche Appât d’achigan à petite bouche
Appât de Albacore Appât d’albacore
Appât de Alose Appât d’alose
Appât de Anchois Appât d’anchois
Appât de Anguille Appât d’anguille
Appât de Anguille de lave Appât d’anguille de lave
Appât de Écrevisse Appât d’écrevisse
Appât de Escargot Appât d’escargot
Appât de Esturgeon Appât d’esturgeon
Wine Vin de abricot Vin d’abricot
Vin de ananas Vin d’ananas
Vin de orange Vin d’orange
German
item old name new name
Artifact Trove Artefakt Fund Artefaktfund
Calico Egg Calico Ei Calico-Ei
Combat Quarterly Kampf-Vierteljahresschrift Kampf-Quartalsheft
Curiosity Lure Neugierde Köder Neugierköder
Deluxe Worm Bin Luxus-Wurmbehälter Luxus-Wurmeimer
Dressed Spinner Verkleideter Dreher Verkleideter Spinner
Farm Computer Hof Rechner Hof-Rechner
Fireworks Fireworks (Grün) Feuerwerk (Grün)
Goby Goby Grundeln
Hot Java Ring Heißer Java Ring Heißer Java-Ring
Item Pedestal Item Pedestal Gegenstand Podest
Magma Cap Magma Hut Magmahut
Mango Sticky Rice Mango Klebreis Mango-Klebreis
Monster Compendium Monster Kompendium Monster-Kompendium
Movie Ticket Kino Ticket Kinoticket
Qi Fruit Qi Frucht Qi-Frucht
Qi Gem Qi Edelstein Qi-Edelstein
Raccoon Journal Waschbär Tagebuch Waschbär-Tagebuch
Sonar Bobber Sonar Köder Sonarköder
Spinner Dreher Spinner
Stardew Valley Almanac Stardew Valley Almanach Sternentautaler Almanach
Stardew Valley Rose Stardew Valley Rose Sternentautaler Rose
Stardrop Tea Sternentropfen-Tee Sternenfall-Tee
Tea Leaves Tee Blätter Teeblätter
Tent Kit Zelt Bausatz Zelt-Bausatz
Treasure Totem Schatz Totem Schatz-Totem
Warp Totem: Desert Teleport Totem: Wüste Teleport-Totem: Wüste
Hungarian
item old name new name
Cave Jelly Barlangi medúza Barlangi zselé
River Jelly Folyami medúza Folyami zselé
Sea Jelly Tengeri medúza Tengeri zselé
Italian
item old name new name
Cave Jelly Medusa di grotta Gelatina di grotta
Ginger Ale Ginger ale Liquore allo zenzero
Haley's Lost Bracelet Haley's Lost Bracelet Braccialetto perduto di Haley
Item Pedestal Item Pedestal Piedistallo per oggetto
Rice Shoot Spara di riso Germoglio di riso
River Jelly Medusa fluviale Gelatina fluviale
Sea Jelly Medusa marina Gelatina marina
Japanese
item old name new name
Bone Mill クリスタルチェア 骨粉砕機
Cave Jelly 洞窟クラゲ 洞窟ゼリー
Haley's Lost Bracelet Haley's Lost Bracelet ヘイリーがなくしたブレスレット
Heavy Tapper Heavy Tapper 大型樹液採取器
Item Pedestal Item Pedestal アイテム用の台座
River Jelly 川クラゲ 川ゼリー
Roe 明太子 魚卵
Sea Jelly 海クラゲ 海ゼリー
Stone Cairn 石のカイム 石のケアン
Korean
item old name new name
Haley's Lost Bracelet Haley's Lost Bracelet 헤일리의 잃어버린 팔찌
Sunfish 개복치 선피쉬
Russian
item old name new name
Big Green Cane Большой зеленый тростник Большая зеленая трость
Big Red Cane Большой красный тростник Большая красная трость
Bok Choy Seeds Семена бок-чой Семена бок-чоя
Chicken Decal Наклейка «Курица» Наклейка «Курицы»
Crimsonfish Кримзонфиш Багрянник
Dried Fruit <item name> (засушено) Сушен. <item name>
Сморчок (засушено) Сушен. сморчки
Лисичка (засушено) Сушен. лисички
Острая ягода (засушено) Сушен. острые ягоды
Шампиньон (засушено) Сушен. шампиньоны
Черная слива (засушено) Сушен. дикие сливы
Кристальный фрукт (засушено) Сушен. кристальные фрукты
Фиолетовый гриб (засушено) Сушен. фиолетовые грибы
Древний плод (засушено) Сушен. древние фрукты
Яблоко (засушено) Сушен. яблоки
Абрикос (засушено) Сушен. абрикосы
Апельсин (засушено) Сушен. апельсины
Персик (засушено) Сушен. персики
Гранат (засушено) Сушен. гранаты
Ананас (засушено) Сушен. ананасы
Магмовый гриб (засушено) Сушен. магмовые грибы
Фрукт Ки (засушено) Сушен. фрукты Ки
Кокос (засушено) Сушен. кокосы
Плод кактуса (засушено) Сушен. плоды кактуса
Банан (засушено) Сушен. бананы
Far Away Stone Камень издалека Камень из далеких земель
Fish Taco Рыбный тако Рыбное тако
Glacierfish Jr. Ледорыб Мл. Ледорыб Младший
Green Canes Зеленый тростник Зеленые тросточки
Tomato Juice Сок (Помидор) Сок (Томат)
Mini-Shipping Bin Мини-ящик для отгрузок Мини-ящик для отгрузки
Mixed Cane Смешанный тростник Смешанные тросточки
Oil of Garlic Масло Чеснока Чесночное масло
Pickles Маринованные консервы: <item name> Маринов. <item name>
Маринованные консервы: Помидор Маринов. помидоры
Маринованные консервы: Съедобный папоротник Маринов. папоротник
Маринованные консервы: Неизмельченный рис Маринов. рис
Маринованные консервы: Баклажан Маринов. баклажаны
Smoked Fish <item name> (закопчено) Копченый <item name>
Рыба-еж (закопчено) Копченая рыба-еж
Сардина (закопчено) Копченая сардина
Радужная форель (закопчено) Копченая радужная форель
Щука (закопчено) Копченая щука
Барабулька (закопчено) Копченая барабулька
Сельдь (закопчено) Копченая сельдь
Рыба-камень (закопчено) Копченая рыба-камень
Багрянник (закопчено) Копченый Багрянник
Морской черт (закопчено) Копченый Морской черт
Легенда (закопчено) Копченая Легенда
Мелкая камбала (закопчено) Копченая мелкая камбала
Карп-мутант (закопчено) Копченый Карп-мутант
Тигровая форель (закопчено) Копченая тигровая форель
Тиляпия (закопчено) Копченая тиляпия
Дорада (закопчено) Копченая дорада
Камбала (закопчено) Копченая камбала
Ледорыб (закопчено) Копченый Ледорыб
Жуть-рыба (закопчено) Копченая жуть-рыба
Рыба-пузырь (закопчено) Копченая рыба-пузырь
Малек Багрянника (закопчено) Копченый Малек Багрянника
Мисс Морской черт (закопчено) Копченая Мисс Морской черт
Легенда II (закопчено) Копченая Легенда II
Радиоактивный карп (закопчено) Копченый Радиоактивный карп
Ледорыб Младший (закопчено) Копченый Ледорыб Младший
Son of Crimsonfish Сын Кримзонфиш Малек Багрянника
Statue of Endless Fortune Статуя Вечной Удачи Статуя бесконечной удачи
Stonefish Камень-рыба Рыба-камень
Tall Torch Стоячий факел Длинный факел
The Art O' Crabbing Искусство крабства Краболовное искусство
Unmilled Rice Неизмельченный рис Неочищенный рис
Way Of The Wind pt. 1 Путь Ветра, ч. 1 Путь Ветра, том 1
Way Of The Wind pt. 2 Путь Ветра, ч. 2 Путь Ветра, том 2
Wild Plum Черная слива Дикая слива
Spanish
item old name new name
Glacierfish Jr. Pez glacial jóven Pez glacial joven
Haley's Lost Bracelet Haley's Lost Bracelet El brazalete perdido de Haley
Item Pedestal Item Pedestal Pedestal para objetos
Stardrop Tea Té de fruta estelar. Té de fruta estelar
Tent Kit Kit de tienda de campaña. Kit de tienda de campaña
Treasure Totem Totem del tesoro Tótem del tesoro
Warp Totem: Island Totem de teletransporte: Isla Tótem de teletransporte: Isla
Turkish
item old name new name
Algae Soup Yosun Çorbası Su Yosunu Çorbası
Big Green Cane Büyük Yeşil Şekerkamışı Büyük Yeşil Şeker Kamışı
Big Red Cane Büyük Kırmızı Şekerkamışı Büyük Kırmızı Şeker Kamışı
Blueberry Yabanmersini Yaban Mersini
Blueberry Seeds Yabanmersini Tohumu Yaban Mersini Tohumu
Blueberry Tart Yabanmersinli Turta Yaban Mersinli Turta
Broccoli Seeds Brokoli Tohumları Brokoli Tohumu
Carrot Seeds Havuç Tohumları Havuç Tohumu
Cask Fıçı Varil
Caviar Hayvar Havyar
Coleslaw Lahana Salatası Kırmızı Lahana Salatası
Dark Sign Kara İşaret Kara Tabela
Dried Sunflowers Kurumuş Ayçicekleri Kurumuş Ayçiçekleri
Fiddlehead Fern Eğreltiotu Eğrelti Otu
Fiddlehead Risotto Eğreltiotlu Pilav Eğrelti Otlu Pilav
Haley's Lost Bracelet Haley's Lost Bracelet Haley'nin Kayıp Bileziği
Goby Kayabalığı Taşbalığı
Golden Pumpkin Altın Balkabağı Altın Bal Kabağı
Green Canes Yeşil Şekerkamışları Yeşil Şeker Kamışları
Hops Şerbetçiotu Şerbetçi Otu
Hops Starter Şerbetçiotu Yetiştirici Şerbetçi Otu Yetiştirici
Jelly Marmelat Reçel
Loom Dokuma Tezgahı Dokuma Tezgâhı
Magma Cap Mağma Mantarı Magma Mantarı
Mixed Cane Renkli Şekerkamışları Renkli Şeker Kamışları
Ostrich Egg Devekuşu Yumurtası Deve Kuşu Yumurtası
Ostrich Incubator Devekuşu Kuluçka Makinesi Deve Kuşu Kuluçka Makinesi
Poppyseed Muffin Haşhaşlı Börek Haşhaşlı Kek
Powdermelon Seeds Kış Kavunu Tohumları Kış Kavunu Tohumu
Plush Bunny Peluş Tavşan Pelüş Tavşan
Pumpkin Balkabağı Bal Kabağı
Pumpkin Seeds Balkabağı Tohumu Bal Kabağı Tohumu
Queen Of Sauce Cookbook Sosun Kraliçesi Yemek Kitabı Soslar Kraliçesi Yemek Kitabı
Rarecrows Hepsini bul! (1 Hepsini bul! (X/8)
(where X is the rarecrow number)
Red Canes Kırmızı Şekerkamışları Kırmızı Şeker Kamışları
Sloth Skeleton L Tembel Hayvan İskeleti Tembel Hayvan İskeleti (Sol)
Sloth Skeleton M Tembel Hayvan İskeleti Tembel Hayvan İskeleti (Orta)
Sloth Skeleton R Tembel Hayvan İskeleti Tembel Hayvan İskeleti (Sağ)
Stardew Valley Almanac Stardew Valley Yıllığı Yıldızçiyi Vadisi Yıllığı
Stuffing İç Doldurma
Summer Squash Seeds Yaz Kabak Tohumları Yaz Kabağı Tohumu
Workbench Çalışma Tezgahı Çalışma Tezgâhı

Furniture

French
item old name new name
Book Stack Pile de livres Tas de livres
J. Cola Light "J. Cola Light" Enseigne murale lumineuse J.Cola
Large Book Stack Grande pile de livres Grand tas de livres
Midnight Beach Bed Lit Lit de plage nocturne
Midnight Beach Double Bed Lit Lit double de plage nocturne
Small Book Stack Petite pile de livres Petit tas de livres
Wizard Bookshelf Bibliothèque de sorcier Étagère de sorcier
Hungarian
item old name new name
Midnight Beach Bed Ágy Éjféli strand ágy
Midnight Beach Double Bed Dupla ágy Éjféli strand dupla ágy
Italian
item old name new name
Large Green Rug Tappeto verde gande Tappeto verde grande
Russian
item old name new name
Birch Lamp End Table Березовый приставной столик Березовый приставной столик с лампой
Blossom Rug Цветочный коврик Цветочный ковер
Bountiful Dining Table Изобильный обеденный стол Обеденный стол «Изобилие»
Circular Junimo Rug Круглый коврик Джунимо Круглый ковер Джунимо
'Community Center' «Общественный центр» «Клуб»
Curly Tree Изогнутое дерево Кудрявое дерево
Dark Leafy Wall Panel Темная панель «Листва» Средняя панель «Листва»
Dark Rug Темный Коврик Темный ковер
Decorative Trash Can Декоративная мусорка Декоративный мусорный бак
Deluxe Tree Элитное дерево Изысканное дерево
Elixir Shelf Полка для эликсиров Полка с эликсирами
Elixir Table Стол для эликсиров Стол с эликсирами
Funky Rug Модный коврик Модный ковер
Green Plush Seat Зеленое плюшевое сидение Зеленое плюшевое сиденье
'Groovy' «Клево» «Волнистые линии»
Harvey Portrait Портрет Хэйли Портрет Харви
Icy Rug Ледяной коврик Ледяной ковер
Indoor Hanging Basket Комнатная висячая корзина Комнатная подвесная корзина
J Джей Буква «J»
'Jade Hills Extended' «Нефритовые холмы» (расширенная версия) «Нефритовые холмы» (широкая версия)
Joja Cola Tea Table Чайный столик Джоджа-кола Чайный столик «Джоджа-кола»
'Journey Of The Prairie King: The Motion Picture' «Путешествие Короля Прерий: Фильм» «Путешествие Короля прерий: Худ. фильм»
Junimo Bag Сумка Джунимо Мешочек Джунимо
Junimo Bundle Сверток Джунимо Узелок Джунимо
Junimo Mat Мат Джунимо Коврик Джунимо
Junimo Plaque Табличка Джунимо Пластина Джунимо
Junimo Rug Коврик Джунимо Ковер Джунимо
Junimo Wall Plaque Настенная табличка Джунимо Настенная пластина Джунимо
Large Cottage Rug Большой домашний коврик Большой деревенский ковер
Large Green Rug Большой зеленый коврик Большой зеленый ковер
Large Joja Rug Большой коврик Джоджа Большой ковер Джоджа
Large Red Rug Большой красный коврик Большой красный ковер
Large Retro Rug Большой коврик «Ретро» Большой ковер «Ретро»
Light Green Rug Коврик «Зеленые листья» Ковер «Зеленые листья»
Light Leafy Wall Panel Светлая панель «Листва» Короткая панель «Листва»
Log Panel Панель «Бревно» Бревенчатая панель
Long Elixir Table Длинный стол для эликсиров Длинный стол с эликсирами
Mahogany Lamp End Table Приставной столик из красного дерева Приставной столик из красного дерева с лампой
Midnight Beach Bed Кровать Кровать «Полночь на пляже»
Midnight Beach Double Bed Двуспальная кровать Двуспальная кровать «Полночь на пляже»
Modern Fish Tank Современный аквариум Аквариум «Модерн»
Modern Rug Современный коврик Ковер «Модерн»
Oak Lamp End Table Дубовый приставной столик Дубовый приставной столик с лампой
Old World Rug Старый протертый коврик Старый протертый ковер
Patchwork Rug Лоскутный коврик Лоскутный ковер
Pink Plush Seat Розовое плюшевое сидение Розовое плюшевое сиденье
Retro Banner Плакат «Ретро» Баннер «Ретро»
Retro Mat Мат «Ретро» Маленький коврик «Ретро»
Retro Rug Коврик «Ретро» Ковер «Ретро»
Small Book Pile Кучка книг Несколько книг
Small Book Stack Стопочка книг Малая стопка книг
Small Elixir Shelf Полочка для эликсиров Узкая полка с эликсирами
Small Junimo Mat Маленький мат Джунимо Маленький коврик Джунимо
Small Stacked Elixir Shelf Заставленная эликсирами полочка Двойная узкая полка с эликсирами
Stacked Elixir Shelf Заставленная эликсирами полка Двойная полка с эликсирами
Stacked Joja Boxes Куча коробок Джоджа Стопка коробок Джоджа
Standing Geode Стоячая жеода Жеода на подставке
Starry Double Bed Звездная двуспальная кровать Звездчатая двуспальная кровать
Starry Moon Rug Коврик со звездной ночью Ковер «Звездная ночь»
'Sun #44' «Солнце №44» «Солнце № 44»
'Sun #45' «Солнце №45» «Солнце № 45»
Swirl Rug Коврик с завихрениями Ковер с завихрениями
'VGA Paradise' «VGA-рай» «Рай VGA»
Wallflower Pal Дружок у стенки Настенный дружок
Wall Sconce Настенный канделябр Настенный светильник
Walnut Lamp End Table Ореховый приставной столик Ореховый приставной столик с лампой
Winter Tree Decal Наклейка «Зимнее дерево» Наклейка «Зимняя ель»
Witch's Broom Метла ведьмы Ведьмина метла
Wood Panel Панель «Дерево» Дощатая панель
Spanish
item old name new name
Modern Fish Tank Pecera mdoerna Pecera moderna
Turkish
item old name new name
Aquamarine Crystal Ball Deniz Yeşili Kristal Küre Gök Zümrüdü Kristal Küre
Birch Dresser Huş Şifoniyer Huş Şifonyer
Book Pile Kitap Yığını Yığılmış Kitaplar
Green Cottage Rug Yeşil Baraka Yeşil Baraka Kilimi
J. Cola Light Diyet J. Kola J. Kola Işığı
Joja Crate Joja Sandığı Joja Kutusu
Journey Of The Prairie King: The Motion Picture 'Çayır Kralı'nın Yolculuğu' 'Çayır Kralı'nın Yolculuğu: Sinema Filmi'
Junimo Plush Peluş Junimo Pelüş Junimo
Krobus Portrait Krobus'in Portresi Krobus'un Portresi
Large Book Pile Büyük Kitap Yığını Büyük Yığılmış Kitaplar
Large Joja Crate Büyük Joja Sandığı Büyük Joja Kutusu
Leah Portrait Leah'ın Portresi Leah'nın Portresi
Leah's Sculpture Leah'ın Heykeli Leah'nın Heykeli
Mahogany Bench Mahun Oturak Maun Oturak
Mahogany Chair Mahun Sandalye Maun Sandalye
Mahogany Dining Table Mahun Yemek Masası Maun Yemek Masası
Mahogany Dresser Mahun Şifoniyer Maun Şifonyer
Mahogany End Table Mahun Komodin Maun Komodin
Mahogany Table Mahun Masa Maun Masa
Mahogany Tea-Table Mahun Sehpa Maun Sehpa
Midnight Beach Bed Yatak Gece Yarısı Kumsallı Yatak
Midnight Beach Double Bed Çift Kişilik Yatak Gece Yarısı Kumsallı Çift Kişilik Yatak
Modern Rug Modern Kilim Modern Halı
Oak Dresser Meşe Şifoniyer Meşe Şifonyer
Pierre's Sign Pierre'nin Tabelası Pierre'in Tabelası
Red Cottage Rug Kırmızı Baraka Kırmızı Baraka Kilimi
Short Wizard Bookcase Küçük Büyücü Kitaplığı Kısa Büyücü Kitaplığı
Small Book Pile Küçük Kitap Yığını Küçük Yığılmış Kitaplar
Small Junimo Plush Küçük Junimo Peluşu Küçük Junimo Pelüşü
Walnut Dresser Ceviz Şifoniyer Ceviz Şifonyer
Wizard Bookshelf Büyücü Kitaplığı Büyücü Rafı

Hats

French
item old name new name
blue Bow Ruban bleu Noeud ruban bleu
Fedora Fedora Fédora
German
item old name new name
Bucket Hat Fischerhut Bucket-Hut
Panda Hat Panda Hat Panda-Hut
Russian
item old name new name
Arcane Hat Загадочная шляпа Таинственная шляпа
Flat Topped Hat Канотье Капотен
Spanish
item old name new name
Gold Pan Sartén de Oro Cacerola de Oro
Iridium Pan Sartén de Iridio Cacerola de Iridio
Steel Pan Sartén de Acero Cacerola de Acero
Totem Mask Máscara totem Máscara tótem
Turkish
item old name new name
Arcane Hat Gizemli Şapka Büyücü Şapkası
Copper Pan Bakır Tava Bakır Eleme Tavası
Flat Topped Hat Fötr Şapka Seyyah Şapkası

Pants

German
item old name new name
Island Bikini Island Bikini Insel Bikini
Prismatic Pants Prismatic Pants Prisma Hose

Shirts

French
item old name new name
gender-variant shirts "(M)" suffix "(H)" suffix
Island Bikini Island Bikini Bikini des îles
German
item old name new name
Hot Pink Shirt Hot Pink Shirt Pinkes Hemd
Italian
item old name new name
Island Bikini Island Bikini Bikini delle isole
Japanese
item old name new name
gender-variant shirts " (F)" and " (M)" suffixes "(女)" and "(男)" suffixes
Island Bikini Island Bikini アイランドビキニ
Korean
item old name new name
gender-variant shirts "(F)" and "(M)" suffixes "(여)" and "(남)" suffixes
Island Bikini Island Bikini 섬 비키니
Russian
item old name new name
Midnight Dog Jacket Куртка полночного пса Куртка полуночного пса
Mineral Dog Jacket Минеральная куртка для собаки Куртка минерального пса
Prismatic Shirt Призматичная рубашка Радужная рубашка
Spanish
item old name new name
Island Bikini Island Bikini Bikini isleño
Turkish
item old name new name
gender-variant shirts "(F)" and "(M)" suffixes "(K)" and "(E)" suffixes
Aquamarine Shirt Deniz Yeşili Tişört Gök Zümrüdü Tişört
Midnight Dog Jacket Geceyarısı Ceketi Gece Yarısı Ceketi
Tan Striped Shirt Çizgili Tenrengi Tişört Çizgili Ten Rengi Tişört

Tools

German
item old name new name
upgradeable tools <level> <tool> (like Stahl-Axt) <level><tool> (like StahlAxt)
Hungarian
item old name new name
upgradeable tools <level> <tool> (like Acél Balta) <level><tool> (like Acélbalta)
Japanese
item old name new name
upgradeable tools <level> <tool> (like 鋼 オノ) <level><tool> (like 鋼のオノ)
Korean
item old name new name
Bamboo Pole 대나무 막대 대나무 낚싯대
Russian
item old name new name
upgradeable tools <tool> (<level>) (like Топор (Медь)) <level> <tool> (like Медный топор)
Spanish
item old name new name
Advanced Iridium Rod Barra de Iridio Avanzada Caña de Iridio Avanzada
Turkish
item old name new name
Advanced Iridium Rod Gelişmiş İridyum Oltası Gelişmiş İridyum Olta
Bamboo Pole Bambu Oltası Bambu Olta
Fiberglass Rod Camyünü Oltası Camyünü Olta
Iridium Rod İridyum Oltası İridyum Olta

Weapons

Japanese
item old name new name
Galaxy Hammer Galaxy Hammer ギャラクシーハンマー
Turkish
item old name new name
Elliott's Pencil Elliot'ın Kalemi Elliott'ın Kalemi

Monsters

French
monster old name new name
Pepper Rex Poivron Rex Poivrosaure
Squid Kid Jeune calmar Tête flottante
German
monster old name new name
Magma Duggy Magma Schwenker Magma-Schwenker
Magma Sparker Magma Sprenger Magma-Sprenger
Magma Sprite Magma Wicht Magma-Wicht
Wilderness Golem Golem der Wildnis Wildnis-Golem
Hungarian
monster old name new name
Carbon Ghost Szén szellem Szénszellem
Iridium Bat Irídium denevér Irídiumdenevér
Iridium Crab Irídium rák Irídiumrák
Iridium Golem Wilderness Golem Vad gólem
Lava Bat Láva denevér Lávadenevér
Lava Crab Láva rák Lávarák
Rock Crab Kő rák Kőrák
Shadow Brute Árnyék állat Árnyékállat
Shadow Shaman Árnyék sámán Árnyéksámán
Tiger Slime Tigris ragacs Tigrisragacs
Truffle Crab Rock Crab Kőrák
Portuguese
monster old name new name
Frost Jelly Geleia congelada Gosma Congelada
Iridium Golem Wilderness Golem Golem Selvagem
Pepper Rex Pimenta Rex Rex Pimenta
Shadow Guy O cara das sombras Homem das Sombras
Skeleton Mage Mago esqueleto Esqueleto Mago
Skeleton Warrior Guerreiro esqueleto Esqueleto Guerreiro
Russian
monster old name new name
Carbon Ghost Углеродный признак Углеродный призрак
Dwarvish Sentry Часовой дварфов Дварфийский часовой
Iridium Golem Wilderness Golem Голем из глуши
Shadow Shaman Шаман теней Теневой шаман
Truffle Crab Rock Crab Каменный краб
Turkish
monster old name new name
Magma Duggy Mağma Kazılcası Magma Kazılcası
Magma Sprite Mağma Tayfı Magma Tayfı

See also