Targeted Bait

From Stardew Valley Wiki
Jump to navigation Jump to search
Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Targeted Bait
Pink Bait.png
Increases your chances to catch (fish name).
Information
Source Bait MakerFish Shop
Energy Inedible
Sell Price 0.1 × Fish Price

Targeted Bait is a specialized type of bait which increases the chance of hooking a specific fish in a given area provided the fish can be caught in that area at that time, weather, and season. The bite rate for any targeted bait the same as for standard bait (reduces the delay before a nibble by 50%).[1]

It can be obtained from a Bait Maker after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the Fish Shop for double the sell price (0.2 x Fish price).

When using targeted bait, the Locational Chance[2] and Spawn Rate for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.[3] These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.[4] If it reaches the end of the list a second time, the player will hook trash.[5]

Targeted Bait also works with Crab Pots. Its effect depends on the chance of the targeted fish.[6] Specifically:

  • Lobster chance is quadrupled.
  • Clam, Crab, and Oyster chances are tripled.
  • All other Crab Pot fish chances are doubled.

Notes

  • Some fish, such as the Legendary Fish, Extended Family, and Submarine fish ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
  • The Legendary Fish and Extended Family have earlier Precedence[7] than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
  • Mines fish, other than Ghostfish, do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for Stonefish, 9% for Ice Pip, and 8% for Lava Eel.[8]

Use

Requires: Fiberglass Rod.png Fiberglass Rod, Iridium Rod.png Iridium Rod, or Advanced Iridium Rod.png Advanced Iridium Rod.

Each cast uses one piece of bait or one magnet. When all bait is used up, the game pops up a notification saying "You've used your last piece of bait."

To attach bait to a fishing rod, open the inventory, click on the bait (Left-Click.png left-click or Right-Click.png right-click, depending on how many bait will be used), and then Right-Click.png on the rod. To remove bait, Right-Click.png on the rod.

On an Xbox controller, press 360 A.png on the bait to select the whole stack (or 360 X.png to pick up a single one), then 360 X.png to attach to the rod.

On a PS4 controller, press PS4 Cross.png on the bait to select the whole stack (or PS4 Square.png to pick up a single one), then PS4 Square.png to attach to the rod.

On a Nintendo Switch Controller, Press Switch A.png on the bait to select the whole stack (Or Switch Y.png to pick up a single one), then Switch Y.png to attach to the rod.

Bait can be detached by pressing PS4 Cross.png on either Controller. (Switch Y.png on Nintendo Switch)

For the mobile version, bait can be added to the fishing rod by opening the inventory, then dragging the bait and dropping it on top of the rod.

Bundles

Targeted Bait is not used in any bundles.

Gifting

Villager Reactions

Hate Abigail Icon.png AbigailAlex Icon.png AlexCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard

Quests

Targeted Bait is not used in any quests.

References

  1. See FishingRod::calculateTimeUntilFishingBite in the game code.
  2. See SpawnFishData::GetChance in the game code. The multiplier is applied after all modifiers except Luck, most notably applying after any Curiosity Lure buff, by far the most common modifier to Location chance.
  3. See GameLocation::GetGenericFishRequirements in the game code. The 1.66x multiplier is applied after fishing zone, fishing level, and curiosity lure modifiers, and the 0.9 cap.
  4. See GameLocation::GetFishFromLocationData in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.
  5. Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.
  6. See CrabPot::DayUpdate in the game code.
  7. See Locations.xnb in the game files for Precedence values.
  8. See MineShaft::GetFish in the game code.

History

  • 1.6: Introduced.