Combat Quarterly

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Combat Quarterly
Combat Quarterly.png
Read this to gain some combat experience.
Information
Source Bookseller • Traveling Cart • Fishing Treasure Chests • Mayor's Manor • Mystery Boxes • Golden Mystery Boxes • Monsters • Crates and Barrels • Trees • Artifact Spots
Sell Price data-sort-value="500">Gold.png500g

Combat Quarterly is a skill book that can be obtained through:

Upon reading the book, players will earn 250 Combat XP.

Gifting

Villager Reactions

Love Penny Icon.png Penny
Like Abigail Icon.png Abigail • Elliott Icon.png Elliott • Sebastian Icon.png Sebastian
Neutral Caroline Icon.png Caroline • Clint Icon.png Clint • Demetrius Icon.png Demetrius • Dwarf Icon.png Dwarf • Emily Icon.png Emily • Evelyn Icon.png Evelyn • George Icon.png George • Gus Icon.png Gus • Haley Icon.png Haley • Harvey Icon.png Harvey • Jas Icon.png Jas • Jodi Icon.png Jodi • Kent Icon.png Kent • Krobus Icon.png Krobus • Leah Icon.png Leah • Leo Icon.png Leo • Lewis Icon.png Lewis • Linus Icon.png Linus • Marnie Icon.png Marnie • Maru Icon.png Maru • Pam Icon.png Pam • Pierre Icon.png Pierre • Robin Icon.png Robin • Sam Icon.png Sam • Sandy Icon.png Sandy • Shane Icon.png Shane • Vincent Icon.png Vincent • Willy Icon.png Willy • Wizard Icon.png Wizard
Dislike Alex Icon.png Alex

Bundles

Combat Quarterly is not used in any bundles.

Tailoring

Combat Quarterly is not used in any tailoring. It can be used in dyeing, serving as a red dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a red dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.

Quests

Combat Quarterly is not used in any quests.

Trading

One Combat Quarterly can be traded to the Bookseller for 1 Monster Musk.

References

  1. ↑ See Data\Shops.xnb in the game code.
  2. ↑ See FishingRod::openTreasureMenuEndFunction in the game code.
  3. ↑ See PrizeTicketMenu::getPrizeItem in the game code.
  4. ↑ See RockGolem::getExtraDropItems in the game code.
  5. ↑ 5.0 5.1 5.2 5.3 See Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::shake, Tree::performToolAction, and GameLocation::digUpArtifactSpot.

History

  • 1.6: Introduced.