Difference between revisions of "Forge"

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==Weapon forging==
 
==Weapon forging==
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 [[Cinder Shard|cinder shards]] depending on the forge level.
+
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s depending on the forge level.
  
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.
+
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but only consumes 10 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s.
  
 
{|class="wikitable"
 
{|class="wikitable"
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==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
A random enchantment can be added to any weapon or tool, with the exceptions of the [[Copper Pan]], [[Return Scepter]], [[Scythe]], and [[Golden Scythe]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 [[Cinder Shard]]s.
+
A random enchantment can be added to any weapon or tool, with the exceptions of the [[Copper Pan]], [[Return Scepter]], [[Scythe]], and [[Golden Scythe]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s.
  
Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.  
+
Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.
  
 
Upgrading Tools will not remove enchantments already on them.
 
Upgrading Tools will not remove enchantments already on them.
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|-
 
|-
 
| Auto-Hook
 
| Auto-Hook
|  
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|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
|  
+
|
|  
+
|
|  
+
|
 
| Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
 
| Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
 
|-
 
|-
 
| Archaeologist
 
| Archaeologist
|  
+
|
|  
+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
|  
+
|
|  
+
|
 
| Double chance of finding artifacts in artifact spots.
 
| Double chance of finding artifacts in artifact spots.
 
|-
 
|-
 
| Bottomless
 
| Bottomless
|  
+
|
|  
+
|
|  
+
|
|  
+
|
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 
| Infinite water.
 
| Infinite water.
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|-
 
|-
 
| Generous
 
| Generous
|  
+
|
|  
+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
|  
+
|
|  
+
|
 
| 50% chance of double item after digging.
 
| 50% chance of double item after digging.
 
|-
 
|-
 
| Master
 
| Master
|  
+
|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
|  
+
|
|  
+
|
|  
+
|
 
| Adds an extra fishing level to the player while held.
 
| Adds an extra fishing level to the player while held.
 
|-
 
|-
 
| Powerful
 
| Powerful
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
|  
+
|
|  
+
|
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
|  
+
|
 
| Add 1 extra power level for pickaxe, 2 for axe.
 
| Add 1 extra power level for pickaxe, 2 for axe.
 
|-
 
|-
 
| Preserving
 
| Preserving
|  
+
|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
|  
+
|
|  
+
|
|  
+
|
 
| 50% chance that bait and tackle aren't consumed on use.
 
| 50% chance that bait and tackle aren't consumed on use.
 
|-
 
|-
 
| Reaching
 
| Reaching
|  
+
|
|  
+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
|  
+
|
 
| [[File:Iridium Watering Can.png|center|24px|link=]]
 
| [[File:Iridium Watering Can.png|center|24px|link=]]
 
| Increased charge-up capacity for greater area of effect.<br />Increases the maximum area of effect to 5x5 tiles.
 
| Increased charge-up capacity for greater area of effect.<br />Increases the maximum area of effect to 5x5 tiles.
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| Shaving
 
| Shaving
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
|  
+
|
|  
+
|
|  
+
|
|  
+
|
 
| Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.<br />3 wood from Mushroom trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
 
| Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.<br />3 wood from Mushroom trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
 
|-
 
|-
 
| Swift
 
| Swift
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
|  
+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
|  
+
|
 
| Tool use is 33% faster.
 
| Tool use is 33% faster.
 
|}
 
|}
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==Infinity Weapons==
 
==Infinity Weapons==
A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
+
A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
 
<section begin="infinityweapons" />
 
<section begin="infinityweapons" />
 
{|class="wikitable"
 
{|class="wikitable"
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Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.
 
Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.
  
This costs 10 [[Cinder Shard]]s.
+
This costs 10 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s.
  
 
==Combined Rings==
 
==Combined Rings==
Two different rings can be combined into one with stacked effects. This costs 20 [[Cinder Shard]]s.
+
Two different rings can be combined into one with stacked effects. This costs 20 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s.
  
 
This has two restrictions:
 
This has two restrictions:
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==Unforge==
 
==Unforge==
For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the [[Cinder Shard]]s used to forge it.
+
For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s used to forge it.
  
 
For a combined ring, unforge splits it back into the original rings.
 
For a combined ring, unforge splits it back into the original rings.

Revision as of 21:51, 30 October 2021

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

The Forge Interface

The Forge is located on Level 10 in the Volcano Dungeon. It is used to upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.

Weapon forging

A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 Cinder Shard.png Cinder Shards depending on the forge level.

Using a Diamond.png Diamond as the gem fills all remaining forge levels with random upgrades, but only consumes 10 Cinder Shard.png Cinder Shards.

Gem Effect
Amethyst.png Amethyst More Weight.png knockback (adds 1 per level).
Aquamarine.png Aquamarine More Crit. Chance.png critical hit chance (adds 4.6% × level).
Emerald.png Emerald More Speed w.png weapon speed (adds 2 on the first and third level, 3 on the second level).
Jade.png Jade More Crit. Power.png critical hit damage (adds 10% × level).
Ruby.png Ruby More Attack.png damage (adds 10% × level to both min and max damage).
Topaz.png Topaz More Defense.png Defense (adds 1 × level).

Enchantments

A random enchantment can be added to any weapon or tool, with the exceptions of the Copper Pan, Return Scepter, Scythe, and Golden Scythe. This costs one Prismatic Shard.png Prismatic Shard and 20 Cinder Shard.png Cinder Shards.

Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another Prismatic Shard can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.

Upgrading Tools will not remove enchantments already on them.

Enchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression.

Combat enchantments

Only applies to melee weapons (can't be applied to a slingshot)

Name Effect
Artful 50% cooldown on special moves. (Stacks multiplicatively with Acrobat for a total of 75% cooldown reduction.)[1]
Bug Killer Double damage to grubs, flies, bugs, Spiders, rock crabs. Allows killing armored bugs.
Crusader 50% more damage to mummies, ghosts, skeletons, and void spirits. Prevents mummies from reviving.
Vampiric 9% Chance to regain some health on kill. Amount healed is 9% to ≈10.67% of monster's maximum health and does not scale with weapon damage.
Haymaker More fiber is earned when collecting weeds. Also a chance to collect hay.
Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).

Tool enchantments

Name Axe Rod Hoe Pick Can Effect
Auto-Hook
Iridium Rod.png
Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
Archaeologist
Iridium Hoe.png
Double chance of finding artifacts in artifact spots.
Bottomless
Iridium Watering Can.png
Infinite water.
Efficient
Iridium Axe.png
Iridium Rod.png
Iridium Hoe.png
Iridium Pickaxe.png
Iridium Watering Can.png
No energy drain.
Generous
Iridium Hoe.png
50% chance of double item after digging.
Master
Iridium Rod.png
Adds an extra fishing level to the player while held.
Powerful
Iridium Axe.png
Iridium Pickaxe.png
Add 1 extra power level for pickaxe, 2 for axe.
Preserving
Iridium Rod.png
50% chance that bait and tackle aren't consumed on use.
Reaching
Iridium Hoe.png
Iridium Watering Can.png
Increased charge-up capacity for greater area of effect.
Increases the maximum area of effect to 5x5 tiles.
Shaving
Iridium Axe.png
Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.
3 wood from Mushroom trees.
Chance of extra hardwood from stumps.
Chance of extra produce from giant crops.
Swift
Iridium Axe.png
Iridium Hoe.png
Iridium Pickaxe.png
Tool use is 33% faster.


Infinity Weapons

A Galaxy Soul can be forged into a galaxy weapon at the cost of 20 Cinder Shard.png Cinder Shards. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.

Image Name Description Ingredients
Infinity Blade.png
Infinity Blade The true form of the Galaxy Sword. Galaxy Sword.png Galaxy Sword (1)Galaxy Soul.png Galaxy Soul (3)Cinder Shard.png Cinder Shard (60)
Infinity Dagger.png
Infinity Dagger The true form of the Galaxy Dagger. Galaxy Dagger.png Galaxy Dagger (1)Galaxy Soul.png Galaxy Soul (3)Cinder Shard.png Cinder Shard (60)
Infinity Gavel.png
Infinity Gavel The true form of the Galaxy Hammer. Galaxy Hammer.png Galaxy Hammer (1)Galaxy Soul.png Galaxy Soul (3)Cinder Shard.png Cinder Shard (60)

Weapon Appearance

Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.

This costs 10 Cinder Shard.png Cinder Shards.

Combined Rings

Two different rings can be combined into one with stacked effects. This costs 20 Cinder Shard.png Cinder Shards.

This has two restrictions:

  • Two of the same ring cannot be combined into one. (However, two different rings with the same effect can be combined, like the Glow Ring and Glowstone Ring. Their effects will stack in the same way as wearing both rings separately.)
  • Three or more rings cannot be combined into one. (i.e. a combined ring can't be further combined).

Unforge

For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the Cinder Shard.png Cinder Shards used to forge it.

For a combined ring, unforge splits it back into the original rings.

To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory.

Fishing

The Forge is the only level of the Volcano Dungeon where fishing can occur. It is one of two locations in the game where players can catch Lava Eels.

Crab pots cannot be placed in the forge.

While fishing, there is a 5% chance the player can catch a present that contains the painting 'Physics 101'.

Secrets

References

  1. See Tools.MeleeWeapon::doAnimateSpecialMove in the game code.

History

  • 1.5: Introduced.
  • 1.5.2: Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.