Weight

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Weight Weight.png is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.

Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.

Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]

This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.

Weapons

The following weapons affect Weight. The effect is permanent while using the weapon.

Image Name Effect
Crystal Dagger.png Crystal Dagger Crit. Power.png Crit. Power (+50)Weight.png Weight (+5)
Wind Spire.png Wind Spire Crit. Power.png Crit. Power (+10)Weight.png Weight (+5)
Claymore.png Claymore Speed w.png Speed (−4)Defense.png Defense (+2)Weight.png Weight (+3)
Dark Sword.png
Dark Sword Speed w.png Speed (−5)Weight.png Weight (+5)
Bone Sword.png Bone Sword Speed w.png Speed (+4)Weight.png Weight (+2)
Lava Katana.png Lava Katana Defense.png Defense (+3)Crit. Power.png Crit. Power (+25)Weight.png Weight (+3)
Wood Mallet.png Wood Mallet Speed w.png Speed (+2)Weight.png Weight (+3)
Iron Edge.png Iron Edge Speed w.png Speed (−2)Defense.png Defense (+1)Weight.png Weight (+3)
Neptune's Glaive.png Neptune's Glaive Speed w.png Speed (−1)Defense.png Defense (+2)Weight.png Weight (+4)
Galaxy Dagger.png Galaxy Dagger Speed w.png Speed (+1)Weight.png Weight (+5)
Galaxy Hammer.png Galaxy Hammer Speed w.png Speed (+2)Weight.png Weight (+5)
Ossified Blade.png Ossified Blade Speed w.png Speed (−2)Defense.png Defense (+1)Weight.png Weight (+2)
Tempered Broadsword.png Tempered Broadsword Speed w.png Speed (−3)Defense.png Defense (+3)Weight.png Weight (+3)
Dwarf Dagger.png Dwarf Dagger Speed w.png Speed (+1)Defense.png Defense (+6)Crit. Chance.png Crit. Chance (+2)Weight.png Weight (+5)
Dragontooth Shiv.png Dragontooth Shiv Crit. Chance.png Crit. Chance (+3)Crit. Power.png Crit. Power (+100)Weight.png Weight (+5)
Infinity Dagger.png Infinity Dagger Speed w.png Speed (+1)Defense.png Defense (+3)Crit. Chance.png Crit. Chance (+4)Weight.png Weight (+5)
Kudgel.png Kudgel Speed w.png Speed (−1)Crit. Power.png Crit. Power (+4)Weight.png Weight (+2)
Dwarf Hammer.png Dwarf Hammer Defense.png Defense (+2)Weight.png Weight (+5)
Dragontooth Club.png Dragontooth Club Crit. Power.png Crit. Power (+50)Weight.png Weight (+3)
Infinity Gavel.png Infinity Gavel Speed w.png Speed (+2)Defense.png Defense (+1)Weight.png Weight (+5)

Rings

The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.

Image Name Effect
Amethyst Ring.png
Amethyst Ring Increases Weight.png knockback by 10%.

References

  1. See MeleeWeapon::defaultKnockBackForThisType and the places where it's used. Note that Data/Weapons.xnb stores the "modified" weights of each weapon directly, the defaults are only used for displaying.
  2. See BuffEffects::KnockbackMultiplier and MeleeWeapon::DoDamage.