Seed Maker
Revision as of 09:10, 18 March 2016 by BarrySnazz (talk | contribs) (Changed mixed seed probability from 4.5% to 2% in order to reflect game code and added RNG explanation)
Seed Maker | |||||||||
Place crops inside to produce a 1-3 seeds. Doesn't work with Blackberries, Cave Carrots, Daffodils, Fruit Trees, Leeks, Salmonberries, or Spring Onions. |
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Information | |||||||||
Source | Equipment | ||||||||
Season | Any Season | ||||||||
Sell Price |
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Crafting | |||||||||
Ingredients | Wood (25) Gold Bar (1) Coal (10) |
Under Construction This article or section is under construction. It may be in the process of an expansion or major restructuring. Last edited by BarrySnazz on 2016-03-18 09:10:03. |
The Seed Maker is an item that produces seeds from a harvested crop.
Time to Process: 20 in-game minutes.
Seeds per Crop: The Seed Maker can produce 1-3 seeds of the same variety as the input crop (98.5% chance, average of 2 seeds), 1-4 mixed seeds (2% chance), or an Ancient Fruit seed (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or Ancient Seeds seems to be affected by luck.
- A test performed with software enabling in-game clock freeze suggests that the randomness either depends on the time at which the seeds were placed in the seed maker, or the time at which they are removed,and not on an actual random number generator, thus the reason why luck doesn't play a part in it.*
- The game creates uses the seed value: (#_days_played) + (unique_game_ID)/2 + (X_tileLocation of object) + (Y_tileLocation of object)* 77 + (timeOfDay) to initialize a pseudo-random number generator that is used to determine the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
Unlocked: Farming Level 9