Difference between revisions of "Skills"
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==[[File:Mining_Skill_Icon.png|32px]] Mining== | ==[[File:Mining_Skill_Icon.png|32px]] Mining== | ||
: ''See also: [[Mining]]'' | : ''See also: [[Mining]]'' | ||
− | [[Mining]] skill is increased by | + | [[Mining]] skill is increased by breaking rocks. Each level adds +1 to [[Pickaxe]] [[proficiency]]. |
{{:Mining/Skill}} | {{:Mining/Skill}} | ||
+ | You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by [[Pickaxe]], [[Crafting#Bombs|Bombs]], or by the action of [[Monsters]]. | ||
+ | |||
+ | Different rock types give different numbers of experience points. While generic rocks provide no experience bonus on their own, if coal is dropped, the player is awarded 5 points. No other "extra" drops from breaking rocks award experience points. | ||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 261: | Line 263: | ||
! Experience | ! Experience | ||
|- | |- | ||
− | | Gray Rock ( | + | | Gray Rock (outside [[The Mines]]) |
| 1 | | 1 | ||
|- | |- | ||
− | | Gray Boulder ( | + | | Gray Boulder (outside [[The Mines]]) |
| 0 | | 0 | ||
|- | |- | ||
− | | Rock ([[The Mines]]) | + | | Rock (inside [[The Mines]]) |
| 0 | | 0 | ||
|- | |- | ||
− | | Gray Rock ([[The Mines]]) | + | | Gray Rock (inside [[The Mines]]) |
| 4 | | 4 | ||
|- | |- | ||
| Topaz Node | | Topaz Node | ||
− | | 8 | + | | Geologist Profession: 8<br />Miner Profession: 16 |
|- | |- | ||
| Amethyst Node | | Amethyst Node | ||
− | | | + | | Geologist Profession: 8<br />Miner Profession: 16 |
|- | |- | ||
| Aquamarine Node | | Aquamarine Node | ||
− | | | + | | Geologist Profession: 20<br />Miner Profession: 40 |
|- | |- | ||
| Jade Node | | Jade Node | ||
− | | 20 | + | | Geologist Profession: 20<br />Miner Profession: 40 |
|- | |- | ||
| Emerald Node | | Emerald Node | ||
− | | 50 | + | | Geologist Profession: 50<br />Miner Profession: 80 |
|- | |- | ||
| Ruby Node | | Ruby Node | ||
| 80 | | 80 | ||
+ | |- | ||
+ | | Diamond Node | ||
+ | | Geologist Profession: 100<br />Miner Profession: 150 | ||
+ | |- | ||
+ | | Gem Node | ||
+ | | 3 | ||
+ | |- | ||
+ | | Copper Node | ||
+ | | 5 | ||
|- | |- | ||
| Diamond Node | | Diamond Node | ||
| 100 | | 100 | ||
|- | |- | ||
− | | | + | | Gold Node |
− | | | + | | 18 |
+ | |- | ||
+ | | Iridium Node | ||
+ | | 50 | ||
+ | |- | ||
+ | | Iron Node | ||
+ | | 12 | ||
+ | |- | ||
+ | | Mystic Stone | ||
+ | | 50 | ||
+ | |- | ||
+ | | Ruby Node | ||
+ | | Geologist Profession: 50<br />Miner Profession: 80 | ||
+ | |- | ||
+ | | Geode Node (seen on the [[Farm Maps|Hill-top Farm]] | ||
+ | | 8 | ||
+ | |- | ||
+ | | Frozen Geode Node (seen on the [[Farm Maps|Hill-top Farm]] | ||
+ | | 16 | ||
+ | |- | ||
+ | | Magma Geode Node (seen on the [[Farm Maps|Hill-top Farm]] | ||
+ | | 32 | ||
+ | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
==[[File:Foraging_Skill_Icon.png|32px]] Foraging== | ==[[File:Foraging_Skill_Icon.png|32px]] Foraging== |
Revision as of 01:43, 17 April 2017
Getting Started |
The Player |
Options | Controls | Mobile Controls |
Health | Energy | Skills | Day Cycle |
Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into. These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
Lvl | Experience |
---|---|
1 | 100 |
2 | 380 |
3 | 770 |
4 | 1300 |
5 | 2150 |
6 | 3300 |
7 | 4800 |
8 | 6900 |
9 | 10000 |
10 | 15000 |
A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.
The information in this page includes known methods for obtaining skill experience. There might be other methods to gain experience for each skill that are currently unknown.
Farming | Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals also increases this. |
Mining | Mining skill is increased by using the pickaxe tool to break rocks. Each level adds +1 to pickaxe proficiency. |
Foraging | Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency. |
Fishing | Fishing is the skill associated with catching fish. Successfully completing the fishing minigame increases fishing skill. Each level adds +1 fishing rod proficiency. |
Combat | Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points. |
Proficiency
Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [1].
The Pickaxe, Axe, Hoe, and Watering Can use 2 energy. The Fishing Rod uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.
Affected ToolsFarming Foraging Fishing Mining |
Unaffected ToolsThe following tools do not consume energy:
The following tools always consume 4 points of energy: |
Farming
- See also: Farming
Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the hoe and watering can.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Scarecrow | Sprinkler | Rancher
Animal products worth 20% more. |
Tiller
Crops worth 10% more. (Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged) | ||
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Rancher: | Tiller: |
Loom | Keg | Coopmaster
Befriend coop animals quicker. Incubation time (for Incubator, Ostrich Incubator, and Slime Incubator) cut in half. (Also improves coop product quality, see details here) |
Artisan
Artisan goods (wine, cheese, oil, etc.) worth 40% more. (Note that oil does not actually benefit from the Artisan Profession) | ||
Shepherd
Befriend barn animals quicker. Sheep produce wool faster. (Also improves barn product quality, see details here) |
Agriculturist
All crops grow 10% faster. |
Each crop harvested is worth experience points based on the value of the crop. The values of each crop are as follows:
Crop | Exp per harvest | Crop | Exp per harvest | Crop | Exp per harvest | Crop | Exp per harvest |
---|---|---|---|---|---|---|---|
Coffee Bean | 4 | Hops | 6 | Wheat | 6* | Tulips | 7 |
Parsnip | 8 | Green Bean | 9 | Hot Pepper | 9 | Blue Jazz | 10 |
Corn | 10 | Garlic | 12 | Tomato | 12 | Eggplant | 12 |
Potato | 14 | Blueberry | 14 | Bok Choy | 14 | Grape | 14 |
Sunflower | 14 | Radish | 15 | Summer Spangle | 15 | Beet | 16 |
Kale | 17* | Strawberries | 18 | Cranberries | 19 | Poppy | 20 |
Amaranth | 21* | Artichoke | 22 | Yam | 22 | Cauliflower | 23 |
Rhubarb | 26 | Melon | 27 | Red Cabbage | 28 | Fairy Rose | 29 |
Pumpkin | 31 | Ancient Fruit | 43 | Starfruit | 44 | Sweet Gem Berry | 64 |
- * Due to a bug with scythe harvesting, these crops don't give any experience points.
The experience points awarded are calculated using the formula XP=||ln(0.018*PRICE + 1)|| with PRICE being the selling price of the crop's item. Because experience is based on selling value, gold and silver stars add a small amount to the experience value of harvested crops.
Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.
Experience level is increased after sleeping.
Lvl | Total Lifetime Parsnips Harvested | Experience |
---|---|---|
1 | 13 | 100 |
2 | 48 | 380 |
3 | 97 | 770 |
4 | 163 | 1300 |
5 | 269 | 2150 |
6 | 413 | 3300 |
7 | 600 | 4800 |
8 | 863 | 6900 |
9 | 1250 | 10000 |
10 | 1875 | 15000 |
Mining
- See also: Mining
Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Cherry Bomb | Staircase | Miner's Treat | Miner
|
Geologist
| |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Miner: | Geologist: |
Bomb | Transmute (Au) | Mega Bomb | Crystalarium | Blacksmith
|
Excavator
|
Prospector
|
Gemologist
|
You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.
Different rock types give different numbers of experience points. While generic rocks provide no experience bonus on their own, if coal is dropped, the player is awarded 5 points. No other "extra" drops from breaking rocks award experience points.
Rock Type | Experience |
---|---|
Gray Rock (outside The Mines) | 1 |
Gray Boulder (outside The Mines) | 0 |
Rock (inside The Mines) | 0 |
Gray Rock (inside The Mines) | 4 |
Topaz Node | Geologist Profession: 8 Miner Profession: 16 |
Amethyst Node | Geologist Profession: 8 Miner Profession: 16 |
Aquamarine Node | Geologist Profession: 20 Miner Profession: 40 |
Jade Node | Geologist Profession: 20 Miner Profession: 40 |
Emerald Node | Geologist Profession: 50 Miner Profession: 80 |
Ruby Node | 80 |
Diamond Node | Geologist Profession: 100 Miner Profession: 150 |
Gem Node | 3 |
Copper Node | 5 |
Diamond Node | 100 |
Gold Node | 18 |
Iridium Node | 50 |
Iron Node | 12 |
Mystic Stone | 50 |
Ruby Node | Geologist Profession: 50 Miner Profession: 80 |
Geode Node (seen on the Hill-top Farm | 8 |
Frozen Geode Node (seen on the Hill-top Farm | 16 |
Magma Geode Node (seen on the Hill-top Farm | 32 |
Foraging
- See also: Foraging
Foraging skill is increased both by gathering foraged goods, and by wood from trees chopped with an axe tool. Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Crafting Recipes: | Choose a Profession: | |
Wild Seeds (Sp) Field Snack
|
Charcoal Kiln | Cookout Kit Moss Soup | Wild Seeds (Su) Tapper Mushroom Log
|
Forester | Gatherer
|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Forester: | Gatherer: |
Lightning Rod Wild Seeds (Fa) | Wild Seeds (Wi) | Survival Burger Warp Totem: Farm
|
Rain Totem | Lumberjack
|
Botanist
|
Tapper
|
Tracker
|
Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing hardwood stumps and logs gives 25 exp each (removing regular tree stumps gives no exp).
Fishing
- See also: Fishing
Fishing Skill is increased by catching Fish or Trash with a Fishing Rod/Pole or by harvesting Crab Pots.
Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Casting distance increased by one tile | Bait
|
Crab Pot Dish O' The Sea
|
Deluxe Bait Worm Bin Recycling Machine
|
Fisher
|
Trapper
|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Fisher: | Trapper: |
Bait Maker Spinner Trap Bobber Sonar Bobber
|
Cork Bobber Treasure Hunter
|
Deluxe Worm Bin Barbed Hook Dressed Spinner
|
Seafoam Pudding Magnet
|
Angler
|
Mariner
|
Pirate
|
Luremaster |
The amount of experience earned for each caught fish is as follows:
(Quality of fish (stars) + 1) * 3 + Fish Difficulty (a value from 5-110 depending on the fish) / 3
This number is multiplied by 2.2 if you also have a treasure, 2.4 if it was perfect and 5 if it was a boss fish. For e.g. a regular quality sardine (difficulty 30) would net you (0+1)*3+30/3 = 13 xp.
Crab pots net you 5 xp each time you collect from them (no matter what is collected).
Fishing trash with the fishing pole gives 3 XP.
The xp required for leveling up is the same as for all skills:
Lvl | Experience | Total Sardines (No stars) | Total Gold Star Legend Fish (Highest xp fish) | Total Crab Pot |
---|---|---|---|---|
1 | 100 | 8 | 1 | 20 |
2 | 380 | 30 | 2 | 76 |
3 | 770 | 60 | 4 | 154 |
4 | 1300 | 100 | 6 | 260 |
5 | 2150 | 166 | 10 | 430 |
6 | 3300 | 254 | 15 | 660 |
7 | 4800 | 370 | 22 | 960 |
8 | 6900 | 531 | 31 | 1380 |
9 | 10000 | 770 | 44 | 2000 |
10 | 15000 | 1154 | 66 | 3000 |
Combat
- See also: Combat
Combat skill is increased by fighting monsters. Each level adds +5 health points. Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Sturdy Ring Bug Steak | Life Elixir | Roots Platter | Warrior Ring | Fighter
|
Scout
(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5) |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Fighter: | Scout: |
Oil of Garlic | Ring of Yoba Thorns Ring | Explosive Ammo | Squid Ink Ravioli | Brute
(Stacks multiplicatively with Fighter) |
Acrobat
|
Defender
|
Desperado
(2x Critical strike damage) |
The following table lists the experience points gained for killing the indicated monster. There are a few monsters missing (i.e. sludges and purple slimes).
Monster | Experience |
---|---|
Green Slime | 3 |
Dust Spirit | 2 |
Bat | 3 |
Frost Bat | 7 |
Lava Bat | 15 |
Stone Golem | 5 |
Grub | 2 |
Fly | 10 |
Frost Jelly | 6 |
Sludge | 10 |
Shadow Guy | 15 |
Ghost | 15 |
Duggy | 10 |
Rock Crab | 4 |
Lava Crab | 12 |
Fireball | 0 |
Squid Kid | 15 |
Skeleton Warrior | 15 |
Shadow Brute | 15 |
Shadow Shaman | 15 |
Skeleton | 8 |
Skeleton Mage | 8 |
Metal Head | 6 |
Spiker | 1 |
Bug | 1 |
Mummy | 20 |
Big Slime | 7 |
Serpent | 20 |
Skill-Based Title
Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.
The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2
Here are the possible Titles:
- level >= 30: Farm King
- level > 28: Cropmaster
- level > 26: Agriculturist
- level > 24: Farmer
- level > 22: Rancher
- level > 20: Planter
- level > 18: Granger
- level > 16: Farmgirl/Farmboy
- level > 14: Sodbuster
- level > 12: Smallholder
- level > 10: Tiller
- level > 8: Farmhand
- level > 6: Cowpoke
- level > 4: Bumpkin
- level > 2: Greenhorn
- level <= 2: Newcomer
You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.11. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |