Difference between revisions of "Forge"
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<ref name="meleeweapon">See <tt>Tools.MeleeWeapon::doAnimateSpecialMove</tt> in the game code.</ref> | <ref name="meleeweapon">See <tt>Tools.MeleeWeapon::doAnimateSpecialMove</tt> in the game code.</ref> | ||
</references> | </references> | ||
+ | |||
+ | ==Plaque== | ||
+ | The plaque above the [[Forge]] has been translated to say: | ||
+ | {{Quote|ait otusnats tomu htam doo smol din mopu o uy hamu duuonh snau}} | ||
+ | which is Dwarvish for: | ||
+ | {{Quote|our ancestors came from the sky but made a new home beneath stone}} | ||
==History== | ==History== |
Revision as of 00:21, 24 October 2021
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
The Forge is located on Level 10 in the Volcano Dungeon. It is used to upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.
Weapon forging
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 cinder shards depending on the forge level.
Using a Diamond as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.
Gem | Effect |
---|---|
Amethyst | More knockback (adds 1 per level). |
Aquamarine | More critical hit chance (adds 4.6% × level). |
Emerald | More weapon speed (adds 2 on the first and third level, 3 on the second level). |
Jade | More critical hit damage (adds 10% × level). |
Ruby | More damage (adds 10% × level to both min and max damage). |
Topaz | More Defense (adds 1 × level). |
Enchantments
A random enchantment can be added to any weapon or tool, with the exceptions of the Copper Pan, Return Scepter, Scythe, and Golden Scythe. This costs one Prismatic Shard and 20 Cinder Shards.
Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another Prismatic Shard can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.
Upgrading Tools will not remove enchantments already on them.
Enchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression.
Combat enchantments
Only applies to melee weapons (can't be applied to a slingshot)
Name | Effect |
---|---|
Artful | 50% cooldown on special moves. (Stacks multiplicatively with Acrobat for a total of 75% cooldown reduction.)[1] |
Bug Killer | Double damage to grubs, flies, bugs, Spiders, rock crabs. Allows killing armored bugs. |
Crusader | 50% more damage to mummies, ghosts, skeletons, and void spirits. Prevents mummies from reviving. |
Vampiric | 9% Chance to regain some health on kill. Amount healed is 9% to ≈10.67% of monster's maximum health and does not scale with weapon damage. |
Haymaker | More fiber is earned when collecting weeds. Also a chance to collect hay. Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory). |
Tool enchantments
Name | Axe | Rod | Hoe | Pick | Can | Effect |
---|---|---|---|---|---|---|
Auto-Hook | Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish). | |||||
Archaeologist | Double chance of finding artifacts in artifact spots. | |||||
Bottomless | Infinite water. | |||||
Efficient | No energy drain. | |||||
Generous | 50% chance of double item after digging. | |||||
Master | Adds an extra fishing level to the player while held. | |||||
Powerful | Add 1 extra power level for pickaxe, 2 for axe. | |||||
Preserving | 50% chance that bait and tackle aren't consumed on use. | |||||
Reaching | Increased charge-up capacity for greater area of effect. Increases the maximum area of effect to 5x5 tiles. | |||||
Shaving | Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees. 3 wood from Mushroom trees. Chance of extra hardwood from stumps. Chance of extra produce from giant crops. | |||||
Swift | Tool use is 33% faster. |
Infinity Weapons
A Galaxy Soul can be forged into a galaxy weapon at the cost of 20 Cinder Shards. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
Image | Name | Description | Ingredients |
---|---|---|---|
Infinity Blade | The true form of the Galaxy Sword. | Galaxy Sword (1) Galaxy Soul (3) Cinder Shard (60) | |
Infinity Dagger | The true form of the Galaxy Dagger. | Galaxy Dagger (1) Galaxy Soul (3) Cinder Shard (60) | |
Infinity Gavel | The true form of the Galaxy Hammer. | Galaxy Hammer (1) Galaxy Soul (3) Cinder Shard (60) |
Weapon Appearance
Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.
This costs 10 Cinder Shards.
Combined Rings
Two different rings can be combined into one with stacked effects. This costs 20 Cinder Shards.
This has two restrictions:
- Two of the same ring cannot be combined into one. (However, two different rings with the same effect can be combined, like the Glow Ring and Glowstone Ring. Their effects will stack in the same way as wearing both rings separately.)
- Three or more rings cannot be combined into one. (i.e. a combined ring can't be further combined).
Unforge
For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the Cinder Shards used to forge it.
For a combined ring, unforge splits it back into the original rings.
To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory.
Fishing
The Forge is the only level of the Volcano Dungeon where fishing can occur. It is one of two locations in the game where players can catch Lava Eels.
Crab pots cannot be placed in the forge.
While fishing, there is a 5% chance the player can catch a present that contains the painting 'Physics 101'.
Secret
After achieving 100% Perfection, a red monkey can be interacted with to obtain a secret hat.
References
- ↑ See Tools.MeleeWeapon::doAnimateSpecialMove in the game code.
Plaque
The plaque above the Forge has been translated to say:
“ | “ait otusnats tomu htam doo smol din mopu o uy hamu duuonh snau” |
which is Dwarvish for:
“ | “our ancestors came from the sky but made a new home beneath stone” |