Difference between revisions of "Skills"
Margotbean (talk | contribs) |
|||
Line 162: | Line 162: | ||
==Changing Professions== | ==Changing Professions== | ||
− | The [[The Sewers#Statue Of Uncertainty|Statue Of Uncertainty]] in the sewers allows players to change their chosen professions. After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night. | + | The [[The Sewers#Statue Of Uncertainty|Statue Of Uncertainty]] in the sewers allows players to change their chosen professions. After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night. The change will take place before shipped items price are calculated. |
==Skill-Based Title== | ==Skill-Based Title== |
Revision as of 15:01, 8 December 2019
Getting Started |
The Player |
Options | Controls | Mobile Controls |
Health | Energy | Skills | Day Cycle |
Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
Each skill has ten levels, and at level 5 and level 10 players will select from one of two Professions to specialize in. These Professions take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
|
|
A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.
Farming | Levels are gained by harvesting crops and caring for animals. Each level grants +1 hoe and watering can proficiency (see tools). |
Mining | Mining skill is increased by breaking rocks (normally done with a Pickaxe). Each level grants +1 pickaxe proficiency. |
Foraging | Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level grants +1 axe proficiency. |
Fishing | Fishing is associated with successfully completing the fishing mini-game or catching fish in a Crab Pot, increasing the fishing skill. Each level grants +1 fishing rod proficiency. |
Combat | Combat is a skill tied to the player's ability to fight against monsters. |
Proficiency
Proficiency refers to the amount of energy required to use a specific tool. Each increase in skill decreases energy requirements for specific tools by 0.1 points. (The game keeps track of fractional amounts of energy, but in the user interface they are rounded to the nearest integer.)
At skill level 0, each Pickaxe, Axe, and Hoe uses 2 energy. Each Fishing Pole uses 8 energy. The starter Watering Can uses 2 energy.
Fully charging an upgraded watering can increases its energy cost by 2 points per upgrade, but each increase in skill decreases those energy requirements by another 0.1 points per upgrade. At Farming Level 0, the starter can uses 2 energy, and the iridium can uses 10 energy. At Farming Level 10, the starter can uses 1 energy, and the iridium uses 9 energy (10 minus .1 per skill level). Using an upgraded can to water one tile costs the same energy as the starter watering can. Attempting to use an empty watering can doesn't cost energy. Filling a water can never uses energy.
Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it. The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.
Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether fully-charged or used to till one tile of soil.
All fishing poles use the same energy: 8 points at Fishing Level 0, and 7 points at Fishing Level 10.
Affected ToolsFarming Foraging Fishing Mining |
Unaffected ToolsThe following tools do not consume energy: The following tools always consume 4 points of energy: |
Neither loading a Crab Pot with Bait nor harvesting it uses any energy, at any skill level.
Farming
- Main article: Farming
Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 proficiency to the Hoe and Watering Can.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Scarecrow | Sprinkler | Rancher
Animal products worth 20% more. |
Tiller
Crops worth 10% more. (Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged) | ||
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Rancher: | Tiller: |
Loom | Keg | Coopmaster
Befriend coop animals quicker. Incubation time (for Incubator, Ostrich Incubator, and Slime Incubator) cut in half. (Also improves coop product quality, see details here) |
Artisan
Artisan goods (wine, cheese, oil, etc.) worth 40% more. (Note that oil does not actually benefit from the Artisan Profession) | ||
Shepherd
Befriend barn animals quicker. Sheep produce wool faster. (Also improves barn product quality, see details here) |
Agriculturist
All crops grow 10% faster. |
Mining
- Main article: Mining
Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.
Different rock types give different numbers of experience points.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Cherry Bomb | Staircase | Miner's Treat | Miner
|
Geologist
| |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Miner: | Geologist: |
Bomb | Transmute (Au) | Mega Bomb | Crystalarium | Blacksmith
|
Excavator
|
Prospector
|
Gemologist
|
Foraging
- Main article: Foraging
Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.
Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp. Removing regular tree stumps gives 1 exp.
Picking up Forage items around town gives 7 exp each (except for Snow Yam and Winter Root, which give no exp). Picking up a Truffle on the farm gives 7 exp. Harvesting a forage crop grown on the farm from Wild Seeds also gives 7 exp. When a player has the Gatherer profession, and harvesting one plant produces two forage items, 7 exp is given for each item, 14 exp altogether.
Spring Onions that grow in Cindersap Forest south of Leah's Cottage give 3 exp each when harvested.
Salmonberries give no foraging experience when harvested from bushes during Salmonberry Season.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Crafting Recipes: | Choose a Profession: | |
Wild Seeds (Sp) Field Snack
|
Charcoal Kiln | Cookout Kit Moss Soup | Wild Seeds (Su) Tapper Mushroom Log
|
Forester | Gatherer
|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Forester: | Gatherer: |
Lightning Rod Wild Seeds (Fa) | Wild Seeds (Wi) | Survival Burger Warp Totem: Farm
|
Rain Totem | Lumberjack
|
Botanist
|
Tapper
|
Tracker
|
Fishing
- Main article: Fishing
Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole or by harvesting Crab Pots.
Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Casting distance increased by one tile | Bait
|
Crab Pot Dish O' The Sea
|
Deluxe Bait Worm Bin Recycling Machine
|
Fisher
|
Trapper
|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Fisher: | Trapper: |
Bait Maker Spinner Trap Bobber Sonar Bobber
|
Cork Bobber Treasure Hunter
|
Deluxe Worm Bin Barbed Hook Dressed Spinner
|
Seafoam Pudding Magnet
|
Angler
|
Mariner
|
Pirate
|
Luremaster |
Combat
- Main article: Combat
Combat skill is increased by fighting monsters. Some levels add to the player's total HP (health points), as shown by an increase in the health meter.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Sturdy Ring Bug Steak | Life Elixir | Roots Platter | Warrior Ring | Fighter
|
Scout
(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5) |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Fighter: | Scout: |
Oil of Garlic | Ring of Yoba Thorns Ring | Explosive Ammo | Squid Ink Ravioli | Brute
(Stacks multiplicatively with Fighter) |
Acrobat
|
Defender
|
Desperado
(2x Critical strike damage) |
Changing Professions
The Statue Of Uncertainty in the sewers allows players to change their chosen professions. After donating 10,000g then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night. The change will take place before shipped items price are calculated.
Skill-Based Title
Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.
The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2
If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.
Here are the possible Titles:
- level >= 30: Farm King
- level > 28: Cropmaster
- level > 26: Agriculturist
- level > 24: Farmer
- level > 22: Rancher
- level > 20: Planter
- level > 18: Granger
- level > 16: Farmgirl/Farmboy
- level > 14: Sodbuster
- level > 12: Smallholder
- level > 10: Tiller
- level > 8: Farmhand
- level > 6: Cowpoke
- level > 4: Bumpkin
- level > 2: Greenhorn
- level <= 2: Newcomer
You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.3.28. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
History
- 1.3: Added Statue of Uncertainty. Removing a regular tree stump now gives +1 Foraging experience.
- 1.4: Fixed Prospector profession not applied to rocks destroyed in the mines.
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |