Difference between revisions of "Foraging"
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!rowspan="2"|Energy / Health | !rowspan="2"|Energy / Health | ||
!rowspan="2"|Used In | !rowspan="2"|Used In | ||
+ | |- | ||
+ | |[[File:Blackberry.png|center]] | ||
+ | |[[Blackberry]] | ||
+ | | | ||
+ | * [[Pelican Town]] (100%) | ||
+ | * [[Cindersap Forest]] (50%) | ||
+ | * [[Railroad]] (38%) | ||
+ | * On bushes during Blackberry Season ([[Fall]] 8 - 11) | ||
+ | * [[The Cave|Farm Cave]] (Fruit Bat option) | ||
+ | |{{Qualityprice|Blackberry|20}} | ||
+ | |{{EdibilityGrid|Blackberry|10}} | ||
+ | |<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Blackberry Cobbler}}{{name|Dark Blue Dried Fruit}}{{name|Dark Blue Jelly}}{{name|Dark Blue Wine}} | ||
+ | |- | ||
+ | |[[File:Chanterelle.png|center]] | ||
+ | |[[Chanterelle]] | ||
+ | | | ||
+ | * [[Secret Woods]] (38%) | ||
+ | * [[Farm Maps#Forest|Forest Farm]] (25%) | ||
+ | * [[The Cave|Farm Cave]] (Mushroom option) | ||
+ | |{{Qualityprice|Chanterelle|160}} | ||
+ | |{{EdibilityGrid|Chanterelle|30}} | ||
+ | |{{name|Life Elixir}}{{name|Dried Chanterelles}}{{name|Orange Pickles}} | ||
|- | |- | ||
|[[File:Common Mushroom.png|center]] | |[[File:Common Mushroom.png|center]] | ||
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|{{Qualityprice|Common Mushroom|40}} | |{{Qualityprice|Common Mushroom|40}} | ||
|{{EdibilityGrid|Common Mushroom|15}} | |{{EdibilityGrid|Common Mushroom|15}} | ||
− | |<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Dried Mushrooms}}{{name|Pickles | + | |<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Dried Common Mushrooms}}{{name|Brown Pickles}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|[[File:Hazelnut.png|center]] | |[[File:Hazelnut.png|center]] | ||
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|{{Qualityprice|Hazelnut|90}} | |{{Qualityprice|Hazelnut|90}} | ||
|{{EdibilityGrid|Hazelnut|12}} | |{{EdibilityGrid|Hazelnut|12}} | ||
− | |<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Roasted Hazelnuts}}{{name|Stuffing}}{{name|Juice}}{{name|Pickles}} | + | |<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Roasted Hazelnuts}}{{name|Stuffing}}{{name|Brown Juice}}{{name|Brown Pickles}} |
|- | |- | ||
− | |[[File: | + | |[[File:Purple Mushroom.png|center]] |
− | |[[ | + | |[[Purple Mushroom]] |
| | | | ||
− | |||
− | |||
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* [[Farm Maps#Forest|Forest Farm]] (25%) | * [[Farm Maps#Forest|Forest Farm]] (25%) | ||
* [[The Cave|Farm Cave]] (Mushroom option) | * [[The Cave|Farm Cave]] (Mushroom option) | ||
− | |{{Qualityprice| | + | |{{Qualityprice|Purple Mushroom|250}} |
− | |{{EdibilityGrid| | + | |{{EdibilityGrid|Purple Mushroom|50}} |
− | |{{name|Life Elixir}}{{name|Dried Mushrooms}}{{name|Pickles}} | + | |{{Bundle|Exotic}}<p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{name|Dried Purple Mushrooms}}{{name|Dark Purple Pickles}}{{NPC|Wizard|loved gift}} |
|- | |- | ||
|[[File:Red Mushroom.png|center]] | |[[File:Red Mushroom.png|center]] | ||
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|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Dye}}</p>{{name|Life Elixir}} | |<p>{{Bundle|Exotic}}</p><p>{{Bundle|Dye}}</p>{{name|Life Elixir}} | ||
|- | |- | ||
− | |[[File: | + | |[[File:Wild Plum.png|center]] |
− | |[[ | + | |[[Wild Plum]] |
| | | | ||
− | * [[ | + | * [[Bus Stop]] (60%) |
− | * [[The Cave|Farm Cave]] ( | + | * [[Railroad]] (38%) |
− | |{{Qualityprice| | + | * [[Backwoods]] (24%) |
− | |{{EdibilityGrid| | + | * [[The Mountain|Mountain]] (24%) |
− | |{{Bundle| | + | *[[The Cave|Farm Cave]] (Fruit Bat option) |
+ | |{{Qualityprice|Wild Plum|80}} | ||
+ | |{{EdibilityGrid|Wild Plum|10}} | ||
+ | |<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Plum Pudding}}{{name|Purple Dried Fruit}}{{name|Purple Jelly}}{{name|Purple Wine}} | ||
+ | |- | ||
|} | |} | ||
Revision as of 08:17, 2 August 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Foraging is the skill associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down Trees. Foraging skill also increases by harvesting crops grown from Wild Seeds.
Most forageables can be found throughout their season. One exception is Salmonberry, which can be found only during Salmonberry Season (Spring 15-18) on bushes around town. Blackberries can be found on the ground during Fall, but during Blackberry Season (Fall 8-11) they can also be found on bushes throughout town.
Quality
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium-quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater energy and health benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of friendship points.
The Botanist profession applies iridium quality to:
- All items labeled as "Forage" in-game (except Sap and Cave Carrot, and buried items)
- Fruits, vegetables, and flowers found as forage (including Salmonberries and Blackberries shaken from bushes during their respective seasons)
- Fruits shaken down from trees. Notably, this includes Coconuts from coconut trees on Ginger Island.
- Fruit left by fruit bats in the cave, provided the player chose that option when prompted by Demetrius (mushrooms are not affected)
- All items foraged from the beach except for Seaweed
- Crops grown from Wild Seeds
- Truffles
The Botanist profession does not apply iridium quality in these cases:
- Mushrooms that are not picked up from the ground. Notably, this includes mushrooms gained from tapping a Mushroom Tree or from the Farm Cave.
- Forage items that are dug up with a hoe, such as the Snow Yam and the Winter Root (in the wild).
- Seaweed.
Quality Ratios
For players without the Botanist Profession, the game first tests for gold quality according to the following formula: foraging level/30. If the item fails this check, then the game tests for silver quality, according to the following formula: foraging level/15 and not gold, or (1-foraging level/30)*foraging level/15. If both checks fail, the foraged item will be of normal quality.
The table below shows the probabilities of obtaining each quality of foraged goods. The column for the average sell price represents how much more foraged goods would be worth, relative to their base price, if they were sold individually. However, some of the seasonal foraged goods can be crafted into Wild Seeds, and under certain circumstances, it is more profitable to sell crafted wild seeds than it is to sell the individual items (see Spring Seeds, Summer Seeds, Fall Seeds and Winter Seeds for details).
Foraging level | % Regular quality | % Silver quality | % Gold quality | Average price |
---|---|---|---|---|
0 | 100% | 0% | 0% | 1.00 |
1 | 90% | 7% | 3% | 1.03 |
2 | 81% | 12% | 7% | 1.06 |
3 | 72% | 18% | 10% | 1.10 |
4 | 64% | 23% | 13% | 1.12 |
5 | 55% | 28% | 17% | 1.15 |
6 | 48% | 32% | 20% | 1.18 |
7 | 41% | 36% | 23% | 1.21 |
8 | 34% | 39% | 27% | 1.23 |
9 | 28% | 42% | 30% | 1.26 |
10 | 22% | 45% | 33% | 1.28 |
11 | 17% | 46% | 37% | 1.30 |
12 | 12% | 48% | 40% | 1.32 |
13 | 8% | 49% | 43% | 1.34 |
14 | 3% | 50% | 47% | 1.36 |
15 | 0% | 50% | 50% | 1.38 |
Foraging Skill
Each skill level adds +1 Axe proficiency. The effects of leveling up occur immediately after leveling up.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Cooking Recipes: | Crafting Recipes: | Crafting Recipes: | Choose a Profession: | |
Wild Seeds (Sp) Field Snack
|
Charcoal Kiln | Cookout Kit Moss Soup | Wild Seeds (Su) Tapper Mushroom Log
|
Forester | Gatherer
|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Forester: | Gatherer: |
Lightning Rod Wild Seeds (Fa) | Wild Seeds (Wi) | Survival Burger Warp Totem: Farm
|
Rain Totem | Lumberjack
|
Botanist
|
Tapper
|
Tracker
|
Tracker Profession
The Tracker Profession makes spawned forageables in the current area easier to find. Small yellow arrows are added at the edge or corner of the screen that point towards each off-screen forageable (including inaccessible ones) and artifact spot. A similar small green arrow points towards any off-screen shimmering lights for panning. The tracker does not indicate berry bush locations.
Experience Points
Experience points (XP) are granted as follows:
- 12 XP for chopping down a tree with an axe (granted all at once for the last chop that causes the tree to fall).
- 1 XP for removing the tree stump after chopping down a tree.
- 1 XP for each piece of Moss harvested from trees.
- 1 XP per berry for shaking Blackberries and Salmonberries off bushes in their respective seasons.
- 25 XP for removing Large Stumps and Large Logs.
- 7 XP for each foraged item picked up from the ground.
- If the Gatherer profession doubles the foraged item, another 7 XP is granted for the extra item.
- 3 XP for each Spring Onion harvested from Cindersap Forest in Spring.
- 2 XP for items grown from Wild Seeds (also 3 Farming XP)
- If the Gatherer profession doubles the foraged item, another 2 XP is granted for the extra item.
- 5 XP for each mushroom collected from the Farm Cave if the mushroom option was selected, and from Mushroom Logs.
- 7 XP for each fruit collected from the Farm Cave if the fruit bats option was selected.
- 15 XP for destroying a large Green Rain weed. [1]
The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (e.g., dropped by shaking) that are automatically added to the player inventory by magnetism. Specific items that do grant 7 XP include:
- Standard randomly-spawned foraged items throughout Stardew Valley and Calico Desert.
- All items foraged from the Beach and the west side of Ginger Island.
- All fruit collected from the Farm Cave, if the fruit bat option was selected.
- All mushrooms collected from the Ginger Island Mushroom Cave.
- Truffles.
- Forage items spawned on the ground in the Mines and Skull Cavern, namely Red Mushrooms, Purple Mushrooms, and Fiddlehead Ferns.
The following Items do NOT grant any foraging experience:
- Trees felled by Bombs (however, weakening a tree with bombs before felling it with an axe will still give full XP).
- Twig debris.
- Grapes grown from Grape Starters (grants Farming XP instead).
- Items dug up from artifact spots, such as Snow Yams and Winter Roots.
- Items grown in Garden Pots.
- Items dug up by tilling soil in the Mines or Skull Cavern (e.g., Cave Carrot)
- Mushrooms obtained from chopping or tapping a Mushroom Tree.
- Non-forage items spawned on the ground in the Mines and Skull Cavern, namely Quartz, Earth Crystals, Frozen Tears, Fire Quartz, and Dinosaur Eggs -- except that a bug causes any duplicates created by the Gatherer profession to give 7 XP.
- Forageables obtained from killing Monsters.
- Gingers dug up from the ground.
Food
Certain cooked dishes will temporarily increase foraging level. Qi Seasoning can be applied to further increase the stat buff. This is useful for increasing Axe proficiency, or for harvesting more berries from each bush during Salmonberry or Blackberry season (up to a maximum of 4 berries can be harvested with Foraging level 12-13).
Image | Name | Description | Ingredients | Energy / Health | Buff(s) | Buff Duration | Recipe Source(s) | Sell Price | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Pancakes | A double stack of fluffy, soft pancakes. | Wheat Flour (1) Egg (1) | 90 40 |
Foraging (+2) | 11m 11s |
Stardrop Saloon for 100g |
80g | ||||
Autumn's Bounty | A taste of the season. | Yam (1) Pumpkin (1) | 220 99 |
Foraging (+2) Defense (+2) | 7m 41s | Demetrius (Mail - 7+ ) |
350g | ||||
Survival Burger | A convenient snack for the explorer. | Bread (1) Cave Carrot (1) Eggplant (1) | 125 56 |
Foraging (+3) | 5m 35s | Foraging Level 8 | 180g | ||||
Tropical Curry | An exotic, fragrant curry served in a pineapple bowl. | Coconut (1) Pineapple (1) Hot Pepper (1) | 150 67 |
Foraging (+4) | 5m 1s | Ginger Island Resort for 2,000g | 500g |
Spawning
New forageable items can potentially spawn (appear) overnight on any exterior map.[2] This section describes the rules used to spawn all typical forageable items. However, specialized items are handled differently and are described on their individual pages, namely Spring Onions in Cindersap Forest; Coral, Sea Urchins and Seaweed at the Beach; fruit in the Farm Cave; all forageables on the Forest Farm Map. Also, Salmonberry bushes, Blackberry bushes, Winter Roots, and Snow Yams don't spawn individual items.
There is a hard limit of six standard forageable items per map (i.e., areas bounded by screen transitions) per week, reset on Sundays. Picking forageables does not reduce the weekly counter, so there is little-to-no advantage in picking forageables before Saturday (the day before the reset).
Only a subset of all the tiles on each map are valid spawning locations. On most maps, forageable items can spawn only on the green (grassy-type) tiles, and only on certain specific types of green tiles. The Beach and the Desert are exceptions, where spawning is possible on most yellow (sandy-type) tiles. Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.). They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
Therefore, the fraction of valid tiles differs for every map, which directly affects the chance of items spawning on each map. It is also affected by the player's actions. Removing debris (weeds, etc.) and chopping down trees can increase the number of valid tiles, whereas placing equipment (chests, etc.) may decrease the number. Planting trees can also have an effect: even though (on most maps) trees can be planted only in tiles where forage items can't spawn, they reduce the spawn chance in some tiles behind the tree (and also make it hard to find items that do spawn). However, these effects are generally small, unless a large fraction of the map tiles is occupied. All spawn rates are calculated assuming the default trees are in place and fully grown, but that all other tiles are cleared.
All uncollected forageable items are removed from the map overnight before Sunday morning and before the first day of a season.[3] This cleanup applies both to standard forageable items and nearly all specialized items (fruit in the Farm Cave is the only known exception). Even non-season-specific items are removed at the start of a new season. To help repopulate the map, the chances of new items spawning are slightly higher on these days.[4]
Forageable items will be destroyed if they are in the path of a villager.
Foraged Items
Where percentages are provided for locations in the following tables, they represent the percentage of all foraged items spawned in that location that will (on average) be the specified item.[5]
Basic
Image | Name | Found | Sell Price | Energy / Health | Used In | ||||
---|---|---|---|---|---|---|---|---|---|
Sap | Wherever there are trees that can be chopped down | 2g |
|
Basic Fertilizer Fiber Seeds Quality Bobber Quality Fertilizer Statue Of Blessings Trap Bobber Torch |
Spring
Summer
Image | Name | Found | Sell Price | Energy / Health | Used In | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Common Mushroom |
|
|
|
Fall Foraging Bundle Fall Seeds Fried Mushroom Stir Fry Tom Kha Soup Dried Mushrooms Pickles | |||||||||||||||||||||||||
Fiddlehead Fern | Secret Woods (78%) |
|
|
Chef's Bundle Fiddlehead Risotto Juice Pickles | |||||||||||||||||||||||||
Grape |
|
|
|
Summer Foraging Bundle Summer Seeds Jelly Raisins Wine Vincent (loved gift) | |||||||||||||||||||||||||
Red Mushroom |
|
|
|
Exotic Foraging Bundle Life Elixir | |||||||||||||||||||||||||
Spice Berry |
|
|
|
Summer Foraging Bundle Summer Seeds Dried Fruit Jelly Wine | |||||||||||||||||||||||||
Sweet Pea |
|
|
|
Summer Foraging Bundle Summer Seeds Sandy (loved gift) |
Fall
Image | Name | Found | Sell Price | Energy / Health | Used In | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blackberry |
|
|
|
Fall Seeds Blackberry Cobbler Dried Fruit Jelly Wine | |||||||||||||||||||||||||
Chanterelle |
|
|
|
Life Elixir Dried Mushrooms Pickles | |||||||||||||||||||||||||
Common Mushroom |
|
|
|
Fall Seeds Fried Mushroom Tom Kha Soup Stir Fry Dried Mushrooms Pickles | |||||||||||||||||||||||||
Hazelnut |
|
|
Fall Seeds Roasted Hazelnuts Stuffing Juice Pickles | ||||||||||||||||||||||||||
Purple Mushroom |
|
|
|
Exotic Foraging Bundle Life Elixir Dried Mushrooms Pickles Wizard (loved gift) | |||||||||||||||||||||||||
Red Mushroom |
|
|
|
Life Elixir | |||||||||||||||||||||||||
Wild Plum |
|
|
Fall Seeds Plum Pudding Dried Fruit Jelly Wine |
Winter
Image | Name | Found | Sell Price | Energy / Health | Used In | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Winter Root | Tilling soil throughout Stardew Valley |
|
|
Winter Seeds Roots Platter Juice Pickles | |||||||||||||||||||||||||
Crystal Fruit |
|
|
|
Winter Seeds Dried Fruit Jelly Wine | |||||||||||||||||||||||||
Snow Yam | Tilling soil throughout Stardew Valley |
|
|
Winter Seeds Juice Pickles | |||||||||||||||||||||||||
Crocus |
|
|
|
Winter Seeds Sandy (loved gift) | |||||||||||||||||||||||||
Holly |
|
|
|
remixed Winter Foraging Bundle Winter Star Bundle |
The Beach
Image | Name | Season Found | Sell Price | Used In | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Nautilus Shell | Winter |
|
Field Research Bundle | |||||||||
Coral | All |
|
Warp Totem: Beach | |||||||||
Sea Urchin | All |
|
Dye Bundle | |||||||||
Rainbow Shell | Summer |
|
"The Mysterious Qi" Quest | |||||||||
Clam | All |
|
Chowder Crab Pot Bundle | |||||||||
Cockle | All |
|
Crab Pot Bundle | |||||||||
Mussel | All |
|
Fish Stew | |||||||||
Oyster | All |
|
Crab Pot Bundle | |||||||||
Seaweed | All |
|
Maki Roll Fish Pond |
The Mines
- See also: Foraged Minerals
Image | Name | Sell Price | Energy / Health | Used In | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Red Mushroom |
|
|
Exotic Foraging Bundle Life Elixir | |||||||||||||||||||||||||
Purple Mushroom |
|
|
Exotic Foraging Bundle Life Elixir Dried Mushrooms Pickles Wizard (loved gift) | |||||||||||||||||||||||||
Cave Carrot |
|
|
Survival Burger Miner's Treat Roots Platter Stir Fry Juice Pickles |
The Desert
Image | Name | Sell Price | Energy / Health | Used In | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cactus Fruit |
|
|
Exotic Foraging Bundle Dried Fruit Jelly Wine Linus (loved gift) Pam (loved gift) Sam (loved gift) | |||||||||||||||||||||||||
Coconut |
|
Inedible | Exotic Foraging Bundle Tom Kha Soup Dried Fruit Jelly Wine Haley (loved gift) Linus (loved gift) |
Ginger Island
Coral and Sea Urchin can be foraged from the beach on the southwest side of Island West. Fiddlehead Fern can be foraged in the Jungle. The following table lists forageables exclusive to Ginger Island.
Image | Name | Found | Sell Price | Energy / Health | Used In | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ginger | Throughout Ginger Island, especially Island West and Island North |
|
|
Juice Pickles Ginger Ale Cures the Nauseated debuff | |||||||||||||||||||||||||
Magma Cap | Throughout the Volcano Dungeon |
|
|
Dried Mushrooms Pickles |
Bugs
- The Gatherer profession can cause some non-forage items to be doubled. When this happens, the player gains 7 XP for the duplicate item, even though the original item granted no experience. The items affected by this bug are items sitting on the ground in the Mines, namely Quartz, Earth Crystal, Fire Quartz, Frozen Tear, and Dinosaur Egg.
- Other items found on the ground in the Mines, namely Red Mushroom, Purple Mushroom, and Fiddlehead Fern, are considered by the game to be forage items, so they always grant foraging experience, and any Gatherer duplication is not a bug.
- On mobile, it is possible to gather more than four berries per bush during Salmonberry or Blackberry Season using the Mobile Save buff glitch. When using, the player will receive an extra berry for every four foraging levels.[6]
External Links
- Users with access to their saved game files may find the "Forage Finder" utility helpful for showing the location of all forageable items for the next game day. The utility is located at: https://stardew.selbysaurus.me/
References
- ↑ See TerrainFeatures.ResourceClump::destroy in the game code. Large green rain weeds are indices 44 and 46 in the sprite sheet TileSheets/Objects_2.xnb.
- ↑ Spawning of standard forage items is done in GameLocation::spawnObjects, which is triggered by GameLocation::dayUpdate. The six item per map limit is controlled by numberOfSpawnedObjectsOnMap. The number of attempts to add an item is a random number ranging from 1 to min(4, 6-numberOfSpawnedObjectsOnMap). For each attempt, the code checks up to 11 locations that are randomly located anywhere on the map. An item is only placed if one of those 11 locations is a valid spawning location, and if a randomly-selected forage item also passes its probability test.
- ↑ End-of-week removal of forageables is part of GameLocation::dayUpdate. End-of-season removal is part of gameLocation::seasonUpdate. All items with the IsSpawnedObject flag are removed, and numberOfSpawnedObjectsOnMap is set to zero.
- ↑ Extra calls are made to GameLocation::spawnObjects after clearing existing items (one extra call on the first of a season; two extra on Sunday morning). However, these extra calls frequently generate no extra items, because the same random-number seed (based on game ID and days played) is used every time. So the second and third calls retest the same list of locations and items as the first call.
- ↑ The foraged items that can spawn in a given location each season are determined by GameLocation::spawnObjects in the game code, using input from the data file Content\Locations.xnb. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each season in each location. The data was normalized by:
- Calculating the sum of all percentages listed in Locations.xnb for a season
- Dividing each percentage by the sum
- ↑ See Bush::shake in game code, near variable player.ForagingLevel.
History
- 1.3.27: Breaking a regular tree stump now gives +1 Foraging experience.
- 1.4: Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 50% more" to "Trees drop 25% more wood."
- 1.6: Botanist now affects items obtained from shaking fruit trees. Shaking berry bushes now grants 1 XP per berry. Foraged items grown from wild seeds now give just 2 XP instead of 7, but also give some farming XP. Mushrooms from the Farm Cave now give 5 forage experience each. Survival Burger recipe now learned at Level 8, up from Level 2. Charcoal Kiln recipe now learned at Level 2 instead of Level 4. Cookout Kit now learned at Level 2 instead of Level 4. Tapper now learned at Level 4 instead of Level 3. Positive energy Forage can be pickled. Positive energy Forage (except Mushrooms) can be juiced. Foraged fruits and positive energy Mushrooms can be dried. Foraged Seaweed now always normal quality.
- 1.6.3: Harvesting moss grants 1 Foraging XP per moss collected.
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |
Foraging | |
---|---|
Basic | Sap |
Spring | Common Mushroom • Daffodil • Dandelion • Leek • Morel • Salmonberry • Spring Onion • Wild Horseradish |
Summer | Fiddlehead Fern • Grape • Red Mushroom • Spice Berry • Sweet Pea |
Fall | Blackberry • Chanterelle • Common Mushroom • Hazelnut • Wild Plum |
Winter | Crocus • Crystal Fruit • Holly • Snow Yam • Winter Root |
The Beach | Clam • Cockle • Coral • Mussel • Nautilus Shell • Oyster • Rainbow Shell • Sea Urchin • Seaweed |
The Mines | Cave Carrot • Purple Mushroom • Red Mushroom |
The Desert | Cactus Fruit • Coconut |
Skull Cavern | Dinosaur Egg • Fiddlehead Fern |
Ginger Island | Ginger • Magma Cap |