Difference between revisions of "Targeted Bait"
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It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price). | It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price). | ||
− | When using targeted bait, the [[Modding:Fish data#Spawn | + | When using targeted bait, the [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish is multiplied by 1.66, after applying Fishing Level and [[Fishing#Fishing Zone|Fishing Zone]] modifiers.<ref name="Spawn_Rate"/> This can guarantee a fish passing its Spawn Rate check, but has no impact on its Location-based chance or the order in which possible catches are checked. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based chance checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/> |
− | Targeted Bait also works with [[Crab Pot]]s. | + | Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/> Specifically: |
+ | * [[Lobster]] chance is quadrupled. | ||
+ | * [[Clam]], [[Crab]], and [[Oyster]] chances are tripled. | ||
+ | * All other Crab Pot fish chances are doubled. | ||
− | + | ==Notes== | |
− | + | * The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] do not make use of Spawn Rate at all, so are unaffected by the 1.66x multiplier. Additionally, they are always in first position on the list of possible catches<ref Name="Legendary_Precedence"/>, so can only benefit from the additional checks if the game reaches a second loop of the list. This makes them relatively unaffected by Targeted Bait. | |
− | == | + | * [[Night Market#Fishing Submarine|Submarine fish]] do not make use of Spawn Rate at all, so are unaffected by the 1.66x multiplier. However, the secondary effect of Targeted Bait still applies, allowing the game to ignore an earlier success on the list of possible catches and check for the Targeted Fish regardless. |
− | + | * [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/> | |
− | |||
− | * | ||
==Use== | ==Use== | ||
Line 40: | Line 41: | ||
<references> | <references> | ||
<ref name="fishbitetime">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref> | <ref name="fishbitetime">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref> | ||
− | <ref name=" | + | <ref name="Spawn_Rate">See <samp>GameLocation::GetGenericFishRequirements</samp> in the game code. The 1.66x multiplier is applied after the 0.9 cap, allowing for guaranteed success on this check.</ref> |
− | <ref name=" | + | <ref name="Targeted_Bait_Loop">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.</ref> |
+ | <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref> | ||
+ | <ref name="Crab_Pots">See <samp>CrabPot::DayUpdate</samp> in the game code.</ref> | ||
+ | <ref name="Legendary_Precedence">See <samp>Locations.xnb</samp> in the game files for Precedence values.</ref> | ||
+ | <ref name="Mines_Fishing">See <samp>MineShaft::GetFish</samp> in the game code.</ref> | ||
</references> | </references> | ||
Revision as of 19:48, 19 April 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Targeted Bait | |
Increases your chances to catch (fish name). | |
Information | |
Source | Bait Maker • Fish Shop |
Energy | Inedible |
Sell Price | 0.1 × Fish Price |
Targeted Bait is a specialized type of bait which increases the chance of hooking a specific fish in a given area provided the fish can be caught in that area at that time, weather, and season. The bite rate for any targeted bait the same as for standard bait (reduces the delay before a nibble by 50%).[1]
It can be obtained from a Bait Maker after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the Fish Shop for double the sell price (0.2 x Fish price).
When using targeted bait, the Spawn Rate for the targeted fish is multiplied by 1.66, after applying Fishing Level and Fishing Zone modifiers.[2] This can guarantee a fish passing its Spawn Rate check, but has no impact on its Location-based chance or the order in which possible catches are checked. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based chance checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.[3] If it reaches the end of the list a second time, the player will hook trash.[4]
Targeted Bait also works with Crab Pots. Its effect depends on the chance of the targeted fish.[5] Specifically:
- Lobster chance is quadrupled.
- Clam, Crab, and Oyster chances are tripled.
- All other Crab Pot fish chances are doubled.
Notes
- The Legendary Fish and Extended Family do not make use of Spawn Rate at all, so are unaffected by the 1.66x multiplier. Additionally, they are always in first position on the list of possible catches[6], so can only benefit from the additional checks if the game reaches a second loop of the list. This makes them relatively unaffected by Targeted Bait.
- Submarine fish do not make use of Spawn Rate at all, so are unaffected by the 1.66x multiplier. However, the secondary effect of Targeted Bait still applies, allowing the game to ignore an earlier success on the list of possible catches and check for the Targeted Fish regardless.
- Mines fish, other than Ghostfish, do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for Stonefish, 9% for Ice Pip, and 8% for Lava Eel.[7]
Use
Requires: Fiberglass Rod, Iridium Rod, or Advanced Iridium Rod.
Each cast uses one piece of bait or one magnet. When all bait is used up, the game pops up a notification saying "You've used your last piece of bait."
To attach bait to a fishing rod, open the inventory, click on the bait ( left-click or right-click, depending on how many bait will be used), and then on the rod. To remove bait, on the rod.
On an Xbox controller, press on the bait to select the whole stack (or to pick up a single one), then to attach to the rod.
On a PS4 controller, press on the bait to select the whole stack (or to pick up a single one), then to attach to the rod.
On a Nintendo Switch Controller, Press on the bait to select the whole stack (Or to pick up a single one), then to attach to the rod.
Bait can be detached by pressing on either Controller. ( on Nintendo Switch)
For the mobile version, bait can be added to the fishing rod by opening the inventory, then dragging the bait and dropping it on top of the rod.
Bundles
Targeted Bait is not used in any bundles.
Gifting
Villager Reactions
| |
---|---|
Hate | Abigail • Alex • Caroline • Clint • Demetrius • Dwarf • Elliott • Emily • Evelyn • George • Gus • Haley • Harvey • Jas • Jodi • Kent • Krobus • Leah • Leo • Lewis • Linus • Marnie • Maru • Pam • Penny • Pierre • Robin • Sam • Sandy • Sebastian • Shane • Vincent • Willy • Wizard |
Quests
Targeted Bait is not used in any quests.
References
- ↑ See FishingRod::calculateTimeUntilFishingBite in the game code.
- ↑ See GameLocation::GetGenericFishRequirements in the game code. The 1.66x multiplier is applied after the 0.9 cap, allowing for guaranteed success on this check.
- ↑ See GameLocation::GetFishFromLocationData in the game code. If a fish passes both random checks, it is hooked if either: there no targeted fish, it is the targeted fish, or at least two items in the list have already passed both checks.
- ↑ Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.
- ↑ See CrabPot::DayUpdate in the game code.
- ↑ See Locations.xnb in the game files for Precedence values.
- ↑ See MineShaft::GetFish in the game code.
History
- 1.6: Introduced.