Difference between revisions of "Forge"

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(→‎Tool enchantments: Make it easier to pick a tool and see what enchantments are available for it)
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|-
 
|-
 
! Name
 
! Name
 +
! Axe
 +
! Rod
 +
! Hoe
 +
! Pick
 +
! Can
 
! Effect
 
! Effect
 
|-
 
|-
 
| Auto-Hook
 
| Auto-Hook
| For fishing rod.<br />Automatically hooks fish when they bite (which starts the fishing minigame).
+
|  
 +
| [[File:Iridium Rod.png|24px]]
 +
|
 +
|
 +
|
 +
| Automatically hooks fish when they bite (which starts the fishing minigame).
 
|-
 
|-
 
| Archaeologist
 
| Archaeologist
| For hoe.<br />Double chance of finding artifacts in artifact spots.
+
|  
 +
|
 +
| [[File:Iridium Hoe.png|24px]]
 +
|
 +
|
 +
| Double chance of finding artifacts in artifact spots.
 
|-
 
|-
 
| Bottomless
 
| Bottomless
| For watering can.<br />Infinite water.
+
|  
 +
|
 +
|
 +
|
 +
| [[File:Iridium Watering Can.png|24px]]
 +
| Infinite water.
 
|-
 
|-
 
| Efficient
 
| Efficient
| For axe, fishing rod, hoe, pickaxe, or watering can.<br />No stamina drain.
+
| [[File:Iridium Axe.png|24px]]
 +
| [[File:Iridium Rod.png|24px]]
 +
| [[File:Iridium Hoe.png|24px]]
 +
| [[File:Iridium Pickaxe.png|24px]]
 +
| [[File:Iridium Watering Can.png|24px]]
 +
| No stamina drain.
 
|-
 
|-
 
| Generous
 
| Generous
| For hoe.<br />50% chance of double item after digging.
+
|  
 +
|
 +
| [[File:Iridium Hoe.png|24px]]
 +
|
 +
|
 +
| 50% chance of double item after digging.
 
|-
 
|-
 
| Haymaker
 
| Haymaker
 +
|
 +
|
 +
|
 +
|
 +
|
 
| For any melee weapon (including hammer).<br />Cutting weed has 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
 
| For any melee weapon (including hammer).<br />Cutting weed has 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
 
|-
 
|-
 
| Master
 
| Master
| For fishing rod.<br />Adds an extra fishing level to the player while held.
+
|  
 +
| [[File:Iridium Rod.png|24px]]
 +
|
 +
|
 +
|
 +
| Adds an extra fishing level to the player while held.
 
|-
 
|-
 
| Powerful
 
| Powerful
| For axe or pickaxe.<br />Extra power level.
+
| [[File:Iridium Axe.png|24px]]
 +
|
 +
|
 +
| [[File:Iridium Pickaxe.png|24px]]
 +
|
 +
| Extra power level.
 
|-
 
|-
 
| Preserving
 
| Preserving
| For fishing rod.<br />50% chance that bait and tackle aren't consumed on use.
+
|  
 +
| [[File:Iridium Rod.png|24px]]
 +
|
 +
|
 +
|
 +
| 50% chance that bait and tackle aren't consumed on use.
 
|-
 
|-
 
| Reaching
 
| Reaching
| For iridium hoe or watering can.<br />Increased charge-up capacity for greater area of effect.
+
|  
 +
|
 +
| [[File:Iridium Hoe.png|24px]]
 +
|
 +
| [[File:Iridium Watering Can.png|24px]]
 +
| Increased charge-up capacity for greater area of effect.
 
|-
 
|-
 
| Shaving
 
| Shaving
| For axe.<br />Chance of extra wood from trees, hardwood from stumps, produce from giant crops.
+
| [[File:Iridium Axe.png|24px]]
 +
|
 +
|
 +
|
 +
|
 +
| Chance of extra wood from trees, hardwood from stumps, produce from giant crops.
 
|-
 
|-
 
| Swift
 
| Swift
| For axe, pickaxe, or hoe.<br />Tool use is faster.
+
| [[File:Iridium Axe.png|24px]]
 +
|
 +
| [[File:Iridium Hoe.png|24px]]
 +
| [[File:Iridium Pickaxe.png|24px]]
 +
|
 +
| Tool use is faster.
 
|}
 
|}
 
<section end="Enchantments" />
 
<section end="Enchantments" />

Revision as of 06:16, 29 December 2020

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The Forge Interface

The Forge in the volcano caldera on Ginger Island lets you upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.

Weapon forging

You can forge a melee weapon (dagger, hammer, or sword) up to three times to improve its stats. Each forge costs one gem, and 10/15/20 cinder shards depending on the forge level.

Using a diamond as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.

Gem Effect
Amethyst More knockback (adds 1 per level).
Aquamarine More critical hit chance (adds 4.6% × level).
Emerald More weapon speed (adds 5 × level).
Jade More critical hit damage (adds 10% × level).
Ruby More damage (adds 10% × level to both min and max damage).
Topaz More defense (adds 1 × level).

Enchantments

You can add a random enchantment to any weapon or tool (except fishing pole, pan, return sceptre, or scythe). This costs one prismatic shard and 20 cinder shards.

Each weapon or tool can only have one enchantment, and you can't choose which one will be applied, but you can repeat with another prismatic shard to re-randomize it.

Although enchantment is randomized, each weapon and tool have their own seeded enchantment "progression". Re-rolling the enchantment on the same weapon by restarting the day will result in the same order of enchantments with every attempt. However, this is unique to the individual weapon (i.e., 2 swords of the same type will have their own unique order of enchantments that will not change from restarting the day, or from moving on to the next day.)

Combat enchantments

Only applies to melee weapons (can't be applied to a slingshot)

Name Effect
Artful 50% cooldown on special moves. Can only be applied once to a weapon.
Bug Killer Double damage to bugs, allows killing armored bugs.
Crusader 50% more damage to undead / shadows, prevents mummies from reviving.
Vampiric Chance to regain some health on hit.

Tool enchantments

Name Axe Rod Hoe Pick Can Effect
Auto-Hook Iridium Rod.png Automatically hooks fish when they bite (which starts the fishing minigame).
Archaeologist Iridium Hoe.png Double chance of finding artifacts in artifact spots.
Bottomless Iridium Watering Can.png Infinite water.
Efficient Iridium Axe.png Iridium Rod.png Iridium Hoe.png Iridium Pickaxe.png Iridium Watering Can.png No stamina drain.
Generous Iridium Hoe.png 50% chance of double item after digging.
Haymaker For any melee weapon (including hammer).
Cutting weed has 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
Master Iridium Rod.png Adds an extra fishing level to the player while held.
Powerful Iridium Axe.png Iridium Pickaxe.png Extra power level.
Preserving Iridium Rod.png 50% chance that bait and tackle aren't consumed on use.
Reaching Iridium Hoe.png Iridium Watering Can.png Increased charge-up capacity for greater area of effect.
Shaving Iridium Axe.png Chance of extra wood from trees, hardwood from stumps, produce from giant crops.
Swift Iridium Axe.png Iridium Hoe.png Iridium Pickaxe.png Tool use is faster.


Infinity Weapons

You can forge three Galaxy Souls and 60 cinder shards into a galaxy weapon to turn it into a more powerful "Infinity" weapon. This works for the Galaxy Sword (Infinity Blade), Galaxy Hammer (Infinity Gavel), and Galaxy Dagger (Infinity Dagger).

Weapon Appearance

You can merge two weapons through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. You can only merge weapons of the same type (e.g. you can't merge a hammer with a sword), and can't merge slingshots.

This costs 10 cinder shards, and consumes the second weapon.

Combined Rings

You can combine two different rings into one with stacked effects. This costs 20 cinder shards.

This has two restrictions:

  • You can't combine two of the same ring into one. (You can combine two different rings with the same effect though, like Glow Ring and Glowstone Ring. Their effects will stack in the same way as wearing both rings separately.)
  • You can't combine three or more rings into one (i.e. a combined ring can't be further combined).

Unforge

For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the Cinder Shards used to forge it.

For a combined ring, unforge splits it back into the original rings.

To begin the unforging process, place the item that you want to unforge into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in your inventory.

Fishing

The Forge is the only level of the Volcano Dungeon where fishing can occur. It is one of two locations in the game where players can catch Lava Eels.

Crab pots cannot be placed in the forge.

History

  • 1.5: Introduced.