Immunity
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Immunity is a statistic that affects your chance to be afflicted with a status ailment when hit with a debuffing projectile (such as the jinx shots used by the Shadow Shaman). It has no effect on the length of time that you are invulnerable after getting damaged, the duration of status ailments, or even on any other status ailments (such as "Slimed").
Each point of Immunity reduces the probability of being debuffed by 10%, additively. For example, when wearing the Genie Shoes, which provides 6 points of Immunity, the chance of being debuffed is 40%. [1]
Footwear
The following Footwear increases Immunity. The effect is constant while wearing the boots/shoes.
Image | Name | Effect |
---|---|---|
Leather Boots | Defense (+1) Immunity (+1) | |
Rubber Boots | Immunity (+1) | |
Tundra Boots | Defense (+2) Immunity (+1) | |
Thermal Boots | Defense (+1) Immunity (+2) | |
Firewalker Boots | Defense (+3) Immunity (+3) | |
Space Boots | Defense (+4) Immunity (+4) | |
Cowboy Boots | Defense (+2) Immunity (+2) | |
Dark Boots | Defense (+4) Immunity (+2) | |
Genie Shoes | Defense (+1) Immunity (+6) |
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |
References
- ↑ See DebuffingProjectile::behaviorOnCollisionWithPlayer in the game code.