Weapons
Weapons are used to fight monsters. Most weapons can be found as monster drops, purchased from the Adventurer's Guild, or found in chests in the mines. Most weapons can be sold to the Adventurer's Guild, usually for half the purchase price. Slingshots cannot be sold.
Most weapons have a secondary attack, executed by right-clicking. With the sword, you will block some damage. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.
The Axe, Pickaxe, and Scythe can be used as weapons to inflict a small amount of damage. The Axe and Pickaxe consume energy, while the Scythe does not.
Weapon Stats
Image | Name | Description |
---|---|---|
Speed | Speed is separate from player speed. This speed only influences Attack Frequency. | |
Defense | Defense is a statistic that affects how much damage the player takes. | |
Weight | The Weight of a weapon affects how far an enemy will be knocked back. | |
Crit. Power | When you hit a critical strike, this statistic will add additional damage to your enemy. |
Sword
Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing damage to the enemy that attacked you.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Rusty Sword | 1 | A rusty, dull old sword. | 2-5 | .02 | N/A | The Mines entrance | N/A | 50g | |
Wooden Blade | 2 | Not bad for a piece of carved wood. | 3-7 | .02 | N/A | Adventurer's Guild | 250g | 100g | |
Steel Smallsword | 2 | A standard metal blade. | 4-8 | .02 | Speed (+2) | The Mines floor 20 chest reward | N/A | 100g | |
Silver Saber | 3 | Plated with silver to deter rust. | 8-15 | .02 | Defense (+1) | Adventurer's Guild (after unlocking the Mines floor 20) | 750g | 150g | |
Pirate's Sword | 4 | It looks like a pirate owned this once. | 8-14 | .02 | Speed (+2) | The Mines (Floors 20+) Adventurer's Guild (after unlocking the Mines floor 30) |
850g | 200g | |
Cutlass | 4 | A finely crafted blade. | 9-17 | .02 | Speed (+2) | Adventurer's Guild (after unlocking the Mines floor 25) | 1,500g | 200g | |
Iron Edge | 4 | A heavy broadsword. | 12-25 | .02 | Speed (−2) Defense (+1) Weight (+3) | The Mines (Floors 40+) | N/A | 200g | |
Forest Sword | 5 | Made powerful by forest magic. | 8-18 | .02 | Speed (+2) Defense (+1) | The Mines (Floors 20-60) | N/A | 250g | |
Holy Blade | 5 | It feels hopeful to wield. | 18-24 | .02 | Weight (+3) | The Mines (Floors 60+) | N/A | 250g | |
Insect Head | 6 | Not very pleasant to wield. | 10-20 | .04 | Speed (+2) | Bug drop Adventurer's Guild reward for killing 125 Bugs |
10,000g | 300g | |
Claymore | 6 | It's really heavy. | 20-32 | .02 | Speed (−4) Defense (+2) Weight (+3) | Adventurer's Guild (after unlocking the Mines floor 45) | 2,000g | 300g | |
Templar's Blade | 6 | It once belonged to an honorable knight. | 22-29 | 0 | Defense (+1) | Adventurer's Guild (after unlocking the Mines floor 55) | 4,000g | 300g | |
Dark Sword | 7 | It's glowing with a mysterious energy. | 10-30 | .05 | Crit. Power (+25) | The Mines (Floors 60+) | N/A | 350g | |
Neptune's Glaive | 7 | An heirloom from beyond the Gem Sea. | 18-35 | .02 | Speed (−1) Defense (+2) Weight (+4) | Fishing Treasure Chests (Fishing Level 2+) | N/A | 350g | |
Tempered Broadsword | 8 | It looks like it could withstand anything. | 29-44 | .02 | Speed (−3) Defense (+3) Weight (+3) | Skull Cavern | N/A | 400g | |
Obsidian Edge | 9 | It's incredibly sharp. | 30-45 | .02 | Speed (−1) Crit. Power (+10) | The Mines floor 90 chest reward | N/A | 450g | |
Bone Sword | 10 | A very light piece of sharpened bone. | 20-30 | .02 | Speed (+4) Weight (+2) | Adventurer's Guild (after unlocking the Mines floor 75) | 6,000g | 500g | |
Steel Falchion | 14 | Light and powerful. | 26-38 | .02 | Speed (+4) Crit. Power (+20) | Adventurer's Guild (after unlocking the Mines floor 90) | 9,000g | 700g | |
Lava Katana | 15 | A powerful blade forged in a pool of churning lava. | 55-64 | .015 | Defense (+3) Crit. Power (+25) Weight (+3) | Adventurer's Guild (after unlocking the Mines floor 120) | 25,000g | 750g | |
Galaxy Sword | 26 | It's unlike anything you've ever seen. | 60-80 | .02 | Speed (+4) | The Desert (bring a Prismatic Shard to the Three Pillars) | N/A | 1,300g |
Dagger
Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab multiple times in quick succession.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Carving Knife | 2 | A small, light blade. | 1-3 | .04 | N/A | The Mines (Floors 1-20) | N/A | 100g | |
Iron Dirk | 2 | A common dagger. | 2-4 | .03 | N/A | Adventurer's Guild (after unlocking the Mines floor 15) | 500g | 100g | |
Wind Spire | 3 | A swift little blade. | 1-5 | .02 | Crit. Power (+10) Weight (+5) | The Mines (Floors 21-40) | N/A | 150g | |
Burglar's Shank | 8 | A weapon of choice for the swift and silent. | 7-12 | .04 | Crit. Power (+25) | Skull Cavern (Serpents and crates) | N/A | 400g | |
Crystal Dagger | 9 | The blade is made of purified quartz. | 4-10 | .03 | Crit. Power (+50) Weight (+5) | The Mines floor 60 chest reward | N/A | 450g | |
Broken Trident | 11 | It came from the sea, but it's still sharp. | 15-26 | .02 | N/A | Fishing treasure chests | N/A | 550g | |
Wicked Kris | 15 | The blade is made of an iridium alloy. | 24-30 | .06 | N/A | Skull Cavern crates | N/A | 750g | |
Galaxy Dagger | 20 | It's unlike anything you've ever seen. | 30-40 | .02 | Speed (+1) Weight (+5) | Adventurer's Guild (after obtaining the Galaxy Sword) | 35,000g | 1,000g |
Club
Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback.
Right-clicking with a Club and immediately holding down the "C" key (default config) will cause multiple attacks to occur in quick succession.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Femur | 1 | An old, heavy bone caked in centuries of grime. | 6-11 | .02 | Speed (+2) | Found while digging outside the mines. | N/A | 50g | |
Wood Club | 2 | A solid piece of wood, crudely chiseled into a club shape. | 9-16 | .02 | N/A | The Mines (Floors 21-40) | N/A | 100g | |
Wood Mallet | 2 | The solid head packs a punch. Relatively light for a club. | 15-24 | .02 | Speed (+2) Weight (+2) | The Mines (Floors 40+) Adventurer's Guild (after unlocking the Mines floor 40) |
2,000g | 100g | |
Lead Rod | 3 | It's incredibly heavy. | 18-27 | .02 | Speed (−4) | The Mines (Floors 60+) Skull Cavern |
N/A | 150g | |
The Slammer | 5 | An extremely heavy gavel that'll send foes flying | 40-55 | .02 | Speed (−2) | Skull Cavern (Floors 40+) | N/A | 250g | |
Galaxy Hammer | 9 | It's made from an ultra-light material you've seen before. | 70-90 | .02 | Speed (+2) Weight (+5) | Adventurer's Guild (after obtaining the Galaxy Sword) | 75,000g | 450g |
Slingshot
The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.
Image | Name | Description | Damage | Critical Strike Chance | Location |
---|---|---|---|---|---|
Slingshot | Requires stones for ammo. | Depends on ammo used | .02 | The Mines (Floor 40 chest reward) | |
Master Slingshot | Requires stones for ammo. | Depends on ammo used | .02 | The Mines (Floor 70 chest reward) |
Slingshot Ammunition
To equip a slingshot with ammunition, select the ammunition, then Right-Click on the slingshot.
The type of ammunition used determines the damage dealt, according to the following formulas:
- Slingshot:
- Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]
- Master Slingshot:
- Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])
With the worst ammo (i.e., Fruits, Vegetables, or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, Iridium Ore, a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
The following items can be used as ammunition:
Item | AmmoMultiplier |
---|---|
All Fruits • All Vegetables • Duck Egg • Egg • Large Egg • Void Egg | 1 |
Coal | 15 |
Copper Ore | 10 |
Explosive Ammo | 20 |
Gold Ore | 30 |
Iridium Ore | 50 |
Iron Ore | 20 |
Stone | 5 |
Wood | 2 |
Unobtainable Weapons
Image | Name | Type | Level | Description | Damage | Critical Strike Chance | Stats | Sell Price |
---|---|---|---|---|---|---|---|---|
Alex's Bat | Club | 1 | The sweet spot is dented from Alex's famous Grand Slam. | 1-3 | .02 | Weight (+5) | 50g | |
Sam's Old Guitar | Club | 1 | It's seen better days. | 1-3 | .02 | Speed (+1) Weight (+5) | 50g | |
Elf Blade | Dagger | 3 | Only the nimble hands of an elf could craft this. | 3-5 | .04 | N/A | 150g | |
Kudgel | Club | 4 | A brute's companion. | 27-40 | .02 | Speed (−1) Crit. Power (+4) Weight (+2) | 200g | |
Rapier | Sword | 6 | An elegant blade. | 15-25 | .02 | Speed (+2) | 300g | |
Harvey's Mallet | Club | 7 | It brings back memories of Harvey's clinic. | 1-3 | .02 | Speed (+158) Weight (+5) | 350g | |
Maru's Wrench | Club | 7 | A big metal wrench. It smells like Maru. | 1-3 | .02 | Speed (+158) Weight (+5) | 350g | |
Penny's Fryer | Club | 7 | Penny's favorite frying pan. There's some rubbery gunk stuck to the inside. | 1-3 | .02 | Speed (+158) Weight (+5) | 350g | |
Seb's Lost Mace | Club | 7 | One of Sebastian's medieval replicas. | 1-3 | .02 | Speed (+158) Weight (+5) | 350g | |
Shadow Dagger | Dagger | 8 | When you hold the blade to your ear you can hear 1,000 souls shrieking. | 10-20 | .04 | N/A | 400g | |
Yeti Tooth | Sword | 9 | It's icy cold to the touch. | 26-42 | .02 | Defense (+4) Crit. Power (+10) | 450g | |
Haley's Iron | Sword | 13 | It's searing hot and smells like Haley's hair. | 1-3 | .02 | Speed (+154) | 650g | |
Abby's Planchette | Dagger | 14 | It's made from fine marblewood. | 1-3 | .02 | Speed (+154) Weight (+5) | 700g | |
Elliott's Pencil | Dagger | 14 | Elliott used this to write his book. It's sharp! | 1-3 | .02 | Speed (+154) Weight (+5) | 700g | |
Leah's Whittler | Dagger | 14 | Leah's favorite tool for shaping driftwood. | 1-3 | .02 | Speed (+154) Weight (+5) | 700g | |
Galaxy Slingshot | Slingshot | N/A | It looks really powerful. | ≈4x that of a regular Slingshot using the same ammo | .02 | N/A | Cannot be sold |
Glitches
- It's possible to clip through to the space around any map area (e.g., the black area around the Farmhouse) by repeatedly swinging a sword while standing just inside the exit point.
- To return from the normally unreachable area, simply walk into the exit point.
- It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
- Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
Trivia
- The only way to get rid of an unwanted slingshot is to place it in a chest in a villager's path, so the villager will destroy it when walking through it.
- There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."