Weapons
Slingshot
The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.
Image | Name | Description | Damage | Critical Strike Chance | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|
Slingshot | Requires stones for ammo. | Depends on ammo used | .02 | The Mines (Floor 40 chest reward) | 500g | N/A | |
Master Slingshot | Requires stones for ammo. | Depends on ammo used | .02 | The Mines (Floor 70 chest reward) | 1,000g | N/A |
Slingshot Ammunition
To equip a slingshot with ammunition, select the ammunition, then Right-Click on the slingshot.
The type of ammunition used determines the damage dealt, according to the following formulas:
- Slingshot:
- Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]
- Master Slingshot:
- Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])
With the worst ammo (i.e., Fruits, Vegetables, or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, Iridium Ore, a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
The following items can be used as ammunition:
Item | AmmoMultiplier | Standard Damage Range |
---|---|---|
All Fruits • All Vegetables • Duck Egg • Egg • Large Egg • Void Egg | 1 | 1-3 |
Coal | 15 | 8-31 |
Copper Ore | 10 | 5-21 |
Explosive Ammo | 20 | 10-41 |
Gold Ore | 30 | 15-61 |
Iridium Ore | 50 | 25-101 |
Iron Ore | 20 | 10-41 |
Stone | 5 | 3-11 |
Wood | 2 | 1-5 |
Unobtainable Weapons
Image | Name | Type | Level | Description | Damage | Critical Strike Chance | Stats | Sell Price |
---|---|---|---|---|---|---|---|---|
Alex's Bat | Club | 1 | The sweet spot is dented from Alex's famous Grand Slam. | 1-3 | .02 | Weight (+5) | 50g | |
Sam's Old Guitar | Club | 1 | It's seen better days. | 1-3 | .02 | Speed (+1) Weight (+5) | 50g | |
Holy Blade | Sword | 4 | It feels hopeful to wield. | 18-24 | .02 | Weight (+3) | 200g | |
Rapier | Sword | 4 | An elegant blade. | 15-25 | .02 | Speed (+2) | 200g | |
Harvey's Mallet | Club | 3 | It brings back memories of Harvey's clinic. | 1-3 | .02 | Speed (+158) Weight (+5) | 150g | |
Maru's Wrench | Club | 3 | A big, metal wrench. It smells like Maru. | 1-3 | .02 | Speed (+158) Weight (+5) | 150g | |
Penny's Fryer | Club | 3 | Penny's favorite frying pan. There's some rubbery gunk stuck to the inside. | 1-3 | .02 | Speed (+158) Weight (+5) | 150g | |
Seb's Lost Mace | Club | 3 | One of Sebastian's medieval replicas. | 1-3 | .02 | Speed (+158) Weight (+5) | 150g | |
Haley's Iron | Sword | 3 | It's searing hot and smells like Haley's hair. | 1-3 | .02 | Speed (+154) | 150g | |
Abby's Planchette | Dagger | 4 | It's made from fine marblewood. | 1-3 | .02 | Speed (+154) Crit. Chance (+1) Weight (+5) | 200g | |
Elliott's Pencil | Dagger | 4 | Elliott used this to write his book. It's sharp! | 1-3 | .02 | Speed (+154) Crit. Chance (+1) Weight (+5) | 200g | |
Leah's Whittler | Dagger | 4 | Leah's favorite tool for shaping driftwood. | 1-3 | .02 | Speed (+154) Crit. Chance (+1) Weight (+5) | 200g | |
Galaxy Slingshot | Slingshot | N/A | It looks really powerful. | ≈4x that of a regular Slingshot using the same ammo | .02 | N/A | Cannot be sold |
Weapon Level and Sell Price
Weapon level is based on weapon points (rounded down): weaponpoints / 7 + 1
Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense&precision, crit. chance and crit. multiplier.
Weapon points (rounded down) = average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)
[1]
Here is an Example applying the formula to calculate the level of the Iridium Needle: (27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1
(Integer) = 12
Sell price is the calculated item level x 100 / 2.[2]
Glitches
- It's possible to clip through to the space around any map area (e.g., the black area around the Farmhouse) by repeatedly swinging a sword while standing just inside the exit point.
- To return from the normally unreachable area, simply walk into the exit point.
- It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
- Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
- This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
- If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.
Trivia
- There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
- According to ConcernedApe, the Holy Blade may have never been implemented in the finished game.
References
History
- 1.4: Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added Dark Sword to obtainable items.
- 1.5: Slingshots can now be purchased at the Adventurer's Guild after unlocking. Added Elf Blade, Femur, Kudgel, Shadow Dagger, Yeti Tooth to obtainable items. Added additional weapons. Changed weapon level calculation. This results in lower weapon levels and sell prices for most weapons with the exceptions of Clubs. Bug where weapon defense had no effect fixed.