Difference between revisions of "Clothing"
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Hats, shirts, and pants are purely cosmetic items, unlocked from collecting certain [[Achievements]] or [[Tailoring|tailored]]. | Hats, shirts, and pants are purely cosmetic items, unlocked from collecting certain [[Achievements]] or [[Tailoring|tailored]]. | ||
− | Rings provide a variety of passive benefits, from providing light to increasing [[combat]] stats. Two rings can be equipped at the same time. | + | [[Rings]] provide a variety of passive benefits, from providing light to increasing [[combat]] stats. Two rings can be equipped at the same time. |
− | Footwear can increase [[defense]], [[immunity]], or both, and also show up on your character's model. | + | [[Footwear]] can increase [[defense]], [[immunity]], or both, and also show up on your character's model. |
{{NavboxClothing}} | {{NavboxClothing}} |
Revision as of 15:36, 27 November 2019
Clothing consists of hats, rings, footwear, shirts, pants, shorts, and skirts that can be equipped in the player's inventory screen. They can be found, bought, and won in several ways (for example, won during festivals or found in the mines).
Hats, shirts, and pants are purely cosmetic items, unlocked from collecting certain Achievements or tailored.
Rings provide a variety of passive benefits, from providing light to increasing combat stats. Two rings can be equipped at the same time.
Footwear can increase defense, immunity, or both, and also show up on your character's model.