Basilisk Paw

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Basilisk Paw
Basilisk Paw.png
You are immune to debuffs.
Information
Source: Monsters • Crates and Barrels • Skull Cavern Treasure Rooms
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">Gold.png1,000g

The Basilisk Paw is a trinket item obtainable after claiming Combat Mastery. It can be obtained by slaying monsters or breaking crates and barrels in the Mines, Skull Cavern, or Quarry Mine. Drop chances from both methods are affected by daily luck and luck buffs, among other factors. The Burglar's Ring and Monster Compendium do not impact the chance to obtain it from monsters.[1] There is also a ≈0.6% chance to obtain a Basilisk Paw from a treasure chest in the Skull Cavern.[2]

While the Basilisk Paw is equipped in the trinket slot, the player is completely immune to all debuffs caused by enemies (e.g., Slimed or Jinxed). It does not prevent the self-inflicted Tipsy debuff. The trinket has the same effect as the Squid Ink Ravioli buff.[3]

The Basilisk Paw cannot be re-forged on an Anvil.

Gifting

Villager Reactions

Like Abigail Icon.png Abigail • Wizard Icon.png Wizard
Dislike Alex Icon.png Alex • Caroline Icon.png Caroline • Clint Icon.png Clint • Demetrius Icon.png Demetrius • Dwarf Icon.png Dwarf • Elliott Icon.png Elliott • Emily Icon.png Emily • Evelyn Icon.png Evelyn • George Icon.png George • Gus Icon.png Gus • Haley Icon.png Haley • Harvey Icon.png Harvey • Jas Icon.png Jas • Jodi Icon.png Jodi • Kent Icon.png Kent • Krobus Icon.png Krobus • Leah Icon.png Leah • Leo Icon.png Leo • Lewis Icon.png Lewis • Linus Icon.png Linus • Marnie Icon.png Marnie • Maru Icon.png Maru • Pam Icon.png Pam • Penny Icon.png Penny • Pierre Icon.png Pierre • Robin Icon.png Robin • Sam Icon.png Sam • Sandy Icon.png Sandy • Sebastian Icon.png Sebastian • Shane Icon.png Shane • Vincent Icon.png Vincent • Willy Icon.png Willy

References

  1. ↑ See Trinket::TrySpawnTrinket, GameLocation::monsterDrop, and BreakableContainer::releaseContents in the game code.
  2. ↑ See MineShaft::getTreasureRoomItem in the game code.
  3. ↑ See Bat::onDealContactDamage, GreenSlime::onDealContactDamage, BasicProjectile::behaviorOnCollisionWithPlayer, and DebuffingProjectile::onDealContactDamage in the game code.

History

  • 1.6: Introduced.