Difference between revisions of "Farming"
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====Normal soil==== | ====Normal soil==== | ||
{{#lsth:Fertilizer|Normal soil}} | {{#lsth:Fertilizer|Normal soil}} | ||
− | ====Soil with | + | ====Soil with Basic Fertilizer==== |
− | {{#lsth:Fertilizer|Soil with | + | {{#lsth:Fertilizer|Soil with Basic Fertilizer}} |
− | ====Soil with | + | ====Soil with Quality Fertilizer==== |
− | {{#lsth:Fertilizer|Soil with | + | {{#lsth:Fertilizer|Soil with Quality Fertilizer}} |
==Experience Points== | ==Experience Points== |
Revision as of 22:35, 19 May 2018
Farming is the skill associated with planting, growing, and harvesting crops on your farm. It's one of the main income sources for the game, and provides ingredients for cooking.
When harvesting, you can stand in the center of a 3x3 square of harvestable crops and hold the right mouse button, then move the mouse over the crops to harvest more quickly.
To plant crops players must first till a patch of soil using a hoe. If they intend to use Basic Fertilizer or Quality Fertilizer that should be applied before planting the seed. The crop must be watered each day to grow, unless it is raining (when they'll require no watering).
If the player fails to water crops for a day, the crop will not die, but will not grow that day (effectively being delayed a day).
Farming Skill
The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 proficiency to the Hoe and Watering Can, which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.
Levels are gained by harvesting Crops, petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop or barn (eggs, duck feathers, wool, rabbit's feet).
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
---|---|---|---|---|---|
Crafting Recipes: | Crafting Recipes: | Crafting / Cooking Recipes: | Crafting Recipes: | Choose a Profession: | |
Scarecrow | Sprinkler | Rancher
Animal products worth 20% more. |
Tiller
Crops worth 10% more. (Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged) | ||
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Crafting Recipes: | Rancher: | Tiller: |
Loom | Keg | Coopmaster
Befriend coop animals quicker. Incubation time (for Incubator, Ostrich Incubator, and Slime Incubator) cut in half. (Also improves coop product quality, see details here) |
Artisan
Artisan goods (wine, cheese, oil, etc.) worth 40% more. (Note that oil does not actually benefit from the Artisan Profession) | ||
Shepherd
Befriend barn animals quicker. Sheep produce wool faster. (Also improves barn product quality, see details here) |
Agriculturist
All crops grow 10% faster. |
Quality Crop Frequency
First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality. Quality is also dependent on the usage of Fertilizer.
The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level, up to a maximum of 21% at level 10. The basic formula for finding a silver quality crop is 2% + 4% per level, up to a maximum of 42% at level 10, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced. The tables below show the probabilities of harvesting each quality of crop.
Normal soil
Farming level | % Regular quality | % Silver quality | % Gold quality | Average price |
---|---|---|---|---|
0 | 97% | 2% | 1% | 1.01 |
1 | 91% | 6% | 3% | 1.03 |
2 | 85% | 10% | 5% | 1.05 |
3 | 80% | 13% | 7% | 1.07 |
4 | 75% | 16% | 9% | 1.09 |
5 | 69% | 20% | 11% | 1.10 |
6 | 64% | 23% | 13% | 1.12 |
7 | 60% | 25% | 15% | 1.14 |
8 | 55% | 28% | 17% | 1.16 |
9 | 50% | 31% | 19% | 1.17 |
10 | 46% | 33% | 21% | 1.19 |
11 | 42% | 35% | 23% | 1.20 |
12 | 38% | 37% | 25% | 1.22 |
13 | 34% | 39% | 27% | 1.23 |
14 | 30% | 41% | 29% | 1.25 |
Soil with Basic Fertilizer
Farming level | % Regular quality | % Silver quality | % Gold quality | Average price |
---|---|---|---|---|
0 | 88% | 8% | 4% | 1.04 |
1 | 77% | 15% | 8% | 1.08 |
2 | 68% | 20% | 12% | 1.11 |
3 | 59% | 26% | 15% | 1.14 |
4 | 50% | 31% | 19% | 1.17 |
5 | 42% | 35% | 23% | 1.20 |
6 | 35% | 39% | 26% | 1.23 |
7 | 28% | 42% | 30% | 1.25 |
8 | 22% | 44% | 34% | 1.28 |
9 | 16% | 47% | 37% | 1.30 |
10 | 15% | 44% | 41% | 1.32 |
11 | 14% | 41% | 45% | 1.33 |
12 | 13% | 39% | 48% | 1.34 |
13 | 12% | 36% | 52% | 1.35 |
14 | 11% | 33% | 56% | 1.36 |
Soil with Quality Fertilizer
Farming level | % Regular quality | % Silver quality | % Gold quality | Average price |
---|---|---|---|---|
0 | 78% | 14% | 8% | 1.07 |
1 | 64% | 23% | 13% | 1.12 |
2 | 52% | 30% | 18% | 1.17 |
3 | 40% | 36% | 24% | 1.21 |
4 | 30% | 41% | 29% | 1.25 |
5 | 21% | 45% | 34% | 1.28 |
6 | 15% | 45% | 40% | 1.31 |
7 | 14% | 41% | 45% | 1.33 |
8 | 13% | 37% | 50% | 1.34 |
9 | 11% | 33% | 56% | 1.36 |
10 | 10% | 29% | 61% | 1.38 |
11 | 9% | 25% | 66% | 1.39 |
12 | 7% | 21% | 72% | 1.41 |
13 | 6% | 17% | 77% | 1.43 |
14 | 4% | 13% | 82% | 1.44 |
Experience Points
The amount of experience gained from harvesting crops varies from crop to crop, with slower growing and more expensive crops giving more experience upon harvest. Crops that yield multiple produce per harvest, such as blueberry, cranberry, or potato, only reward experience for the first product and do not offer any extra experience for the multiples.
Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop or barn gives 5 experience points each. (Picking up Truffles gives Foraging experience rather than Farming experience.)
To level up farming from level 0 to 1, it takes 12 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflower plants.
Crop | Exp per harvest | Crop | Exp per harvest | Crop | Exp per harvest | Crop | Exp per harvest |
---|---|---|---|---|---|---|---|
Coffee Bean | 4 | Hops | 6 | Wheat | 6* | Tulips | 7 |
Parsnip | 8 | Green Bean | 9 | Hot Pepper | 9 | Blue Jazz | 10 |
Corn | 10 | Garlic | 12 | Tomato | 12 | Eggplant | 12 |
Potato | 14 | Blueberry | 14 | Bok Choy | 14 | Grape | 14 |
Sunflower | 14 | Radish | 15 | Summer Spangle | 15 | Beet | 16 |
Kale | 17* | Strawberries | 18 | Cranberries | 19 | Poppy | 20 |
Amaranth | 21* | Artichoke | 22 | Yam | 22 | Cauliflower | 23 |
Rhubarb | 26 | Melon | 27 | Red Cabbage | 28 | Fairy Rose | 29 |
Pumpkin | 31 | Ancient Fruit | 43 | Starfruit | 44 | Sweet Gem Berry | 64 |
- * Due to a bug with scythe harvesting, these crops don't give any experience points.
The experience points awarded are calculated using the formula XP=||16 × ln(0.018 × PRICE + 1)||
with PRICE being the selling price of the crop's item. Experience is based on selling value, but gold and silver stars do not increase the experience value of harvested crops.
Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.
Experience level is increased after sleeping.
Lvl | Total Lifetime Parsnips Harvested | Experience |
---|---|---|
1 | 13 | 100 |
2 | 48 | 380 |
3 | 97 | 770 |
4 | 163 | 1300 |
5 | 269 | 2150 |
6 | 413 | 3300 |
7 | 600 | 4800 |
8 | 863 | 6900 |
9 | 1250 | 10000 |
10 | 1875 | 15000 |
Crops
Crops | |
---|---|
Spring | Blue Jazz • Carrot • Cauliflower • Coffee Bean • Garlic • Green Bean • Kale • Parsnip • Potato • Rhubarb • Strawberry • Tulip • Unmilled Rice |
Summer | Blueberry • Coffee Bean • Corn • Hops • Hot Pepper • Melon • Poppy • Radish • Red Cabbage • Starfruit • Summer Spangle • Summer Squash • Sunflower • Tomato • Wheat |
Fall | Amaranth • Artichoke • Beet • Bok Choy • Broccoli • Corn • Cranberries • Eggplant • Fairy Rose • Grape • Pumpkin • Sunflower • Wheat • Yam |
Winter | Powdermelon |
Special | Ancient Fruit • Cactus Fruit • Pineapple • Qi Fruit • Sweet Gem Berry • Taro Root • Tea Leaves |
History
- 1.0: Introduced.
- 1.1: Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of Artisan Goods by 40%, down from 50%
- 1.2: Farming level now affects crop yield prior to level 10.
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |