Difference between revisions of "The Mines"
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After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks. | After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks. | ||
− | Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by [[Luck | + | Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by [[Luck]], increasing by 2% at best or decreasing by 2% at worst with the [[Special Charm]] adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks. |
===Crates and Barrels=== | ===Crates and Barrels=== | ||
Containers in the mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one item will be dropped by a container, although multiple copies of that item are possible. | Containers in the mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one item will be dropped by a container, although multiple copies of that item are possible. | ||
− | Most containers respawn every time a level is entered. Containers on platforms in | + | Most containers respawn every time a level is entered. Containers on platforms in The Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on the platforms. |
− | Some items replace others depending on if | + | Some items replace others depending on if [[The Player]] has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after. The possible items found in containers and their chances are<ref name="barreldrop" />: |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- |
Revision as of 09:21, 19 July 2022
The Mines | |
Closed: | Never |
Occupants: |
The Mines are located in the north area of The Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked by rock debris until the 5th day of Spring (Year 1), when The Player receives a letter.
Overview
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a Pickaxe in order to obtain Stone, ore and Geodes. A Hoe can be used on dirt patches to collect Minerals, Artifacts, ore, Clay, and Cave Carrots.
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
Passing out in the Mines from exhaustion (zero Energy) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of 1,000g. Passing out from drained Health will result in losing anywhere between 5%-25% of gold (up to a maximum of 5,000g)[1] and also various inventory items, including Weapons and Tools (except for the Galaxy Sword). If tools are lost, they are returned in the mail on the following day, though Fishing Poles and weapons will not be returned. The character will awaken in the mine entrance, found by one of the Villagers.
Lost items can be recovered by contacting Marlon at the Adventurer's Guild. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (i.e., the gold that would be obtained from selling one item or stack of items). Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
A Minecart is located on the entry floor for quick travel to and from the mine. It is unlocked after completing the Boiler Room Bundles or by purchasing "Minecarts" from the Joja Community Development Form at JojaMart for 15,000g.
Contents
Floors
The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, and the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third and last section (110-119) has a darker crimson theme.
The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 20, 60, and 100; or Floor 31, 71, and 111; and so on.
Floor | Theme | Enemies | Treasures | Notes |
---|---|---|---|---|
Entrance | Brown Earth | None | Rusty Sword | A Minecart is located here. The Dwarf lives through the blocked passage to the east. (A Steel Pickaxe or any bomb is required to break the obstruction.) |
1 - 9 | Brown Earth | Green Slime Duggy Bug Rock Crab | Copper Ore begins to appear on Floor 2. Gems found: Amethyst, Topaz, Quartz, and Earth Crystal. All gems are found except Diamonds when The Player has reached the bottom of The Mines. | |
10 | Brown Earth | None | Leather Boots | |
11 - 19 | Brown Earth, Weeds | Green Slime Duggy Bug Rock Crab Grub Cave Fly | Floor 12 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. Floor 18 has a Minecart containing 6 pieces of coal at the bottom right of the floor. Floor 19 is set in a spiral pattern. | |
20 | Brown Earth, Weeds | None | Steel Smallsword | Fishing: Ghostfish and Stonefish |
21 - 29 | Brown Earth, Weeds | Green Slime Duggy Bug Rock Crab Grub Cave Fly | Floor 28 has a Minecart containing 6 pieces of coal at the bottom right of the floor. | |
30 | Brown Earth | None | No reward | |
31 - 39 | Shadow, Grey Earth | Bug Bat Stone Golem | Copper Ore, Geodes are common. Floor 33 is set in a star shape. Floor 38 has a Minecart containing 6 pieces of coal at the top left of the floor. | |
40 | Frozen Earth | None | Slingshot | |
41 - 49 | Frozen Earth | Frost Jelly Frost Bat Dust Sprite | Iron Ore, Frozen Geodes, Aquamarine, Frozen Tear, and Jades begin to appear. | |
50 | Frozen Earth | None | Tundra Boots | Diamonds begin to appear (1 in 500 stones). Each floor after 50 increases frequency by 0.00016 (e.g., 1 in 100 stones on floor 100). |
51 - 59 | Frozen Earth | Frost Jelly Frost Bat Dust Sprite Ghost | Potentially abundant Dust Sprites (which frequently drop Coal). Floor 52 has a bag containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. Floor 58 has a bag containing 6 pieces of coal at the bottom right of the floor. Floor 59 is set in a spiral pattern. | |
60 | Frozen Earth | None | Crystal Dagger | Fishing: Ice Pip and Ghostfish |
61 - 69 | Frozen Earth | Frost Jelly Frost Bat Dust Sprite Ghost | Floor 68 has a bag containing 6 pieces of coal at the bottom right of the floor. | |
70 | Frozen Castle | None | Master Slingshot | |
71 - 79 | Frozen Castle | Frost Jelly Frost Bat Dust Sprite Ghost Skeleton | Floor 73 is set in a star shape. Floor 78 has a bag containing 6 pieces of coal at the top left of the floor. | |
80 | Lava, Purple Earth | None | Firewalker Boots | |
81 - 89 | Lava, Purple Earth | Red Sludge Lava Bat Lava Crab Shadow Brute Shadow Shaman Metal Head Squid Kid | Gold Ore and Magma Geodes begin to appear. Emeralds, Fire Quartz, and Rubies are common. | |
90 | Lava, Purple Earth | None | Obsidian Edge | |
91 - 99 | Lava, Purple Earth, Weeds | Red Sludge Lava Bat Lava Crab Shadow Brute Shadow Shaman Metal Head Squid Kid | Floor 92 has a Minecart containing 6 pieces of coal at the end of the path. Guaranteed ladder at the end of the floor, even if the floor is infested. Floor 98 has a Minecart containing 6 pieces of coal at the bottom right of the floor. Floor 99 is set in a spiral pattern. | |
100 | Lava, Purple Earth | None | Stardrop | Fishing: Lava Eel |
101 - 109 | Lava, Purple Earth, Weeds | Red Sludge Lava Bat Lava Crab Shadow Brute Shadow Shaman Metal Head Squid Kid | Floor 108 has a Minecart containing 6 pieces of coal at the bottom right of the floor. | |
110 | Lava, Crimson Earth | None | Space Boots | |
111 - 119 | Lava, Crimson Earth | Red Sludge Lava Bat Lava Crab Shadow Brute Shadow Shaman Metal Head Squid Kid | Magma Geodes are common. Floor 113 is set in a star shape. Floor 118 has a Minecart containing 6 pieces of coal at the top left of the floor. | |
120 | Lava, Purple Earth | None | Skull Key | Final floor |
Remixed Rewards
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Choosing "remixed" mine rewards in Advanced Options at the start of the game will result in a random reward for each reward floor from the following list. Some floors are unchanged. All floors have the possibility of having their normal reward.
Floor | Possible Rewards | Notes |
---|---|---|
10 | ||
20 | ||
30 | No reward | Unchanged |
40 | Slingshot | Unchanged |
50 | ||
60 | ||
70 | Master Slingshot | Unchanged |
80 | ||
90 | ||
100 | Stardrop | Unchanged |
110 | ||
120 | Skull Key | Unchanged |
Ladders
Ladders can be dropped from Monsters[2], Rocks[3], or spawned on load[4]
Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
Some floors are preloaded with a ladder (12, 52, 92, treasure rooms in Skull Cavern). These ladders do not prevent ladders spawning from rocks.
After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks.
Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by Luck, increasing by 2% at best or decreasing by 2% at worst with the Special Charm adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (e.g., if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.
Crates and Barrels
Containers in the mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one item will be dropped by a container, although multiple copies of that item are possible.
Most containers respawn every time a level is entered. Containers on platforms in The Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on the platforms.
Some items replace others depending on if The Player has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after. The possible items found in containers and their chances are[5]:
Item | 0-39 | 40-79 | 80+ (including Skull Cavern) | Difficult Mines/Skull Cavern (Can drop multiple items) |
---|---|---|---|---|
Nothing | 41.42% | 41.42% | 42% | 44% |
Stone (2-5) | 9.24% | 9.24% | 5.2% | 8% |
Wood (2-5) | 9.24% | 4.62% | 5.2% | 0% |
Hardwood | 2.24% | 2.24% | 1.87% | 0% |
Sap (2-5) | 2.31%/0% | 2.31%/0% | 0% | 2%/0% |
Mixed Seeds | 4.62% | 4.62% | 0% | 0% |
Coal (1-2) | 4.62% | 4.62% | 5.2% | 4% |
Copper Ore (1-5) | 4.62% | 4.62% | 5.2% | 4% |
Iron Ore (1-5) | 0% | 4.62% | 5.2% | 4% |
Gold Ore (1-3) | 0% | 0% | 5.2% | 4% |
Iridium Ore (1-3) | 0% | 0% | 0% | 0.68% |
Cave Carrot (1-2) | 7.8% | 7.8% | 7.8%/5.2% | 0% |
Geode (1-2) | 4.84% | 0% | 0% | 0% |
Frozen Geode (1-2) | 0% | 4.84% | 0% | 0% |
Magma Geode (1-2) | 0% | 0% | 2.6% | 0% |
Omni Geode | 0% | 0% | 1.87% | 4% |
Amethyst | 2.24% | 0% | 0% | 0% |
Topaz | 2.24% | 0% | 0% | 0% |
Aquamarine | 0% | 2.24% | 0% | 4% |
Jade | 0% | 2.24% | 0% | 4% |
Emerald | 0% | 0% | 1.87% | 0% |
Ruby | 0% | 0% | 1.87% | 0% |
Bone Fragment (2-5) | 0% | 0% | 5.2% | 0% |
Warp Totem: Farm | 0% | 0% | 1.87% | 0% |
Quartz | 0%/4.62% | 0% | 0% | 4% |
Frozen Tear | 0% | 0%/4.62% | 0% | 0%/4% |
Fire Quartz | 0% | 0% | 0%/2.6% | 0% |
Basic Retaining Soil (2-3) | 2.31%/0% | 0% | 0% | 2%/0% |
Quality Retaining Soil (2-3) | 0% | 2.31%/0% | 0% | 0% |
Deluxe Retaining Soil | 0% | 0% | 0% | 0.23% |
Hyper Speed-Gro | 0% | 0% | 0% | 0.23% |
Deluxe Fertilizer | 0% | 0% | 0% | 0.23% |
Cherry Bomb | 0% | 0% | 0% | 4% |
Bomb | 0% | 0% | 0% | 4% |
Tom Kha Soup | 0% | 0% | 0% | 0.15% |
Trout Soup | 0% | 0% | 0% | 0.15% |
Chocolate Cake | 0% | 0% | 0% | 0.15% |
Pink Cake | 0% | 0% | 0% | 0.15% |
Rhubarb Pie | 0% | 0% | 0% | 0.15% |
Cookie | 0% | 0% | 0% | 0.15% |
Spaghetti | 0% | 0% | 0% | 0.15% |
Fried Eel | 0% | 0% | 0% | 0.15% |
Spicy Eel | 0% | 0% | 0% | 0.15% |
Sashimi | 0% | 0% | 0% | 0.15% |
Maki Roll | 0% | 0% | 0% | 0.15% |
Tortilla | 0% | 0% | 0% | 0.15% |
Red Plate | 0% | 0% | 0% | 0.15% |
Eggplant Parmesan | 0% | 0% | 0% | 0.15% |
Rice Pudding | 0% | 0% | 0% | 0.15% |
Ice Cream | 0% | 0% | 0% | 0.15% |
Blueberry Tart | 0% | 0% | 0% | 0.15% |
Autumn's Bounty | 0% | 0% | 0% | 0.15% |
Pumpkin Soup | 0% | 0% | 0% | 0.15% |
Super Meal | 0% | 0% | 0% | 0.15% |
Cranberry Sauce | 0% | 0% | 0% | 0.15% |
Stuffing | 0% | 0% | 0% | 0.15% |
Farmer's Lunch | 0% | 0% | 0% | 0.15% |
Survival Burger | 0% | 0% | 0% | 0.15% |
Dish O' The Sea | 0% | 0% | 0% | 0.15% |
Miner's Treat | 0% | 0% | 0% | 0.15% |
Roots Platter | 0% | 0% | 0% | 0.15% |
Qi Gem | 0% | 0% | 0% | 0.54% |
24px Trimmed Lucky Purple Shorts | 0% | 0% | 0% | 0.68% |
Special Item (See below) |
2.24% | 2.24% | 1.87% | 0% |
Special Items
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
A small fraction of crates and barrels (2.2%) will drop one of the following special items[6]. Visually these crates and barrels are indistinguishable from containers containing standard loot.
These special items can also be dropped by a small fraction of monsters. About 1.2% of Slimes are identifiable as Special Slimes by gold stars. For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
Dirt Patches
The following table lists the chances of finding items available from dirt patches [7]. It doesn't matter if a hoe or a bomb is used to dig the soil.
Item | Chance |
---|---|
Nothing | 85.9% |
Dwarf Scroll I | 0.16% |
Lost Book/Mixed Seeds | 0.16% |
Rusty Spoon | 0.16% |
Rusty Cog | 0.16% |
Skeletal Tail | 0.16% |
Dwarvish Helm (Floors 1-40 only) | 0.1% |
Dwarf Scroll II (Floors 1-40 only) | 0.1% |
Dwarf Gadget (Floors 41-80 only) | 0.1% |
Gold Bar (Floors 41-80 only) | 0.1% |
Dwarf Scroll IV (Floors 81-120 only) | 0.2% |
Strange Doll (yellow) | 0.03% |
Strange Doll (green) | 0.03% |
Stone | 1.33% |
Ore (Floor appropriate) | 1.33% |
Clay | 4.68% |
Omni Geode | 0.17% |
Geode (Floor appropriate) | 0.51% |
Cave Carrot | 5.03% |
Infested Floors
Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forageable items such as quartz or mushrooms may still be found.
To proceed from an infested floor, all monsters must be killed (this includes Duggies that may be hidden under dirt patches). Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the level loads even if said floor is infested. Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
A Staircase can also be used to escape an infested floor.
The Oil of Garlic Buff prevents floors from being infested. Oil of Garlic must be consumed before entering the floor to prevent infestation.
In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared".
There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5) or the last 10 levels of each section of the mine (31-39, 71-79, 111-119).
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the Monster Eradication Goals at the Adventurer's Guild.
The Mushroom Floor
Sometimes a floor in the lower section of the mine (floors 81-119) will have greatly increased spawns of red and purple mushrooms. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.
Note that mushroom floors cannot spawn on elevator floors (floors ending in 0 or 5) or infested floors. Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.
The mushroom floor will only spawn the first time a player visits the floor, and will disappear immediately after leaving it.
Dungeon Floors
Dungeon floors are a type of floor similar in appearance to the single floor of the Quarry Mine. They may spawn randomly at any floor of the Mines after the Quarry has been unlocked. These floors have the same enemies and rocks as the Quarry Mine, and the floors can often be considerably harder than that of the floors they replace. Some dungeon floors may also be infested floors.
As with slime and monster infested floors, dungeon floors cannot spawn on elevator floors. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn in the last 10 levels of each section of the mine (including infested dungeon floors).
Players without high-level tools or weapons might benefit from using a Staircase to skip these floors to save time.
The Bottom of the Mines
On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Stardrop Saloon.
Furthermore, reaching this floor also changes other parts of the game:
- prismatic shards and diamonds will now rarely drop from any monster;
- gems and purple mushrooms may now be found when searching garbage cans;
- gems and purple mushrooms may now be requested in NPC quests;
- some monsters will be stronger.
These changes are permanent, and will not reset even if the "Danger In The Deep" quest is active (which resets the mine elevator).
Shrine of Challenge
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
The Shrine of Challenge is unlocked after unlocking Qi's Walnut Room and completing the "Danger In The Deep" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal levels and "dangerous" levels. The toggle does not change strength levels until the following day.
While the dangerous setting is active, Radioactive Nodes can be found in The Mines, from which Radioactive Ore can be obtained.
Strategy
Swarms
If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.
Staircases
If The Player has reached at least Mining skill level 2, floors can be skipped by using Staircases (crafted from 99 Stone). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
Food
Shown below are foods with Buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee, Triple Shot Espresso and Ginger Ale are an exception to this rule; they will stack with other food Buffs (but not each other).
Image | Name | Ingredients | Restores | Buff(s) | Duration |
---|---|---|---|---|---|
Autumn's Bounty | Yam (1) Pumpkin (1) | 22099 | Foraging (+2) Defense (+2) | 7m 41s | |
Coffee | Coffee Bean (5) | 31 | Speed (+1) | 1m 23s | |
Crab Cakes | Crab (1) Wheat Flour (1) Egg (1) Oil (1) | 225101 | Speed (+1) Defense (+1) | 16m 47s | |
Cranberry Sauce | Cranberries (1) Sugar (1) | 12556 | Mining (+2) | 3m 30s | |
Eggplant Parmesan | Eggplant (1) Tomato (1) | 17578 | Mining (+1) Defense (+3) | 4m 39s | |
Fried Eel | Eel (1) Oil (1) | 7533 | Luck (+1) | 7m | |
Fried Mushroom | Common Mushroom (1) Morel (1) Oil (1) | 13560 | Attack (+2) | 7m | |
Ginger Ale | Ginger (3) Sugar (1) | 6328 | Luck (+1) | 5m | |
Lucky Lunch | Sea Cucumber (1) Tortilla (1) Blue Jazz (1) | 10045 | Luck (+3) | 11m 11s | |
Magic Rock Candy | N/A | 500225 | Mining (+2) Luck (+5) Speed (+1) Defense (+5) Attack (+5) | 8m 24s | |
Maple Bar | Maple Syrup (1) Sugar (1) Wheat Flour (1) | 225101 | Farming (+1) Fishing (+1) Mining (+1) | 16m 47s | |
Miner's Treat | Cave Carrot (2) Sugar (1) Milk (1) | 12556 | Mining (+3) Magnetism (+32) | 5m 35s | |
Pepper Poppers | Hot Pepper (1) Cheese (1) | 13058 | Speed (+1) Farming (+2) | 7m | |
Pumpkin Soup | Pumpkin (1) Milk (1) | 20090 | Luck (+2) Defense (+2) | 7m 41s | |
Roots Platter | Cave Carrot (1) Winter Root (1) | 12556 | Attack (+3) | 5m 35s | |
Spicy Eel | Eel (1) Hot Pepper (1) | 11551 | Luck (+1) Speed (+1) | 7m | |
Stuffing | Bread (1) Cranberries (1) Hazelnut (1) | 17076 | Defense (+2) | 5m 35s | |
Super Meal | Bok Choy (1) Cranberries (1) Artichoke (1) | 16072 | Speed (+1) Max Energy (+40) | 3m 30s | |
Triple Shot Espresso | Coffee (3) | 83 | Speed (+1) | 4m 12s |
Bugs
- An infested floor on floors 12, 52, or 92 at the Mines (floors preloaded with a ladder) will still have the ladder preloaded. This makes it possible to descend from that floor without killing all of the enemies or using a staircase. Killing all of the enemies on the floor will result in a second ladder spawning.
Trivia
- The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
- Stone can be purchased from the Carpenter's Shop for 20g each during game year 1, making it possible to skip all 120 floors using Staircases for just under 225,000g (useful for unlocking all the floors in order to return later).
- If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.[9]
- At floor 120, both the Green Serpent Statue and the Purple Serpent Statue are found.
Gallery
External Links
Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.
References
- ↑ See Event::command_minedeath in the game code.
- ↑ See MineShaft::monsterDrop in the game code.
- ↑ See MineShaft::checkStoneForItems in the game code.
- ↑ See MineShaft::populateLevel in the game code.
- ↑ See BreakableContainer::releaseContents in the game code.
- ↑ See MineShaft::getSpecialItemForThisMineLevel in the game code.
- ↑ See MineShaft::checkForBuriedItem in the game code.
- ↑ See Monster::parseMonsterInfo in the game code.
- ↑ See MineShaft::checkStoneForItems in the game code.
History
- 1.3.27: Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb. Added several changes that happen after reaching the bottom of the mines, specifically rare prismatic shard/diamond now rarely drop from any monster, gems/purple mushrooms are now found in garbage cans and can be requested by NPC quests, and some monsters becoming stronger.
- 1.4: Added random dungeon (quarry mine) levels. Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine levels are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.
- 1.5: In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added Shrine of Challenge to floor 120 after completing Qi quest.
- 1.5.5: Fixed issue where the hardmode mines could be permanently enabled and be unable to be changed back.
Locations | |
---|---|
Locations | Backwoods • Beach • Bus Stop • Calico Desert • Cindersap Forest • Farm • Farm Cave • Farm Pond • Graveyard • Ginger Island • Mastery Cave • Minecart • Mines • Mountain • Mutant Bug Lair • Pelican Town • Quarry • Quarry Mine • Railroad • Secret Woods • Sewers • Skull Cavern • Summit • Tunnel • Volcano Dungeon • Witch's Swamp |