Difference between revisions of "User:Techhead7890/cavern"

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(summary of current progress and equipment)
 
(explosive item usage notes)
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|Salad || 20-30 || [~3000g] || Need to restore 1000+ health, flexibility is great. Also up to 1 per hole.
 
|Salad || 20-30 || [~3000g] || Need to restore 1000+ health, flexibility is great. Also up to 1 per hole.
 
|-
 
|-
|Explosive Ammo || 10 || (750g in coal, two batches?) || Mummies (probably not as essential)
+
|Explosive Ammo || 10 || 150g ea in coal; (6x or 1500g coal batches) || Mummies (probably not as essential)
 
|-
 
|-
 
|Pumpkin Soup || 2-3 || 400g ea? || Lasts 7min, increase Luck
 
|Pumpkin Soup || 2-3 || 400g ea? || Lasts 7min, increase Luck
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! colspan="4" | Planned items
 
! colspan="4" | Planned items
 
|-
 
|-
|[[Bomb]]? || x10? || 250g (Clint Coal) or 600g (Dwarf) || Diameter 11. Rock harvesting for Geodes at 6x the size of ammo. Megas are double the size...
+
|[[Bomb]]? || x10? || 250g (Clint Coal) or 600g (Dwarf) || Harvesting for Gold/Iridium Ore as these are multi-hit rocks; will also produce geodes from rocks.<br/> Diameter 11, hits 75 ''tiles'', 6x the size of ammo.
 
|-
 
|-
|[[Mega Bomb|Megabomb]] || x?? || Craftable || Diameter 15, twice the zoning, no coal requirement.
+
|[[Mega Bomb|Megabomb]] || x?? || Craftable || Diameter 15, twice the zoning, no coal requirement. Usually can clear wall to wall
 
|-
 
|-
|[[Warp Totem: Desert|Totem]] || 1 || 3 [[Omni Geode]]s  || (save some per day to trade); save 4+ hrs in morning, rounding up to about 25% of day
+
|Cherry Bomb || x?? || 300g ea || Not actually more effective per area, but very granular. If buying direct, this is probably the most efficient use of the gold for targeting nodes, while still being double the area of explosive ammo. Diameter 7 wide.
 
|-
 
|-
|Staircase || 3-5? || 9900g (Robin) || Skip bad floors
+
|[[Warp Totem: Desert|Totem]] || 1 || [3 [[Omni Geode]]s]  || (save some per day to trade); save 4+ hrs in morning, rounding up to about 25% of day
 +
|-
 +
|Staircase || 3-5? || 9900g (Robin) || Skip bad floors. Seems that apx 10% of expected count is a good aim.
 
|}
 
|}
  
 
It appears that things can go a little polynomial past around 30 (where I've usually gotten on gold pick).
 
It appears that things can go a little polynomial past around 30 (where I've usually gotten on gold pick).

Revision as of 23:34, 9 July 2022

Common list of supplies for Skull Cavern

Name Quantity
per day
Pricing [Total] Notes
Salad 20-30 [~3000g] Need to restore 1000+ health, flexibility is great. Also up to 1 per hole.
Explosive Ammo 10 150g ea in coal; (6x or 1500g coal batches) Mummies (probably not as essential)
Pumpkin Soup 2-3 400g ea? Lasts 7min, increase Luck
Planned items
Bomb? x10? 250g (Clint Coal) or 600g (Dwarf) Harvesting for Gold/Iridium Ore as these are multi-hit rocks; will also produce geodes from rocks.
Diameter 11, hits 75 tiles, 6x the size of ammo.
Megabomb x?? Craftable Diameter 15, twice the zoning, no coal requirement. Usually can clear wall to wall
Cherry Bomb x?? 300g ea Not actually more effective per area, but very granular. If buying direct, this is probably the most efficient use of the gold for targeting nodes, while still being double the area of explosive ammo. Diameter 7 wide.
Totem 1 [3 Omni Geodes] (save some per day to trade); save 4+ hrs in morning, rounding up to about 25% of day
Staircase 3-5? 9900g (Robin) Skip bad floors. Seems that apx 10% of expected count is a good aim.

It appears that things can go a little polynomial past around 30 (where I've usually gotten on gold pick).