Difference between revisions of "Talk:Forge"
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I triple enchanted my Dwarf Sword with an Aquamarine, and the progression was +3/+6/+8 crit chance. Doesn't seem to be 4.6 anymore, and even if 3 translates to 4.6, the third level has diminishing returns. [[User:Sarysa|Sarysa]] ([[User talk:Sarysa|talk]]) 22:58, 29 September 2021 (UTC) | I triple enchanted my Dwarf Sword with an Aquamarine, and the progression was +3/+6/+8 crit chance. Doesn't seem to be 4.6 anymore, and even if 3 translates to 4.6, the third level has diminishing returns. [[User:Sarysa|Sarysa]] ([[User talk:Sarysa|talk]]) 22:58, 29 September 2021 (UTC) | ||
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+ | Dwarf Sword critChance = .02 | ||
+ | |||
+ | Aquamarine Enchantment code: | ||
+ | weapon.critChance.Value += 0.046f * (float)GetLevel(); | ||
+ | |||
+ | Assuming your enchantment is level 3 then we have: | ||
+ | 0.02 + (0.046 * 3) = 0.158 | ||
+ | |||
+ | The crit chance is determined by: | ||
+ | Game1.random.NextDouble() < (double)(critChance + (float)who.LuckLevel * (critChance / 40f))) | ||
+ | |||
+ | For that last part of the equation: | ||
+ | critChance / 40 = 0.158 / 40 = 0.00395 | ||
+ | |||
+ | I don't know how luck value is determined, so assuming it's 1, your crit chance with a Dwarf Sword with Level 3 Aquamarine Enchantment is: | ||
+ | (some number between 0 and 1) < 0.158 + (1 * (0.00395)) | ||
+ | (some number between 0 and 1) < 0.16195 | ||
+ | |||
+ | I think the only thing from there that can be affecting your crit chance is your luck value, so it's possible you're comparing using your original sword on a very luck day with using your upgrade sword on an unlucky day. | ||
+ | |||
+ | [[User:Biochromatic|Biochromatic]] ([[User talk:Biochromatic|talk]]) 02:43, 30 September 2021 (UTC) |
Revision as of 02:43, 30 September 2021
This talk page is for discussing Forge. | |
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Enchantments
Per the article, "Each weapon or tool can only have one enchantment". But can one enchantment apply to more than one weapon or tool at a time? Giles (talk) 02:37, 30 March 2021 (UTC)
- Each tool/weapon is independent, so you can have any number with the same enchantment. —Pathoschild (talk) 03:32, 30 March 2021 (UTC)
Crit chance nerfed?
I triple enchanted my Dwarf Sword with an Aquamarine, and the progression was +3/+6/+8 crit chance. Doesn't seem to be 4.6 anymore, and even if 3 translates to 4.6, the third level has diminishing returns. Sarysa (talk) 22:58, 29 September 2021 (UTC)
Dwarf Sword critChance = .02
Aquamarine Enchantment code: weapon.critChance.Value += 0.046f * (float)GetLevel();
Assuming your enchantment is level 3 then we have: 0.02 + (0.046 * 3) = 0.158
The crit chance is determined by: Game1.random.NextDouble() < (double)(critChance + (float)who.LuckLevel * (critChance / 40f)))
For that last part of the equation: critChance / 40 = 0.158 / 40 = 0.00395
I don't know how luck value is determined, so assuming it's 1, your crit chance with a Dwarf Sword with Level 3 Aquamarine Enchantment is: (some number between 0 and 1) < 0.158 + (1 * (0.00395)) (some number between 0 and 1) < 0.16195
I think the only thing from there that can be affecting your crit chance is your luck value, so it's possible you're comparing using your original sword on a very luck day with using your upgrade sword on an unlucky day.
Biochromatic (talk) 02:43, 30 September 2021 (UTC)