Difference between revisions of "Radioactive Goggles"
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'''Radioactive Goggles''' are a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Radioactive Bar]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | '''Radioactive Goggles''' are a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Radioactive Bar]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. | ||
− | There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" /> | + | There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[Pans|panning]].<ref name="rarecosmeticdrop" /> |
==Trivia== | ==Trivia== |
Revision as of 22:27, 16 April 2024
Radioactive Goggles | |
Doesn't actually provide any protection from radiation. | |
Information | |
Source | Tailoring |
Recipe (Cloth + ) |
Radioactive Bar (1) |
Sell Price | Cannot be sold |
Radioactive Goggles are a hat that can be tailored using Cloth and a Radioactive Bar at the sewing machine inside Emily's house or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.
There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or panning.[1]
Trivia
- The goggles and its description may be a reference to The Simpsons, specifically the episode "Radioactive Man".
References
- ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.