Difference between revisions of "Magic Quiver"
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The quiver can be reforged by using an [[Anvil]], which then re-rolls XYZ. X is independent of Y/Z. In other words, you could have the same damage output but different time duration. | The quiver can be reforged by using an [[Anvil]], which then re-rolls XYZ. X is independent of Y/Z. In other words, you could have the same damage output but different time duration. | ||
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+ | X can vary between 1.1 and 2.1 seconds, although lower values can very occasionally be achieved over dozens of rerolls. | ||
+ | Y can vary between 11 and 30. | ||
+ | Z is always 5 more than Y. | ||
Following reforging, this items name can be adjusted to '''Perfect''', '''Rapid''' or '''Heavy'''. | Following reforging, this items name can be adjusted to '''Perfect''', '''Rapid''' or '''Heavy'''. |
Revision as of 12:01, 26 March 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
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Magic Quiver | |
Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. | |
Information | |
Source: | Slaying enemies |
Adventurer's Guild
| |
Purchase Price: | N/A |
Sell Price: | 1,000g |
Magic Quiver is a trinket item dropped by monsters.
Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.
The quiver can be reforged by using an Anvil, which then re-rolls XYZ. X is independent of Y/Z. In other words, you could have the same damage output but different time duration.
X can vary between 1.1 and 2.1 seconds, although lower values can very occasionally be achieved over dozens of rerolls. Y can vary between 11 and 30. Z is always 5 more than Y.
Following reforging, this items name can be adjusted to Perfect, Rapid or Heavy.
Perfect has stats of 0.9, 30-35 damage.
Rapid has fast rate of fire, ranging from .61 to .69, and low damage ranging from 8-11 low and 12-17 high.
Heavy has slow rate of fire, around 1.6, and high damage, around 35 low and 40 high.
History
- 1.6: Introduced.