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Revision as of 19:29, 28 December 2020
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Article Stub
This article is marked as a stub for the following reason:
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Weapons are used to fight monsters. Most weapons can be found as monster drops, purchased from the Adventurer's Guild, or found in chests in the mines. Most weapons can be sold to the Adventurer's Guild, usually for half the purchase price. Slingshots cannot be sold.
Most weapons have a secondary attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.
The Axe, Pickaxe, and Scythe can be used as weapons to inflict a small amount of damage. The Axe and Pickaxe consume energy, while the Scythe does not.
Weapon Stats
Image | Name | Description |
---|---|---|
Speed | Speed is separate from player speed. This speed only influences Attack Frequency. | |
Defense | Defense is a statistic that affects how much damage the player takes. See Bug note below | |
Weight | The Weight of a weapon affects how far an enemy will be knocked back. | |
Crit. Chance | ||
Crit. Power | When you hit a critical strike, this statistic will add additional damage to your enemy. |
Sword
Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing damage to the enemy that attacked you. Blocking also knocks back flying enemies.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Rusty Sword | 1 | A rusty, dull old sword. | 2-5 | .02 | N/A | The Mines entrance | N/A | 50g | |
Wooden Blade | 1 | Not bad for a piece of carved wood. | 3-7 | .02 | N/A | Adventurer's Guild | 250g | 100g | |
Steel Smallsword | 2 | A standard metal blade. | 4-8 | .02 | Speed (+2) | The Mines floor 20 chest reward | N/A | 100g | |
Silver Saber | 2 | Plated with silver to deter rust. | 8-15 | .02 | Defense (+1) | Adventurer's Guild (after unlocking the Mines floor 20) | 750g | 150g | |
Pirate's Sword | 2 | It looks like a pirate owned this once. | 8-14 | .02 | Speed (+2) | The Mines (Floors 20+) Adventurer's Guild (after unlocking the Mines floor 30) |
850g | 200g | |
Cutlass | 3 | A finely crafted blade. | 9-17 | .02 | Speed (+2) | Adventurer's Guild (after unlocking the Mines floor 25) | 1,500g | 200g | |
Iron Edge | 4 | A heavy broadsword. | 12-25 | .02 | Speed (−2) Defense (+1) Weight (+3) | The Mines (Floors 40+) | N/A | 200g | |
Forest Sword | 5 | Made powerful by forest magic. | 8-18 | .02 | Speed (+2) Defense (+1) | The Mines (Floors 20-60) | N/A | 250g | |
Holy Blade | 5 | It feels hopeful to wield. | 18-24 | .02 | Weight (+3) | The Mines (Floors 60+) | N/A | 250g | |
Insect Head | 6 | Not very pleasant to wield. | 10-20 | .04 | Speed (+2) | Adventurer's Guild reward for killing 125 Bugs | 10,000g | 300g | |
Claymore | 5 | It's really heavy. | 20-32 | .02 | Speed (−4) Defense (+2) Weight (+3) | Adventurer's Guild (after unlocking the Mines floor 45) | 2,000g | 300g | |
Templar's Blade | 5 | It once belonged to an honorable knight. | 22-29 | 0 | Defense (+1) | Adventurer's Guild (after unlocking the Mines floor 55) | 4,000g | 300g | |
Yeti Tooth | 7 | It's icy cold to the touch. | 26-42 | .02 | Defense (+4) Crit. Power (+10) | The Mines (Floors 60+) | N/A | 350g | |
Dark Sword | 8 | It's glowing with vampire energy. | 30-45 | .05 | Speed (-5) Weight (+5) ≈.08 chance of increasing Health, if it is below max. | Haunted Skull drop | N/A | 400g | |
Neptune's Glaive | 7 | An heirloom from beyond the Gem Sea. | 18-35 | .02 | Speed (−1) Defense (+2) Weight (+4) | Fishing Treasure Chests (Fishing Level 2+) | N/A | 350g | |
Tempered Broadsword | 8 | It looks like it could withstand anything. | 29-44 | .02 | Speed (−3) Defense (+3) Weight (+3) | Skull Cavern | N/A | 400g | |
Obsidian Edge | 9 | It's incredibly sharp. | 30-45 | .02 | Speed (−1) Crit. Power (+10) | The Mines floor 90 chest reward | N/A | 450g | |
Bone Sword | 5 | A very light piece of sharpened bone. | 20-30 | .02 | Speed (+4) Weight (+2) | Adventurer's Guild (after unlocking the Mines floor 75) | 6,000g | 500g | |
Steel Falchion | 8 | Light and powerful. | 28-46 | .02 | Speed (+4) Crit. Power (+20) | Skull Cavern Adventurer's Guild (after unlocking the Mines floor 90) |
9,000g | 700g | |
Lava Katana | 10 | A powerful blade forged in a pool of churning lava. | 55-64 | .015 | Defense (+3) Crit. Power (+25) Weight (+3) | Adventurer's Guild (after unlocking the Mines floor 120) | 25,000g | 750g | |
Ossified Blade | A large, sharp blade formed from bone. | 26-42 | .02 | 0g | 0g | ||||
Dragontooth Cutlass | 13 | The blade was forged from a magical tooth. | 75-90 | .02 | Crit. Power (+50) | Volcano Dungeon Chest | 0g | 650g | |
Dwarf Sword | It's ancient, but the blade never dulls. | 65-75 | .02 | Speed (+2) Defense (+4) | Volcano Dungeon Chest | 0g | 650g | ||
Galaxy Sword | 13 | It's unlike anything you've ever seen. | 60-80 | .02 | Speed (+4) | The Desert (bring a Prismatic Shard to the Three Pillars) | 50,000g | 1,300g | |
Infinity Blade | 22 | The true form of the Galaxy Sword. | 80-100 | .02 | Speed (+4) Defense (+2) | Combine the Galaxy Sword with Galaxy Soul (3) in the Forge | 0g | 0g |
Dagger
Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab multiple times in quick succession.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price | |
---|---|---|---|---|---|---|---|---|---|---|
Carving Knife | 2 | A small, light blade. | 1-3 | .04 | N/A | The Mines (Floors 1-20) | N/A | 100g | ||
Iron Dirk | 2 | A common dagger. | 2-4 | .03 | N/A | Adventurer's Guild (after unlocking the Mines floor 15) | 500g | 100g | ||
Wind Spire | 3 | A swift little blade. | 1-5 | .02 | Crit. Power (+10) Weight (+5) | The Mines (Floors 21-40) | N/A | 150g | ||
Burglar's Shank | 4 | A weapon of choice for the swift and silent. | 7-12 | .04 | Crit. Chance (+2) Crit. Power (+25) | Skull Cavern (Serpents and crates) | N/A | 400g | ||
Crystal Dagger | 9 | The blade is made of purified quartz. | 4-10 | .03 | Crit. Power (+50) Weight (+5) | The Mines floor 60 chest reward | N/A | 450g | ||
Broken Trident | 11 | It came from the sea, but it's still sharp. | 15-26 | .02 | N/A | Fishing treasure chests | N/A | 550g | ||
Wicked Kris | 15 | The blade is made of an iridium alloy. | 24-30 | .06 | Crit. Chance (+4) | N/A | Skull Cavern crates | N/A | 750g | |
Galaxy Dagger | 20 | It's unlike anything you've seen. | 30-40 | .02 | Speed (+1) Crit. Chance (+1) Weight (+5) | Adventurer's Guild (after obtaining the Galaxy Sword) | 35,000g | 1,000g | ||
Infinity Dagger | The true form of the Galaxy Dagger. | 50-70 | .06 | Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5) | Combine the Galaxy Dagger with Galaxy Soul (3) in the Forge | 0g | 0g | |||
Dragontooth Shiv | 12 | The blade was forged from a magical tooth. | 40-50 | .05 | Crit. Chance (+3) Crit. Power (+100) Weight (+5) | Volcano Dungeon Chest | 0g | 600g | ||
Dwarf Dagger | 11 | It's ancient, but the blade never dulls. | 32-38 | .03 | Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5) | Volcano Dungeon Chest | 0g | 0g | ||
Iridium Needle | The point is unbelievably sharp, even down to the atomic level. | 20-35 | .1 | Crit. Chance (+6) Crit. Power (+200) | 0g | 0g |
Club
Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback.
Right-clicking with a Club and immediately left-clicking repeatedly will cause multiple attacks to occur in quick succession.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Femur | 1 | An old, heavy bone caked in centuries of grime. | 6-11 | .02 | Speed (+2) | Found while digging outside the mines. | N/A | 50g | |
Wood Club | 2 | A solid piece of wood, crudely chiseled into a club shape. | 9-16 | .02 | N/A | The Mines (Floors 1-39) | N/A | 100g | |
Wood Mallet | 2 | The solid head packs a punch. Relatively light for a club. | 15-24 | .02 | Speed (+2) Weight (+2) | The Mines (Floors 40+) Adventurer's Guild (after unlocking the Mines floor 40) |
2,000g | 100g | |
Lead Rod | 3 | It's incredibly heavy. | 18-27 | .02 | Speed (−4) | The Mines (Floors 40+) Skull Cavern |
N/A | 150g | |
The Slammer | 5 | An extremely heavy gavel that'll send foes flying. | 40-55 | .02 | Speed (−2) | Skull Cavern (Floors 40+) | N/A | 250g | |
Dwarf Hammer | It emits a very faint whirring sound. | 75-85 | .02 | Defense (+2) Weight (+5) | Volcano Dungeon Chest | 0g | 0g | ||
Dragontooth Club | 14 | This club was crafted from a magical tooth. | 80-100 | .02 | Crit. Power (+50) Weight (+3) | Volcano Dungeon Chest | 0g | 700g | |
Galaxy Hammer | 12 | It's made from an ultra-light material you've never seen before. | 70-90 | .02 | Speed (+2) Weight (+5) | Adventurer's Guild (after obtaining the Galaxy Sword) | 75,000g | 450g | |
Infinity Gavel | The true form of the Galaxy Hammer. | 100-120 | .02 | Speed (+2) Defense (+1) Weight (+5) | Combine the Galaxy Hammer with Galaxy Soul (3) in the Forge | 0g | 0g |
Slingshot
The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.
Image | Name | Description | Damage | Critical Strike Chance | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|
Slingshot | Requires stones for ammo. | Depends on ammo used | .02 | The Mines (Floor 40 chest reward) | 500g | N/A | |
Master Slingshot | Requires stones for ammo. | Depends on ammo used | .02 | The Mines (Floor 70 chest reward) | 1,000g | N/A |
Slingshot Ammunition
To equip a slingshot with ammunition, select the ammunition, then Right-Click on the slingshot.
The type of ammunition used determines the damage dealt, according to the following formulas:
- Slingshot:
- Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]
- Master Slingshot:
- Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])
With the worst ammo (i.e., Fruits, Vegetables, or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, Iridium Ore, a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
The following items can be used as ammunition:
Item | AmmoMultiplier |
---|---|
All Fruits • All Vegetables • Duck Egg • Egg • Large Egg • Void Egg | 1 |
Coal | 15 |
Copper Ore | 10 |
Explosive Ammo | 20 |
Gold Ore | 30 |
Iridium Ore | 50 |
Iron Ore | 20 |
Stone | 5 |
Wood | 2 |
Unobtainable Weapons
Image | Name | Type | Level | Description | Damage | Critical Strike Chance | Stats | Sell Price |
---|---|---|---|---|---|---|---|---|
Alex's Bat | Club | 1 | The sweet spot is dented from Alex's famous Grand Slam. | 1-3 | .02 | Weight (+5) | 50g | |
Sam's Old Guitar | Club | 1 | It's seen better days. | 1-3 | .02 | Speed (+1) Weight (+5) | 50g | |
Elf Blade | Dagger | 3 | Only the nimble hands of an elf could craft this. | 3-5 | .04 | N/A | 150g | |
Kudgel | Club | 4 | A brute's companion. | 27-40 | .02 | Speed (−1) Crit. Power (+4) Weight (+2) | 200g | |
Rapier | Sword | 6 | An elegant blade. | 15-25 | .02 | Speed (+2) | 300g | |
Harvey's Mallet | Club | 7 | It brings back memories of Harvey's clinic. | 1-3 | .02 | Speed (+158) Weight (+5) | 350g | |
Maru's Wrench | Club | 7 | A big, metal wrench. It smells like Maru. | 1-3 | .02 | Speed (+158) Weight (+5) | 350g | |
Penny's Fryer | Club | 7 | Penny's favorite frying pan. There's some rubbery gunk stuck to the inside. | 1-3 | .02 | Speed (+158) Weight (+5) | 350g | |
Seb's Lost Mace | Club | 7 | One of Sebastian's medieval replicas. | 1-3 | .02 | Speed (+158) Weight (+5) | 350g | |
Shadow Dagger | Dagger | 8 | When you hold the blade to your ear you can hear 1,000 souls shrieking. | 10-20 | .04 | N/A | 400g | |
Haley's Iron | Sword | 13 | It's searing hot and smells like Haley's hair. | 1-3 | .02 | Speed (+154) | 650g | |
Abby's Planchette | Dagger | 14 | It's made from fine marblewood. | 1-3 | .02 | Speed (+154) Weight (+5) | 700g | |
Elliott's Pencil | Dagger | 14 | Elliott used this to write his book. It's sharp! | 1-3 | .02 | Speed (+154) Weight (+5) | 700g | |
Leah's Whittler | Dagger | 14 | Leah's favorite tool for shaping driftwood. | 1-3 | .02 | Speed (+154) Weight (+5) | 700g | |
Galaxy Slingshot | Slingshot | N/A | It looks really powerful. | ≈4x that of a regular Slingshot using the same ammo | .02 | N/A | Cannot be sold |
Glitches
- It's possible to clip through to the space around any map area (e.g., the black area around the Farmhouse) by repeatedly swinging a sword while standing just inside the exit point.
- To return from the normally unreachable area, simply walk into the exit point.
- It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
- Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
- This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
- If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.
Bugs
Weapon defense has no effect in version 1.4 of the game.
Trivia
- There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
- According to ConcernedApe, the Holy Blade, and Femur may have never been implemented in the finished game.
History
- 1.4: Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added Dark Sword to obtainable items.
- 1.5: Slingshots can now be purchased at the Adventurer's Guild after unlocking.