Difference between revisions of "Weight"
Hexadecimal (talk | contribs) m (→Weapons: weapons can be sorted by their weight value now, instead of the default behavior of alphabetically by whatever effect happened to be first. if this specific change isn't actually useful, then feel free to revert this edit, i'll only be a little sad) |
(document default weights, amethyst forging and innate enchantment effects) |
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'''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]]. | '''Weight''' [[File:Weight.png|24px]] is a statistic that affects how far an enemy will be knocked back when attacked by [[The Player|the player]] with a [[Weapons|weapon]]. | ||
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+ | Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.<ref name="defaultWeight"/> [[Forge#Weapon forging|Forging]] a weapon with [[Amethyst]]s will add +10 per amethyst to the weight. | ||
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+ | [[Amethyst Ring]]s and [[Forge#Innate enchantments|innate enchantments]] affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.<ref name="buffMultiplier"/> | ||
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+ | This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount. | ||
==Weapons== | ==Weapons== | ||
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|Increases [[File:Weight.png|24px|link=]] knockback by 10%. | |Increases [[File:Weight.png|24px|link=]] knockback by 10%. | ||
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+ | ==References== | ||
+ | <references> | ||
+ | <ref name="defaultWeight">See <samp>MeleeWeapon::defaultKnockBackForThisType</samp> and the places where it's used. Note that <samp>Data/Weapons.xnb</samp> stores the "modified" weights of each weapon directly, the defaults are only used for displaying.</ref> | ||
+ | <ref name="buffMultiplier">See <samp>BuffEffects::KnockbackMultiplier</samp> and <samp>MeleeWeapon::DoDamage</samp>.</ref> | ||
+ | </references> | ||
{{NavboxSkillsStats}} | {{NavboxSkillsStats}} |
Latest revision as of 08:03, 24 April 2024
Weight is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.
Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.
Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]
This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.
Weapons
The following weapons affect Weight. The effect is permanent while using the weapon.
Image | Name | Effect |
---|---|---|
Crystal Dagger | Crit. Power (+50) Weight (+5) | |
Wind Spire | Crit. Power (+10) Weight (+5) | |
Claymore | Speed (−4) Defense (+2) Weight (+3) | |
Dark Sword | Speed (−5) Weight (+5) | |
Bone Sword | Speed (+4) Weight (+2) | |
Lava Katana | Defense (+3) Crit. Power (+25) Weight (+3) | |
Wood Mallet | Speed (+2) Weight (+3) | |
Iron Edge | Speed (−2) Defense (+1) Weight (+3) | |
Neptune's Glaive | Speed (−1) Defense (+2) Weight (+4) | |
Galaxy Dagger | Speed (+1) Weight (+5) | |
Galaxy Hammer | Speed (+2) Weight (+5) | |
Ossified Blade | Speed (−2) Defense (+1) Weight (+2) | |
Tempered Broadsword | Speed (−3) Defense (+3) Weight (+3) | |
Dwarf Dagger | Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5) | |
Dragontooth Shiv | Crit. Chance (+3) Crit. Power (+100) Weight (+5) | |
Infinity Dagger | Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5) | |
Kudgel | Speed (−1) Crit. Power (+4) Weight (+2) | |
Dwarf Hammer | Defense (+2) Weight (+5) | |
Dragontooth Club | Crit. Power (+50) Weight (+3) | |
Infinity Gavel | Speed (+2) Defense (+1) Weight (+5) |
Rings
The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.
Image | Name | Effect |
---|---|---|
Amethyst Ring | Increases knockback by 10%. |
References
Skills & Stats | |
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Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |