Difference between revisions of "Immunity Band"
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{{Infobox clothing | {{Infobox clothing | ||
|image = Immunity Band.png | |image = Immunity Band.png | ||
− | |source = <ul><li>[[The Mines]] (100+)</li><li> [[Skull Cavern]]</li></ul> | + | |source = <ul><li>[[The Mines]] (Floors 100+)</li><li> [[Skull Cavern]]</li><li>[[Quarry Mine]]</li></ul> |
− | |value = | + | |value = 250 |
|gprice = Not Sold | |gprice = Not Sold | ||
}} | }} | ||
− | The '''Immunity Band''' is a [[Rings|ring]] that can be dropped as a [[ | + | The '''Immunity Band''' is a [[Rings|ring]] that can be dropped as a [[The Mines#Special Items|special item]] in [[the Mines]] on floors 100+, the [[Quarry Mine]], and the [[Skull Cavern]]. |
The Immunity Band increases [[Immunity]] by 4. | The Immunity Band increases [[Immunity]] by 4. | ||
+ | |||
+ | Equipping a second Immunity Band adds a further 4 Immunity.<ref name="stacking" /> | ||
+ | |||
+ | ==Dyeing== | ||
+ | Immunity Band can be used in [[dyeing]], serving as a purple dye at the dye pots, located in [[Emily]]'s and [[Haley]]'s house, [[2 Willow Lane]]. | ||
+ | |||
+ | ==References== | ||
+ | <references> | ||
+ | <ref name="stacking"><samp>Ring::AddEquipmentEffects</samp> is called once for each ring by <samp>BuffManager::GetValues</samp>.</ref> | ||
+ | </references> | ||
==History== | ==History== | ||
− | {{History|1.5|Introduced}} | + | {{History|1.5|Introduced.}} |
{{NavboxClothing}} | {{NavboxClothing}} |
Latest revision as of 15:47, 29 July 2024
Immunity Band | |
The top of the ring is made from enchanted purple wool. | |
Information | |
Source: |
|
Adventurer's Guild
| |
Purchase Price: | Not Sold |
Sell Price: | 250g |
The Immunity Band is a ring that can be dropped as a special item in the Mines on floors 100+, the Quarry Mine, and the Skull Cavern.
The Immunity Band increases Immunity by 4.
Equipping a second Immunity Band adds a further 4 Immunity.[1]
Dyeing
Immunity Band can be used in dyeing, serving as a purple dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.
References
- ↑ Ring::AddEquipmentEffects is called once for each ring by BuffManager::GetValues.
History
- 1.5: Introduced.