Difference between revisions of "Wearable Dwarf Helm"
Jump to navigation
Jump to search
Margotbean (talk | contribs) |
|||
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
|ingredients = {{name|Dwarvish Helm|1|class=inline}} or {{name|Dwarf Gadget|1}} | |ingredients = {{name|Dwarvish Helm|1|class=inline}} or {{name|Dwarf Gadget|1}} | ||
}} | }} | ||
− | The '''Wearable Dwarf Helm''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and either a [[Dwarvish Helm]] or [[Dwarf Gadget]] at the sewing machine inside [[2 Willow Lane|Emily's | + | The '''Wearable Dwarf Helm''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and either a [[Dwarvish Helm]] or [[Dwarf Gadget]] at the sewing machine inside [[2 Willow Lane|Emily's house]], or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. |
− | There is a small chance to receive this hat from slaying [[monsters]], breaking [[ | + | There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or by [[Pans|panning]].<ref name="rarecosmeticdrop" /> |
− | |||
− | |||
− | |||
==References== | ==References== |
Latest revision as of 01:44, 3 August 2024
Wearable Dwarf Helm | |
A slightly larger, human sized version of the helmets worn by dwarves. | |
Information | |
Source | Tailoring |
Recipe (Cloth + ) |
Dwarvish Helm (1) or Dwarf Gadget (1) |
Sell Price | Cannot be sold |
The Wearable Dwarf Helm is a hat that can be tailored using Cloth and either a Dwarvish Helm or Dwarf Gadget at the sewing machine inside Emily's house, or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.
There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or by panning.[1]
References
- ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.