Difference between revisions of "Clothing"
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− | [[ | + | '''Clothing''' consists of [[hats]], [[rings]], [[footwear]], [[Trinkets|trinkets]], [[Tailoring|shirts, pants, shorts, and skirts]] that can be equipped in the [[The Player|player]]'s [[inventory]] screen. They can be found, bought, and won in several ways (for example, won during [[festivals]] or found in [[The Mines|the mines]]). |
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+ | Hats, shirts, and pants are purely cosmetic items, unlocked from collecting certain [[Achievements]] or [[Tailoring|tailored]]. | ||
[[Rings]] provide a variety of passive benefits, from providing light to increasing [[combat]] stats. Two rings can be equipped at the same time. | [[Rings]] provide a variety of passive benefits, from providing light to increasing [[combat]] stats. Two rings can be equipped at the same time. | ||
[[Footwear]] can increase [[defense]], [[immunity]], or both, and also show up on your character's model. | [[Footwear]] can increase [[defense]], [[immunity]], or both, and also show up on your character's model. | ||
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+ | [[Trinkets]] provide a variety of passive benefits, from an enemy eating companion to shooting ice. The trinket slot is unlocked upon achieving [[Mastery Cave#Masteries|Combat Mastery]]. | ||
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+ | All clothings (except [[Trinkets|trinkets]]) can be stored in the [[Furniture#Dresser|dresser]]. | ||
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+ | ==History== | ||
+ | {{History|1.4|Can now be stored in the dressers.}} | ||
+ | {{History|1.6|Added trinkets.}} | ||
{{NavboxClothing}} | {{NavboxClothing}} | ||
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[[ru:Одежда]] | [[ru:Одежда]] | ||
[[tr:Giyim]] | [[tr:Giyim]] | ||
− | [[zh: | + | [[zh:衣服]] |
Revision as of 04:31, 14 July 2024
![]() ![]() This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Clothing consists of hats, rings, footwear, trinkets, shirts, pants, shorts, and skirts that can be equipped in the player's inventory screen. They can be found, bought, and won in several ways (for example, won during festivals or found in the mines).
Hats, shirts, and pants are purely cosmetic items, unlocked from collecting certain Achievements or tailored.
Rings provide a variety of passive benefits, from providing light to increasing combat stats. Two rings can be equipped at the same time.
Footwear can increase defense, immunity, or both, and also show up on your character's model.
Trinkets provide a variety of passive benefits, from an enemy eating companion to shooting ice. The trinket slot is unlocked upon achieving Combat Mastery.
All clothings (except trinkets) can be stored in the dresser.