Difference between revisions of "Getting Started"

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{{Basics-top}}
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[[File:Getting Started - Wiki.png|center|400px]]
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''[[Stardew Valley]]'' is an open-ended game, allowing [[The Player|the player]] to [[Achievements|achieve]] goals non-linearly.<br />
 +
There are various ways to earn [[Gold|income]] and many activities to choose from including [[farming]], [[fishing]], [[foraging]], [[mining]], [[The Mines|combat (fighting enemies)]], [[crafting]], [[cooking]], [[Villagers|gift giving]], completing [[quests]], donating to the [[Museum]] and restoring the [[Community Center]].
  
[[File:Getting Started - Wiki.png|center]]
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==Character Creation==
 +
[[File:Character creation menu.png|350px|right]]
 +
{{main article|The Player}}
  
Welcome to '''Stardew Valley'''!
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The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.
This guide should help familiarize you with the game's mechanics and interface, and aid you as you adjust to life on the farm.
 
  
== Character Creation ==
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* There are 2 genders, 24 skin tones, 74 hairstyles, 112 [[Tailoring#Shirts|shirts]], 4 [[Tailoring#Pants|pants]], 31 accessories, and 10 [[Animals#Cat or Dog|animals]] (5 cats and 5 dogs) to choose from.
 +
* The [[villagers]] will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
 +
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
 +
* Animal Preference determines which pet will arrive on the farm later.
 +
* Gender does not affect in-game [[marriage]].
 +
* The "Favorite Thing" will be referenced in-game when the player eats a [[Stardrop]]. If the player chooses [[ConcernedApe]] (Capital C and A) as their favorite thing, the following message will appear when eaten.
  
[[File:Character creation menu.png|350px|right]]
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[[File:ConcernedApe Favourite.png|500px]]
  
At the Character Creation screen you can choose your name, gender, the name of your farm, your preferred pet and your appearance. Later on, if you're unhappy with your basic appearance (skin tone, shirt, pants, cannot change gender), or just want a new shirt, try giving gifts to the [[Wizard]]. He has a secret room below his tower that can transform your look for 500g.
+
If the player puts anything containing Stardew (capital S), then the following message will appear.
  
* There are 24 skin tones, 32 hair styles, 112 shirts and 20 accessories to choose from.
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[[File:StardewFavorite.png|500px]]
* The sliders next to Eye Color, Hair Color and Pants Color represent hue, saturation and lightness.
 
* The pet you choose here determines which pet you have on your farm.
 
* The gender you choose does not affect which villagers you can marry.
 
* Your Favorite Thing is sometimes referenced in-game. Example - Using the word "Butts" can lead to funny conversations with townsfolk, but you might want something less comical like "Discovery" or "Pizza".
 
  
== Controls ==
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Players can later change their appearance for {{price|500}}, in the [[Wizard's Tower]], after reaching 4 Hearts of [[friendship]] with him or gaining access to the [[Witch's Hut]] and using the portal within.
  
All hotkeys can be reassigned by opening the menu and choosing the Options tab [[File:optionstab.png]]
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At the character creation menu, there is a button with a wrench icon [[File:Advanced Options Button.png|24px|link=]] that contains all of the [[Options|Advanced Options]], which are:
 +
*Changing the community center bundles between normal and remixed
 +
*Making it so the [[Community Center]] is completable in year one by guaranteeing that the [[Traveling Cart]] will sell a [[Red Cabbage Seeds|Red Cabbage Seed]] sometime in the first year
 +
*Changing the chest rewards in [[The Mines]] between normal and remixed
 +
*Making it so [[monsters]] can spawn on the farm
 +
*Changing the profit margin
 +
*Choosing how many starter cabins there are and how far apart they are
 +
*Setting the randomization in the game from the new randomization system to the old one
  
 +
==Farm map==
 +
{{main article|Farm Maps}}
 +
Players can select from seven different farm maps. Each map offers unique benefits, and favors specific [[skills]].
  
{|class="wikitable"
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After selecting a map, it cannot be changed, characters are permanently tied to their map type once created. Space-wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
|align="center" width="100px"| '''Key'''
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{|class="wikitable roundedborder"
|align="left" width="450px"|'''Description'''
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! colspan="2" | Name
|-
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! Description
|align="center" width="100px" style="font-size:18px;"|W A S D
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! Favored&nbsp;Skill&nbsp;
|W moves the character up, A moves left, S moves down, D moves right
 
 
|-
 
|-
|align="center" width="100px" style="font-size:18px;"|Left Click, C
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|[[File:Standard Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Standard Farm]]||The original farm map, designed to maximize open space for crops and animals.||[[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
|Use tool
 
 
|-
 
|-
|align="center" width="100px" style="font-size:18px;"|Right Click, X
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|[[File:Forest Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Forest Farm]]||The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the west edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. There is a type of [[Weeds|weed]] which spawns on this farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut.||[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
|Check/Do Action
 
 
|-
 
|-
|align="center" width="100px" style="font-size:18px;"|Escape, E
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|[[File:Hilltop Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Hill-top Farm]]||Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones.||[[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
|Open Menu - Setting this to Tab is recommended
 
 
|-
 
|-
|align="center" width="100px" style="font-size:18px;"|F
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|[[File:Riverland Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Riverland Farm]]||Lots of water on this map... limiting space for [[crops]] and [[animals]]. Looks nice and [[fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].||[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
|Open Journal
 
 
|-
 
|-
|align="center" width="100px" style="font-size:18px;"|M
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|[[File:Wilderness Farm Map Icon.png|27px|link=Farm Maps]]||<span style="white-space: nowrap;">[[Farm Maps|Wilderness Farm]]</span>||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. Their stats scale with player combat level. [[Wilderness Golem]]s are unique to this map.||[[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
|Open Map window
 
 
|-
 
|-
|align="center" width="100px" style="font-size:18px;"|Left Shift
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|[[File:Four Corners Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Four Corners Farm]]||The land is divided into four parcels, each with its own perk. Perfect for a group! ||[[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]]
|Walk (Auto Run is enabled by default)
 
 
|-
 
|-
|align="center" width="100px" style="font-size:18px;"|1-0, -, +
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|[[File:Beach Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Beach Farm]]||Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. ||[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br />[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
|Inventory hotkeys or use middle mouse for a faster scroll
 
 
|-
 
|-
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|[[File:Meadowlands Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Meadowlands Farm]]||A varied map, containing a river and two small lakes. Starts with a [[Coop]] and two [[Chicken]]s. Chewy blue grass grows on the map, providing an improved source for food for your animals. Encourages farming, specifically raising animals.||[[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
== Watch some TV and Have Fun ==
 
When you wake up on the first day after the intro be sure to check your television to the left. It has useful information such as weather forecasts for current and next day, fortune telling, general game tips (random times), and free cooking recipes(random times). Try checking it again just before bed as to make sure you get a good amount of viewing.
 
  
Now, the first thing you should know. You can do whatever you want. You will be given a rating at the start of year 3, but do not take this as a deadline and it is not the end to the game. You're encouraged to be productive, but above all else, have fun in what you choose to do. This game doesn't have to be a farming sim if you find yourself not enjoying that after trying it. Sure, farming is rewarding in terms of income, but you can fish, forage, mine, fight monsters (in the mines), raise livestock, make artisan goods, give gifts to neighbors, explore, buy furniture for your house, and complete help wanted ads from the town bulletin board. Figure out what you like doing and do it.
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==Controls==
 
+
{{main article|Controls}}
== Tilling the Soil ==
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All hotkeys can be reassigned by opening the menu and choosing the Options tab [[File:optionstab.png]]
 
+
{{#lst:Controls|pccontrols}}
[[File:parsnipseeds.png|left|]]
 
 
 
[[Lewis|Mayor Lewis]] has left a little housewarming gift to help you get settled into your new life -- 15 pouches of [[Crops#Parsnip|parsnip]] seeds!
 
  
[[Category:Content]]
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==Preparing Your First Harvest==
 +
[[File:Parsnipseeds.png|thumb|right|48px|Gift from Mayor Lewis]]
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On all farm maps except for Meadowlands, [[Lewis|Mayor Lewis]] gives you 15 [[Parsnip Seeds]] to start with. On Meadowlands, you receive 15 [[Hay]] instead.
 +
* Use your [[Axes|axe]], [[Pickaxes|pickaxe]], and [[scythe]] on the logs, stones, grass and bushes on your farm to clear about 15 tiles.
 +
* Use your [[Hoes|hoe]] to till the soil and plant the 15 [[Parsnip Seeds]] provided by [[Lewis|Mayor Lewis]]. You obtain these on your first day on the floor inside your home.
 +
* Use your [[Watering Cans|watering can]] to water your seeds and soil.
 +
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
  
 +
===Watering Can===
 +
{{main article|Watering Cans}}
 +
[[Crops]] needs to be watered daily in order to grow. The starting watering can only waters one tile at a time and can be refilled at any pond, river, or other body of water. This includes the kitchen sink, after getting your first house upgrade.
  
 +
Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.
  
 +
The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th. The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.
  
 +
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).
  
 +
==Energy==
 +
[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
 +
{{main article|Energy}}
 +
Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy. Some foods can also subtract energy; hover the cursor over the food to see how much energy it gives/takes away.
  
 +
Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
  
 +
In [[Multiplayer]], lying in bed will regain energy over time.
  
 +
The [[Spa]] will fully restore energy over a short period of time.
  
 +
==Skills==
 +
{{main article|Skills}}
 +
To level up skills, the player must complete certain actions related to that skill. [[Farming]] XP is earned by harvesting a fully grown crop and taking care of animals. [[Foraging]] XP is earned by foraging or chopping down trees. [[Mining]] XP is earned by breaking rocks and ore deposits. Fishing and using [[Crab Pot|crab pots]] will increase [[fishing]] XP.  Killing monsters will increase [[combat]] XP.
  
== '''6 Tips to help you along the way'''  ==
+
As the skill level increases, the player will earn crafting recipes (every level except level 5 and 10) or professions (on level 5 and 10).
<h1 style="font-size:150%;">'''Watch TV every morning'''</h1>
 
The reason : The Weather Forecast is straightforward, telling you what you can expect for the next day. While it's not immediately useful information, it can potentially change what you might want to do that day if you know it will be raining the next.  
 
  
The Fortune Teller is another one that can seem unimportant, but can genuinely shape what you plan for the day is. How "lucky" the Fortune Teller says your day will be directly influences certain RNG events within the game. Two important ones for that are item quality and ore in the mines. Picking crops or doing similar activities on lucky days increases the likelihood of those items being higher quality, thus selling for more.  
+
Professions (level 5 and 10) can give the player a boost on yielding products, including more products gained, additional selling price, using less inventories and others. The player's choice of a level 5 profession will determine which profession choices are available at level 10.
  
Queen of Sauce and Livin' Off The Land, can be incredibly important. Queen of Sauce will teach you a new cooking recipe once a week, which becomes more relevant once you have a kitchen to cook in. On the other hand, Livin' Off The Land has immediately relevant information, telling you things you would otherwise only be able to learn from the game's official wiki page—like which fish are only available to catch during a season and the location and time of day then can be found.  
+
==Villagers and Friendship==
 +
{{main article|Villagers|Friendship}}
 +
:''See also: [[Marriage]], [[List of All Gifts]]''
 +
Talking and giving gifts to villagers will increase their friendship rating. You can talk to a villager by right-clicking on them. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left-clicking on the intended recipient.  
  
<h1 style="font-size:150%;">'''Go to bed'''</h1>
+
As friendship is earned villagers will send [[cooking]] recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
The reason : Let's just say I learned this the hard way so you don't have to. Staying up past 1 AM isn't much of a problem as long as you don't run entirely out of energy, but you will wake up with slightly less energy the next day. But once the clock strikes 2 AM, your Cinderella dress fades away as you hit the dirt and pass out on the ground, which is a whole lot worse than just going to sleep tired.  
 
You'll have less energy the next day and be charged for a percentage of your total gold for the expense of whoever dragged you home that night. Additionally, and I may be crazy and wrong about this as I couldn't find anyone else who mentioned it, but I'm pretty sure I once lost a whole day after passing out in the woods. Either way, it's not worth the risk. It's good to push your usable hours to the max, but make sure you can still get home in time for a real bed each night.
 
  
<h1 style="font-size:150%;">'''Fix the Bridge to the tide pools early'''</h1>
+
Whenever you talk or give a gift to a villager you get friendship points. You need 250 points to get 1 heart with them. Talking gives +20 points which can only be done once per day. Two gifts can be given per week, 1 gift per day.
The reason : From the very start of the game, there's a broken plank across the river on the right side of the beach that requires 300 wood to fix. Now, 300 wood is a whole lot, especially early in the game when it may take you a full day or two of chopping trees to get that amount, but it's definitely worth it in the long run. Repairing the bridge gives you access to the tide pools, a small extension to the beach area without much to do. What it does have, however, is Sea Urchins and Coral lying on the ground.
 
Sea Urchins and Coral, along with a few other things that occasionally show up, can be foraged from this area practically daily and sell for a surprising amount—which can make for an extremely helpful boost of gold in the early game. You make money slowly for your first few seasons, and the tide pools area offers a reliable (and, once opened, free) source of income. You won't miss the wood next season, and you will be thankful for the extra cash.
 
  
<h1 style="font-size:150%;">'''Plan ahead for Community Center bundles'''</h1>
+
==Television==
The reason: I'm going to do my best not to spoil anything in this section, as the Community Center begins the game as a bit of a mystery. But pretty early on in the story, the Community Center begins giving you little quest-like challenges, asking you to assemble bundles of items in exchange for rewards. These can range from monster-drops and minerals to crops and fish, and even cold hard cash. While you don't start with every bundle visible, it doesn't take long to unlock a couple dozen of them, and that's when you should start planning ahead for completing each one—specifically when it comes to the crops bundles.
+
{{main article|Television}}
A lot of the items these bundles ask for are seasons specific, and if you don't get them the first time around, you'll have to wait until the next game year. And from my experience so far, it could take anywhere from 30-45 hours of playing the game for spring to roll back around just so you can grow those high quality parsnips. It will pretty much be impossible not to miss some things, but check ahead and you might be able to complete a few bundles earlier than you otherwise would!
+
The television provides useful information, such as [[weather]] forecasts, daily [[luck]], free [[cooking]] recipes, and other general tips. All players will have one inside their home when beginning a new game.
  
<h1 style="font-size:150%;">'''Build a Silo before a coop'''</h1>
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[[Category:Gameplay]]
The reason: Pretty early on in your farming career, you are given a quest to build a Chicken Coop. It will probably take a little while after getting the quest to complete it, but there's a big reason not to rush. You will absolutely want to build a Silo first, and maybe even before you are ready for the Coop at all. Chickens start out by producing one normal-sized egg per day, which sell for 25 gold each, but they require one piece of hay per day to eat which, if purchased from Marnie's store, costs 50 gold each. So if you buy a Coop and some chickens as soon as you can, you'll be losing money every day for a long time.
 
That's where the Silo comes in, and why you want it before the chickens. Simply having a Silo on your farm makes it so whenever you use your sickle to cut down the wild fields of grass occupying your property, hay is automatically collected and put in the Silo. It essentially turns what is otherwise a nuisance into free money, so you should also wait to clear out the patches of grass around your field until you either have a Silo or just need the space. The quicker you are collecting hay, the better.
 
There are lots more tricks you'll pick up as you play Stardew Valley, but these were the ones that jumped out to me as vital to a new player. We'll look forward to sending more tips your way as we continue to till the earth.
 
  
<h1 style="font-size:150%;">'''Activate "Always Show Tool Hit Location immediately"'''</h1>
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[[de:Anfangen]]
The reason: I really like Stardew Valley, but the controls were incredibly confusing for me at first. It felt like I wasn't always watering/chopping/hoeing the square I was aiming at, and I couldn't figure out why. Then I discovered the "Always Show Tool Hit Location" option in the settings menu, which shows a red outline around the tile you are targeting, and immediately understood what was happening. If your mouse is pointed at one of the eight squares adjacent to your character, that's where you'll hit. But if it's farther away in any direction, you'll hit the square directly in front of the direction your character is facing.
+
[[es:Guía de Inicio]]
It doesn't behave as you'd expect if you are used to playing twin-stick shooters or Terraria, which follows your mouse more accurately. Initially I assumed that if my mouse was in the top-left corner of the screen, I would be aiming at the top-left block adjacent to my character. Activating "Always Show Tool Hit Location" was pretty much the only way I could tell where I was going wrong, and it goes a long way in teaching you how to more accurately control your farmer.
+
[[fr:Commencer]]
 +
[[it:Guida introduttiva]]
 +
[[ja:スタートガイド]]
 +
[[ko:시작 안내서]]
 +
[[hu:Kezdő útmutató]]
 +
[[pt:Guia de Introdução]]
 +
[[ru:Начало]]
 +
[[tr:Başlangıç Kılavuzu]]
 +
[[zh:新手指南]]

Latest revision as of 17:58, 26 April 2024

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle
Getting Started - Wiki.png

Stardew Valley is an open-ended game, allowing the player to achieve goals non-linearly.
There are various ways to earn income and many activities to choose from including farming, fishing, foraging, mining, combat (fighting enemies), crafting, cooking, gift giving, completing quests, donating to the Museum and restoring the Community Center.

Character Creation

Character creation menu.png
Main article: The Player

The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.

  • There are 2 genders, 24 skin tones, 74 hairstyles, 112 shirts, 4 pants, 31 accessories, and 10 animals (5 cats and 5 dogs) to choose from.
  • The villagers will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
  • The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
  • Animal Preference determines which pet will arrive on the farm later.
  • Gender does not affect in-game marriage.
  • The "Favorite Thing" will be referenced in-game when the player eats a Stardrop. If the player chooses ConcernedApe (Capital C and A) as their favorite thing, the following message will appear when eaten.

ConcernedApe Favourite.png

If the player puts anything containing Stardew (capital S), then the following message will appear.

StardewFavorite.png

Players can later change their appearance for data-sort-value="500">Gold.png500g, in the Wizard's Tower, after reaching 4 Hearts of friendship with him or gaining access to the Witch's Hut and using the portal within.

At the character creation menu, there is a button with a wrench icon Advanced Options Button.png that contains all of the Advanced Options, which are:

  • Changing the community center bundles between normal and remixed
  • Making it so the Community Center is completable in year one by guaranteeing that the Traveling Cart will sell a Red Cabbage Seed sometime in the first year
  • Changing the chest rewards in The Mines between normal and remixed
  • Making it so monsters can spawn on the farm
  • Changing the profit margin
  • Choosing how many starter cabins there are and how far apart they are
  • Setting the randomization in the game from the new randomization system to the old one

Farm map

Main article: Farm Maps

Players can select from seven different farm maps. Each map offers unique benefits, and favors specific skills.

After selecting a map, it cannot be changed, characters are permanently tied to their map type once created. Space-wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.

Name Description Favored Skill 
Standard Farm Map Icon.png Standard Farm The original farm map, designed to maximize open space for crops and animals. Farming Skill Icon.png Farming
Forest Farm Map Icon.png Forest Farm The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the west edge of the map, and seasonal forage items spawn there as well. There is a type of weed which spawns on this farm, which looks unique and will always drop mixed seeds when cut. Foraging Skill Icon.png Foraging
Hilltop Farm Map Icon.png Hill-top Farm Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones. Mining Skill Icon.png Mining
Riverland Farm Map Icon.png Riverland Farm Lots of water on this map... limiting space for crops and animals. Looks nice and fishing is actually viable on this farm... In fact, players can catch the same fish that are available in town. Fishing Skill Icon.png Fishing
Wilderness Farm Map Icon.png Wilderness Farm A large lake in the southwest corner, and a cliff along the east and south. Monsters will come out at night. Their stats scale with player combat level. Wilderness Golems are unique to this map. Combat Skill Icon.png Combat
Four Corners Farm Map Icon.png Four Corners Farm The land is divided into four parcels, each with its own perk. Perfect for a group! Multiplayer Icon.png Multiplayer
Beach Farm Map Icon.png Beach Farm Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. Foraging Skill Icon.png Foraging
Fishing Skill Icon.png Fishing
Meadowlands Farm Map Icon.png Meadowlands Farm A varied map, containing a river and two small lakes. Starts with a Coop and two Chickens. Chewy blue grass grows on the map, providing an improved source for food for your animals. Encourages farming, specifically raising animals. Farming Skill Icon.png Farming

Controls

Main article: Controls

All hotkeys can be reassigned by opening the menu and choosing the Options tab Optionstab.png

Key Description
W
A S D
W Move Up
A Move Left
S Move Down
D Move Right
Left-Click.png, C Use tool or place item
Right-Click.png, X Check/Do Action
Escape, E Open Menu
F Open Journal
M Open Map window
Y Open Emote Menu
Mouse Middle Key Light.png Switch Item
Tab Shift Toolbar
Left Shift Run
?, T Open Chat Box
1 - 0,  - ,  =  Inventory hotkeys
F4 Screenshot mode

Preparing Your First Harvest

Gift from Mayor Lewis

On all farm maps except for Meadowlands, Mayor Lewis gives you 15 Parsnip Seeds to start with. On Meadowlands, you receive 15 Hay instead.

  • Use your axe, pickaxe, and scythe on the logs, stones, grass and bushes on your farm to clear about 15 tiles.
  • Use your hoe to till the soil and plant the 15 Parsnip Seeds provided by Mayor Lewis. You obtain these on your first day on the floor inside your home.
  • Use your watering can to water your seeds and soil.
  • Continue watering your crops every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.

Watering Can

Main article: Watering Cans

Crops needs to be watered daily in order to grow. The starting watering can only waters one tile at a time and can be refilled at any pond, river, or other body of water. This includes the kitchen sink, after getting your first house upgrade.

Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.

The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the season after watering any crops that are expected to ripen on the 28th. The Blacksmith will need 2 days to upgrade any tools, including the watering can.

Sprinklers, which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).

Energy

Energy & Health
Main article: Energy

Energy limits productivity. One of the main ways to overcome this is by eating food. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most crops and many foraged items can be eaten in order to regain energy. Some foods can also subtract energy; hover the cursor over the food to see how much energy it gives/takes away.

Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.

In Multiplayer, lying in bed will regain energy over time.

The Spa will fully restore energy over a short period of time.

Skills

Main article: Skills

To level up skills, the player must complete certain actions related to that skill. Farming XP is earned by harvesting a fully grown crop and taking care of animals. Foraging XP is earned by foraging or chopping down trees. Mining XP is earned by breaking rocks and ore deposits. Fishing and using crab pots will increase fishing XP. Killing monsters will increase combat XP.

As the skill level increases, the player will earn crafting recipes (every level except level 5 and 10) or professions (on level 5 and 10).

Professions (level 5 and 10) can give the player a boost on yielding products, including more products gained, additional selling price, using less inventories and others. The player's choice of a level 5 profession will determine which profession choices are available at level 10.

Villagers and Friendship

Main articles: Villagers, Friendship
See also: Marriage, List of All Gifts

Talking and giving gifts to villagers will increase their friendship rating. You can talk to a villager by right-clicking on them. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left-clicking on the intended recipient.

As friendship is earned villagers will send cooking recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.

Whenever you talk or give a gift to a villager you get friendship points. You need 250 points to get 1 heart with them. Talking gives +20 points which can only be done once per day. Two gifts can be given per week, 1 gift per day.

Television

Main article: Television

The television provides useful information, such as weather forecasts, daily luck, free cooking recipes, and other general tips. All players will have one inside their home when beginning a new game.