Difference between revisions of "Floppy Beanie"
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The '''Floppy Beanie''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. It requires [[Cloth]] and either [[Maple Syrup]], [[Oak Resin]], or [[Pine Tar]]. | The '''Floppy Beanie''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order. It requires [[Cloth]] and either [[Maple Syrup]], [[Oak Resin]], or [[Pine Tar]]. | ||
− | There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" /> | + | There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[Pans|panning]].<ref name="rarecosmeticdrop" /> |
==References== | ==References== |
Latest revision as of 22:27, 16 April 2024
Floppy Beanie | |
A warm hat with a looser fit. | |
Information | |
Source | Tailoring |
Recipe (Cloth + ) |
Maple Syrup (1) or Oak Resin (1) or Pine Tar (1) |
Sell Price | Cannot be sold |
The Floppy Beanie is a hat that can be tailored at the sewing machine inside Emily's house or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order. It requires Cloth and either Maple Syrup, Oak Resin, or Pine Tar.
There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or panning.[1]
References
- ↑ See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.