Modding:Fruit trees
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This page explains how the game stores and parses fruit tree data. This is an advanced guide for mod developers.
Raw data
Fruit tree data is stored in Content\Data\fruitTrees.xnb, which can be unpacked for editing. Here's the raw data as of 1.5.1 for reference:
Data |
---|
{
"628": "0/spring/638/1700",
"629": "1/spring/634/1000",
"630": "2/summer/635/2000",
"631": "3/summer/636/3000",
"632": "4/fall/637/3000",
"633": "5/fall/613/2000",
"69": "7/island/91/2000",
"835": "8/island/834/2000"
}
|
Format
Index | Field | Example Value | |
---|---|---|---|
Key | Seed Index (from ObjectInformation.xnb) | 628 (Cherry Sapling) | |
0 | Tree ID (Unique numerical index, used to locate its position on the spritesheet) | 0 | |
1 | Growth Season (multiple seasons unsupported) | spring | |
2 | Index of Harvest (from ObjectInformation.xnb) | 638 (Cherry) | |
3 | Unused | 1700 |