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Show new changes starting from 18:12, 27 June 2024
   
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27 June 2024

     15:12  Pans diffhist +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained)

26 June 2024

     16:36  Pans diffhist -18 Margotbean talk contribs lang. links

25 June 2024

     23:01  Tackle diffhist -18 User314159 talk contribs Clarifying that tackle not wearing out also applies when catching special items like Golden Walnuts

24 June 2024

     16:00  Pans‎‎ 2 changes history +4 [Wikonimo‎; Margotbean‎]
     
16:00 (cur | prev) +82 Margotbean talk contribs This was true in v1.5.6
     
09:46 (cur | prev) -78 Wikonimo talk contribs →‎Items Obtained: Can't see any reason this should be true in the code

23 June 2024

     14:55  Training Rod‎‎ 3 changes history +139 [IBugOne‎; User314159‎ (2×)]
     
14:55 (cur | prev) +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
     
06:55 (cur | prev) +90 IBugOne talk contribs →‎Notes: Clarify reason (maybe don't need code ref at all)
     
01:17 (cur | prev) +35 User314159 talk contribs Formatting fix, reword to make clearer, remove second person references
     01:25  Crab Pot diffhist +262 User314159 talk contribs Transcluding Targeted Bait tables onto the Targeted Bait page

21 June 2024

     19:55  Crab Pot‎‎ 2 changes history +1,100 [User314159‎ (2×)]
     
19:55 (cur | prev) +1,028 User314159 talk contribs Added table for freshwater crab pot targeted bait. Stub removed since page should have all of the mechanics on it now.
     
02:03 (cur | prev) +72 User314159 talk contribs