Crops are plants that are grown from seeds to be harvested for the purpose of profit, food, or gifting. Generally, each crop is seasonal. It can be planted only during its designated season, and when seasons change (after the 28th day), the crop will wither and die. Multi-season crops (i.e., Ancient Fruit, Coffee Bean, Corn, Sunflower, and Wheat), however, will continue to grow during all specified seasons.
Crops must be watered every day for maximum growth. If unwatered for one day, a crop will not grow. If unwatered for 2 consecutive days, a crop will die.
If a seed is planted into unwatered soil and not watered the same day, it will not grow that night. Growth will start the following night. The grow times on this page assume the seeds are watered the day they are planted.
Crows
Crops can be eaten by crows when there is no Scarecrow within range.
Trellis Crops
Some crops require a trellis, which is a wooden or metal bar. Once planted, a trellis cannot be walked through.
Giant Crops
Crops planted in a 3x3 pattern have a chance to become a "giant crop." A giant crop is a single plant that takes up a 3x3 grid of plots, and yields 15-21 items instead of 9. A giant crop must be harvested with an axe.
Giant crops do not conform to a strict grid. For example, a 3x4 area will have two chances for a giant crop to grow, since it contains two (overlapping) 3x3 grids.
The crop will not appear giant until it is ready to be harvested. You can leave mature crops planted and they may fuse to become giant in the following days.
As of PC v1.11, only 3 crops are able to become giant crops.
Giant Crops
Cauliflower
Melon
Pumpkin
Crop Quality
The quality of crops comes in three levels: regular, silver, and gold. Quality differences first show themselves when a crop is harvested. Normally, harvested crops are almost all of regular quality, with a few at higher quality levels. The average quality can be increased by planting seeds into fertilized soil. Increasing Farming Skill also increases the chance to harvest a quality crop. If a Seed Maker turns a higher-quality crop into seeds, however, the seeds are not more likely to bear a larger proportion of high-quality crops when grown.
Higher quality crops command higher prices when sold, and deliver greater energy and health benefits when eaten. If given as a gift to an NPC who likes or loves the crop, a silver or gold quality crop gives a higher number of friendship points. Crop quality has no effect on cooked foods' health or energy gains, or on the quality of Artisan Goods produced.
Gold per Day
Calculations do not take into account Fertilizer or the Tiller or Agriculturist Professions. Values are calculated based on normal quality crops. Variations are noted in or below each table, if applicable. It is assumed that the crop is watered on the day of planting.
The general formula is (Max Harvests × Sell Price per Harvest) − Seed Price / Growing Days
Growing Days = Days to Maturity + ((Max Harvests − 1) × Days to Regrow)
Max Harvests is normally 1, but for crops that continue to produce, it is the actual number of harvests that can be obtained in the growing season(s).
Sell Price per Harvest is normally the same as the Sell Price of one normal-quality crop. Extra crops are not counted since their occurrence is rare, except in the case of potatoes. The chance of an extra potato is ≈20%, much higher than with any other crop. Thus, the Sell Price per Harvest is 1.2 × 80 instead of 1 × 80.
In the case of plants that always give >1 item per harvest (e.g., Coffee Bean, Blueberry, Cranberry) the Sell Price per Harvest = # of crops per Harvest × Sell Price for one item.
Plant in spring or summer to grow a coffee plant. Place five beans in a keg to make coffee.
Each plant yields 4 beans per harvest with a small random chance for more beans.
This crop uses a trellis, and continues to produce after maturity. Be aware, you cannot move onto a tile with a trellis, but you must be adjacent to a planted tile in order to harvest the plant. You must plan the layout of your plantings in order to guarantee access for harvesting.
A popular berry reported to have many health benefits. The blue skin has the highest nutrient concentration. Keeps producing after maturity.
Each plant produces 3 blueberries at harvest, with ≈2% chance for more blueberries.
One of the most popular grains. The sweet, fresh cobs are a summer favorite. Keeps producing after maturity.
Corn is one of the few multi-season crops and can be grown in Summer and Fall.
Fiery hot with a hint of sweetness. Keeps producing after maturity. When harvested, each Hot Pepper plant gives 1 Hot Pepper every 3 days, with a small random chance for more Hot Peppers.
Rich and slightly tangy, the Tomato has a wide variety of culinary uses. Keeps producing after maturity. Can be harvested 5 times per season. Each harvest produces 1 tomato, with a small random chance for more tomatoes.
These tart red berries are a traditional winter food. Yields 2 berries at harvest, with a small random chance for more berries. Keeps producing after maturity. Can be harvested 5 times per season.
A fall favorite, grown for its crunchy seeds and delicately flavored flesh. As a bonus, the hollow shell can be carved into a festive decoration.
Pumpkins can become a Giant Crop.
There's a little bit of everything here. Plant them and see what grows!
Mixed Seeds are a type of seed that can be planted in any season, except Winter, to grow into a random crop specific to that season. They can be found when cutting grass with a scythe, by digging up dirt or sand with a hoe, or from a Seed Maker.
Wild Seeds can be crafted out of foraged plants once you reach the appropriate foraging level (Spring at level 1, Summer at level 4, Fall at level 6, Winter at level 7). Each recipe will produce 10 seed packets. When planted, wild seeds will randomly grow into one of that season's foraged plants. Regardless of what ends up growing, wild seeds all take the same amount of time to grow to maturity (7 days, not counting the day planted).
It's by far the sweetest thing you've ever smelled.
Grows in Fall. Seeds can also be found for sale at the Traveling Cart. Can be gifted to Old Master Cannoli in the Secret Woods in exchange for a Stardrop.
*Assuming Rare Seed purchased from Travelling Cart for data-sort-value="1000">1,000g. Can be obtained for as little as data-sort-value="600">600g, but only rarely.
Grows in Spring, Summer, or Fall. Seeds may be acquired by placing an Ancient Fruit into a Seed Maker, at random by placing other things into a seed maker (with around 0.5% chance), or from the Travelling Cart. A seed may also be crafted from an Ancient Seed artifact (which can be found in Artifact Spots or Fishing Treasure Chests).