Animals
Animals serve as a source of money and resources on your farm. They can typically be obtained only after a building is constructed on the farm that is suitable to house them (a coop for chickens, for example) and with the exception of the horse and the pet, must either be purchased from Marnie's Ranch or hatched from an Incubator.
Buildings
Buildings can be purchased from the Carpenter's Shop, and will be completed within a few days. The only way to have a building moved to a different location is to demolish it. To demolish a building that houses animals inside, they must first be relocated. This ensures that animals aren't lost in the process. Having any of these buildings demolished will not give you the resources back.
Care
Friendship
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting. The rating is out of 5 hearts and is shown in half-heart increments, and determines how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place. Friendship can be raised by daily petting (right-clicking the animal) and feeding.
Mood
Like friendship, an animal's current mood can be checked by right-clicking after petting the animal.
Food
Animals do not die if not fed, but will become upset and cease production of animal products until feeding resumes.
Animals that live in barns and coops can eat either fresh grass (if allowed outside) or hay (if kept inside, or unable to find grass). These animals will have their mood changed to "very happy today!" upon eating fresh grass. Slimes only need to have their troughs filled with water from the watering can, and horses and pets do not need to eat.
Grass & Hay
Opening the gates of a coop or barn will allow animals to come outside (when the weather is not rainy, snowy, or stormy) and eat grass. The animals will return to their buildings in the evening to sleep. Closing the gates again in the evening is recommended in the case of goats, as their mood becomes "sad" if the gates are left open overnight.
If they remain inside or do not find grass to eat, they will instead eat hay.
Once a silo has been constructed on the farm, using a scythe on grass will place hay inside the silo. Hay can then be gathered from hoppers inside barns and coops and placed in the feeding bins nearby. Building a silo before building animal buildings can make care much easier, though hay can be purchased from Marnie's Ranch even if the silo has not been built.
In the winter, snow covers the grass completely, making grazing impossible. As such, it may be advisable to use the scythe to cut some or all of the grass into hay before the end of the fall season to ensure enough reserve hay to feed your animals through the winter.
Coops
Image | Name | Description | Animals | Cost | Size |
---|---|---|---|---|---|
Coop | Houses 4 coop dwelling animals. | Chickens | |||
Big Coop | Coop Upgrade
House 8 coop-dwelling animals. Comes with an incubator. Unlocks ducks. |
Ducks | |||
Deluxe Coop | Big Coop Upgrade
House 12 coop-dwelling animals. Comes with an auto-feed system. Unlocks rabbits. |
Rabbits |
Chickens
To obtain a Void Chicken; in a random event after you sleep a witch will fly over one of your coops, leaving you with a void egg in the morning. Putting that egg into an incubator will result in hatching a void chicken.
Image | Name | Cost | Produces | 5 Heart Selling Price |
---|---|---|---|---|
Chicken |
800g |
Egg - 25g 32px Large Egg - 50g |
1,040g | |
Chicken |
800g |
Brown Egg - 25g Large Brown Egg - 50g |
1,040g | |
Void Chicken | n/a | Void Egg - 50g |
1,040g |
Chickens have a chance to produce eggs every morning. Happier chickens may produce larger, more valuable eggs.
Ducks
Image | Name | Cost | Requirements | Produces | 5 Heart Selling Price |
---|---|---|---|---|---|
Duck |
4,000g |
Big Coop | Duck Egg - 50g Duck Feather - 110g |
5,200g |
Rabbit
Image | Name | Cost | Requirements | Produces | 5 Heart Selling Price |
---|---|---|---|---|---|
Rabbit |
8,000g |
Deluxe Coop | Wool - 270g 32px Rabbit's foot - 450g |
10,400g |
Rabbit's Foot will be produced automatically just like wool after a while. There is no need to shear them.
Dinosaur
To obtain a Dinosaur; a Dinosaur Egg must be found while artifact hunting. Putting that egg into an incubator will result in hatching a dinosaur.
Image | Name | Cost | Requirements | Produces | 5 Heart Selling Price |
---|---|---|---|---|---|
Dinosaur | n/a | Big Coop | Dinosaur Egg - 350g |
Barns
Image | Name | Description | Animals | Cost | Size |
---|---|---|---|---|---|
Barn | Houses 4 barn-dwelling animals. | Cows | |||
Big Barn | Barn Upgrade
Houses 8 barn-dwelling animals. Allows animals to give birth. Unlocks goats. |
Goats | |||
Deluxe Barn | Big Barn Upgrade
House 12 barn-dwelling animals. Comes with an auto-feed system. Unlocks Sheep and Pigs. |
Sheep
Pigs |
Cows
Image | Name | Cost | Produces | 5 Heart Selling Price |
---|---|---|---|---|
Cow |
1,500g |
Milk - 85g Large Milk - 110g |
1,950g | |
Cow |
1,500g |
Milk - 85g Large Milk - 110g |
1,950g |
When interacted with, cows will stick their tongue out at you.
Goats
Image | Name | Cost | Requirements | Produces | 5 Heart Selling Price |
---|---|---|---|---|---|
Goat |
4,000g |
Big Barn | Goat Milk - 150g Large Goat Milk - 250g |
5,200g |
Goats produce milk every other day. They may get sad if you leave the gates to the barn open overnight.
Sheep
Image | Name | Cost | Requirements | Produces | 5 Heart Selling Price |
---|---|---|---|---|---|
Sheep |
8,000g |
Deluxe Barn | Wool - 270g |
10,400g |
Pigs
Image | Name | Cost | Requirements | Produces | 5 Heart Selling Price | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Pig |
16,000g |
Deluxe Barn |
|
20,528g |
Pigs will automatically find truffles after being let outdoors. Truffles can be used in the Oil Maker.
Stable
Image | Name | Description | Animals | Cost | Size |
---|---|---|---|---|---|
Stable | Allows you to keep and ride a horse. Horse included. | Horse |
Horse
The horse can be ridden to make traveling faster. If you leave it somewhere it will find the way home by itself.
Slimes
Image | Name | Description | Animals | Cost | Size |
---|---|---|---|---|---|
Slime Hutch | Raise up to 20 slimes. Fill water troughs and slimes will create slime balls. | Slimes |
10,000g Stone (500) Refined Quartz (10) Iridium Bar (1) |
Allows you to raise and breed Slimes.
- Produces Slime when provided with water for food.
- Requires both male and female Slimes to breed. (with/without antenna)
- Slimes produce different offspring depending on color.
- Slime eggs can be made with the Slime Egg-Press or are dropped rarely from Slimes.
Pets
What pet you get is decided by what you choose as your favorite in character creation. You get it at the beginning of day 12.(Since the last patch [Feb 28 2016] you might get your pet earlier than day 12.)
You will be able to choose any name you want for your pet the moment you adopt them.
You can click on your pet once a day to pet them and they will show you their love File:Pet-love.png.
There's a bowl on some tiles on the top left side of your house, you can fill it with water for them. The bowl is purely cosmetic.
File:Pet-bowl-empty.png File:Pet-bowl.png