The Mines
The Mines can be found to the North-East of the Carpenter's Shop and West of the Adventurer's Guild. They can be accessed only after you receive a letter on the fifth day of gameplay, as they are blocked off by rocks before this.
The Mines are filled with rocks and dirt patches. Be sure to mine the rocks with your pickaxe for a chance at stone, ore and geodes, and use your hoe on the patches of dirt/sand for a chance at minerals, ore, clay, cave carrot, and potentially more!
To advance to a deeper level of the mine, you must find a ladder. A ladder will sometimes appear when rocks are broken or enemies are killed. If a level is infested or overrun, you must defeat all monsters on that floor before a ladder will appear, under the final monster.
After Level 5 You gain access to the Elevator, and it will record each 5 levels down, allowing you to quickly descend later on.
It has a Minecart on the entry floor for quick travel to and from the mine unlocked by completing the community center boiler room bundles.
Levels
The mines consist of 120 levels in which to collect ores and to fight monsters.
Theme | Encompassing Levels | Enemies | Treasures | Notes |
---|---|---|---|---|
Brown Rock | 0 | None, this is the entrance level. | Rusty Sword | A Mine Cart terminus is located here.
Dwarf lives through the blocked passage to the east. An Iron Pickaxe or a Cherry Bomb is required to break the obstruction. |
Brown Rock | 1 - 9 | Green Slimes | ||
Brown Rock | 10 | None. | Leather Boots | |
Brown Leafy Rock | 11 - 19 | Green Slimes | ||
Brown Leafy Rock | 20 | None. | Steel Smallsword | Floor 20 has a pool of water. Ghostfish, Stonefish and trash can be caught there. |
Brown Leafy Rock | 21 - 29 | Green Slimes | ||
Brown Rock | 30 | None. | Something goes here | |
Dark Grey Rock | 31 - 39 | Green Slimes | This section is dark. Consider bringing torches. | |
Cold Rock | 40 | None. | Slingshot | |
Cold Rock | 41 - 49 | Blue Slimes | ||
Cold Rock | 50 | None. | Tundra Boots | Floor 50 is where diamonds begin to appear (1 in 500 stones, Each floor after 50 increases frequency by .00016) |
Cold Rock | 51 - 69 | Blue Slimes | ||
Cold Rock | 60 | None. | Crystal Dagger | Floor 60 has a pool of water. Ghostfish, Ice Pip and trash can be caught there. |
Cold Rock | 61 - 69 | Blue Slimes | ||
Cold Castle | 70 | None. | Master Slingshot | |
Cold Castle | 71 - 79 | Blue Slimes | ||
Hot Rock | 80 | None. | Firewalker Boots | |
Hot Rock | 81 - 89 | Red Slimes | ||
Hot Rock | 90 | None. | Obsidian Edge | |
Hot Rock | 91 - 99 | Red Slimes | ||
Hot Leafy Rock | 100 | None. | A Stardrop | Floor 100 has a pool of water. Ghostfish, Lava Eel and trash can be caught there. |
Hot Leafy Rock | 101 - 109 | Red Slimes | ||
Very Hot Rock | 110 | None. | Space Boots | |
Very Hot Rock | 111 - 119 | Red Slimes | ||
Very Hot Leafy Rock | 120 | None. | The Skull Key | This is the final floor. |
Combat in the Mines
You will face many Monsters in the mines. Be prepared. Make sure to bring lots of food that refill HP and energy or craft life elixirs which refill all health when used.
Losing all your health in the mines is not ideal. You will lose money, items from your inventory and you will "forget" previous levels you've discovered. The amounts of items, gold and knowledge lost vary.
You will either awake in the mine entrance, or in the hospital. Hospital will charge 50g for services.
If the screen becomes "Misty" or "Glowy" be prepared to fight. When this happens lots of the current biomes flying monster will spawn and attack you.
Skull Key
On level 120 of the mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Saloon.
After the Skull Cavern has been unlocked using a Staircase on floor 120 will create a ladder to the first floor of Skull Cavern.