Difference between revisions of "Witch's Hut"
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|occupants = [[Witch]]<br>{{NPC|Henchman}} | |occupants = [[Witch]]<br>{{NPC|Henchman}} | ||
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− | The '''Witch's Hut''' is a location in ''[[Stardew Valley]]''. It is found in the [[Witch's Swamp]] | + | The '''Witch's Hut''' is a location in ''[[Stardew Valley]]''. It is found in the [[Witch's Swamp]], and becomes accessible after completing the [[Quests|quest]] Dark Talisman. |
− | Inside the | + | Inside the Witch's Hut are three shrines, the [[Wizard]]'s missing Magic Ink (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks three buildings for the [[farm]]. Stepping on the rune will teleport the player directly to the [[Wizard's Tower]] basement room. The teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime, after completing the quest [[Goblin Problem]], in order to teleport between the two locations. |
− | + | ==Shrines== | |
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{| class="wikitable" | {| class="wikitable" | ||
!Image | !Image | ||
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==Quests== | ==Quests== | ||
− | The questline to access the Witch's hut involves two quests, which become available after completing | + | The questline to access the Witch's hut involves two quests, which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the [[Witch's Swamp]]. |
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− | + | Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests|Goblin Problem]]. | |
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{| class="wikitable" | {| class="wikitable" | ||
!Quest Name | !Quest Name | ||
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|[[Dark Talisman]] | |[[Dark Talisman]] | ||
− | |The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask [[Krobus]] about the dark talisman. | + | |''The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask [[Krobus]] about the dark talisman.'' |
− | |[[Railroad]] | + | |Automatic after entering the [[Railroad]] area. |
− | |Speak to [[Krobus]] | + | |Speak to [[Krobus]] to gain entrance to the [[Mutant Bug Lair]], then retrieve the Dark Talisman. Return to the [[Railroad]] area and place the Dark Talisman on the artifact blocking the cave. |
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+ | *Unlocks the quest [[Goblin Problem]] | ||
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|[[Goblin Problem]] | |[[Goblin Problem]] | ||
− | |There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins. | + | |''There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins.'' |
|Through the cave by the [[Railroad]] after completing the Dark Talisman quest. | |Through the cave by the [[Railroad]] after completing the Dark Talisman quest. | ||
− | |Speak to the [[Henchman]] | + | |Speak to the Witch's [[Henchman]] in the [[Witch's Swamp]], and give him a [[Void Mayonnaise]] to gain entrance to the Witch's Hut. Find the Magic Ink an return it to the [[Wizard]]. |
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− | *[[Wizard's Tower|Wizard buildings]] | + | *Unlocks [[Wizard's Tower|Wizard buildings]] |
− | *Dark | + | *Access to the Dark Shrine of Memory |
+ | *Access to the Dark Shrine of Selfishness | ||
+ | *Access to the Dark Shrine of Night Terrors | ||
|} | |} | ||
Revision as of 15:43, 23 October 2016
Template:Location The Witch's Hut is a location in Stardew Valley. It is found in the Witch's Swamp, and becomes accessible after completing the quest Dark Talisman.
Inside the Witch's Hut are three shrines, the Wizard's missing Magic Ink (on a table in a purple bottle), and a red teleportation rune on the ground. Returning the Magic Ink to the Wizard unlocks three buildings for the farm. Stepping on the rune will teleport the player directly to the Wizard's Tower basement room. The teleportation runes located in the Witch's Hut and Wizard's Tower basement can be used at anytime, after completing the quest Goblin Problem, in order to teleport between the two locations.
Shrines
Image | Name | Description | Cost |
---|---|---|---|
Dark Shrine of Memory | Will erase a divorced spouses memory, making it seem like you had never been married. | 30,000g. | |
Dark Shrine of Selfishness | Allows you to turn your children into doves (permanent removal). | Prismatic Shard | |
Dark Shrine of Night Terrors | Allows you to toggle having monsters spawn on your farm. Works for all farm maps, including Wilderness. | Strange Bun |
Quests
The questline to access the Witch's hut involves two quests, which become available after completing the Community Center Bundles or the Joja Community Development Form. The player can trigger a cut scene at the Railroad, where the Wizard will request they find a Dark Talisman, which can be found in a chest within the Mutant Bug Lair. The Mutant Bug Lair can be accessed by speaking to Krobus, who will reveal the entrance in the Sewers. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the Witch's Swamp.
Once inside the Witch's Swamp, the Witch's Henchman will be blocking the way to the Witch's Hut. He will only allow the player to pass if he is given Void Mayonnaise, which also completes the quest Goblin Problem.
Quest Name | Quest Text | Provided By | Requirements | Rewards |
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Dark Talisman | The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask Krobus about the dark talisman. | Automatic after entering the Railroad area. | Speak to Krobus to gain entrance to the Mutant Bug Lair, then retrieve the Dark Talisman. Return to the Railroad area and place the Dark Talisman on the artifact blocking the cave. |
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Goblin Problem | There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins. | Through the cave by the Railroad after completing the Dark Talisman quest. | Speak to the Witch's Henchman in the Witch's Swamp, and give him a Void Mayonnaise to gain entrance to the Witch's Hut. Find the Magic Ink an return it to the Wizard. |
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Gallery
History
- 1.1: Introduced.
Buildings | ||
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Merchants | Abandoned House • Adventurer's Guild • Blacksmith • Bookseller • Carpenter's Shop • Casino • Desert Trader • Fish Shop • Giant Stump • Harvey's Clinic • Ice Cream Stand • Island Trader • JojaMart • Marnie's Ranch • Oasis • Pierre's General Store • Qi's Walnut Room • The Stardrop Saloon • Traveling Cart • Volcano Dwarf • Wizard's Tower | |
Houses | 1 River Road • 2 River Road • 1 Willow Lane • 2 Willow Lane • 24 Mountain Road • Elliott's Cabin • Farmhouse • Island Farmhouse • Leah's Cottage • Mayor's Manor • Tent • Trailer • Treehouse | |
Farm Buildings | Farming | Barn • Cabin • Coop • Fish Pond • Greenhouse • Mill • Pet Bowl • Shed • Silo • Slime Hutch • Stable • Well |
Special | Desert Obelisk • Earth Obelisk • Farm Obelisk • Gold Clock • Island Obelisk • Junimo Hut • Water Obelisk | |
Other Buildings | Community Center • Dog Pen • Island Field Office • Joja Warehouse • Movie Theater • Museum • Spa • Witch's Hut |