Difference between revisions of "User:Techhead7890"

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(→‎Notes: explosive ammo cost)
(→‎Notes: adjustments)
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* [[Shop Schedules]] (also in draft below)
 
* [[Shop Schedules]] (also in draft below)
 
* [[Crafting#Crafted goods outside the farm|Villager Paths]] for placing items
 
* [[Crafting#Crafted goods outside the farm|Villager Paths]] for placing items
* [[Fishing Strategy#Location Tables|Fish by location]] and then season and time
 
* [[Iridium Bar]] priorities: Pickaxe first. <strike>Slime Hutch (unlocks egg drops), Iridium Band. Most of the remainder goes into sprinklers</strike> (can also buy from Krobus)? Later on it goes to Ginger Island Anchor, or Obelisks and [[Crystalarium]]s. The Wizard quest is largely useless and Qi stuff (fertilizer) is way later.
 
 
* [[Warp Totem]] teleports, see [[Crafting#Consumables]] for ingredients (typically hard wood + some forage items. Mountains requires an iron bar but this is somewhat obsolete with the Minecart system).
 
* [[Warp Totem]] teleports, see [[Crafting#Consumables]] for ingredients (typically hard wood + some forage items. Mountains requires an iron bar but this is somewhat obsolete with the Minecart system).
 
**Minecarts and the [[Witch's Hut]] also serve as fast travel functions.
 
**Minecarts and the [[Witch's Hut]] also serve as fast travel functions.
* [[Explosive Ammo]] is 3x coal per batch of 5, or 150g per shot if bought via Clint's shop, half that of buying from Marlon.
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* Combat difficulty: Red Mines = Quarry Mine (200HP Sludges); Skull Cavern (150-300HP), Volcano Dungeon (380-415), Qi Dangeous variants.
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* [[Crops#Gold_per_Day|Crop profit formulae]] and [[User:Techhead7890/artisan|artisan multipliers]]
  
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* [https://stardewvalleywiki.com/mediawiki/index.php?search=User%3ATechhead7890&title=Special%3ASearch&fulltext=1 List of sandbox pages]
 
* Useful equipment: [[Keg]]s produce many loved items (fr8); [[Tapper]] produces [[User:Techhead7890/TapperProducts|various fertilizer and equipment]]; [[Recycling Machine]] (Fi4) produces materials.
 
* Useful equipment: [[Keg]]s produce many loved items (fr8); [[Tapper]] produces [[User:Techhead7890/TapperProducts|various fertilizer and equipment]]; [[Recycling Machine]] (Fi4) produces materials.
* [[Crops#Gold_per_Day|Crop profit formulae]]
+
* [[Fishing Strategy#Location Tables|Fish by location]] (subcategorised by season and time); [[Fish#When_to_turn_fish_into_Sashimi|Profitable Sashimi]] and [[User:Techhead7890/fish]]
* [[Fish#When_to_turn_fish_into_Sashimi|Profitable Sashimi]] and [[User:Techhead7890/fish]]
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* [[Friendship#Gifts|Gifts]] per year is 33 total; 2days x4weeks x4seasons  plus birthday making 32+1.
* [[Friendship#Gifts|Gifts]] per year is 33 total; 2days x4weeks x4seasons  plus birthday.
 
 
* Exotic fruits/seeds: [[Starfruit Seeds]] (Oasis), [[Sweet Gem Berry]]/[[Rare Seed]], [[Ancient Seeds]]
 
* Exotic fruits/seeds: [[Starfruit Seeds]] (Oasis), [[Sweet Gem Berry]]/[[Rare Seed]], [[Ancient Seeds]]
 
* 10k cost items: <strike>[[Tools#Other Tools|Backpack]] or two steel [[tools]]. [[Coop|Big Coop]], [[Farmhouse#Upgrades|Farmhouse kitchen upgrade]] (ie for [[cooking]]), [[Stable]] (requires hardwood)</strike>, [[Bundles#Vault|Vault]] bundle. Alternatively, 40 [[Cranberry Seeds|cranberry seeds]].
 
* 10k cost items: <strike>[[Tools#Other Tools|Backpack]] or two steel [[tools]]. [[Coop|Big Coop]], [[Farmhouse#Upgrades|Farmhouse kitchen upgrade]] (ie for [[cooking]]), [[Stable]] (requires hardwood)</strike>, [[Bundles#Vault|Vault]] bundle. Alternatively, 40 [[Cranberry Seeds|cranberry seeds]].
* Combat difficulty: Red Mines = Quarry Mine (200HP Sludges); Skull Cavern (150-300HP), Volcano Dungeon (380-415), Qi Dangeous variants.
+
* x00k items: [[Furniture Catalogue]], [[Obelisk]]s (see [[Wizard's Tower#Buildings]]), [[Trailer]] upgrade
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* Skull Cavern notes
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** [[User:Techhead7890/cavern]] for daily supply costings
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** [[Iridium Bar]] priorities: Pickaxe first. <strike>Slime Hutch (unlocks egg drops), Iridium Band. Most of the remainder goes into sprinklers</strike> (can also buy from Krobus)? Later on it goes to Ginger Island Anchor, or Obelisks and [[Crystalarium]]s. The Wizard quest is largely useless (only gives friendship) and Qi stuff (fertilizer) is way later.
 +
** [[Explosive Ammo]] is 3x coal per batch of 5, or 150g per shot if bought via Clint's shop, half that of buying from Marlon.
  
 
;To do at some stage:
 
;To do at some stage:

Revision as of 17:56, 14 July 2022

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Notes


To do at some stage

Draft stubs

  • Quality is an attribute of items including crops, fish, and artisan goods. (Trash, minerals, and resources do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
    • Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using fertilizer and with farming skill; Animals by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the Botanist profession. Fish quality can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged in a cask or using Large Eggs (see animal product variants) will result in golden mayonnaise.
    • In the game's code, each item is assigned a value from zero to four. 0 represents no quality; 1 silver, 2 gold, and with a gap, 4 represents iridium quality.
  • Shops allow the player to purchase items for gold. Most shops are run by a villager and some are reachable by telephone to get an overview of their service. While all shops sell items, some shops also allow the player to sell items to them to instantly generate revenue. Shops are affected by the Days of the Week, including their trading hours and stock.
  • Bars are units of metal material used for various purposes. They are produced by smelting in a furnace using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from Clint. For example a Copper Bar costs 525g (Y1) when purchased in this way, and an Iron Bar costs 900g ((5+1)*150g Y1). (It is not worth transmuting purchased bars).
Name Per 5x Buying Coal
Copper Y1 75 375g 525
Copper Y2+ 150 750g 1000
  • Time: Time in Stardew Valley is divided into days, weeks and seasons. Each day consists of 20 hours, each week of 7 days, and each season of 28 days. As some examples of the days of the week, most villagers will have different routines, moving to different locations around the Valley. Store hours and stock may also be affected. It will also affect what programs are shown on television.