Difference between revisions of "User:Techhead7890"
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Techhead7890 (talk | contribs) (→Notes: bars) |
Techhead7890 (talk | contribs) m (iron bar; useful equipment) |
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* To do at some stage: rework [[Festival]]s and [[Proficiency]] | * To do at some stage: rework [[Festival]]s and [[Proficiency]] | ||
* [[Villager Paths]] for placing items | * [[Villager Paths]] for placing items | ||
+ | * Useful equipment: [[Keg]]s produce many loved items; [[User:Techhead7890/TapperProducts|Tapper]] produces various fertilizer and equipment. | ||
Draft stubs: | Draft stubs: | ||
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**Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]]; [[Animal]]s by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged or using larger [[egg]]s will result in bigger [[mayonnaise]]. | **Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]]; [[Animal]]s by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged or using larger [[egg]]s will result in bigger [[mayonnaise]]. | ||
* '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[villager]]. Some shops allow the player to sell items to them. Trading hours (are listed at) [[Shop Schedules]]; some are reachable by [[telephone]]. | * '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[villager]]. Some shops allow the player to sell items to them. Trading hours (are listed at) [[Shop Schedules]]; some are reachable by [[telephone]]. | ||
− | * '''Bars''' are units of metal material used for various purposes. They are produced by smelting in a [[furnace]] using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from [[Clint]]. For example a [[Copper Bar]] costs 525g when purchased in this way. | + | * '''Bars''' are units of metal material used for various purposes. They are produced by smelting in a [[furnace]] using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from [[Clint]]. For example a [[Copper Bar]] costs 525g (Y1) when purchased in this way, and an [[Iron Bar]] costs 900g ((5+1)*150g Y1). (It is not worth transmuting purchased bars). |
Revision as of 14:09, 23 May 2021
Hi!
Notes
- 10k items: Big Coop, Stable, Farmhouse upgrade, Vault bundle. Backpack or two steel tools. Alternatively, 40 cranberry seeds.
- Fish by location: Fishing Strategy#Location Tables
- Shop Schedules (also in draft below)
- To do at some stage: rework Festivals and Proficiency
- Villager Paths for placing items
- Useful equipment: Kegs produce many loved items; Tapper produces various fertilizer and equipment.
Draft stubs:
- Quality is an attribute of items including crops, fish, and artisan goods. (Trash, minerals, and resources do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
- Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using fertilizer; Animals by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the Botanist profession. Fish quality can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged or using larger eggs will result in bigger mayonnaise.
- Shops allow the player to purchase items for gold. Most shops are run by a villager. Some shops allow the player to sell items to them. Trading hours (are listed at) Shop Schedules; some are reachable by telephone.
- Bars are units of metal material used for various purposes. They are produced by smelting in a furnace using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from Clint. For example a Copper Bar costs 525g (Y1) when purchased in this way, and an Iron Bar costs 900g ((5+1)*150g Y1). (It is not worth transmuting purchased bars).