Difference between revisions of "User:Techhead7890"

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(→‎Notes: paths link)
(→‎Notes: bars)
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**Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]]; [[Animal]]s by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged or using larger [[egg]]s will result in bigger [[mayonnaise]].
 
**Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using [[fertilizer]]; [[Animal]]s by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the [[Botanist]] profession. [[Fishing#Fish_Quality|Fish quality]] can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged or using larger [[egg]]s will result in bigger [[mayonnaise]].
 
* '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[villager]]. Some shops allow the player to sell items to them. Trading hours (are listed at) [[Shop Schedules]]; some are reachable by [[telephone]].
 
* '''Shops''' allow the player to purchase items for [[gold]]. Most shops are run by a [[villager]]. Some shops allow the player to sell items to them. Trading hours (are listed at) [[Shop Schedules]]; some are reachable by [[telephone]].
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* '''Bars''' are units of metal material used for various purposes. They are produced by smelting in a [[furnace]] using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from [[Clint]]. For example a [[Copper Bar]] costs 525g when purchased in this way.

Revision as of 14:04, 23 May 2021

Hi!

Notes

Draft stubs:

  • Quality is an attribute of items including crops, fish, and artisan goods. (Trash, minerals, and resources do not have quality). Quality has three levels: silver, gold, and iridium. Higher qualities improve the sale price and the friendship increase from gift-giving.
    • Improving quality depends on skill and on various other methods related to the item involved. Crops can be improved by using fertilizer; Animals by care, happiness, and mood; Fruit Trees by annual aging; and forageables can be guaranteed iridium quality by the Botanist profession. Fish quality can be improved by fishing further from land and having a perfect catch. Certain artisan goods can be aged or using larger eggs will result in bigger mayonnaise.
  • Shops allow the player to purchase items for gold. Most shops are run by a villager. Some shops allow the player to sell items to them. Trading hours (are listed at) Shop Schedules; some are reachable by telephone.
  • Bars are units of metal material used for various purposes. They are produced by smelting in a furnace using coal and ore. Like many other materials they can be purchased from shops, albeit indirectly, by buying the 5 ore and 1 coal from Clint. For example a Copper Bar costs 525g when purchased in this way.