Difference between revisions of "Carpenter's Shop"
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It's recommended to build a [[#Silo|silo]] first, in order to collect and store enough hay to feed animals every day. | It's recommended to build a [[#Silo|silo]] first, in order to collect and store enough hay to feed animals every day. | ||
− | Existing farm buildings can also be moved at the Carpenter's Shop. This action applies instantly and is free, requiring no construction time, gold, or resources other than your travel time to the Carpenter's Shop. | + | Existing farm buildings can also be moved at the Carpenter's Shop. This action applies instantly and is free, requiring no construction time, gold, or resources other than your travel time to the Carpenter's Shop. The building's contents move along with the building, all as a unit. Unlike [[Chest|Chests]], a building need not be empty in order to be moved. |
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Revision as of 07:46, 15 February 2017
Template:Location The Carpenter's Shop is a location in Stardew Valley. It is located in the Mountain area north of Pelican Town. Robin is the town carpenter and runs the shop, which is inside her home where she lives with Demetrius, Maru, and Sebastian. The shop is open each day from 9:00 AM to 5:00 PM, except Tuesdays when she goes to Pierre's General Store to exercise with Caroline, Jodi, Emily, and Marnie, and Fridays when she closes at 4:00 PM to go to The Stardrop Saloon (the house is still accessible, however). The shop will always be closed on Summer 18, when she goes to Harvey's Clinic.
Robin sells furniture, and she can upgrade the Farmhouse and construct new farm buildings. She also buys and sells wood and stone (and buys clay). She will begin construction the day after buildings are purchased, but she will not work on festival days. Most construction projects are finished in 2 days.
Shop Inventory
In addition to the goods below, which Robin has for sale every day, she has a rotating stock of furniture that changes daily.
Permanent Stock
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Rotating Stock
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Farm Buildings
Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each building can be built multiple times to support more animals.
It's recommended to build a silo first, in order to collect and store enough hay to feed animals every day.
Existing farm buildings can also be moved at the Carpenter's Shop. This action applies instantly and is free, requiring no construction time, gold, or resources other than your travel time to the Carpenter's Shop. The building's contents move along with the building, all as a unit. Unlike Chests, a building need not be empty in order to be moved.
Image | Name | Description | Animals | Cost | Size |
---|---|---|---|---|---|
Barn | Houses 4 barn-dwelling animals. | Cows | |||
Big Barn | Barn Upgrade
Houses 8 barn-dwelling animals. Allows animals to give birth. Unlocks Goats. |
Goats | |||
Deluxe Barn | Big Barn Upgrade
Houses 12 barn-dwelling animals. Comes with an auto-feed system. Unlocks Sheep and Pigs. |
Sheep | |||
Coop | Houses 4 coop dwelling animals. | Chickens | |||
Big Coop | Coop Upgrade
Houses 8 coop-dwelling animals. Comes with an incubator. Unlocks Ducks. |
Ducks | |||
Deluxe Coop | Big Coop Upgrade
Houses 12 coop-dwelling animals. Comes with an auto-feed system. Unlocks Rabbits. |
Rabbits | |||
Silo | Allows you to cut and store grass for feed. Holds up to 240 pieces of hay. |
Gold (100) Stone (100) Clay (10) Copper Bar (5) |
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Slime Hutch | Raise up to 20 slimes. Fill water troughs and slimes will create slime balls. | Slimes |
Gold (10,000) Stone (500) Refined Quartz (10) Iridium Bar (1) |
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Stable | Allows you to keep and ride a horse. Horse included. | Horse | |||
Well | Provides a place for you to refill your watering can. | ||||
Mill | Allows you to create flour from wheat and sugar from beets. | ||||
Shed | An empty building. Fill it with whatever you like! The interior can be decorated. |
House Upgrades
When upgrading the Farmhouse, the footprint of the building does not change, so no adjacent tiles are impacted.
House upgrades add space inside the house as well as accessibility to the kitchen for cooking.
Image | Name | Description | Cost |
---|---|---|---|
House Upgrade 1 | Increase house size and adds a Kitchen. | ||
House Upgrade 2 | Adds two new rooms, one empty, and one with a crib and two single beds, this allows you to have children. Kitchen is larger. | ||
House Upgrade 3 | Adds a cellar under the house, allowing access via the kitchen. The cellar allows the player to craft and house casks which can age cheese and alcoholic products to increase quality and value. | Gold (100,000) |
History
- 1.0: Introduced.
- 1.1: Added Mill, Shed and Farmhouse upgrade 3 for purchase. Added ability for Robin to move placed buildings through the construction menu. Introduced a number of new furniture objects to rotating stock.
Buildings | ||
---|---|---|
Merchants | Abandoned House • Adventurer's Guild • Blacksmith • Bookseller • Carpenter's Shop • Casino • Desert Trader • Fish Shop • Giant Stump • Harvey's Clinic • Ice Cream Stand • Island Trader • JojaMart • Marnie's Ranch • Oasis • Pierre's General Store • Qi's Walnut Room • The Stardrop Saloon • Traveling Cart • Volcano Dwarf • Wizard's Tower | |
Houses | 1 River Road • 2 River Road • 1 Willow Lane • 2 Willow Lane • 24 Mountain Road • Elliott's Cabin • Farmhouse • Island Farmhouse • Leah's Cottage • Mayor's Manor • Tent • Trailer • Treehouse | |
Farm Buildings | Farming | Barn • Cabin • Coop • Fish Pond • Greenhouse • Mill • Pet Bowl • Shed • Silo • Slime Hutch • Stable • Well |
Special | Desert Obelisk • Earth Obelisk • Farm Obelisk • Gold Clock • Island Obelisk • Junimo Hut • Water Obelisk | |
Other Buildings | Community Center • Dog Pen • Island Field Office • Joja Warehouse • Movie Theater • Museum • Spa • Witch's Hut |