Difference between revisions of "River Jelly"
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==Quests== | ==Quests== | ||
River Jelly is requested by [[Midnight Carp]] in a [[Fish Pond#Quests|Fish Pond quest]] to increase the capacity of the pond from 5 to 10. | River Jelly is requested by [[Midnight Carp]] in a [[Fish Pond#Quests|Fish Pond quest]] to increase the capacity of the pond from 5 to 10. | ||
+ | |||
+ | ==Strategy== | ||
+ | The best rates for River Jelly are when fishing in the freshwater pond in [[Ginger_Island#Island_West|Ginger Island West]] using a [[Training Rod]]. Under these conditions, there are only 2 possible catches: River Jelly and [[Snake Skull]]. Only if the farmer fails the random check to catch both of these will the farmer get [[Trash]].<ref name="catch_distribution"/> | ||
+ | |||
+ | However, unlike when catching regular fish or other items, the random value used to determine whether a River Jelly is successfully caught is predetermined. This value only changes when catching a [[Cave Jelly|Cave]], River, or [[Sea Jelly]], or any [[Fish]]. It is not changed by catching Algae, Trash, or any other catchable items.<ref name="jelly_RNG"/> Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another River Jelly. This can easily be done by switching to any [[Fishing Pole]] other than the Training Rod, and continuing to fish until an actual fish is caught, at which point the farmer should switch back to the Training Rod. | ||
+ | |||
+ | Ordinarily, 10% of possible random values result in a successful River Jelly catch. Each level of [[Luck#Luck_Buffs|Luck Buff]] increases the chance of a successful catch by 5%.<ref name="jelly_rate"/> So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks without failing a Sea Jelly catch, although you will still unavoidably catch some Snake Skulls or Seaweed, depending on the area chosen. | ||
+ | |||
+ | (It is possible to achieve similar rates when fishing in either [[The_Desert|Desert]] pond, although you will catch [[Green Algae]] or [[Pyramid Decal]], depending on your choice of pond, rather than Snake Skulls as your alternative drop. Fishing in the Desert does not require use of the Training Rod if done after dark or in the lower pond, as there are no fish to be caught, however this also means that there is no convenient way to refresh the Jelly's random value once it changes to a failing value.) | ||
+ | |||
+ | ==References== | ||
+ | <references> | ||
+ | <ref name="catch_distribution">See <samp>Data/Locations.xnb</samp> and <samp>Data/Fish.xnb</samp> in the data files. All Fish in these locations have a difficulty over 50, and so cannot be caught with the Training Rod. And as Trash (from Default) has a higher precedence value, it can only be caught after all other possible catches have been attempted.</ref> | ||
+ | <ref name="jelly_RNG">See <samp>StardewValley/GameLocation::GetFishFromLocationData</samp> and <samp>Tools/FishingRod::tickUpdate</samp> in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see <samp>Data/Objects.xnb</samp> in the data files.</ref> | ||
+ | <ref name="jelly_rate">See <samp>Data/Locations.xnb</samp> in the data files, and <samp>StardewValley.GameData/Locations/SpawnFishData::GetChance</samp> in the game code for how it's applied.</ref> | ||
+ | </references> | ||
==History== | ==History== |
Revision as of 08:30, 14 April 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
River Jelly | |||||
A rare jelly found in freshwater. | |||||
Information | |||||
Source | Fishing Pole • Midnight Carp Fish Pond • Bookseller | ||||
Buff(s) | Max Energy (+30) | ||||
Buff Duration | 7m | ||||
Season | All | ||||
XP |
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Energy / Health |
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Sell Price | 125g |
River Jelly is an item that can be caught using a Fishing Pole during all seasons in the river in Pelican Town and Cindersap Forest, the mountain lake, the Cindersap Forest pond, the pond at the Desert, the pond in the Secret Woods, at Ginger Island West (freshwater) and North, and on all Farm Maps except for the Standard and Beach Farm Maps. Each level of Luck Buff applied significantly increases the chance of catching it.
It can also be acquired from a Midnight Carp Fish Pond with a population of at least 7. The Bookseller may trade 3 River Jelly for 1 Jewels Of The Sea each provided the player has already earned the power from that book.
River Jelly is displayed in the Fish section of the collection tab, and counts towards the four fishing Achievements. However, it is otherwise not considered to be a fish, and therefore cannot be sold to Willy at the Fish Shop.
Crafting
Image | Name | Description | Ingredients | Recipe Source |
---|---|---|---|---|
Fish Smoker (1) | Place fish inside with a piece of coal to create smoked fish, which is worth double. The quality of the fish is preserved. | Hardwood (10) Sea Jelly (1) River Jelly (1) Cave Jelly (1) | Fish Shop for 10,000g |
Gifting
Villager Reactions
| |
---|---|
Hate | Abigail • Alex • Caroline • Clint • Demetrius • Dwarf • Elliott • Emily • Evelyn • George • Gus • Haley • Harvey • Jas • Jodi • Kent • Krobus • Leah • Leo • Lewis • Linus • Marnie • Maru • Pam • Penny • Pierre • Robin • Sam • Sandy • Sebastian • Shane • Vincent • Willy • Wizard |
Tailoring
River Jelly is not used in any tailoring. It can be used in dyeing, serving as a green dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.
Bundles
River Jelly is not used in any bundles.
Quests
River Jelly is requested by Midnight Carp in a Fish Pond quest to increase the capacity of the pond from 5 to 10.
Strategy
The best rates for River Jelly are when fishing in the freshwater pond in Ginger Island West using a Training Rod. Under these conditions, there are only 2 possible catches: River Jelly and Snake Skull. Only if the farmer fails the random check to catch both of these will the farmer get Trash.[1]
However, unlike when catching regular fish or other items, the random value used to determine whether a River Jelly is successfully caught is predetermined. This value only changes when catching a Cave, River, or Sea Jelly, or any Fish. It is not changed by catching Algae, Trash, or any other catchable items.[2] Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another River Jelly. This can easily be done by switching to any Fishing Pole other than the Training Rod, and continuing to fish until an actual fish is caught, at which point the farmer should switch back to the Training Rod.
Ordinarily, 10% of possible random values result in a successful River Jelly catch. Each level of Luck Buff increases the chance of a successful catch by 5%.[3] So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks without failing a Sea Jelly catch, although you will still unavoidably catch some Snake Skulls or Seaweed, depending on the area chosen.
(It is possible to achieve similar rates when fishing in either Desert pond, although you will catch Green Algae or Pyramid Decal, depending on your choice of pond, rather than Snake Skulls as your alternative drop. Fishing in the Desert does not require use of the Training Rod if done after dark or in the lower pond, as there are no fish to be caught, however this also means that there is no convenient way to refresh the Jelly's random value once it changes to a failing value.)
References
- ↑ See Data/Locations.xnb and Data/Fish.xnb in the data files. All Fish in these locations have a difficulty over 50, and so cannot be caught with the Training Rod. And as Trash (from Default) has a higher precedence value, it can only be caught after all other possible catches have been attempted.
- ↑ See StardewValley/GameLocation::GetFishFromLocationData and Tools/FishingRod::tickUpdate in the game code. The seeded RNG function is only progressed when the "PreciseFishCaught" stat is incremented, and "PreciseFishCaught" is only incremented on catching a fish or item with the "counts_as_fish_catch" tag from a non-fish pond. The only items with that tag are Sea, River, and Cave Jelly, see Data/Objects.xnb in the data files.
- ↑ See Data/Locations.xnb in the data files, and StardewValley.GameData/Locations/SpawnFishData::GetChance in the game code for how it's applied.
History
- 1.6: Introduced.