Difference between revisions of "Skeleton Mage"
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==Strategy== | ==Strategy== | ||
− | The Skeleton Mage raises his hands when he is about to cast a spell; at this point dodge, then approach and attack quickly and back away when he prepares to fire again. If caught by | + | The Skeleton Mage raises his hands when he is about to cast a spell; at this point dodge, then approach and attack quickly and back away when he prepares to fire again. If caught by its freezing spell, just attack to try to keep enemies away. |
==History== | ==History== |
Revision as of 15:34, 13 November 2021
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Skeleton Mage | |
Information | |
Spawns In: | Dangerous Mines |
Floors: | 71-79 |
Killable: | Yes |
Base HP: | 355 |
Base Damage: | 20-25 |
Base Def: | 2 |
Speed: | 2 |
XP: | 8 |
Variations: | Skeleton Skeleton (dangerous) |
Drops: | Bone Fragment (50%) Bone Fragment (40%) Bone Fragment (20%) Bone Sword (4%) Prehistoric Scapula (0.5%) If reached bottom of Mines: Diamond (0.05%) Prismatic Shard (0.05%) |
Skeleton Mages are an enemy found in the Mines after activating the Shrine of Challenge or during the Danger In The Deep quest.
Behavior
Skeleton Mages have two distinct spells that fire from a distance, a white spell that follows a straight line and deals damage to the player, and a blue spell that "trembles", similar to the Shadow Shaman long-distance spell, and causes the Frozen debuff, paralyzing the player for 2 seconds. In addition to casting spells, the Skeleton Mage approaches the player to deal collision damage.
Strategy
The Skeleton Mage raises his hands when he is about to cast a spell; at this point dodge, then approach and attack quickly and back away when he prepares to fire again. If caught by its freezing spell, just attack to try to keep enemies away.
History
- 1.5: Introduced.