Difference between revisions of "Iridium Scythe"

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==Bugs==
 
==Bugs==
*The Iridium Scythe currently yields no foraging experience/mastery experience for harvesting forageables made from wild seeds.
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*The Iridium Scythe yields no foraging experience/mastery points for harvesting forageables grown from [[Crafting#Seeds|wild seeds]]. Forage crops are also always normal quality, unless the player has the [[Foraging#Foraging Skill|Botanist]] profession.
  
 
==References==
 
==References==
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==History==
 
==History==
 
{{History|1.6|Introduced.}}
 
{{History|1.6|Introduced.}}
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{{History|1.6.9|Fixed bug where harvesting crops grown from [[Crafting#Seeds|Wild Seeds]] would always produce normal quality items and give no XP/Mastery points.}}
  
 
{{NavboxTools}}
 
{{NavboxTools}}

Latest revision as of 21:15, 14 September 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Iridium Scythe
Iridium Scythe.png
Can be used to harvest any crops. It's also excellent at gathering hay.
Information
Source: Farming Skill Icon.png Farming Mastery
Damage: 20
Critical Strike Chance: .02
Adventurer's Guild
Purchase Price: N/A
Sell Price: N/A

The Iridium Scythe is a tool that is obtained after claiming Farming Mastery.

The Iridium Scythe has the following benefits:

  • Can harvest items grown on tilled soil within its swing range, including regular crops, those grown in Garden Pots, Spring Onions, and other forageables grown from Wild Seeds.
  • Its radius is larger than the Golden Scythe[1] and it is more likely to cut all grass in its radius.
  • 100% chance per swipe to harvest hay from grass, up from 75%.[2]
  • Inflicts 20 damage, up from 13.[1]

It is the most powerful version of the Scythe. It increases the effectiveness of the Scythe and Golden Scythe by a substantial amount and adds a purple hue.

Bugs

  • The Iridium Scythe yields no foraging experience/mastery points for harvesting forageables grown from wild seeds. Forage crops are also always normal quality, unless the player has the Botanist profession.

References

  1. 1.0 1.1 See Data/Weapons.xnb in the game files.
  2. See TerrainFeatures.Grass::TryDropItemsOnCut in the game code.

History

  • 1.6: Introduced.
  • 1.6.9: Fixed bug where harvesting crops grown from Wild Seeds would always produce normal quality items and give no XP/Mastery points.