Difference between revisions of "Stardew Valley"
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| 2012–2016<br />({{version|1.0}}–{{version|1.2.33}}) | | 2012–2016<br />({{version|1.0}}–{{version|1.2.33}}) | ||
− | | The game was developed entirely by [[ConcernedApe]] (Eric Barone) up to Stardew Valley {{version|1.2.33}}, including all art, sound effects, and music. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and | + | | The game was developed entirely by [[ConcernedApe]] (Eric Barone) up to Stardew Valley {{version|1.2.33}}, including all art, sound effects, and music. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and macOS). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. It took four years for ConcernedApe to develop the first public release, during which he posted development updates on [https://stardewvalley.blogspot.com/ stardewvalley.blogspot.com] (2012-2013) and [https://stardewvalley.net/blog/ the game's official website] (2013-present). It was released to the public on February 26th, 2016. |
|- | |- | ||
| 2018–2019<br />({{version|1.3.27|1.3}}–{{version|1.3.36}}) | | 2018–2019<br />({{version|1.3.27|1.3}}–{{version|1.3.36}}) | ||
− | | For Stardew Valley 1.3, ConcernedApe focused on the gameplay and content changes while Tom Coxon | + | | For Stardew Valley 1.3, ConcernedApe focused on the gameplay and content changes while Tom Coxon (then at Chucklefish) developed the multiplayer code. |
|- | |- | ||
| 2019–2020<br />({{version|1.4}}–{{version|1.4.5}}) | | 2019–2020<br />({{version|1.4}}–{{version|1.4.5}}) | ||
− | | In early 2019, ConcernedApe | + | | In early 2019, ConcernedApe formed a small development team to continue updating the game. {{version|1.4|Version 1.4}} was developed by ConcernedApe, Arthur Lee (''a.k.a.'' Mr. Podunkian), and Alex Erlandson (a.k.a. zillix). |
+ | |- | ||
+ | | 2020–2021<br />({{version|1.5}}–{{version|1.5.6}}) | ||
+ | | {{version|1.5|Version 1.5}} was developed by ConcernedApe and Arthur Lee (''a.k.a.'' Mr. Podunkian). | ||
+ | |- | ||
+ | | 2024<br />({{version|1.6}}) | ||
+ | | {{version|1.6|Version 1.6}} was developed by ConcernedApe, Jesse Plamondon-Willard (''a.k.a.'' Pathoschild), Devin Hedegaard, Arthur Lee (''a.k.a.'' Mr. Podunkian), and Jared Flores. | ||
|} | |} | ||
− | The official updates on PC are ported to other platforms by specialized porting companies | + | ===Porting=== |
+ | The official updates on PC are ported to other platforms by specialized porting companies. [https://twitter.com/sepogames<!--archive link: https://web.archive.org/web/20230327203824/https://twitter.com/sepogames--> The Secret Police] ported mobile versions 1.0 through 1.4, and [https://www.sickheadgames.com/ Sickhead Games] ported mobile version 1.5. Sickhead Games also ported all console versions. | ||
===Publishers=== | ===Publishers=== | ||
− | Stardew Valley was initially published by London game studio [ | + | Stardew Valley was initially published by London game studio [https://chucklefish.org Chucklefish], best known for developing the space sandbox-adventure game Starbound. Stardew Valley is now self-published by ConcernedApe on all platforms (PC, Xbox One, PlayStation 4, PS Vita [https://www.stardewvalley.net/whats-in-store-for-stardew-valley/ as of 14 December 2018]; Switch [https://twitter.com/ConcernedApe/status/1179119938499305472<!--archive link: https://archive.ph/GRmfX--> as of 01 October 2019]; iOS [https://www.stardewvalley.net/move-to-self-publishing-for-ios/<!--archive link: --> as of 24 October 2021]; Android [https://twitter.com/ConcernedApe/status/1504549667098353666<!--archive link: https://archive.ph/OBccN--> as of 17 March 2022]). |
===Supported platforms=== | ===Supported platforms=== | ||
− | Stardew Valley is available on PC (Linux, | + | Stardew Valley is available on PC (Linux, macOS, and Windows), console (PS4, PS Vita, Xbox One, and Switch), and mobile (Android and iOS). A Wii U port was planned but canceled in favor of the Nintendo Switch. |
Dates of first release: | Dates of first release: | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !colspan="2"| Platform | + | ! colspan="2"| Platform |
− | ! | + | ! Latest Update |
! Multiplayer | ! Multiplayer | ||
! Mod Support | ! Mod Support | ||
! Save Transfer | ! Save Transfer | ||
− | |||
− | |||
|- | |- | ||
! PC | ! PC | ||
| Linux/Mac/Windows | | Linux/Mac/Windows | ||
− | + | | style="background:#CFC;"| {{version|1.6.8}} | |
− | |style="background:#CFC;"| {{version|1. | ||
| style="background:#CFC;"| Yes | | style="background:#CFC;"| Yes | ||
| style="background:#CFC;"| [[Modding:Player Guide/Getting Started|Yes]] | | style="background:#CFC;"| [[Modding:Player Guide/Getting Started|Yes]] | ||
| style="background:#CFC;"| [[Saves#Transfer a save|Yes]] | | style="background:#CFC;"| [[Saves#Transfer a save|Yes]] | ||
− | |||
− | |||
|- | |- | ||
− | !rowspan="4"| Console | + | ! rowspan="4"| Console |
| Nintendo Switch | | Nintendo Switch | ||
− | + | | style="background:#FFC;"| equivalent to {{version|1.5.4}} | |
− | |style="background:#FFC;"| equivalent to {{version|1. | ||
| style="background:#CFC;"| Yes | | style="background:#CFC;"| Yes | ||
| No | | No | ||
| No | | No | ||
− | |||
− | |||
|- | |- | ||
| PlayStation 4 | | PlayStation 4 | ||
− | + | | style="background:#FFC;"| equivalent to {{version|1.5.4}} | |
− | |style="background:#FFC;"| equivalent to {{version|1. | ||
| style="background:#CFC;"| Yes | | style="background:#CFC;"| Yes | ||
| No | | No | ||
Line 78: | Line 76: | ||
|- | |- | ||
| PlayStation Vita | | PlayStation Vita | ||
− | + | | style="background:#FCC;"| equivalent to {{version|1.2.33}}* | |
− | |style="background:#FCC;"| equivalent to {{version|1.2.33}}* | ||
| No | | No | ||
| No | | No | ||
Line 85: | Line 82: | ||
|- | |- | ||
| Xbox One | | Xbox One | ||
− | + | | style="background:#FFC;"| equivalent to {{version|1.5.4}} | |
− | |style="background:#FFC;"| equivalent to {{version|1. | ||
| style="background:#CFC;"| Yes | | style="background:#CFC;"| Yes | ||
| No | | No | ||
Line 93: | Line 89: | ||
!rowspan="2"| Mobile | !rowspan="2"| Mobile | ||
| Android | | Android | ||
− | + | | style="background:#FFC;"| equivalent to {{version|1.5.6}} | |
− | |style="background:#FFC;"| equivalent to {{version|1. | ||
| No | | No | ||
− | | style="background:# | + | | style="background:#CFC;"| [[Modding:Player Guide/Getting Started|Yes]] |
| style="background:#CFC;"| [[Saves#Transfer a save|Yes]] | | style="background:#CFC;"| [[Saves#Transfer a save|Yes]] | ||
− | |||
− | |||
|- | |- | ||
| iOS | | iOS | ||
− | + | | style="background:#FFC;"| equivalent to {{version|1.5.6}} | |
− | |style="background:#FFC;"| equivalent to {{version|1. | ||
| No | | No | ||
| No | | No | ||
| style="background:#CFC;"| [[Saves#Transfer a save|Yes]] | | style="background:#CFC;"| [[Saves#Transfer a save|Yes]] | ||
|} | |} | ||
− | <nowiki>*</nowiki> The | + | <nowiki>*</nowiki> The PlayStation Vita is no longer receiving content updates and will remain on 1.2.33 <ref>https://twitter.com/ConcernedApe/status/1179184692387442688</ref><br /> |
− | |||
− | |||
==See also== | ==See also== |
Latest revision as of 18:40, 27 May 2024
Stardew Valley is an open-ended country-life RPG. You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!
History
Development
Period | Summary |
---|---|
2012–2016 (1.0–1.2.33) |
The game was developed entirely by ConcernedApe (Eric Barone) up to Stardew Valley 1.2.33, including all art, sound effects, and music. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and macOS). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. It took four years for ConcernedApe to develop the first public release, during which he posted development updates on stardewvalley.blogspot.com (2012-2013) and the game's official website (2013-present). It was released to the public on February 26th, 2016. |
2018–2019 (1.3–1.3.36) |
For Stardew Valley 1.3, ConcernedApe focused on the gameplay and content changes while Tom Coxon (then at Chucklefish) developed the multiplayer code. |
2019–2020 (1.4–1.4.5) |
In early 2019, ConcernedApe formed a small development team to continue updating the game. Version 1.4 was developed by ConcernedApe, Arthur Lee (a.k.a. Mr. Podunkian), and Alex Erlandson (a.k.a. zillix). |
2020–2021 (1.5–1.5.6) |
Version 1.5 was developed by ConcernedApe and Arthur Lee (a.k.a. Mr. Podunkian). |
2024 (1.6) |
Version 1.6 was developed by ConcernedApe, Jesse Plamondon-Willard (a.k.a. Pathoschild), Devin Hedegaard, Arthur Lee (a.k.a. Mr. Podunkian), and Jared Flores. |
Porting
The official updates on PC are ported to other platforms by specialized porting companies. The Secret Police ported mobile versions 1.0 through 1.4, and Sickhead Games ported mobile version 1.5. Sickhead Games also ported all console versions.
Publishers
Stardew Valley was initially published by London game studio Chucklefish, best known for developing the space sandbox-adventure game Starbound. Stardew Valley is now self-published by ConcernedApe on all platforms (PC, Xbox One, PlayStation 4, PS Vita as of 14 December 2018; Switch as of 01 October 2019; iOS as of 24 October 2021; Android as of 17 March 2022).
Supported platforms
Stardew Valley is available on PC (Linux, macOS, and Windows), console (PS4, PS Vita, Xbox One, and Switch), and mobile (Android and iOS). A Wii U port was planned but canceled in favor of the Nintendo Switch.
Dates of first release:
- Windows: 26 February 2016;
- Linux and Mac: 29 July 2016;
- PS4 and Xbox One: 14 December 2016;
- Switch: 05 October 2017;
- PS Vita: 22 May 2018 (US), 24 May 2018 (Europe);
- iOS: 24 October 2018;
- Android: 13 March 2019.
Current versions
See Version History, Console Version History, and Mobile Version History for release notes.
Platform | Latest Update | Multiplayer | Mod Support | Save Transfer | |
---|---|---|---|---|---|
PC | Linux/Mac/Windows | 1.6.8 | Yes | Yes | Yes |
Console | Nintendo Switch | equivalent to 1.5.4 | Yes | No | No |
PlayStation 4 | equivalent to 1.5.4 | Yes | No | No | |
PlayStation Vita | equivalent to 1.2.33* | No | No | No | |
Xbox One | equivalent to 1.5.4 | Yes | No | No | |
Mobile | Android | equivalent to 1.5.6 | No | Yes | Yes |
iOS | equivalent to 1.5.6 | No | No | Yes |
* The PlayStation Vita is no longer receiving content updates and will remain on 1.2.33 [1]
See also
- ConcernedApe
- Developer Blog
- External links: