Difference between revisions of "Walnut End Table"

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(Can now be obtained from various player actions in 1.6.)
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The '''Walnut End Table''' is a piece of [[furniture]]. It can rotate into daily stock at the [[Carpenter's Shop]] for {{price|500}} or the [[Traveling Cart]] for between {{tprice|furniture}}. It's also available from the [[Furniture Catalogue]] for {{price|0}}.
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The '''Walnut End Table''' is a piece of [[furniture]]. It can rotate into daily stock at the [[Carpenter's Shop]] for {{Price|500}} or the [[Traveling Cart]] for between {{tprice|furniture}}. It's also available from the [[Furniture Catalogue]] for {{Price|0}}.
  
 
Players who select a [[Farm Maps|Wilderness farm map]] during character creation will have one inside their house when the game begins.
 
Players who select a [[Farm Maps|Wilderness farm map]] during character creation will have one inside their house when the game begins.

Latest revision as of 08:56, 25 August 2024

Walnut End Table
Walnut End Table.png
Can be placed as decoration.
Information
Source Price
Robin Icon.png Carpenter's Shop data-sort-value="500">Gold.png500g
Traveling Cart Icon.png Traveling Cart data-sort-value="furniture"Gold.png250–2,500g
Furniture Catalogue.png Furniture Catalogue data-sort-value="0">Gold.png0g
Other Source(s) Wilderness farmhouse
Sell Price Cannot be sold

The Walnut End Table is a piece of furniture. It can rotate into daily stock at the Carpenter's Shop for data-sort-value="500">Gold.png500g or the Traveling Cart for between data-sort-value="furniture"Gold.png250–2,500g. It's also available from the Furniture Catalogue for data-sort-value="0">Gold.png0g.

Players who select a Wilderness farm map during character creation will have one inside their house when the game begins.

There is a small chance to receive this furniture item from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or panning.[1]

References

  1. See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.

History

  • 1.0: Introduced.
  • 1.5: Tables can be placed outside.
  • 1.6: Small chance added to receive from various player actions.