Difference between revisions of "Oak Chair"

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(Started adding sizes to specific furniture items as the new 1.6 items pngs are ranging too much in size compared to the actual sizes of the objects. Chairs are [48 px].)
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{{Infobox furniture
 
{{Infobox furniture
|size = 48
 
 
|cs = 350
 
|cs = 350
 
|tc = y
 
|tc = y
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|description = {{Description|decoration}}
 
|description = {{Description|decoration}}
 
}}
 
}}
The '''Oak Chair''' is a piece of [[furniture]]. It can rotate into daily stock at the [[Carpenter's Shop]] for {{price|350}} or the [[Traveling Cart]] for between {{tprice|furniture}}.
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The '''Oak Chair''' is a piece of [[furniture]]. It can rotate into daily stock at the [[Carpenter's Shop]] for {{Price|350}} or the [[Traveling Cart]] for between {{tprice|furniture}}. It's also available from the [[Furniture Catalogue]] for {{Price|0}}.
  
It's also available from the [[Furniture Catalogue]] for {{price|0}}.
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Players who select the [[Farm Maps|Standard Farm Map]] during character creation will have one inside their [[Farmhouse]] when the game begins.
  
Players who select the [[Farm Maps|Standard Farm Map]] during character creation will have one inside their [[Farmhouse]] when the game begins.
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There is a small chance to receive this furniture item from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[Pans|panning]].<ref name="rarecosmeticdrop" />
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==References==
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<references>
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  <ref name="rarecosmeticdrop">See <samp>Utility::getRandomCosmeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>BreakableContainer::releaseContents</samp>, <samp>Tree::performToolAction</samp>, <samp>Tree::shake</samp>, <samp>GameLocation::digUpArtifactSpot</samp>, and <samp>Pan::getPanItems</samp>.</ref>
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</references>
  
 
==History==
 
==History==
 
{{History|1.0|Introduced.}}
 
{{History|1.0|Introduced.}}
 
{{History|1.5|Chairs can be placed outside.}}
 
{{History|1.5|Chairs can be placed outside.}}
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{{History|1.6|Small chance added to receive from various player actions.}}
  
 
{{NavboxFurniture}}
 
{{NavboxFurniture}}

Latest revision as of 08:54, 25 August 2024

Oak Chair
Oak Chair.png
Can be placed as decoration.
Information
Source Price
Robin Icon.png Carpenter's Shop data-sort-value="350">Gold.png350g
Traveling Cart Icon.png Traveling Cart data-sort-value="furniture"Gold.png250–2,500g
Furniture Catalogue.png Furniture Catalogue data-sort-value="0">Gold.png0g
Other Source(s) Standard Farmhouse
Sell Price Cannot be sold

The Oak Chair is a piece of furniture. It can rotate into daily stock at the Carpenter's Shop for data-sort-value="350">Gold.png350g or the Traveling Cart for between data-sort-value="furniture"Gold.png250–2,500g. It's also available from the Furniture Catalogue for data-sort-value="0">Gold.png0g.

Players who select the Standard Farm Map during character creation will have one inside their Farmhouse when the game begins.

There is a small chance to receive this furniture item from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or panning.[1]

References

  1. See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.

History

  • 1.0: Introduced.
  • 1.5: Chairs can be placed outside.
  • 1.6: Small chance added to receive from various player actions.