Difference between revisions of "Flute Block"
Willowlium (talk | contribs) (merged duplicate rows in the special sounds table) |
User314159 (talk | contribs) (Added spoiler tag for new content in 1.6) |
||
(One intermediate revision by one other user not shown) | |||
Line 10: | Line 10: | ||
==Music== | ==Music== | ||
− | A placed Flute Block emits a sound when a player walks next to it, and then once per second if they stay near it. You can right-click a Flute Block to increase its pitch. There are | + | A placed Flute Block emits a sound when a player walks next to it, and then once per second if they stay near it. You can right-click a Flute Block to increase its pitch. There are 25 possible pitches, after which right-clicking again will reset to the first one. |
You can place a series of Flute Blocks and [[Drum Block]]s to create music as you walk along them. | You can place a series of Flute Blocks and [[Drum Block]]s to create music as you walk along them. | ||
Line 17: | Line 17: | ||
|+ Pitch tuning | |+ Pitch tuning | ||
! scope="row" | Clicks | ! scope="row" | Clicks | ||
− | | 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21|| 22|| 23 | + | | 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21|| 22|| 23 || 24 |
|- | |- | ||
! scope="row" | Pitch | ! scope="row" | Pitch | ||
− | | C || C♯/D♭ ||D || D♯/E♭ || E|| F|| F♯/G♭ || G || G♯/A♭ || A || A♯/B♭ || B || C || C♯/D♭ || D || D♯/E♭ || E || F || F♯/G♭ || G || G♯/A♭ || A || A♯/B♭ || B | + | | C || C♯/D♭ ||D || D♯/E♭ || E|| F|| F♯/G♭ || G || G♯/A♭ || A || A♯/B♭ || B || C || C♯/D♭ || D || D♯/E♭ || E || F || F♯/G♭ || G || G♯/A♭ || A || A♯/B♭ || B || C |
|- | |- | ||
|} | |} | ||
==Special Sounds== | ==Special Sounds== | ||
+ | {{Spoiler}} | ||
If players hold certain items above their heads while walking next to Flute Blocks, then special non-flute sounds will be played.<ref name="specialsound" /> | If players hold certain items above their heads while walking next to Flute Blocks, then special non-flute sounds will be played.<ref name="specialsound" /> | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 94: | Line 95: | ||
==History== | ==History== | ||
− | {{History|1.6|Special sounds now play when players walk by Flute Blocks while holding certain items over their heads.}} | + | {{History|1.6|Special sounds now play when players walk by Flute Blocks while holding certain items over their heads. Add C5 note.}} |
{{NavboxFurniture}} | {{NavboxFurniture}} |
Latest revision as of 21:36, 14 May 2024
Flute Block | |
Plays a flute sound when you walk past. | |
Information | |
Source | |
Sell Price | 100g |
Crafting | |
Recipe Source | Robin (6-heart event) |
Ingredients | Wood (10) Copper Ore (2) Fiber (20) |
The Flute Block is a crafted piece of Furniture. The recipe can be obtained from Robin's 6 heart event. One Flute Block is the reward for donating 3 artifacts that include the Bone Flute to the Museum.
Music
A placed Flute Block emits a sound when a player walks next to it, and then once per second if they stay near it. You can right-click a Flute Block to increase its pitch. There are 25 possible pitches, after which right-clicking again will reset to the first one.
You can place a series of Flute Blocks and Drum Blocks to create music as you walk along them.
Clicks | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pitch | C | C♯/D♭ | D | D♯/E♭ | E | F | F♯/G♭ | G | G♯/A♭ | A | A♯/B♭ | B | C | C♯/D♭ | D | D♯/E♭ | E | F | F♯/G♭ | G | G♯/A♭ | A | A♯/B♭ | B | C |
Special Sounds
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
If players hold certain items above their heads while walking next to Flute Blocks, then special non-flute sounds will be played.[1]
Held Item | Sound | Description |
---|---|---|
Pearl | "Clam tone" | Played when interacting with the clams in the Mermaid Boat at the Night Market and using the "Uh" emote in Multiplayer |
Clam | ||
Telephone | "Telephone button push" | Played after the dial tone when calling vendors with the Telephone |
Amethyst | "Mini harp note" | Played when using the "Music" emote in Multiplayer |
Truffle | "Pig" | Played when a Pig or the Traveling Merchant's pig oinks |
Quartz | "Crystal" | Played when interacting with the Singing Stone, doing the crystal puzzle on Ginger Island, breaking crystals in the Mines, and using the elevator in the Mines. |
Fairy Stone | ||
Star Shards | ||
Refined Quartz | ||
Duck Feather | "Duck" | Played when a Duck quacks |
Jack-O-Lantern | "Toy piano" | Played when interacting with Elliott's piano in his cabin |
Void Essence | ||
Coal | "Dust meep" | Played when Dust Sprites make noise, talking to Marnie while wearing Trimmed Lucky Purple Shorts, and using the "Laugh" emote in Multiplayer |
Gifting
Villager Reactions
| |
---|---|
Hate | Abigail • Alex • Caroline • Clint • Demetrius • Dwarf • Elliott • Emily • Evelyn • George • Gus • Haley • Harvey • Jas • Jodi • Kent • Krobus • Leah • Leo • Lewis • Linus • Marnie • Maru • Pam • Penny • Pierre • Robin • Sam • Sandy • Sebastian • Shane • Vincent • Willy • Wizard |
Bundles
Flute Block is not used in any bundles.
Tailoring
Flute Block is not used in any tailoring or dyeing.
Quests
Flute Blocks are used to obtain 5 Golden Walnuts from the Mermaid on Ginger Island.
References
- ↑ See Object::getFluteBlockSoundFromHeldObject in the game code.
History
- 1.6: Special sounds now play when players walk by Flute Blocks while holding certain items over their heads. Add C5 note.