Difference between revisions of "User talk:MouseyPounds"
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User314159 (talk | contribs) (Created page with "{{Talkheader}} ==Crab Pot edit== Hi! Just wanted to let you know that I reverted your edit on the Crab Pot page for several reasons: *Wild Bait does '''not''' give double ite...") |
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Hi! Just wanted to let you know that I reverted your edit on the Crab Pot page for several reasons: | Hi! Just wanted to let you know that I reverted your edit on the Crab Pot page for several reasons: | ||
*Wild Bait does '''not''' give double items, contrary to what the game code suggests. I confirmed it by using a ton of Crab Pots with Wild Bait. Exactly 0 of them gave me double items (probability of happening randomly would be <0.000001). Don't worry, I thought the exact same thing when I saw that code until I tested it in game. Sidenote: I think CA probably intended for that line of code to give players a 25% chance to yield double items, so it's likely just a bug, but what actually happens in the game matters more. | *Wild Bait does '''not''' give double items, contrary to what the game code suggests. I confirmed it by using a ton of Crab Pots with Wild Bait. Exactly 0 of them gave me double items (probability of happening randomly would be <0.000001). Don't worry, I thought the exact same thing when I saw that code until I tested it in game. Sidenote: I think CA probably intended for that line of code to give players a 25% chance to yield double items, so it's likely just a bug, but what actually happens in the game matters more. | ||
− | *And as for the chance of junk, it only halves the '''base''' trash chance (from 20% to 10% in most areas). There is a second trash chance (which stays fixed) when the game attempts to produce a crab pot item ( | + | *And as for the chance of junk, it only halves the '''base''' trash chance (from 20% to 10% in most areas). There is a second trash chance (which stays fixed) when the game attempts to produce a crab pot item but fails to (happens around 20% of the time). So the chance of junk actually only decreases to around 30% from 38%. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 05:01, 21 April 2024 (UTC) |
Latest revision as of 05:10, 21 April 2024
This is MouseyPounds's talk page, where you can send messages and comments to MouseyPounds. | |
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Crab Pot edit
Hi! Just wanted to let you know that I reverted your edit on the Crab Pot page for several reasons:
- Wild Bait does not give double items, contrary to what the game code suggests. I confirmed it by using a ton of Crab Pots with Wild Bait. Exactly 0 of them gave me double items (probability of happening randomly would be <0.000001). Don't worry, I thought the exact same thing when I saw that code until I tested it in game. Sidenote: I think CA probably intended for that line of code to give players a 25% chance to yield double items, so it's likely just a bug, but what actually happens in the game matters more.
- And as for the chance of junk, it only halves the base trash chance (from 20% to 10% in most areas). There is a second trash chance (which stays fixed) when the game attempts to produce a crab pot item but fails to (happens around 20% of the time). So the chance of junk actually only decreases to around 30% from 38%. User314159 (talk) 05:01, 21 April 2024 (UTC)