Difference between revisions of "Talk:Skills"
Margotbean (talk | contribs) (add profession codes) |
Margotbean (talk | contribs) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 18: | Line 18: | ||
24 - Fighter | 25 - Scout | 26 - Brute | 27 - Defender | 28 - Acrobat | 29 - Desperado | 24 - Fighter | 25 - Scout | 26 - Brute | 27 - Defender | 28 - Acrobat | 29 - Desperado | ||
<br />-- [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:28, 25 November 2021 (UTC) | <br />-- [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:28, 25 November 2021 (UTC) | ||
+ | |||
+ | [[User:Archangel|Archangel]] ([[User talk:Archangel|talk]]) 17:59, 1 May 2023 (UTC) | ||
+ | Hey, can you take multiple professions from different skills? Like say, you could take Geologist and Rancher? | ||
+ | |||
+ | == A note on gemologist == | ||
+ | |||
+ | Gemologist says it's a +30% increase (that is then floored) but since it's a floating point number, it's actually something like a +29.999995% increase, so it should be fairly likely to get a few values that are one less than expected. [[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 11:13, 9 July 2023 (UTC) | ||
+ | :I added a parameter to [[Template:Infobox mineral]] called <samp>correctedprice</samp> that can be used in these situations. It's in use on [[Diamond]] already, as an example. | ||
+ | :It seems I tested the sell prices of every item in-game (in every quality) ''except'' minerals for v1.5. I still have 1GB of screenshots saved on my hard drive from testing. All I can say is thank goodness minerals don't come in quality stars anymore! 😬 [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 17:55, 9 July 2023 (UTC) | ||
+ | :p.s. If there is a change in sell price that moves a mineral into a different level for the [[Stardew Valley Fair#Sell Price & Quality]], then we'll (meaning probably I'll) have to remember to update that as well. FYI. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 19:56, 9 July 2023 (UTC) |
Revision as of 19:57, 9 July 2023
This talk page is for discussing Skills. | |
---|---|
|
|
Profession Codes
These are copied from https://stardewcommunitywiki.com/Talk:Skills
FARMING: 0 - Rancher | 1 - Tiller | 2 - Coopmaster | 3 - Shepherd | 4 - Artisan | 5 - Agriculturalist
FISHING: 6 - Fisher | 7 - Trapper | 8 - Angler | 9 - Pirate | 10 - Mariner | 11 - Luremaster
FORAGING: 12 - Forester | 13 - Gatherer | 14 - Lumberjack | 15 - Tapper | 16 - Botonist | 17 - Tracker
MINING: 18 - Miner | 19 - Geologist | 20 - Blacksmith | 21 - Prospector | 22 - Escavator | 23 - Gemologist
COMBAT:
24 - Fighter | 25 - Scout | 26 - Brute | 27 - Defender | 28 - Acrobat | 29 - Desperado
-- margotbean (talk) 18:28, 25 November 2021 (UTC)
Archangel (talk) 17:59, 1 May 2023 (UTC) Hey, can you take multiple professions from different skills? Like say, you could take Geologist and Rancher?
A note on gemologist
Gemologist says it's a +30% increase (that is then floored) but since it's a floating point number, it's actually something like a +29.999995% increase, so it should be fairly likely to get a few values that are one less than expected. Atravita (talk) 11:13, 9 July 2023 (UTC)
- I added a parameter to Template:Infobox mineral called correctedprice that can be used in these situations. It's in use on Diamond already, as an example.
- It seems I tested the sell prices of every item in-game (in every quality) except minerals for v1.5. I still have 1GB of screenshots saved on my hard drive from testing. All I can say is thank goodness minerals don't come in quality stars anymore! 😬 margotbean (talk) 17:55, 9 July 2023 (UTC)
- p.s. If there is a change in sell price that moves a mineral into a different level for the Stardew Valley Fair#Sell Price & Quality, then we'll (meaning probably I'll) have to remember to update that as well. FYI. margotbean (talk) 19:56, 9 July 2023 (UTC)