Difference between revisions of "The Mines"

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(→‎Levels: fixed formatting, removed level 46 infestation note, it is not level specific.)
(→‎Levels: added more of the treasure rewards, separated out the levels clearly.)
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|-
 
|-
 
|Brown Rock
 
|Brown Rock
|0 - 10 (and 30)
+
|0
 +
|None, this is the entrance level.
 +
|[[Rusty Sword]]
 +
|A [[Mine Cart]] terminus is located here.
 +
[[Dwarf]] lives through the blocked passage to the east. An Iron [[Pickaxe]] or a [[Cherry Bomb]] is required to break the obstruction.
 +
|-
 +
|Brown Rock
 +
|1 - 9
 
|Green [[Slimes]]
 
|Green [[Slimes]]
 +
[[Duggy]]
 +
|
 
|
 
|
 +
|-
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|Brown Rock
 +
|10
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|None.
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|[[Leather Boots]]
 
|
 
|
 
|-
 
|-
 
|Brown Leafy Rock
 
|Brown Leafy Rock
|11 - 29
+
|11 - 19
 
|Green [[Slimes]]
 
|Green [[Slimes]]
|The [[Steel Smallsword]]
+
[[Duggy]]
|Floor 20 has a pool of water. [[Ghostfish]] and trash can be caught there.
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|
 +
|
 +
|-
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|Brown Leafy Rock
 +
|20
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|None.
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|[[Steel Smallsword]]
 +
|Floor 20 has a pool of water. [[Ghostfish]], [[Stonefish]] and trash can be caught there.
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|-
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|Brown Leafy Rock
 +
|21 - 29
 +
|Green [[Slimes]]
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[[Duggy]]
 +
|
 +
|
 +
|-
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|Brown Rock
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|30
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|None.
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|Something goes here
 +
|
 
|-
 
|-
 
|Dark Grey Rock
 
|Dark Grey Rock
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|-
 
|-
 
|Cold Rock
 
|Cold Rock
|40 - 69
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|40
 +
|None.
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|[[Slingshot]]
 +
|
 +
|-
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|Cold Rock
 +
|41 - 49
 
|Blue [[Slimes]]
 
|Blue [[Slimes]]
|The [[Slingshot]]
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|
 +
|
 +
|-
 +
|Cold Rock
 +
|50
 +
|None.
 +
|[[Tundra Boots]]
 
|Floor 50 is where diamonds begin to appear (1 in 500 stones, Each floor after 50 increases frequency by .00016)
 
|Floor 50 is where diamonds begin to appear (1 in 500 stones, Each floor after 50 increases frequency by .00016)
Floor 60 has a pool of water. [[Ghostfish]] and trash can be caught there.
+
|-
 +
|Cold Rock
 +
|51 - 69
 +
|Blue [[Slimes]]
 +
|
 +
|
 +
|-
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|Cold Rock
 +
|60
 +
|None.
 +
|[[Crystal Dagger]]
 +
|Floor 60 has a pool of water. [[Ghostfish]], [[Ice Pip]] and trash can be caught there.
 +
|-
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|Cold Rock
 +
|61 - 69
 +
|Blue [[Slimes]]
 +
|
 +
|
 +
|-
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|Cold Castle
 +
|70
 +
|None.
 +
|[[Master Slingshot]]
 +
|
 
|-
 
|-
 
|Cold Castle
 
|Cold Castle
|70 - 79
+
|71 - 79
 
|Blue [[Slimes]]
 
|Blue [[Slimes]]
|The [[Master Slingshot]]
+
|
 
|
 
|
 
|-
 
|-
 
|Hot Rock
 
|Hot Rock
|80 - 99
+
|80
 +
|None.
 +
|[[Firewalker Boots]]
 +
|
 +
|-
 +
|Hot Rock
 +
|81 - 89
 
|Red [[Slimes]]
 
|Red [[Slimes]]
|The [[Firewalker Boots]] & [[Obsidian Edge]]
+
|
 
|
 
|
 +
|-
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|Hot Rock
 +
|90
 +
|None.
 +
|[[Obsidian Edge]]
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|
 +
|-
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|Hot Rock
 +
|91 - 99
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|Red [[Slimes]]
 +
|
 +
|
 +
|-
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|Hot Leafy Rock
 +
|100
 +
|None.
 +
|A [[Stardrop]]
 +
|Floor 100 has a pool of water. [[Ghostfish]], [[Lava Eel]] and trash can be caught there.
 
|-
 
|-
 
|Hot Leafy Rock
 
|Hot Leafy Rock
|100 - 109
+
|101 - 109
 
|Red [[Slimes]]
 
|Red [[Slimes]]
|A [[Stardrop]]
+
|
|Floor 100 has a pool of water. [[Lava Eel]] and trash can be caught there.
+
|
 +
|-
 +
|Very Hot Rock
 +
|110
 +
|None.
 +
|[[Space Boots]]
 +
|
 
|-
 
|-
 
|Very Hot Rock
 
|Very Hot Rock
|110 - 119
+
|111 - 119
 
|Red [[Slimes]]
 
|Red [[Slimes]]
|The [[Space Boots]]
+
|
 
|
 
|
 
|-
 
|-
 
|Very Hot Leafy Rock
 
|Very Hot Leafy Rock
 
|120
 
|120
|None, this is a treasure floor.
+
|None.
 
|The [[Skull Key]]
 
|The [[Skull Key]]
 
|This is the final floor.
 
|This is the final floor.

Revision as of 16:19, 6 March 2016

The Mines can be found to the North-East of the Carpenter's Shop and West of the Adventurer's Guild. They can be accessed only after you receive a letter on the fifth day of gameplay, as they are blocked off by rocks before this.

The Mines are filled with rocks and dirt patches. Be sure to mine the rocks with your pickaxe for a chance at stone, ore and geodes, and use your hoe on the patches of dirt/sand for a chance at minerals, ore, clay, cave carrot, and potentially more!

To advance to a deeper level of the mine, you must find a ladder. A ladder will sometimes appear when rocks are broken or enemies are killed. If a level is infested or overrun, you must defeat all monsters on that floor before a ladder will appear, under the final monster.

After Level 5 You gain access to the Elevator, and it will record each 5 levels down, allowing you to quickly descend later on.

It has a Minecart on the entry floor for quick travel to and from the mine unlocked by completing the community center boiler room bundles.

Levels

The mines consist of 120 levels in which to collect ores and to fight monsters.

Theme Encompassing Levels Enemies Treasures Notes
Brown Rock 0 None, this is the entrance level. Rusty Sword A Mine Cart terminus is located here.

Dwarf lives through the blocked passage to the east. An Iron Pickaxe or a Cherry Bomb is required to break the obstruction.

Brown Rock 1 - 9 Green Slimes

Duggy

Brown Rock 10 None. Leather Boots
Brown Leafy Rock 11 - 19 Green Slimes

Duggy

Brown Leafy Rock 20 None. Steel Smallsword Floor 20 has a pool of water. Ghostfish, Stonefish and trash can be caught there.
Brown Leafy Rock 21 - 29 Green Slimes

Duggy

Brown Rock 30 None. Something goes here
Dark Grey Rock 31 - 39 Green Slimes This section is dark. Consider bringing torches.
Cold Rock 40 None. Slingshot
Cold Rock 41 - 49 Blue Slimes
Cold Rock 50 None. Tundra Boots Floor 50 is where diamonds begin to appear (1 in 500 stones, Each floor after 50 increases frequency by .00016)
Cold Rock 51 - 69 Blue Slimes
Cold Rock 60 None. Crystal Dagger Floor 60 has a pool of water. Ghostfish, Ice Pip and trash can be caught there.
Cold Rock 61 - 69 Blue Slimes
Cold Castle 70 None. Master Slingshot
Cold Castle 71 - 79 Blue Slimes
Hot Rock 80 None. Firewalker Boots
Hot Rock 81 - 89 Red Slimes
Hot Rock 90 None. Obsidian Edge
Hot Rock 91 - 99 Red Slimes
Hot Leafy Rock 100 None. A Stardrop Floor 100 has a pool of water. Ghostfish, Lava Eel and trash can be caught there.
Hot Leafy Rock 101 - 109 Red Slimes
Very Hot Rock 110 None. Space Boots
Very Hot Rock 111 - 119 Red Slimes
Very Hot Leafy Rock 120 None. The Skull Key This is the final floor.

Combat in the Mines

You will face many Monsters in the mines. Be prepared. Make sure to bring lots of food that refill HP and energy or craft life elixirs which refill all health when used.


Losing all your health in the mines is not ideal. You will lose money, items from your inventory and you will "forget" previous levels you've discovered. The amounts of items, gold and knowledge lost vary.

You will either awake in the mine entrance, or in the hospital. Hospital will charge 50g for services.

If the screen becomes "Misty" or "Glowy" be prepared to fight. When this happens lots of the current biomes flying monster will spawn and attack you.

Skull Key

On level 120 of the mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Saloon.

Gallery